[ ] Escort Carrier Shipyards
As GDI has a vast need for escort carriers, there are two tracks. First is simply building a number of supporting elements to build carriers between supporting the battleships. Second is building a number of dedicated shipyards for their production. While both will require substantial infrastructural investments, the former is substantially cheaper than the latter
-[ ] Battleship Yards (Progress 0/120: 20 resources per die) (-3 Energy, -1 Capital Goods)
-[ ] New York (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods)
-[ ] Dublin (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods)
-[ ] Nagoya (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods)
[ ] Merchantman Carrier Conversions
With the Merchantman conversions, switching a substantial number of ships to carry Hammerheads and Orcas instead of cargo, it is a both politically and practically problematic approach. While certainly theoretically possible, and something that GDI has the design specifications to do. It will be a stop gap measure.
-[ ] Low Commitments (Complete all Escort Carrier Shipyards by end of Q4 2063) (Progress 0/200: 20 resources per die) (-15 PS)
-[ ] High Commitments (Complete all Escort Carrier Shipyards by end of Plan) (Progress 0/200: 20 resources per die) (-10 PS)
Bit of a spoiler for the next turn.