- Location
- Mid-Atlantic
Given that we have an average of over 15 R/die to work with, and probably converging on 20 R/die... I'd say we're more dice-limited. The GD-3 rollout, much like the ferro-aluminum armor rollout, sounds like the kind of thing that's fun to do in the first year of a Plan when you have eight Military dice and don't want to waste any, but can't spare 160 R to activate them all on expensive projects.IIRC, the GD-3 is a resource and indicator light project, but is fairly sizable in progress to roll it out.
So if we are limited more by dice than resources/indicators, it probably should be put on the backburner. If we are limited more by resources/indicators than dice it is a decent priority.
Hm.46 is apparently mini power cells, which is yay because now we can get some excellent infantry-portable power density but boo because 1. STUs 2. non-scalable.
Steel Talons are gonna squee; tiny fusion reactors lend more versimilitude to their spectacularly successful, world-famous BattleTech cosplay activities.
(Also, there are so few Talons mechs that a production run of STU-consuming fusion engines isn't as much of a burden)
Hmmmmm.
Another place we might see the micro-fusion reactors is on G-drive spaceships. Those are already STU-expensive constructions, after all, and efficient, reliable, compact power sources would be useful there.
Tarberries are currently a solution in search of a problem. Much like spider cotton, they're something you do if you specifically need to, and not if you don't, and while we have a fair amount of flexibility in how we use Agriculture dice, we DO have Plan commitments to meet in that category that don't justify us simply ignoring actual Food/Consumer Goods production (which Agriculture is good at).Hmm...
That could be really useful but not at the moment. Maybe when everyone gets laser weapons.
Still. More energy generation is absolutely a win.
Speaking of which, we have these things called tarberries...