so, random question for everyone, but are we ever going to get around to building Zone Armor for our ground troops? as that is something that they've wanted for several four year plans now.
 
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Cooldown Flareup
You've been in secret talks with the GDI over the previous months, trying to establish a generally agreed upon war conduct and joint anti-tiberium proliferation efforts. It stings even talking to the hated enemy, but the benefits that it could bring to the Chinese people make this temporary humiliation bearable. Just as the talks are wrapping up, your second-in-command makes an ultimatum. Either the GDI diplomat dies, or the Black Hand takes you down. What will you do, Yao?



So the three main routes are:
-A. Siding with the Black Hand (instant victory)
-B. Siding against the Black Hand (escape)
-C. Siding with neither (death)

I intend to build out another mission for both route A and B at some point in the future.
62 - Tiberium Extractor Claws
Rakuhn threw 1 100-faced dice. Reason: NOD Tech Total: 56
56 56
 
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so, random question for everyone, but are we ever going to get around to building Zone Armor for our ground troops? as that is something that they've wanted for several four year plans now.

Two reasons, Energy and Capital Goods. We have been short on both, more the latter than the former, but both all the same. Our current dash of producing a phase of Fusion roughly every turn has been a bit more frantic than usual, but the cycle isn't unusual.


In the spoiler is a graph of our Energy and Capital Goods supply since the start. There are two things that stand out.

First with Energy, we complete a project that provides us with a lot of power, then we expand the grid up to the point where we need more power and the process repeats.

As for the second, there are two 'spikes' in the number of Capital Goods. The first is from North Boston Phase 4, which got spent on the Tib Stabilizer project immediately after and the Wartime Factory Refits took most of the rest. The second, the one we are in now, is from the Emergency Resources Reallocation and is mostly earmarked for the Wingmen and Shipyards.

We are currently expanding Nuuk which is far and above the most Capital Goods per die efficient project we have. The completion of Phase 3 will equal the capital Goods gained from either previous 'spikes' and the next phase will equal both combined. Completing Phase 4 of Nuuk is not quite required for our Four Year Plan, but it comes pretty close and once we do complete it we will have oodles of Capital Goods to spend on lots of projects.

To answer your question, instead of talking about why we haven't spent the Energy and Capital goods on Zone Armor, I hope we will get one phase done before the end of the plan. Current military priorities are to support the war effort and finish the shipyards and at least the Firehawk Wingmen. The Ground Forces can be supported by the vast quantities of expendables we've competed, but if they need more support we do have more phases of URLS, Shells and Ablat to roll out.
 
The Omake, we get a +5 to the tech roll which would be 61, but we already got the 61 tech from a previous roll so it should be bumped up to the 62 tech
Oh. I though we didn't get anything for Omakes anymore. I though we got Nod tech by making maps for the games, and got Scrin gatch rolls by making missions. Or is that a first time bonus for first time contributors to the quest?

Or is there an information post that I can read that explains this?
 
So, I'm a little confused by the role of the Firehawk, and why people are concerned about it needing Wingman Drones right now.
The Firehawk appears to be a hybrid Fighter/Bomber, which is fine.
But we have Aurora Bombers now, which appear to be more than capable of doing the bombing bit.
And we just built a factory for Apollo Wingman Drones, and the Apollo is a dedicated Fighter jet.
The description for the new Apollo Factories even says that the Firehawks are "far from enough in the modern day, and needs to be entirely replaced in the air superiority role".
So should we really be building Firehawk Wingman Drones when they likely to be phased out / repurposed soon?
 
So, I'm a little confused by the role of the Firehawk, and why people are concerned about it needing Wingman Drones right now.
The Firehawk appears to be a hybrid Fighter/Bomber, which is fine.
But we have Aurora Bombers now, which appear to be more than capable of doing the bombing bit.
And we just built a factory for Apollo Wingman Drones, and the Apollo is a dedicated Fighter jet.
The description for the new Apollo Factories even says that the Firehawks are "far from enough in the modern day, and needs to be entirely replaced in the air superiority role".
So should we really be building Firehawk Wingman Drones when they likely to be phased out / repurposed soon?
Maybe they don't want to build more Apollos and instead want to use up more Firehawks that are more readily available. So either do Firehawk wingman or this:
[ ] Apollo Fighter Factories
With the Barghest-bis, and the new Vertigo-bis, GDI needs more of the high end of its fighter arsenal. While the Firehawk remains capable, it is far from enough in the modern day, and needs to be entirely replaced in the air superiority role.
-[ ] San Francisco (Progress 0/80: 15 resources per die) (-4 Energy)
-[ ] Maputo (Progress 0/80: 15 resources per die) (-4 Energy)
-[ ] Rotterdam (Progress 0/80: 15 resources per die) (-4 Energy)
 
Oh. I though we didn't get anything for Omakes anymore. I though we got Nod tech by making maps for the games, and got Scrin gatch rolls by making missions. Or is that a first time bonus for first time contributors to the quest?

Or is there an information post that I can read that explains this?
Yes there is a new map omake, 2nd post of this page thus the tech roll at the bottom of it.
 
Oh. I though we didn't get anything for Omakes anymore. I though we got Nod tech by making maps for the games, and got Scrin gatch rolls by making missions. Or is that a first time bonus for first time contributors to the quest?

Or is there an information post that I can read that explains this?
I've made a couple of mods already for a full Scrin die each time. I don't want to flood the quest with Scrin techs, so I requested a Nod tech roll even though it could have qualified for a Scrin roll.

Nod tech for maps (as opposed to missions) are likely no longer awarded due to previous events.
 
So should we really be building Firehawk Wingman Drones when they likely to be phased out / repurposed soon?

As @marids said, we either need wingmen to help protect our current Firehawks, or we need to finish the Apollo expansion. One problem for the latter is the training of Apollo pilots. While some skills between aircraft are universal, training (and retraining) pilots for a specific aircraft takes time, instructors experienced in said aircraft, and flight hours. A whole lot of flight hours. Sim time can only do so much, 1500 flight hours is a hiring criteria for pilots at airlines for a reason. Plus training the maintainers and support crews. It takes time for pilots and maintainers to become experienced in their aircraft, time to understand the quirks and common bugs that crop up in a modern aircraft. Time that is not needed for the Firehawk Wingmen. The drones being tied to a true airplane are a lot easier to fit into existing squadrons, Firehawk pilots and squadrons know the limits of their aircraft and have institutional experience to fall back on. Its a whole lot easier to copy paste a Firehawk Wingman AI into a new drone than it is to train a new pilot.

Edit: On the more material side, the Apollo factories will cost ~3 Dice, 45 R, and 12 Energy vs the Firehawk Wingmen which will cost ~6 Dice, 120 R, 6 Energy, 2 Capital Goods, and 1 Labor. Currently we have a Capital Goods and Labor glut while our Energy is in a more precarious state thanks to the Shipyards we also need to build. Further, while we are currently more dice the R limited, it is not so bad that 3 dice and 75 R is insurmountable.
 
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The thing that got you those Apollo expansions was because you had several years where the Firehawk was effectively standing still, and the air war was progressing around them. With the Treasury seemingly unwilling to invest in keeping the platform viable in an air to air role, the Air Force started offering up "just build us more Apollos" as a stopgap measure.
 
Sigh...

So we screwed up with the navy, we made the steel talons hate us for a while, and the Air Force was apparently annoyed with us as well. And I'm fairly certain the zone troops aren't happy with us either.

I know we were spending military dice each turn. Did we do anything anyone but military liked?

Eh... I'm probably just feeling overly negative at the moment.
 
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So, I'm a little confused by the role of the Firehawk, and why people are concerned about it needing Wingman Drones right now.
Aurora Bombers are deep strike bombers. They go really fast, drop ordinance on a target, then continue zooming off into the distance too fast for AA or anything else to catch them. Think something like a B-1 Lancer that had a love child with an SR-71.

Firehawks are multirole fighters that are quite usable for CAS duties still if nothing else. Sorta like F-15s / F-16s.

Apollos are the F-22s of the GDI Air Force, born and bred to kick ass in the skies. Not so useful currently for ground pounding.

Wingman drones for Firehawks gives more ordinance on target -- whether doing ground strikes or having to engage Barghest groups -- and more targets to get hit that aren't manned, particularly when engaging Barghest groups. The addition of TALs helps up Firehawk lethality in air combat, too.

So we screwed up with the navy, we made the steel talons hate us for a while, and the Air Force was apparently annoyed with us as well. And I'm fairly certain the zone troops aren't happy with us as well.

I know we were spending military dice each turn. Did we do anything anyone but military liked?
The Ground Forces are pretty happy with us at the moment!

Also, if we fail to get the Mastodon designed and out in the next year, the Steel Talons will hate us again. We haven't really stopped their hate yet, just delayed it.

ZOCOM just really wants Ground Forces to start getting Zone Armor so it can free up forces and re-concentrate them back to where they were meant to fight.
 
Sigh...

So we screwed up with the navy, we made the steel talons hate us for a while, and the Air Force was apparently annoyed with us as well. And I'm fairly certain the zone troops aren't happy with us as well.

I know we were spending military dice each turn. Did we do anything anyone but military liked?

Eh... I'm probably just feeling overly negative at the moment.
Don't worry about it. Every dice spent making one group of the military happy would also mean a dice not making another group happy. Well, unless it was something that they all wanted anyways, but I thought that was what the Priority thing was for or something.

In the end within limited time and resources there was only so much that could be done, so best to pick the most useful to invest in for the sake of accomplishing each 4-year plan goal that everyone wanted to achieve. That and it's not as if there could possibly be a perfect plan when dices can go from 1 to 100. In other words losses are inevitable no matter what happens, but at least the right costs can be picked and minimized to maximize GDI's goal completion for the sake of fulfilling the wishes and dreams of it's people.
 
I know we were spending military dice each turn. Did we do anything anyone but military liked?
You got Ground Forces all the way up to maximum, and while they are dropping right now, that is mostly a matter of being six months into high intensity war, and will bounce back up afterwards once they get their stockpiles starting to rebuild.

Air Force was less a screwup, and more the Brotherhood bringing up a new tech. It happens, you just had other priorities at that time, it has not been that long, and you have started pushing out the other solutions to the problem in that timeframe, which means that while the Apollo expansion is not likely to be cut, it is likely to be tagged low priority.
 
Aurora Bombers are deep strike bombers. They go really fast, drop ordinance on a target, then continue zooming off into the distance too fast for AA or anything else to catch them. Think something like a B-1 Lancer that had a love child with an SR-71.

Firehawks are multirole fighters that are quite usable for CAS duties still if nothing else. Sorta like F-15s / F-16s.

Apollos are the F-22s of the GDI Air Force, born and bred to kick ass in the skies. Not so useful currently for ground pounding.

Wingman drones for Firehawks gives more ordinance on target -- whether doing ground strikes or having to engage Barghest groups -- and more targets to get hit that aren't manned, particularly when engaging Barghest groups. The addition of TALs helps up Firehawk lethality in air combat, too.
Well, since we have the Drones for the Apollos, and TALs for the Firehawks, and Auroras still fully functional for deep bombing, I'm not seeing any specific need for Air Force spending outside of Plasma Warheads.

Although if a Neural Interface System Refits (Air Force) appears, I'd go for it.
 
Well, since we have the Drones for the Apollos, and TALs for the Firehawks, and Auroras still fully functional for deep bombing, I'm not seeing any specific need for Air Force spending outside of Plasma Warheads.

I agree on the Plasma Warheads, but I would like the Firehawk Wingmen as well to conserve pilots. Even if we have TALs on the Firehawk, doubling their numbers with Wingmen would do a lot to reduce casualties. Mostly because there are only a few Apollos and Auroras and the Firehawk provides the numbers to fill the lower priority missions.

After that, unless something critical comes up, I would like to focus on the Shipyards and the remainder of the FYP projects.
 
You got Ground Forces all the way up to maximum, and while they are dropping right now, that is mostly a matter of being six months into high intensity war, and will bounce back up afterwards once they get their stockpiles starting to rebuild.

Air Force was less a screwup, and more the Brotherhood bringing up a new tech. It happens, you just had other priorities at that time, it has not been that long, and you have started pushing out the other solutions to the problem in that timeframe, which means that while the Apollo expansion is not likely to be cut, it is likely to be tagged low priority.
Except the Navy. It was entirely on us.
 
You got Ground Forces all the way up to maximum, and while they are dropping right now, that is mostly a matter of being six months into high intensity war, and will bounce back up afterwards once they get their stockpiles starting to rebuild.
Why is Ground Forces so happy with us despite not getting the Zone Armor they want really badly? I would have expected that to hurt us more.
 
I agree on the Plasma Warheads, but I would like the Firehawk Wingmen as well to conserve pilots. Even if we have TALs on the Firehawk, doubling their numbers with Wingmen would do a lot to reduce casualties. Mostly because there are only a few Apollos and Auroras and the Firehawk provides the numbers to fill the lower priority missions.

After that, unless something critical comes up, I would like to focus on the Shipyards and the remainder of the FYP projects.
The problem is, the Navy will be in a serious situation in a couple of years already, and to reduce the length of that we need to spend heavily on shipyards now. Any delays now will extend that period even more.
To fix it as soon as possible, we need 4 dice of Frigates and 4 dice on Carriers, for the next two quarters at least.
I don't think we should ignore the Steel Talons either, so they will need 2 dice per quarter for the next two quarters as well. (Or more, depending on how chonky the Mastodon is.)
Along with 1 dice per quarter to get those Plasma Warheads into NOD's face, that is 11 dice.
We can just squeeze in the Firehawk Wingman Drones, but we then don't have enough Free Dice to keep our Energy production high enough to get Nuuk 3 done.
We need to do some triage, and I don't think that further underfunding of the Navy and the Steel Talons is the right move here.

Why is Ground Forces so happy with us despite not getting the Zone Armor they want really badly? I would have expected that to hurt us more.
Because they got all their factories overhauled, and then they were buried in Shells, Missiles and Ablatives.
They wanted lots of things. They don't mind that one of them hasn't been delivered yet.
 
The problem is, the Navy will be in a serious situation in a couple of years already, and to reduce the length of that we need to spend heavily on shipyards now. Any delays now will extend that period even more.

The OTHER problem is we are in the middle of a war right now. Yes we absolutely need to fix the navy but we also need to do stuff that can help our forces right now.

The missiles, wingmen, carrier conversions, hallucinogen countermeasures, potentially frigates, and whatever upgrades that can immediately go into effect should be our number one priority as long as we are currently in a war.

Stuff we need to do but won't have immediate effects are still a priority but a lower one.

And by immediate effects I mean like a turn or two.
 
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