I'm not suggesting some multiple turn thing. Just one turn. Knock out the first two phases to get production moving. See what develops with whatever amount of superconductors that is.
I'm sure just having any superconductors being made at all will trigger some background timers to new stuff. That's what I want to get moving.
After that full fusion plants all the time. No problem.
Remember that superconductor production at Bergen and building fusion reactors with Heavy Industry dice don't actually compete with each other, except for the Resource budget... and we're converging on the point where it becomes possible to fund average dice at 20 R/die easily, so even that may not be a major problem.
That's terrible logic, we need to invest a ton of resources into shipyards now that won't matter for most of the war if we want Karachi. Karachi needs us to crash build ships that wont matter for at least 3 quarters. If we don't do Karachi, that's more plasma missiles, more drone fighters, potentially even Zone Armor rolling out months sooner. Simply put, we don't need to rush frigates or carriers of either stripe if we accept a defensive posture for our navy. I'd still want to convert the battleship yards and make a frigate yard when we can, but it doesn't lock us into a life or death naval struggle where failure potentially means catastrophic ground losses at Karachi from encirclement and lack of supply.
We've been explicitly told that naval weakness and the resulting logistical constraints are the thing most likely to bring our Steel Vanguard offensive to a halt.
We've been repeatedly told to plan for a war that will stretch into
at least late 2061 or 2062.
Hell yes it makes a difference whether we build shipyards now. Everything naval that we build for the Navy now
except maybe the light carriers is going to have a chance to get stuck in well before the end of the Regency War.
Karachi just underlines and emphasizes this issue because it puts more urgency on our navy's ability to support a specific offensive in a specific place.
We still urgently need hulls, Karachi or no Karachi.
And Simon, don't put words in people's mouths. It doesn't make your argument ring any better, it just makes you look like a colossal asshat. I didn't speak a word about MARVs, but unless you think our position is so overwhelmingly secure that all the resources and dice that are going to be crash building more frigate yards and emergency conversion carriers (and the resulting commitment to build even more yards later) doesn't mean useful things like ablat, plasma missiles, more shells and missiles, drones, and yeah- Zone Armor, don't fall by the wayside? Then we're not even playing the same game and there's no point talking.
...The Ground Forces are at Extremely High confidence and you think we need to build more ablatives and shells and zone armor to avoid risking defeat?
No, that can't be what you're saying. It
sounds like a big part of what you're saying, but it can't be.
The Navy is going to need ships. Badly. If the Regency War starts to turn against us in late 2060 or 2061, we're going to need ships to replace losses and hold the line on the convoy routes. If the Regency War goes
well, having more ships is going to be critical to our ability to follow up the weakening of Nod warlords in 2062-63 by actually
doing shit, by launching localized offensives to weaken them further. Karachi would be a huge blatant example of doing this on a massive scale, but smaller naval operations like the "rescue raids" that have been discussed, or the Navy managing to stage an amphibious landing in support of the YZ-5a MARV hub when it was threatened by Stahl's subordinates, are also good examples.
...
I'm not saying my current plan is
perfect within the context of us having given up entirely on Karachi 2061.
But something
like my current plan is still necessary to prosecute the general war effort, unless you are utterly dismissing the role of the Navy in making Steel Vanguard and the overall Regency War war effort sustainable. Which you really, really shouldn't be.
...
The problem is that
even with our navy in a defensive posture, we will not be able to just peace out of the naval war entirely. Especially not when Bintang gets serious and when the other warlords start to identify our naval posture as our weakness. The Navy's still going to need ships, for all the same reasons the Air Force needs drones or that the Ground Forces needed shells (which we provided).
If we'd had a shipyard program ticking along for the entire duration of the current Plan I wouldn't be worrying about that. But instead, we frontloaded investment in the Ground Forces (who are now doing really well), and kind of, uh...
didn't frontload investment in the navy (who are now not doing so well).
We cannot prosecute an intercontinental war without the state of our navy being at least
relevant.
No one's talking about MARVs here but you, me? I'd actually like to get the slack for tactical Ion cannons because I suspect it's going to be one of the best solutions to Varyags.
I'd say orbital support satellites or orbital laser constellations are a better bet there. Tactical ion cannons are still ion cannons, and I wouldn't care to bet on Krukov being unable to install an ion disruptor in his aerial cruisers. But that's a detail.
Anyway, my main point was that I honestly can't think of a
plausible scenario in which we can fight and win a global war to best effect without heavy investment into the navy. We've spent hundreds of dice on the military over the course of the game; the Ground Forces aren't going to fold up and collapse just because for a few turns they're not getting a big slice of the pie. Nor will the Air Force fold up and collapse just because we
only (!) spend, say, 4-5 dice on them per turn.
But the Navy? They may fold up and collapse
despite being heavily funded now, simply because the lack of past funding has left them in a weak position.
Ground Forces with Zone Armor doesn't really help ZOCOM if their gear is old.
It really does. ZOCOM's biggest problem isn't that their weapons are crap, it's that there are very few of them and they have to cover a huge amount of territory and operations. Letting them just
stop needing to commit manpower to a bunch of far-flung operations that Ground Forces can now take over really would help them concentrate their strength.
Often, being able to concentrate your numbers and reduce the number of commitments scattering the attention of your command echelons is a greater military asset than just having a bigger gun.
I like to do at least a zone armor factory in Q4 to get a small elite force for urban warfare, to be the first infantery on a beach, replace ZOCOM where they can and develop army doctrine and officers familiar with zone armor.
I say Q4 so we can do Zone Armor revision in Q3 and produce the revised suits in Q4.
I don't consider the revision in Q3 as a prerequisite for trying to do a Zone Armor factory in Q4 (which I'd like to fit in if I think we can, to be clear).
Like, I don't want to build
five or six factories without doing the revision first, but
one factory... Well, I doubt we'll save
that much on a single factory right up front.