So why are we not going all-in on the underground mines? That seems like both free money and something that should be investigated.
Because:
1) We had cheap, low Logistics-cost glacier mining options at the beginning of the Plan thanks to our completion of the Medina refinery complex. Glacier mining is very much competitive with vein mining in terms of dice rolled and Resources invested, and if you have enough ZOCOM reserve capacity to cover the mines you can expand it
fast. So we did.
2) Vein Mines cost Capital Goods. Quite a bit of them if you want
large-scale vein mining.
3) Until now, we didn't have a significant Capital Goods surplus, because longstanding projects such as the war factory refits we've been putting off since mid-2058 have been eating those Capital Goods up as fast as we could produce them.
Expect to see more vein mining in this Plan and the next Plan.
Also, the anti-stealth, particularly because they have new anti-stealth airplanes.
The anti-stealth is likely to see development and rollout. We've already recently finished one rollout of anti-stealth tech (the
Long Range Sensor Systems) project. The stealth disruptor and ECCM projects are definitely on everyone's checklist, but the military has some urgent needs that we need to address at the same time,
plus we have prior Plan commitments to do a bunch of very specific military projects. So rollout of other systems, even highly desirable ones, gets delayed. There is always,
ALWAYS far more to do in the Military category than we could conceivably do in any reasonable amount of time; we are always having to prioritize.
Railgun Munitions are on the list of second-tier projects, but they're behind Wingman Drones, Botes, and a few other things like the projects Advanced Lasers will open up.
I personally think we should consider railgun munitions to be on par with at least
some of the advanced laser options (say, laser rifles for infantry).
Among the reasons:
-Railgun munitions enhance firepower without requiring STUs; advanced lasers may or may not do so depending on how things play out.
-Railgun munitions are
ammo which can and probably will be designed to be compatible with existing railguns. This means we don't need to redesign entire combat platforms to accommodate them, whereas advanced lasers will necessitate extensive redesign and refits on many platforms. For instance, redesigning an Apollo fighter with a laser cannon instead of an autocannon,
without sticking the laser in an external gun pod that slows down the plane significantly, is going to be a bigger deal than reloading a Predator's ammo rack to include some antipersonnel flechette rounds.
I don't think we're likely to use flamethrowers much, since they're a somewhat signature NOD weapon, and we already have heavy weapons that can kill the Gana pretty easily. (T-5 man-portable rockets.)
If the Gana prove to be a significant threat such that our infantry need help, the best projects are likely Zone Armor or the GD-3 upgrade.
We've been repeatedly told that the GD-3 program won't have much impact on the infantry's anti-biomonster effectiveness, or such is my impression, but we've also been told the opposite. I don't even know anymore.