Carter's Micromanaging Adventure Q1 2054 Results
Now for something more positive

Carters Management Adventure
Results Q1 2054

Expanded Power Production 169/150 5/5C

Another one of the reliable and commonly seen Gas Turbine Plants has been erected in the place SCED has deemed their dumping point somewhere within the Space Ports Perimeter. While able to work 24 hours a day with effectively zero oversight they are not actually built for large scale operations and more and more work had been required to keep them in sync, coordinate the gas shipments and upgrade the transformers delivered with the prefab. With SCEDs operation within Harper finally falling into a power deficit, the administration has taken a closer looked at other possible avenues. Both the thorium plant and the large-scale solar installation planned to be a part of SCEDs own base within the port's perimeter.

Tiberium Waste Recycling Plant 214/200
Tiberium waste recycling is a dirty job, the material is even more hazardous, toxic and difficult to work with and the returns even smaller, but it reduces toxic waste produced by processing to a minimum and gets out the maximum of usable materials.

Decontamination Hub 105/100
After many delays the decontamination hub is completed. First tests revealed the processes can completely eliminate the presence of tiberium residue after 5 cleaning passes. The process is elaborate and lenthy slowly down operations, but is absolutely necessary for not spreading Tiberium beyond Earth.

Automated Assembly Line Phase 2 243/200 Phase 3 43/200
The first phase of the planned assembly line is completed, the colossal assembly robots heaved and bolted into place. The assembly work crews look with awe at the speed with which the few present machines bolt together the remaining construction robots with a speed they could have never matched. Many more will need to be added before the line can work at optimal efficiency, but the reduction in work hours required is not to overlook. (15% discount on Assembly Projects)

Construction Robots 330/255 3/3 AP
Assisted by the assembly line the fleet of construction robots is finished and currently stored next to the other construction vehicles. Before they can be put to use, the crews will need to be trained in their use, both in operating and working alongside them, but doing so should speed up efforts in general.

Leopard Class Transport 21/425 20/20 AP
The "Do-it-yourself"-Leopard kit, as some of the assembly crews have called it, is the single biggest purchase SCED has made so far: 400 million Credits for enough spare parts to build a whole shuttle. Progress has been slow, the crews dedicating their time to studying the blueprints and figuring out which parts of assembly can be handled by the robots and which needs delicate human hands to bolt together.

Expand Bureaucratic Staff 5/5C 62/50

Set up Development Division 2/2C 119/75

The bare minimum of equipment and, with the help of Shen, specialised personnel has been acquired and flown out to Alaska. They have reviewed the site and staff present and found it acceptable, but the site is for engine testing first and various laboratories and personnel will need to be added before it can effectively serve the needs of a space program. As it stands, the test stands, local workshops, hazardous materials labs and high energy laboratories, are enough progress on the required projects for currently planned missions.

Mission Planning Results
Mission: Unmanned Orbiter Jupiter 119/50
Zeus-Jupiter

Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)

Jupiter is the second largest body in the solar system and still has less than a thousand of the sun's mass. Not much is known about the gas giants besides what has been theorised. It is unlikely Zeus will uncover any revolutionary insights about Jupiter and instead will collect information long term to improve GDI's understanding on the planet's magneto- and atmosphere.

Mission: Manned Landing Luna 330/300
Transfer Possible: Always
Time for Transfer: 1-3 Days (Same Turn)
Mission Duration: Dependent on mission profile

It has been 80 years since man last walked on the moon and now Space Command has less than 2 years to do it again. If more time was available, the planners would actually find a profile that'd fit into wider operations, such as using the second moon landing as a first step towards a more permanent base, offloading supplies and doing first assemblies, but with limited timeframe this will not be possible now. However, the planners came up with several mission profiles of escalating difficulty, with the final decision up to the Vice Admiral.

[ ]Selene
A 2 man mission with the bare minimum of redundancy and capability to accelerate a moon landing, the Selene craft cannot do much Apollo couldn't.
Mission Duration: 3 Days
Requirements:
-Decontamination Hub Done
-Selene Craft Development 0/400 0/6AP
-Basic Drive Module Development 0/100 0/2 AP
-Complete [ ]Choose Astronauts
-Atlas Rocket System
-Selene Craft (4AP Launch)

[ ]Khonsu
A more robust lunar craft, the Khonsu lander is designed to support 4 astronauts for a three week stay on the moon, including a proof of concept stay in the absolute lunar night. Khonsu has only a light return capsule however, limiting returned materials.
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Khonsu Craft Development 0/500 0/10AP
-Basic Drive Module Development 0/100 0/2 AP
-Complete [ ]Choose Astronauts
-Fusion Craft
-Khonsu Craft (8AP Launch)

[ ]Pardus
The most unusual of the proposed plans, Pardus would require a fusion craft, either by building one ourselves or reserving use from the treasury, modifying it to provide enough life support for the 10 Astronauts for the mission duration and make it able and lunar-take-off-ability. The mission will largely be focused on using the Leopards massive lifting capacity to return a large amount of lunar samples back to earth after a three-week stay.
-[ ]Leopard
-[ ]Union
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Fusion Craft Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Finish Assembly of a Fusion Craft or [ ]Schedule Fusion Craft
 
Carter's Micromanaging Adventure Q2 2054
Carters Management Adventure Q2 2054

Power Problems

Insufficient power causes problems for SCEDs operation overall. Luckily, the Decontamination Hub is not yet needed for anything and as such can be taken off the net for the moment.

Budget: 75 Capital + 144 Capital Reserve

Power: 0 (-1)
Personnel: 8
Office Space: 2
Laboratory Space: 2
Work Amenities: +
Tiberium 0 Usable Storage: 2
Resources: 4 Usable Storage: 14
Advanced Parts (AP): 4/turn Usable Stored: 4

Plan Goals:
Finish [ ]Manned Landing (Luna) Before Q1 2057

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.


Infrastructure (3 Dice): +31 (AD cost: 2C)
[ ][Carter]Anchorage Environmental Testing Facilities 0/100 0/5C (1AP + 3C/Die)
A relatively modular space with several facilities to research the effect of hostile environments on equipment or the performance of said equipment in various environments.
(Power -, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Variable-G Laboratories 0/500 0/5C (1AP or 10C/Die + 2C/Die)
One of the more exotic options, the vg-lab on its own won't produce radical new research but is meant to serve in tandem with other laboratories to research the effect of gravity on chemical reactions or electronics. The Laboratory makes use of GDI's advanced artificial gravity to produce small enclosed spaces between 0- and 20-Gs, either working in tandem with or against Earth's gravity.
(Power --, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Supercomputer Complex Stage 1/5 0/200 (4C/Die)
Sometimes using brute computing power can go a long way to solving problems. Not much more than rows upon rows of server racks to be expanded upon, the complex will help overall with RnD efforts regardless of the specific project.
(Power-, Personnel -)

[ ][Carter]Anchorage Biohazard Laboratories 0/100 0/5C (4C/Die)
With the existence of life in the solar system outside earth unconfirmed, a sealed laboratory such that the inside cannot contaminate the outside and the other way around, is required, as it is just too commonly known what happened the first time an alien "lifeform" went loose on earth.

[ ][Carter]Refurbish Anchorage Facilities 0/500 (2C/Die)
The Anchorage site has been repaired the bare minimum before. To provide a good working environment however, many parts of the facility have tobe restored. Returning power, heating and water access back will require some work.
(Work Amenities +3, Laboratory Space +1)

[ ][Carter]Prefabricated Office Complex 0/100 0/5C (1C/Die)
A place designed to be quickly erected and provide the bare minimum of facilities for office work. (Office Space +4)

[ ][Carter]Expanded Power Production 0/150 0/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)

[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a +5 Bonus)


Tiberium (3 Dice): +6 (AD cost: 5C)
[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)

[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ]Requisition Construction Robots. Gives a + 5 Bonus)


Industry (3 Dice): +6 (AD cost: 4C)
[ ][Carter]Expand Anchorage Workshops 0/100 0/5C (1 AP or 5C/Die)
The current workshops are equipped for one thing only, work on rockets. The staff can work with what is present but complaints have been made about the ability to design a rover with the equipment. It will take some work and capital to equip the workshops to a more general standard.
(Power -, Moderate Progress Reduction for Developments, Small Progress Reduction for Experiments, enables more general development projects)

[ ][Carter]Anchorage Production Laboratory 0/300 0/5C (1AP or 5C/Die)
A small replica of an assembly hall, the production laboratory is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, with the aim to make "almost anything" with a focus on streamlining the necessary steps and time required to complete products.
(Power -, Small Progress Reduction for Developments)

[ ][Carter]Anchorage Chemical Laboratories 0/300 0/5C (4C/Die)
Laboratory space with the equipment and safety precautions for working with all kinds of dangerous and less-dangerous chemicals.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Materials Laboratories 0/200 0/5C (4C/Die)
Laboratories for experimenting on and with various materials.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ]Chemical Plant Stage 1/2 0/200 (1AP or 3C/Die + 2C/Die)
You can only go so far with metals alone. Plastics and various organic materials cannot be produced from Tiberium directly and need to be manufactured in expensive and power intensive processes.
(AP+, Personnel -, Power --)

[ ][Carter]Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +20, Personnel-)

[ ][Carter]Part Fabrication Plant Upgrade Stage 5 71/125 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)

[ ][Carter]Automated Assembly Line Phase 3 43/200 (1 AP or 7C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)

[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 7C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)

[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a + 5 Bonus)


Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/85 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 6C launch cost, max 8 launches per quarter/turn)

[ ][Carter] Atlas Rocket System 0/255 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 20C launch cost, max 6 launches per quarter/turn)

[ ][Carter]Leopard Class Transport 21/425 20/20 AP (AP can be requisitioned for 2 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]Union Class Transport 0/425 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)

[ ][Carter]V-35 Ox Squadron 0/340 0/8 (AP can be requisitioned for 1 AP ~ 1C)
With the Airfields being under construction, SCED can start construction of a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.


RnD: +6
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.
Development (2 Dice):
[ ][Carter] Basic Probe Development 0/2 AP 0/200 (5C/Die)
All the technologies exist, all that is needed now is turning servos, sensors, solar panels, instruments, cameras and various electronics into a small package that can fulfill the mission parameters.

[ ][Carter] Basic Rover Development 0/2 AP 0/500 (5C/Die)
Basically the same situation as the orbital probe, building a functioning rover has more problems proportionally with it needing more moving parts and needing to survive landing on another body's surface, increasing the work that will need to be done.

[ ][Carter] Basic Drive Module Development 0/2 AP 0/100 (5C/Die)
GDI has a long history with using Hydrogen-Oxygen rockets. All that is needed for SCED's efforts is to build a few models small enough to work with the new mission profiles. Something Anchorage is very well equipped to do.

[ ][Carter] Ion Drive Module Development AP 0/4 0/200 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

[ ][Carter]Leopard Modification Development 0/500 0/10AP 0/10C
The Leopard shuttle on its own cannot return from the moon, as it requires an atmosphere for liftoff, nor can it support a crew for extended periods of time. Both will require extensive modification of the craft. Namely a number of chemical thrusters on the underside of the craft to assist on lunar lift-off, a massive flywheel to get a sufficient short term, high volume power storage to reignite the fusion engine and an expansion of the crew compartments to support ten people for 31 days.

Experiments:
[ ][Carter]Plasma Torch Drive Experiments 0/500 0/5 AP 0/20C
GDI has previously experimented with plasma torch drives, but the programs never really went anywhere. SCED can continue where they left off and see if they can turn the theory into a workable drive.

[ ][Carter]Fusion Drive Experiments 0/500 0/5 AP 0/20C
With Fusion Engines still a new design, the amount of knowledge GDI has on them is fairly small. Experimenting with the technology may yield new improvements, but what exactly cannot be told yet.

Studies:
[ ][Carter]Fusion Launch Studies 0/1C
A small program to collect, file and continuously analyse the technical reports of all fusion launches, ideally to gain new insights into ways to improve the reliability or life-span of the engines.


Space Command Mission Planning (6/6 Dice) +6
[ ][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50

[ ][Carter]Mission: Unmanned Lander (Write-in) 0/200
-Venus 0/150

[ ][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 0/450

[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 222/500
-Mars 0/800

[-]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-][Carter]Launch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

[-]Launch Pardus
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Leopard Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Leopard or [ ]Schedule Leopard


[-]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)

[-][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)


[-][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)


[-]Launch Zeus-Jupiter
Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)


Bureaucracy (5 Dice): +6
[ ]Choose Astronauts (Requires one Die)
Under normal circumstances less of an issue, the politicized nature of the planned moon landing will mean the crew will be under greater public surveillance than usual. As such the 10 men and women will require some care to be chosen, and Space Command already has hundreds of applications with the new becoming public.

[ ]Schedule Leopard (Requires One Die)
With SCED lacking their own Leopard, the organisation will need to reserve use from Space Command or the Treasury if they cannot develop their own one fast enough. This however will lock the mission into a specific quarter.

[ ][Carter]Organize Public Presence 0/2C (Requires one Die)
With SCED now official, it is time to increase its public presence, starting with a website, a place in the official forums and dedicated PR staff. This does not only help with future recruitment efforts but also increases the perception of SCEDs mission in the public's consciousness. (Office Space-)

[ ]Organize dedicated SCED Base 0/100
With the sub organisation now official, it is time for SCEDs own site within the confines of the port, but first a lot of paperwork will need to be filed and handled. Ranging from building permissions to reports to Logistics and the local power and water services.

[ ][Carter]Reach out to the Universities 0/150
With tertiary schooling options on the way to completion, it is time to make contacts with the administrations and professors before the other GDI development branches can snack up all the good ones.

[ ][Carter]Reach out to the Technical Schools 0/100
With SCED needing both academics and mechanics, some connections to the new Technical Schools will not only help with future recruitment efforts, but also with getting some of the former work crew volunteers to get an official degree with their as of yet unofficial technical expertise they got in the last two years.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand Bureaucratic Staff 0/5C 0/50
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -)

[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)

[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)

[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)

[ ][Carter]Expand RnD Staff 0/5C 0/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))

[ ][Carter]Requisition(Requires one Die)
-[ ][Carter]Requisition V-35 Ox squadron 0/10C (Requires one Die)
With the Airfields being under construction, SCED can requisition a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.

Vote by Plan, Vote closes in 24h-ish.
 
Last edited:
Carterquest Q3 2054
Carters Management Adventure Q2 2054 Results

Expanded Power Production 74/150 5/5C

In the belief the Gas Turbine Plant would serve as a good exercise to integrate the new construction robots the infrastructure work crews went to work. While not a complete failure it became obvious the unfamiliarity with the controls and several other issues, slowed the workflow down considerably. The mechanized team was called off to train with something else, while the others did their best in the remaining time available.

Refurbish Anchorage Facilities 396/500
Making the Anchorage facility shine again is a tall order after the substandard job the treasury made to get the facility ready for the fusion lift experiments. Getting access to water and power lines requires ripping open ground and walls and in the parking spots were sealed with substandard quality. Another issue is getting enough water coolers, coffee machines and food of sufficient quality for the canteen. With the food situation only improving slowly, SCED may need to look for alternative options if the organisation wants to provide high quality meals to its members while at work.

Prefabricated Office Complex 87/100 5/5C
The building of another office complex has been met by unspoken frustration by the bureaucratic staff. The prefabs are not exactly nice to work at and with planning for SCED's own base within the confines of Harper Spaceport a lot of the staff looked forward to not working in a building with barely enough AC, especially in the hot summer of equatorial africa.

Thorium Nuclear Plant 427/500
2 work crews supported by 5 external ones went to work, finishing the protective concrete shell, the reactor housing and various support machinery the design needs to function. Progress was actually halted because work was too fast. The GDI nuclear commission was scheduled for next quarter and without their approval the final components cannot be installed and the thorium shipments approved. Until then the massive concrete block and cooling tower are a ugly-looking and un-functioning sight in the landscape.

Leopard Class Transport 207/425 20/20 AP
Steady progress on the Leopard is made, starting with the massive fusion engine the whole craft is built around. The components need to be calibrated with very high accuracy or the engine will tear the craft apart during launch. As such there are a lot of second and third checks during assembly. While so far nothing has gone wrong, Kuhn has complained about not knowing the extent of the modifications that will need to be done later down the line and does not look forward to tearing the craft apart again.

Basic Probe Development 2/2 AP 141/200
The technology is there, all that is needed is putting them into a small and compact package that works. Shen and the engineers are not happy about needing to work on with the facilities they have, but they'll make it work. As things stand they'll go with a modular design that can be adjusted to the specific mission and which can serve as a baseline for future satellite missions, such as the comsat network required for a potential manned lunar base.

Organize dedicated SCED Base 119/100
The bureaucracy staff has been busy with getting the necessary paperwork ready and contacting a few architects to draw up concepts. The new space will offer far more space for industrial facilities, the potential for nicer facilities, which is especially looked forward to from almost 6 years of working out of prefabs, and since SCED has a lower security rating that Space Force proper, the approval to get a certain amount of power from the civilian grid.

Expand RnD Staff 5/5C 114/150
With the help of Shen some of the new graduates from the universities have been recruited, mostly of the prospect of working for Space Command. In prewar times most of the best candidates were usually taken with the deep pockets of GDI's tiberium and military research programs, but with the consumer economy less in shambles, money is less of a motivator. But still more are needed to sufficiently staff the engineering teams.

Fusion Launch Studies
Two material engineers have been shoved in a small office to go through the post-launch briefings and damage assessments of previous and future fusion launches. It will take a while for useful insights to be gained from this project, but it will be one part of a MK II design.


Carters Management Adventure Q3 2054

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon

Power Problems

Insufficient power causes problems for SCEDs operation overall. Luckily, the Decontamination Hub is not yet needed for anything and as such can be taken off the net for the moment.

Budget: 75 Capital + 132 Capital Reserve

Power: 0 (-1)
Personnel: 8
Office Space: 2
Laboratory Space: 2
Work Amenities: +
Tiberium 0 Usable Storage: 2
Resources: 4 Usable Storage: 14
Advanced Parts (AP): 4/turn Usable Stored: 4

Plan Goals:
Finish [ ]Manned Landing (Luna) Before Q1 2057

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.


Infrastructure (3 Dice): +36 (AD cost: 2C)
[ ][Carter]Harper SCED Base Foundations 0/1000 (2C/Die, Dice allocation requires at least 1 Industry Die)
Currently the location for the SCED base is sand, shrubs and more sand. Before large buildings can be constructed on the ground a lot of concrete will need to be poured and water- and power-lines installed.

[ ][Carter]Anchorage Environmental Testing Facilities 0/100 0/5C (1AP + 3C/Die)
A relatively modular space with several facilities to research the effect of hostile environments on equipment or the performance of said equipment in various environments.
(Power -, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Variable-G Laboratories 0/500 0/5C (1AP or 10C/Die + 2C/Die)
One of the more exotic options, the vg-lab on its own won't produce radical new research but is meant to serve in tandem with other laboratories to research the effect of gravity on chemical reactions or electronics. The Laboratory makes use of GDI's advanced artificial gravity to produce small enclosed spaces between 0- and 20-Gs, either working in tandem with or against Earth's gravity.
(Power --, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Supercomputer Complex Stage 1/5 0/200 (4C/Die)
Sometimes using brute computing power can go a long way to solving problems. Not much more than rows upon rows of server racks to be expanded upon, the complex will help overall with RnD efforts regardless of the specific project.
(Power-, Personnel -)

[ ][Carter]Anchorage Biohazard Laboratories 0/100 0/5C (4C/Die)
With the existence of life in the solar system outside earth unconfirmed, a sealed laboratory such that the inside cannot contaminate the outside and the other way around, is required, as it is just too commonly known what happened the first time an alien "lifeform" went loose on earth.

[ ][Carter]Refurbish Anchorage Facilities 396/500 (2C/Die)
The Anchorage site has been repaired the bare minimum before. To provide a good working environment however, many parts of the facility have tobe restored. Returning power, heating and water access back will require some work.
(Work Amenities +3, Laboratory Space +1)

[ ][Carter]Prefabricated Office Complex 87/100 5/5C (1C/Die)
A place designed to be quickly erected and provide the bare minimum of facilities for office work. (Office Space +4)

[ ][Carter]Expanded Power Production 74/150 5/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)


Tiberium (3 Dice): +11 (AD cost: 5C)
[ ][Carter]SCED Base Underground Deposit Safety 0/100 (1C/Die)
Underground Tiberium deposits are everywhere, but most are dormant. But to be safe the deposits can be rated in their volatility and spikes installed prematurely to keep them from breaking through the nice, flat concrete of your base.

[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)


Industry (3 Dice): +11 (AD cost: 4C)
[ ][Carter]Expand Anchorage Workshops 0/100 0/5C (1 AP or 5C/Die)
The current workshops are equipped for one thing only, work on rockets. The staff can work with what is present but complaints have been made about the ability to design a rover with the equipment. It will take some work and capital to equip the workshops to a more general standard.
(Power -, Moderate Progress Reduction for Developments, Small Progress Reduction for Experiments, enables more general development projects)

[ ][Carter]Anchorage Production Laboratory 0/300 0/5C (1AP or 5C/Die)
A small replica of an assembly hall, the production laboratory is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, with the aim to make "almost anything" with a focus on streamlining the necessary steps and time required to complete products.
(Power -, Small Progress Reduction for Developments)

[ ][Carter]Anchorage Chemical Laboratories 0/300 0/5C (4C/Die)
Laboratory space with the equipment and safety precautions for working with all kinds of dangerous and less-dangerous chemicals.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Materials Laboratories 0/200 0/5C (4C/Die)
Laboratories for experimenting on and with various materials.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ]Chemical Plant Stage 1/2 0/200 (1AP or 3C/Die + 2C/Die)
You can only go so far with metals alone. Plastics and various organic materials cannot be produced from Tiberium directly and need to be manufactured in expensive and power intensive processes.
(AP+, Personnel -, Power --)

[ ][Carter]Thorium Nuclear Plant 427/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +20, Personnel-)

[ ][Carter]Part Fabrication Plant Upgrade Stage 5/5 71/125 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)

[ ][Carter]Automated Assembly Line (Phase 3/5) 43/200 (1 AP or 7C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)

[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 7C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)


Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/85 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 6C launch cost, max 8 launches per quarter/turn)

[ ][Carter] Atlas Rocket System 0/255 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 20C launch cost, max 6 launches per quarter/turn)

[ ][Carter]Leopard Class Transport 207/425 20/20 AP (AP can be requisitioned for 2 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]Union Class Transport 0/425 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)


RnD: +6
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.
Development (3 Dice):
[ ][Carter] Basic Probe Development 2/2 AP 141/200 (5C/Die)
All the technologies exist, all that is needed now is turning servos, sensors, solar panels, instruments, cameras and various electronics into a small package that can fulfill the mission parameters.

[ ][Carter] Basic Rover Development 0/2 AP 0/500 (5C/Die)
Basically the same situation as the orbital probe, building a functioning rover has more problems proportionally with it needing more moving parts and needing to survive landing on another body's surface, increasing the work that will need to be done.

[ ][Carter] Basic Drive Module Development 0/2 AP 0/100 (5C/Die)
GDI has a long history with using Hydrogen-Oxygen rockets. All that is needed for SCED's efforts is to build a few models small enough to work with the new mission profiles. Something Anchorage is very well equipped to do.

[ ][Carter] Ion Drive Module Development AP 0/4 0/200 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

[ ][Carter]Leopard Modification Development 0/500 0/10AP 0/10C
The Leopard shuttle on its own cannot return from the moon, as it requires an atmosphere for liftoff, nor can it support a crew for extended periods of time. Both will require extensive modification of the craft. Namely a number of chemical thrusters on the underside of the craft to assist on lunar lift-off, a massive flywheel to get a sufficient short term, high volume power storage to reignite the fusion engine and an expansion of the crew compartments to support ten people for 31 days.

Experiments:
[ ][Carter]Plasma Torch Drive Experiments 0/500 0/5 AP 0/20C
GDI has previously experimented with plasma torch drives, but the programs never really went anywhere. SCED can continue where they left off and see if they can turn the theory into a workable drive.

[ ][Carter]Fusion Drive Experiments 0/500 0/5 AP 0/20C
With Fusion Engines still a new design, the amount of knowledge GDI has on them is fairly small. Experimenting with the technology may yield new improvements, but what exactly cannot be told yet.


Space Command Mission Planning (5/6 Dice) +6
[ ][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50

[ ][Carter]Mission: Unmanned Lander (Write-in) 0/200
-Venus 77/150

[ ][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 119/450

[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 423/500
-Mars 0/800


[-]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-][Carter]Launch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

[-]Launch Pardus
The most unusual of the proposed plans, Pardus would require a fusion craft, either by building one ourselves or reserving use from the treasury, modifying it to provide enough life support for the 10 Astronauts for the mission duration and make it able and lunar-take-off-ability. The mission will largely be focused on using the Leopards massive lifting capacity to return a large amount of lunar samples back to earth after a three-week stay.
-[X]Leopard
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Leopard Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Fusion Craft or [ ]Schedule Fusion Craft


[-]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)

[-][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)


[-][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)

[-][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)


[-]Launch Zeus-Jupiter
Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)


Bureaucracy (5 Dice): +6
[ ]Choose Astronauts (Requires one Die)
Under normal circumstances less of an issue, the politicized nature of the planned moon landing will mean the crew will be under greater public surveillance than usual. As such the 10 men and women will require some care to be chosen, and Space Command already has hundreds of applications with the news becoming public.

[ ]Schedule Leopard (Requires One Die)
With SCED lacking their own Leopard, the organisation will need to reserve use from Space Command or the Treasury if they cannot develop their own one fast enough. This however will lock the mission into a specific quarter.

[ ][Carter]Organize Public Presence 0/2C (Requires one Die)
With SCED now official, it is time to increase its public presence, starting with a website, a place in the official forums and dedicated PR staff. This does not only help with future recruitment efforts but also increases the perception of SCEDs mission in the public's consciousness. (Office Space-)

[ ][Carter]Reach out to the Universities 0/150
With tertiary schooling options on the way to completion, it is time to make contacts with the administrations and professors before the other GDI development branches can snack up all the good ones.

[ ][Carter]Reach out to the Technical Schools 0/100
With SCED needing both academics and mechanics, some connections to the new Technical Schools will not only help with future recruitment efforts, but also with getting some of the former work crew volunteers to get an official degree with their as of yet unofficial technical expertise they got in the last two years.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand Bureaucratic Staff 0/5C 0/50
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -)

[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)

[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)

[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)

[ ][Carter]Expand RnD Staff 5/5C 114/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))


-1 Titan Rocket System
-Construction Robots
-Construction Vehicles
-V-35 Ox Squadron

Vote by Plan, Vote closes in 24h-ish.
 
Last edited:
Carterquest Q4 2054
Carters Management Adventure Q3 2054 Results

Harper SCED Base Foundations 1011/1000

The foundations for the new site are the biggest construction project inside the port's perimeter in a decade, even beating out the recently constructed multi-launch site in the amount of concrete used. But the concrete area is only a small part of the overall construction, the other one is laying down easily accessible water-, power and data-lines, barbed wire fences with cameras, to keep out the most basic level of Nod infiltrators and overly brave teenagers, and some basic multipurpose facilities. In opposition to many other projects the foundations were finished before schedule.

Refurbish Anchorage Facilities 516/500
With little budget and time left, the testing site has been thoroughly reconstructed, now functioning at full capacity as opposed to the treasury's previously minimal reconstruction effort for the fusion lifting project. A minor roadblock was hit with the central climate control as the old supplier of ACs went bankrupt with the war. Waiting for replacement units took up a lot of the buffer time, installing them barely finishing on time.

Prefabricated Office Complex 210/100
The newly built office complex is exactly the same model as the one the administrative staff works out right now. It has the same thin, prefabricated walls, the same slightly too loud and air conditioning that's never the right temperature and that's built to provide the bare minimum. Admin did not exactly look forward to more of the old office space, especially with plans for a dedicated administrative building on the table.

Expanded Power Production 120/150
The recent rise of piracy has left the logistics office reeling, causing delivery delays everywhere. New sealing rings for the as of yet unfinished gas turbine plant were one casualty of these dalys. five metal rings with a diameter of 10 centimeters causing the entire worksite to be abandoned until they could be delivered. When they arrived, the work crews were far behind schedule and can only hope to finish it in the following weeks.

SCED Base Underground Deposit Safety 121/100
With a ZOCOM scientist on the phone and a handful of seismic imaging devices the tiberium crews mapped the deposits underground at the new site. While most of them are classified as "Safe" standard procedure is to build spikes on top of them to keep the deposits from becoming active and breaking through the surface in the middle of the base.

Expand Anchorage Workshops 86+15 Refurbishment/100 X
The workshops have been fully upgraded to allow working on things that are not engine shaped. While this will expand the RnD capabilities there are still many more facilities needed before SCED research capabilities are on the same level with the things the Space Command division plans to accomplish.

Chemical Plant (Stage 1/2) 233/200
By luck or another reason, the chemical plant was not subject to the recent shipping delays. As such the work crews from other projects worked on it, while they waited for the deliveries to arrive. While the pipe nightmare is operational it is only half of the proposed plant, the second stage including various means to mold the materials and chemicals produced here.

Thorium Nuclear Plant 538/500
The nuclear commission arrived on time, did their testing of the equipment, signed off their list of checks and went their way all without complications. After which the work crews continued with their work, finishing the rest of the large concrete block within schedule. A week later the first thorium shipments arrived and the plant went to work, a steady stream of white clouds leaving the cooling tower since then.

Part Fabrication Plant Upgrade Stage 5/5 84/125
Part fabrication was another casualty of piracy problem. Important machinery shipments did not arrive on time at the airports to be picked up by the V-35s. With this, minimal progress was made, but rumors within the lower ranks say that Secretary Granger has realized the direness of the situation and will take the necessary steps.

Leopard Class Transport 353/425
The giant machine inside the assembly hall is now actually recognizable as a Leopard, with most of the framework to support the outer panels in place. Not much work is left before it can launch and take to the stars like an over

Basic Probe Development 260/200 X
The standard SCED probe going forward, named Hermes by Shen, is an ugly white box and weighs exactly 1000 kgs, not counting the fuel in its small maneuver module. A few things are universally integrated, such as a reaction control wheel, a long range radio-antenna and receiver system, the other parts are modular and can be swapped out for the specific mission parameter, such as the sensor instrument loadout or the amount of solar panels.

Basic Drive Module Development 59/100
The problem with producing new chemical engines for SCEDs needs is not the complexity of the design or the lack of understanding, it's the lack of the required designs and the lack of a powerful computer. All current oxygen-hydrogen rockets in the right sizes are made for use in the atmosphere and lose a lot of efficiency in vacuum. With enough processing power the engineers might have been able to bruteforce the bell shapes, but with the current setup a lot of iterative testing is needed.

Mission: Manned Landing Mars 279/450 Nat 1
The Great Coffee Crisis

Due to an unknown individual in the planning commission, the climate control for the "Coffee Vault" was slightly changed, causing many of the beant to catch mold. The devastated eyes of the staff, as some of the last good coffee beans on planet earth were thrown in the trash, will haunt Carter for the rest of his life. With the consumer economy still in shambles, a sufficient coffee supply is still a long way off.

Organize Public Presence
Upgrading the Space Command public relations office with a few extra staff to take care of SCEDs affairs was an uncomplicated affair. Set up a website, a subforum, hire some professional moderators and make some statements to the press. Surprisingly the number of inquiries by various news sources, both critical and supportive, has been higher than initially expected. With many details about the mission still unclear, such as the lack of a crew list, public view has remained sceptical, but interested. Some of the PR staff have criticised the lack of astronauts to drag to interviews, as it limits the amount of publicity Space Command and SCED can wrangle from the situation.

Reach out to the Universities 68/100
Carter had hoped the existence of SCED PR would help with the making of contacts within the tertiary schooling apparatus, but PR was almost overwhelmed this last quarter by public inquiries.

Expand Bureaucratic Staff 31/50

Expand RnD Staff 5/5C 127/150

The recent expansion of the military has drained the supply of capable engineers, making it even more difficult to expand the RnD Staff to a significant extent. Even with the allure of space the demand is just to high.


CartersQuest Q4 2054

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon.

Authors Note:

Okay, I am sorry. I was a little surprised by Probe away winning and as such had less time than I'd have liked to prepare for the massive amount of Capital influx. As such the project list is bloated and you can expect for some things to change in the next update.

Events:
Better Logistics

With SCEDs V-35 Ox squadron put to work, the SCED bureaucracy realized they overspend on many things, not expecting the reduction in cost for things no longer directly handled by the logistics office. As such a small amount of Capital has been returned from last quarter, ready to be used, and many things will have a small reduction in cost going forward. (+15 Capital)

Orbital Shuttles
With the old orbital shuttle program restated, SCED rockets can deliver a larger payload to a lower orbit and let the more efficient shuttles take it from there. This effect will be of larger benefit to the smaller Titan and Atlas systems and less for the Leopard or Union crafts due to their comparatively massive payload.

Near Body Survey Probes
Carter would have almost not believed the call he got from Granger's office. It was an open secret that the treasury was eyeing the potential resources hidden in the solar system, but the Vice Admiral would have figured that SCED did not yet prove itself enough to be given such projects, but here they are, 1500 Capital richer. Several options have been discussed with the treasury to actually spend this money for the mission, namely dedicated factories for orbiter probes and drive modules. In return however, the Treasury wants these missions to be finished as fast as possible, which may require sending additional probes per mission. (+ 1500 C)


Budget: 75 Capital + 64+15+1500 Capital Reserve

Power: 17
Personnel: 6
Office Space: 6
Laboratory Space: 3
Work Amenities
-Anchorage ++
-Harper =
Tiberium: 0
Resources: 4 Usable Storage: 18
Advanced Parts (AP): 5/turn Usable Stored: 7 (If not otherwise specified, 1AP can be bought for 10C)

Mechanics FAQ:
Work Amenities, what do they do? They represent how nice SCED is to work at and give roll bonuses: + Amenities gives +1, ++ gives +2, +++ gives +3 etc. Anchorage Amenities only count towards RnD Dice.

Plan Goals:
-Finish [ ]Manned Landing (Luna) Before Q1 2057

Mandate:
-Complete a Lunar and Mars Orbiter Mission within a reasonable timeframe with a minimum of three (3) probes per body and Phobos and Deimos Orbiter mission with a minimum of one (1) Probe. The lunar mission should be finished before Q2 2056 and the martian mission should be underway with the second launch window from now.

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.


Infrastructure (3 Dice): +35 (AD cost: 2C)
[ ][Carter]SCED Base Administrative Building
A dedicated building for all of the Divisions administrative needs at the new site. Several options have been proposed, ranging from using the same prefabs as now, over what is considered the basics for a long term working environment, to a building made from metal and glass with personalized air conditioning, good sound dampening and lots of natural light among other things to produce a good working environment. (Work Amenities are only added after a corresponding Bureaucracy Relocation project is done.)
-[ ]Prefab 0/200 0/5C (1C/DIe)
(Office Space +1, Harper Work Amenities -1)
-[ ]Basic 0/300 (2C/Die)
(Harper Work Amenities +)
-[ ]Moderate 0/400 (2C/Die)
(Harper Work Amenities +2, Power-, Personnel -)
-[ ]Modern 0/600 (3C/Die)
(Work Amenities +5, Power--, Personnel -)

[ ][Carter]SCED Base Mission Control
A new mission control building at the new site. Several options have been proposed, ranging from using the same prefabs as now, over what is considered the basics for a long term working environment, to a building made from metal and glass with personalized air conditioning, good sound dampening and lots of natural light among other things to produce a good working environment. (Work Amenities are only added after a corresponding Bureaucracy Relocation project is done.)
-[ ]Prefab 0/50 0/5C (1C/DIe)
(Harper Work Amenities -1)
-[ ]Basic 0/100 (2C/Die)
(Harper Work Amenities +1)
-[ ]Moderate 0/200 (2C/Die)
(Harper Work Amenities +2, Power-)
-[ ]Modern 0/300 (3C/Die)
(Harper Work Amenities +5, Power--, Personnel -)

[ ][Carter]SCED Base Staff Accommodations
With a new site comes a whole list of things the staff need, ranging from a canteen to quarters for the on site personnel to things not considered absolutely required, like a gym and sports facilities or, at the higher end, green spaces and on site cinemas.
-[ ]Minimal 0/200 (1C/Die)
(Power -, Harper Work Amenities +5)
-[ ]Basic 0/400 (1C/Die)
(Power -, Harper Work Amenities +7, Personnel -)
-[ ]Moderate 0/600 (2C/Die)
(Power --, Harper Work Amenities +10, Personnel --)
-[ ]Maximum 0/600 (3C/Die)
(Power -3, Harper Work Amenities +15, Personnel -3)

[ ][Carter]Anchorage Site Staff Accommodations
With Anchorage now brought back to moderate standard, there is still a lot the staff there need, ranging from a canteen to quarters for the on site personnel to things not considered absolutely required, like a gym and sports facilities or, at the higher end, green spaces and on site cinemas.
-[ ]Minimal 0/200 (1C/Die)
(Power -, Anchorage Work Amenities +5)
-[ ]Basic 0/400 (1C/Die)
(Power -, Anchorage Work Amenities +7, Personnel -)
-[ ]Moderate 0/600 (2C/Die)
(Power --, Anchorage Work Amenities +10, Personnel --)
-[ ]Maximum 0/600 (3C/Die)
(Power -3, Anchorage Work Amenities +15, Personnel -3)

[ ][Carter]SCED Base Part Production Plant Shell
A bigger building for all of the Divisions part production. Several options have been proposed, ranging from using the same prefabs as now, over what is considered the basics for a long term working environment, to a building made from metal and glass with personalized air conditioning, good sound dampening and lots of natural light among other things to produce a good working environment. (Work Amenities are only added after a corresponding Industry Relocation project is done.)
-[ ]Prefab 0/100 0/5C (1C/DIe)
(Harper Work Amenities -1)
-[ ]Basic 0/200 (2C/Die)
(Harper Work Amenities +1, )
-[ ]Moderate 0/250 (2C/Die)
(Harper Work Amenities +2, Power-)
-[ ]Modern 0/350 (3C/Die)
(Harper Work Amenities +3, Power-, Personnel -)

[ ][Carter]SCED Base Assembly Plant Shell
A bigger building for all of the Divisions part production. Several options have been proposed, ranging from using the same prefabs as now, over what is considered the basics for a long term working environment, to a building made from metal and glass with personalized air conditioning, good sound dampening and lots of natural light among other things to produce a good working environment. (Work Amenities are only added after a corresponding Industry Relocation project is done.)
-[ ]Prefab 0/100 0/5C (1C/DIe)
(Harper Work Amenities -1)
-[ ]Basic 0/150 (2C/Die)
(Harper Work Amenities +1, )
-[ ]Moderate 0/200 (2C/Die)
(Harper Work Amenities +2, Power-)
-[ ]Modern 0/300 (3C/Die)
(Harper Work Amenities +3, Power-, Personnel -)

[ ][Carter]SCED Base Automated Assembly Line Shell
A new building for an automated assembly line at the new site. Several options have been proposed, ranging from using the same prefabs as now, over what is considered the basics for a long term working environment, to a building made from metal and glass with personalized air conditioning, good sound dampening and lots of natural light among other things to produce a good working environment. (Work Amenities are only added after a corresponding Industry Relocation project is done.)
-[ ]Prefab 0/100 0/5C (1C/DIe)
(Harper Work Amenities -1)
-[ ]Basic 0/150 (2C/Die)
(Work Amenities +1, )
-[ ]Moderate 0/200 (2C/Die)
(Work Amenities +2, Power-)
-[ ]Modern 0/300 (3C/Die)
(Work Amenities +3, Power-, Personnel -)

[ ][Carter]Anchorage Environmental Testing Facilities 0/85 0/5C (1AP + 3C/Die)
A relatively modular space with several facilities to research the effect of hostile environments on equipment or the performance of said equipment in various environments.
(Power -, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Variable-G Laboratories 0/485 0/5C (1AP or 10C/Die + 1C/Die)
One of the more exotic options, the vg-lab on its own won't produce radical new research but is meant to serve in tandem with other laboratories to research the effect of gravity on chemical reactions or electronics. The Laboratory makes use of GDI's advanced artificial gravity to produce small enclosed spaces between 0- and 20-Gs, either working in tandem with or against Earth's gravity.
(Power --, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Supercomputer Complex Stage 1/5 0/185 (4C/Die)
Sometimes using brute computing power can go a long way to solving problems. Not much more than rows upon rows of server racks to be expanded upon, the complex will help overall with RnD efforts regardless of the specific project.
(Power-, Personnel -)

[ ][Carter]Anchorage Biohazard Laboratories 0/85 0/5C (4C/Die)
With the existence of life in the solar system outside earth unconfirmed, a sealed laboratory, constructed so that the inside cannot contaminate the outside and the other way around, is required, as it is just too commonly known what happened the first time an alien "lifeform" went loose on earth.

[ ][Carter]Expanded Power Production 120/150 5/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)


Tiberium (3 Dice): +10 (AD cost: 5C)
[ ][Carter]SCED Base Tiberium Spikes 0/200 (1 AP or 4C/Die + 2C/Die)
To remain in control of the tiberium deposits under the new sites, they need to be covered with spikes or they start growing and break through the surface.
(Raw Resources ++, Personnel -, Power -)

[ ][Carter]Harper Tiberium Perimeter Teams Stage 1 0/300 (4C/Die)
With less and less work for the tiberium work crews to do, some of them have proposed to equip them with abatement equipment to keep the tiberium away from the Spaceport, starting with acquiring a moderate amount of sonic fencing.
(Personnel ---, Office Space -)

[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 1C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)


Industry (3 Dice): +10 (AD cost: 4C)
[ ]Satellite Factory 0/1250 0/50C (5C/Die, only Auxiliary Dice)
A quickly drawn up plan for a factory dedicated to producing variants of the Hermes satellite design. While not as flexible as the rest of SCEDs production line without a major refit, it will undoubtedly speed up the assembly of probes. (Enables buying up 5 Hermes Design probes per turn for 10C~1 Satellite, Satellites bought this way can be launched the same turn.)

[ ][Carter]SCED Base Civilian Power Connections 0/100 (3C/Die)
With SCED having an overall lower security status than Space Force proper, they are allowed to partially power their bases with electricity from the civilian grid. But for that to begin, the base has to be connected to the grid first. (Enables buying Power for Capital)

[ ][Carter]SCED Base Thermosolar Power Plant Stage 1 / 5 0/200 (4C/Die)
With the location almost on the equator, good sun all year around and lots and lots of free space in the ports perimeter and thermosolar plant is
(Personell ---, Power +5)

[ ][Carter]Anchorage Production Laboratory 0/285 0/5C (1AP or 4C/Die)
A small replica of an assembly hall, the production laboratory is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, with the aim to make "almost anything" with a focus on streamlining the necessary steps and time required to complete products.
(Power -, Small Progress Reduction for Developments)

[ ][Carter]Anchorage Chemical Laboratories 0/285 0/5C (4C/Die)
Laboratory space with the equipment and safety precautions for working with all kinds of dangerous and less-dangerous chemicals.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ][Carter]Anchorage Materials Laboratories 0/185 0/5C (3C/Die)
Laboratories for experimenting on and with various materials.
(Power -, Small Progress Reduction for certain Developments, Small Progress Reduction for certain Experiments)

[ ]Chemical Plant Stage 2/2 33/200 (1AP or 3C/Die + 1C/Die)
You can only go so far with metals alone. Plastics and various organic materials cannot be produced from Tiberium directly and need to be manufactured in expensive and power intensive processes.
(AP+, Personnel -, Power -)

[ ][Carter]Second Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 1C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +20, Personnel-)

[ ][Carter]Part Fabrication Plant Upgrade Stage 5/5 84/125 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)

[ ][Carter]Automated Assembly Line (Phase 3/5) 43/200 (1 AP or 5C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)

[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 5C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)


Assembly (3 Dice): +5 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter]Hermes Orbiter Probe 0/85 0/1 AP 0/5C (+1 Orbiter Probe)

[ ][Carter] Titan Rocket System 0/85 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 2 APs worth, 6C launch cost, max 8 launches per quarter/turn)

[ ][Carter] Atlas Rocket System 0/255 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 10 APs worth, 20C launch cost, max 6 launches per quarter/turn)

[ ][Carter]Leopard Class Transport 353/425 20/20 AP (AP can be requisitioned for 2 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]Union Class Transport 0/425 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)


RnD: +7
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.

Development (2 Dice + 5 External Dice (5C cost):
[ ][Carter] Surface Space Suit Development 0/3C 0/1 AP 0/500 (5C/Die)
For any short term mission the standard GDI space suit will do, but for a longer term a new design will be needed. One that provides comfort in an environment with gravity and potentially atmosphere and is more resistant to corrosive and abrasive environments.

[ ][Carter] Basic Rover Development 0/2 AP 0/400 (5C/Die)
Basically the same situation as the orbital probe, building a functioning rover has more problems proportionally with it needing more moving parts and needing to survive landing on another body's surface, increasing the work that will need to be done.

[ ][Carter] Basic Drive Module Development 2/2 AP 59/100 (5C/Die)
GDI has a long history with using Hydrogen-Oxygen rockets. All that is needed for SCED's efforts is to build a few models small enough to work with the new mission profiles. Something Anchorage is very well equipped to do.

[ ][Carter]Ion Drive Module Development AP 0/4 0/200 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

[ ][Carter]Leopard Modification Development 0/400 0/10AP 0/10C
The Leopard shuttle on its own cannot return from the moon, as it requires an atmosphere for liftoff, nor can it support a crew for extended periods of time. Both will require extensive modification of the craft. Namely a number of chemical thrusters on the underside of the craft to assist on lunar lift-off, a massive flywheel to get a sufficient short term, high volume power storage to reignite the fusion engine and an expansion of the crew compartments to support ten people for 31 days.

Experiments:
[ ][Carter]Plasma Torch Drive Experiments 0/450 0/5 AP 0/20C 5C/turn
GDI has previously experimented with plasma torch drives, but the programs never really went anywhere. SCED can continue where they left off and see if they can turn the theory into a workable drive.

[ ][Carter]Fusion Drive Experiments 0/450 0/5 AP 0/20C 5C/turn
With Fusion Engines still a new design, the amount of knowledge GDI has on them is fairly small. Experimenting with the technology may yield new improvements, but what exactly cannot be foreseen yet.

[ ][Carter]Heavy Space Suit Experiments 0/5C 0/3 AP 0/250 5C/turn
The Zone suit is already almost a space suit, designed to keep its wearer alive in a hostile environment. Using the suit's exoskeleton as a base, some of our engineers hope to produce a type of space suit with superior lifting capacity, life support and radiation protection.


Space Command Mission Planning (5/6 Dice) +5
[ ][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50
-Phobos 0/50
-Deimos 0/50


[ ][Carter]Mission: Unmanned Lander (Write-in) 0/200
-Venus 102/150

[ ][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 279/450

[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 423/500
-Mars 0/800

[ ]Earth Orbit Long Range Commsat Network 0/100
While Carter and SCED had planned to use the normal communication satellite array for deep space missions when budget was still low, it is less than ideal and would have likely led to reduced performance. Building up such a network however is required for deep space missions.

[ ]Lunar Commsat Network 0/100
With more missions to the lunar surface likely to happen sooner than expected, the buildup of a proper commsat-system in the moon's orbit will need to be prepositioned to cover the surface with radio reception.

[ ]Martian Commsat Network 0/100
With more missions to the mars surface likely to happen sooner than expected, the buildup of a proper commsat-system in martian orbit will need to be prepositioned to cover the surface radio reception.


How to Launch Missions:
No dice are required, just put [X]Launch XYZ on your plan, I'll take care of things. If you want to send additional probes write it:
[X]Launch XYZ
-[X]X Probes

[ ]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[-][Carter]Launch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

[-]Launch Pardus
The most unusual of the proposed plans, Pardus would require a fusion craft, either by building one ourselves or reserving use from the treasury, modifying it to provide enough life support for the 10 Astronauts for the mission duration and make it able and lunar-take-off-ability. The mission will largely be focused on using the Leopards massive lifting capacity to return a large amount of lunar samples back to earth after a three-week stay.
-[X]Leopard
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Leopard Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Fusion Craft or [ ]Schedule Fusion Craft


[ ]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[-]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)

[-][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)


[ ][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[-][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Basic Drive Module Development
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)


[-]Launch Zeus-Jupiter
Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)


Bureaucracy (5 Dice): +6
[ ]Resolve the Coffee Crisis 0/200
With Space Command supply of coffee decimated and the consumer demand still vastly outstripping supply, every part of the branch needs to come together to end this crisis by any means necessary.

[ ]Choose Astronauts (Requires one Die)
Under normal circumstances less of an issue, the politicized nature of the planned moon landing will mean the crew will be under greater public surveillance than usual. As such the 10 men and women will require some care to be chosen, and Space Command already has hundreds of applications with the news becoming public.

[ ]Schedule Leopard (Requires One Die)
With SCED lacking their own Leopard, the organisation will need to reserve use from Space Command or the Treasury if they cannot develop their own one fast enough. This however will lock the mission into a specific quarter.

[ ][Carter]Reach out to the Universities 68/100
With tertiary schooling options on the way to completion, it is time to make contacts with the administrations and professors before the other GDI development branches can snack up all the good ones.

[ ][Carter]Reach out to the Technical Schools 0/50
With SCED needing both academics and mechanics, some connections to the new Technical Schools will not only help with future recruitment efforts, but also with getting some of the former work crew volunteers to get an official degree with their as of yet unofficial technical expertise they got in the last two years.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand Bureaucratic Staff 5/5C 31/50
(+1 Bureaucracy Die, Office Space -)

[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)

[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)

[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)

[ ][Carter]Expand RnD Staff 5/5C 127/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))

[ ][Carter]]Requisition (Requires one Die)
-[ ]Titan Rocket System 0/10C
-[ ]Atlas Rocket System 0/20C
-[ ]Leopard Shuttle System 0/60C

-1 Titan Rocket System
-Construction Robots
-Construction Vehicles
-V-35 Ox Squadron
-1 Orbiter Probe

Vote by Plan, Vote closes in 24h-ish.
 
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Carterquest Q4 2054 Results
CarterQuest Q4 2054 Results

Aldrin Site Construction

The freshly poured concrete of the Harper SCED base, now titled Aldrin in memory of the second man on the moon, once more endures the weight of trucks, cranes and other heavy vehicles, as work crews struggle to construct the various planned facilities. An absurd amount of money and resources has been thrown at the construction workers, likely more than was necessary, but the Treasury does not care about efficiency in this matter. SCED needs to bring operations up to speed and the right time was last year. Artfully designed buildings made from metal, glass and bright white paneling are built, tiberium spikes erected, trees planted and grass sown onto the various planned greenspaces around the site. Now the site is an ominously futuristic looking ghost town, abandoned save for the staff meant to keep everything running. Moving operations over to the new site will take some work, but should ultimately be worth it for morale.

Anchorage Site Construction
Construction work on the Anchorage RnD Site has been less severe, being mostly on the inside of the former engine test site, where a large number of laboratories have been constructed, increasing SCED's research and development capabilities. Of special note is the Katherine Johnson Computing Centre, housing hundreds of server racks filled with high end processors linked together for massive computational tasks and still many racks more to fill. However, during the construction of the thorium plant meant to support the site there, an accident occured. During a test run after the nuclear commission had cleared the plant a pipe burst and radioactive steam caught a few workers, who thought themselves safe, by surprise. The incident was without fatalities and the contaminated areas were easily cleaned up by the commission's A-teams, but the radiation dose delivered was strong enough to pose a serious long term health risk. While the nuclear commission investigates the incident the affected have already gone to court, suing SCED for damages.

Satellite Factory 1402/1250 NAT 1
60 Kilometers north-west of Harper, in the Gran Cress Harbour District, a small high-tech factory has been built. Clean room production lines await the order to start the assembly and production of satellites and arrival of sufficient staff. Finding skilled personnel remains an ever present problem and production will ramp up over the coming months as hiring continues and the piracy situation improves. In terms of design, the Hermes line is a cubic box, with the camera and visual sensor equipment facing in the "front" direction and a connection slot in the back to the recently designed drive module. A total of eight pivotable backside slots allow for a mix of various antennas and solar panels to be added. During launch these are pointed backwards, extending once the satellite has reached space.

Leopard Class Transport 524/425 Drytest 4
It did not take very long for the remaining control electronics to be installed and the external paneling attached, the fresh tan and white painted Leopard rolling out of the assembly building under the cheering of the work crews. The test launch a few days later however turned into a small catastrophe. When the fusion engine was lighted with the help of the local power grid several capacitors blew as the engine was lighted, short circuiting and burning out much of the engines electronics. Defeated, the work crews got to work, ripping out the engine and replacing much of it. All that remains now is putting the engine and plane back together.

Basic Drive Module Development 2/2 AP 118/100
With help of the GTech Laboratories SCED now has the liquid engines they need. A total of 3 sizes have been designed: 0.25, 1.00 and 2.00 meters diameter, for a small, basic and large drive module. These engines have bell nozzles shaped to work best in vacuum, a necessity to gain more specific impulse compared to the vacuum-atmosphere capable designs GDI has used so far. The 1m design is also used for the modification of the Leopard for the moon landing.

Heavy Space Suit Experiments 5/5C 3/3 AP 46/250
The Heavy Suit experiments begin by ordering a batch of Zone suits and stripping them down to the bare exoskeleton. From here on everything needs to be reworked: cooling, life support, power source and hull. While the vacuum of space and Red Zones are both extremely hostile to life, both require very different approaches. The lack of atmosphere means overheating is a greater concern and the hull needs to protect from solar radiation, not weapon impacts. Opinions are still split on the jetpack, but if it is to stay it too will need to be redesigned.

Plasma Torch Drive Experiments 5/5 AP 20/20C 55/450
A plasma torch, also known as a Vasimir engine, is a type of electric propulsion that generates thrust from a quasi-neutral plasma. The method for heating the plasma was originally developed during previous GDI fusion research programs. VASIMR was intended to bridge the gap between high thrust, low specific impulse oxygen-hydrogen engines and low thrust, high specific impulse ion engines. The concept originated and was popularized in 1977 with former NASA astronaut Franklin Chang Díaz. GDI started several test programs in the following decades, but without ever producing a working prototype. Relatively new developments with high temperature superconductors however, have given the design another chance to finally produce a functioning engine.

Fusion Drive Experiments 5/5 AP 20/20C 63/450
While fusion has already resulted in a working engine, the technology is still very new. The experiment's first step will be building an oversized replica of the design, so every step of the process can be precisely modified to find where it can be improved. Noone expects this project to revolutionize something about the understanding of fusion, but even a small step is a step forward.

Launch Herschel-Luna 6C (no die required)
The first real launch of a SCED mission has gone relatively unnoticed with the amount of work being done. On a cloudless Thursday the Titan Rocket, named Ethan by staff, launched without a hitch, Hermes-001 probe on board. The launch was unspectacular compared to the regular Leopards launches, nearly shattering the windows of the few buildings too close to the runway. The rocket expended all the fuel it could to accelerate the probe towards the Earth's constant companion, before releasing it. Hermes-001 extended its antenna and solar panels before it lit its own small engine, speeding away towards the moon, arriving a few days later and entering a low, high angle orbit, sending the data from the various scanning methods back to Harper. On the net the launch received a moderate amount of attention, with a few thousand spectators watching the live feed.

Orbiter Mission - Phobos 49/50 close enough
Phobos is the larger of the two natural satellites of Mars. Phobos is a small, irregularly shaped object with a mean radius of 11 km. Phobos orbits 6,000 km from the Martian surface, closer to its primary body than any other known planetary moon. It is so close that it orbits Mars much faster than Mars rotates, and completes an orbit in just 7 hours and 39 minutes. As a result, from the surface of Mars it appears to rise in the west, move across the sky in 4 hours and 15 minutes or less, and set in the east, twice each Martian day.
Images and models indicate that Phobos may be a rubble pile held together by a thin crust that is being torn apart by tidal interactions. Phobos gets closer to Mars by about 2 centimetres per year, and it is predicted that within 30 to 50 million years it will either collide with the planet or break up into a planetary ring.

The Great Staff Hire
The great Staff Hire has concluded successfully, finding enough staff for the various new facilities constructed and finally increasing SCED's bureaucratic and RnD staff by a reasonable amount after a lengthy hiring process.

Reach out to the Universities 100/100
PR has finally succeeded, with SCED now having at least brief contact with all the relevant faculties across all universities. However, many Professors from more niche fields have complained about the lack of funding and for engineering and physics SCED is in competition with the deep pockets of GDIs' other branches. Still, a few universities have agreed to support the exploratory division in exchange for a moderate amount of funding for the relevant projects. The question is just how much of the budget should be allocated.
[ ]No Grants
[ ]Small Grants (-5 CpT, +3 RnDice Bonus)
[ ]Medium Grants (-10 CpT, +6 RnDice Bonus)
[ ]Large Grants (-20 CpT, +10 RnDice Bonus)
 
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Carter's Management Adventure Q1 2055
Carters Management Adventure Q1 2055

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon.

Budget: 40 Capital + 348 Capital Reserve (15 to experiments, 20 to Research Grants)

Power: 14
Personnel: 2
Office Space: 4
Laboratory Space: 2
Work Amenities
-Anchorage +++++
-Harper ++++ (+++++ after relocation)
Tiberium: 0
Resources: 7 Usable Storage: Enough
Advanced Parts (AP): 7/turn Usable Stored: 11 (If not otherwise specified, 1AP can be bought for 10C)

Mechanics FAQ:
Work Amenities, what do they do? They represent how nice SCED is to work at and give roll bonuses: + Amenities gives +1, ++ gives +2, +++ gives +3 etc. Anchorage Amenities only count towards RnD Dice.

Plan Goals:
-Finish [ ]Manned Landing (Luna) Before Q1 2057

Mandate:
-Complete a Lunar and Mars Orbiter Mission within a reasonable timeframe with a minimum of three (3) probes per body and Phobos and Deimos Orbiter mission with a minimum of one (1) Probe. The lunar mission should be finished before Q2 2056 and the martian mission should be underway with the second launch window from now.

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.


Infrastructure (3 Dice): +39 (AD cost: 2C)
[ ][Carter]Anchorage Variable-G Laboratories 478/485 0/5C (1AP or 10C/Die + 1C/Die)
One of the more exotic options, the vg-lab on its own won't produce radical new research but is meant to serve in tandem with other laboratories to research the effect of gravity on chemical reactions or electronics. The Laboratory makes use of GDI's advanced artificial gravity to produce small enclosed spaces between 0- and 20-Gs, either working in tandem with or against Earth's gravity.
(Power --, Small Progress Reduction for certain Developments, Moderate Progress Reduction for certain Experiments)

[ ][Carter]Supercomputer Complex Stage 5/5 71/185 (4C/Die)
Sometimes using brute computing power can go a long way to solving problems. Not much more than rows upon rows of server racks to be expanded upon, the complex will help overall with RnD efforts regardless of the specific project.
(Power-, Personnel -)


Tiberium (3 Dice): +14 (AD cost: 5C)
[ ][Carter]SCED Base Tiberium Perimeter Stage 2 0/500 (2C/DIe)
With a few kilometres of sonic fencing acquired the next step is to acquire a small fleet of the containment vehicles and the associated equipment and train the tiberium work crews in their use.
(Personnel -, Power -)

[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 1C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)


Industry (3 Dice): +14 (AD cost: 4C)
[ ][Carter]Relocate Part Production 0/250 (1C/Die)
Relocating the entire part production machinery to the new site will take quite the amount of work, but if planned correctly won't affect performance overall.
(Work Amenities unlocked: +++)

[ ][Carter]Relocate Assembly 0/100 (1C/Die)
Relocating the assembly to the new site will take quite the amount of work, but if planned correctly won't affect performance overall.
(Work Amenities unlocked: +++)

[ ][Carter]Relocate Assembly Line 0/150 (1C/Die)
Relocating the Assembly Line machinery and robots to the new site will take quite the amount of work, but if planned correctly won't affect performance overall.
(Work Amenities unlocked: +++)

[ ][Carter]SCED Base Civilian Power Connections 86/100 (3C/Die)
With SCED having an overall lower security status than Space Force proper, they are allowed to partially power their bases with electricity from the civilian grid. But for that to begin, the base has to be connected to the grid first. (Enables buying Power for Capital)

[ ][Carter]SCED Base Thermosolar Power Plant Stage 1 / 5 0/200 (4C/Die)
With the location almost on the equator, good sun all year around and lots and lots of free space in the port's perimeter and thermosolar plant is the most attractive renewable option for the situation.
(Personell ---, Power +5)

[ ][Carter]Automated Assembly Line (Phase 3/5) 43/200 (1 AP or 5C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)

[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 5C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)


Assembly (3 Dice): +9 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter]Satellite Factory Assembly: (10C~1 Satellite, Satellites bought this way can be launched the same turn, max 1 per turn, requires no Dice)
-[ ][Carter]Hermes Orbiter Probe

[ ][Carter]Hermes Orbiter Probe 0/85 0/1 AP 0/5C (+1 Orbiter Probe)

[ ][Carter]Basic Drive Module 0/85 0/1 AP (+1 Basic Drive Module)

[ ][Carter]Large Basic Drive Module 0/170 0/2 AO (+1 Large Basic Drive Module)

[ ][Carter] Titan Rocket System 0/85 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 2 APs worth, 6C launch cost, max 8 launches per quarter/turn)

[ ][Carter] Atlas Rocket System 0/255 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 10 APs worth, 20C launch cost, max 6 launches per quarter/turn)

[ ][Carter]Fix up Leopard 99/170 0/4AP (AP can be requisitioned for 1 AP ~ 2C)
With the internal wiring and jumpstart systems reinstalled and repaired all that remains is to reinsert the engine into the Leopard. A task more difficult than it sounds, as the entire superstructure has to be reassembled around it.

[ ][Carter]Leopard Class Transport 0/425 0/20 AP (AP can be requisitioned for 1 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]Union Class Transport 0/425 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)


RnD: +20
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.

Development (3 Dice + 5 External Dice (5AP cost):

[ ][Carter] Surface Space Suit Development 0/3C 0/1 AP 0/350 (5C/Die)
For any short term mission the standard GDI space suit will do, but for a longer term a new design will be needed. One that provides comfort in an environment with gravity and potentially atmosphere and is more resistant to corrosive and abrasive environments.

[ ][Carter] Basic Rover Development 0/2 AP 0/300 (5C/Die)
Basically the same situation as the orbital probe, building a functioning rover has more problems proportionally with it needing more moving parts and needing to survive landing on another body's surface, increasing the work that will need to be done.

[ ][Carter]Ion Drive Module Development AP 0/4 0/125 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

[ ][Carter]Leopard Modification Development 250/270 10/10AP 10/10C (5C/Die)
The Leopard shuttle on its own cannot return from the moon, as it requires an atmosphere for liftoff, nor can it support a crew for extended periods of time. Both will require extensive modification of the craft. Namely a number of chemical thrusters on the underside of the craft to assist on lunar lift-off, a massive flywheel to get a sufficient short term, high volume power storage to reignite the fusion engine and an expansion of the crew compartments to support ten people for 31 days.

Experiments:
[Active]Plasma Torch Drive Experiments 5/5 AP 20/20C 41/340 5C/turn

[Active]Fusion Drive Experiments 5/5 AP 20/20C 46/340 5C/turn

[Active]Heavy Space Suit Experiments 5/5C 3/3 AP 28/160 5C/turn


Space Command Mission Planning (5/6 Dice) +5
[ ][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50
-Deimos 0/50


[ ][Carter]Mission: Unmanned Lander (Write-in) 0/200
-Venus 102/150

[ ][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 279/450

[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 423/500
-Mars 0/800

[ ]Earth Orbit Long Range Comsat Network 52/100
While Carter and SCED had planned to use the normal communication satellite array for deep space missions when budget was still low, it is less than ideal and would have likely led to reduced performance. Building up such a network however is required for deep space missions.

[ ]Lunar Comsat Network 72/100
With more missions to the lunar surface likely to happen sooner than expected, the buildup of a proper commsat-system in the moon's orbit will need to be prepositioned to cover the surface with radio reception.

[ ]Martian Comsat Network 0/100
With more missions to the mars surface likely to happen sooner than expected, the buildup of a proper commsat-system in martian orbit will need to be prepositioned to cover the surface radio reception.


How to Launch Missions:
No dice are required, just put [X]Launch XYZ on your plan, I'll take care of things. If you want to send additional probes write it:
[X]Launch XYZ
-[X]X Probes

[ ]Reinforce Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Timer: 5 turns remaining.
Assets:
-Hermes Probe [Arrived, Scanning] Arrived Q4 2054


[-][Carter]Launch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

[-]Launch Pardus
The most unusual of the proposed plans, Pardus would require a fusion craft, either by building one ourselves or reserving use from the treasury, modifying it to provide enough life support for the 10 Astronauts for the mission duration and make it able and lunar-take-off-ability. The mission will largely be focused on using the Leopards massive lifting capacity to return a large amount of lunar samples back to earth after a three-week stay.
-Leopard
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Leopard Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Fusion Craft or [ ]Schedule Fusion Craft


[ ]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[-]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development
-Basic Drive Module Development
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)

[-][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)


[ ][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[-][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Basic Drive Module Development
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)


[-]Launch Zeus-Jupiter
Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)


Bureaucracy (5 Dice): +6
[ ][Carter]Relocate Mission Control (Requires one Die)
Mission Control is not in possession of any real sensitive information. As such relocating them to the new offices is as easy as rolling out the backups from their work computers and tell them to pack up their personal items on a friday afternoon.
(Work Amenities unlocked: ++++)

[ ][Carter]Relocate Administration 0/100
The administration however has much more paperwork and sensitive data that InOps has categorised to need at least basic secrecy, due to SCED position as a Space Command subsidary. Moving operations over will need to be done with much higher security standards as thus take much longer.
(Work Amenities unlocked: ++++)

[ ][Carter]Prepare for Budget Infusion 0/150
The first time the treasury decided to inject additional funding into SCED the organisation was almost paralysed about the question what exactly to do with so much money. By planning several project outside the price range the Division can normally pay for, the organisation is prepared for the next time billions of credits are put in their laps.

[ ]Resolve the Coffee Crisis 0/150
With Space Command supply of coffee decimated and the consumer demand still vastly outstripping supply, every part of the branch needs to come together to end this crisis by any means necessary.

[ ]Choose Astronauts (Requires one Die)
Under normal circumstances less of an issue, the politicized nature of the planned moon landing will mean the crew will be under greater public surveillance than usual. As such the 10 men and women will require some care to be chosen, and Space Command already has hundreds of applications with the news becoming public.

[ ][Carter]Reach out to the Technical Schools 0/50
With SCED needing both academics and mechanics, some connections to the new Technical Schools will not only help with future recruitment efforts, but also with getting some of the former work crew volunteers to get an official degree with their as of yet unofficial technical expertise they got in the last two years.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)

[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)

[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)

[ ][Carter]Expand RnD Staff 0/5C 0/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))

[ ][Carter]]Requisition (Requires one Die)
-[ ]Titan Rocket System 0/10C
-[ ]Atlas Rocket System 0/20C
-[ ]Leopard Shuttle System 0/60C


-1 Titan Rocket System
-1 Leopard Transport Shuttle
-Construction Robots
-Construction Vehicles
-V-35 Ox Squadron
-1 Basic Drive Module


Vote by Plan, Vote closes in 24h-ish.
 
CarterQuest Q2 2055
CarterQuest Q1 2055 Results
Anchorage Variable-G Laboratories 609/485

After a last few careful calibrations, the variable-g labs are complete. Using GDI's artificial gravity technology, the labs offer spaces of various sizes to test the effect of variable gravity on a variety of things, from mice to machinery to metabolic processes, within a range of 0-10 times Earth's gravity. The power arrays are the most difficult component, since whole ag-stations have been destroyed by not having enough spare power in the past. As such, they have banks of capacitors set up to instantly provide dozens of kilowatts of power to deal with any sudden movements of the test subjects.

Supercomputer Complex Stage 5/5 226/185
The last few servers are installed and the whole supercomputer array is running smoothly, a small historic day for the Space Command Exploratory Division. The completed Katherine Johnson Computing Centre is now one of the most powerful computational devices in the GDI organisation, with many of the older models destroyed during the war. The research teams have already begun to offload some of their problems to the computing staff and the remaining free cycles have been given to the cooperative universities for a variety of astrophysical models.

SCED Base Tiberium Perimeter Stage 2 125/500
The Guardians, containment vehicles and equipment commonly used by GDI's fast response tiberium units have been delivered and the teams have already begun training under a few volunteering fast response members. While already familiar with the basics of suit and tiberium safety there is still a lot to learn: for example, how to deal with dirty tiberium bombs often used by Nod. The SCED teams are not expected to actually dispose of such devices, but they still need to know the procedures if they are to assist the experts evacuate the port and establish a safety perimeter around a potential tiberium-hazard.

Relocate Part Production 227/250
Not enough trucks have been assigned to the relocation project, resulting in several delays due to the production cycle being prioritised and thus several complete stops of operations. Still, only a few of the machines remain at the old site and it is generally expected to demolish most of the old industrial site next quarter.

Relocate Assembly 170/100
Relocate Assembly Line 254/150
Upgrade Assembly Plant Stage 1 249+151/400

The Assembly teams were able to follow their schedule perfectly, moving during off hours and without affecting assembly operations significantly. The teams were so far ahead of schedule, that they were reassigned to assist in upgrading the Assembly Plants equipment, the upgrade finishing just on time.

Fix up Leopard 243/170 (Launch Test II: 4; Launch Test III: 10)
With haste work on the Leopard continued, putting together the engine and plane part of the complicated machine. The second launch test after finishing revealed a bug in the flight computer, causing it to believe a false emergency was happening. After scrubbing and reinstalling the flight software the third test finally went as planned and without further problems.

Surface Space Suit Development 3/3C 1/1 AP 105/350
The development for a suit meant for planetary and lunar surfaces starts with figuring out exactly what differentiates, for example, the lunar surface from the cold vacuum of space. The two biggest differences are the presence of gravity and the surface itself. Gravity means, unless motorized support is somehow present, the astronaut needs to walk: Leg mobility and a reduction of the suit's weight are things to consider. Both increase the astronauts safety and effective operational time without rest. The presence of the surface is another challenge. Lunar dust for example is both incredibly abrasive, thanks to lacking withering forces such as rain or wind, and carries a high static charge due to billions of years of solar radiation. This not only includes using more abrasion resistant materials and electrically insulating materials, but also strategies to avoid carrying outside dust inside the habitat sections after an outside assignment, as data on the long term health effects of extra-terrestrial dust is nonexistent, but breathing in lunar dust has been compared to breathing in microscopic shards of glass.

Basic Rover Development 363/300
The debate on which method of locomotion the new rovers should use was shot down by Shen fast, focussing on a design similar to old NASA designs. The Rover Module is actually 2 parts, one landing module, that has the difficult job of providing a gentle touchdown using several small, short burn rocket engines, and the actual Rover. Dubbed the Opportunity line after the planned, but never launched, NASA mission, the new rover is an eight-wheeled box, powered by a large solar panel on its back. Each wheel has its own propulsion and suspension, allowing the rover to cross small obstacles effortlessly. Notable features include the two auxiliary arms, that can be used to pick up and deposit samples into the chemical analysis bay, the subsurface drill, which can collect samples from up to one meter underground, and the compressed air sprayer, to blow away dust that may accumulate on the solar panels. While not of immediate need, Shen has left the rover with enough capacity for two potential future upgrades, the installation of a basic EVA for rover control and a mounting port for a radio-thermal power source. These are needed components for missions beyond the inner solar system, as the light lag makes a human operated rover incredibly inefficient and solar does not deliver enough power out there.

Leopard Modification Development 292/270
What started by suggesting strapping several chemical engines onto the Leopard frame to land and launch in it on the lunar surface without an airfield and atmosphere, surprisingly resulted in a functional design. Four retractable, computer assisted oxygen-hydrogen rockets, with a slight gimbal, enable the VTOL Leopard to make a vertical landing within a few centimeters deviation both on the moon and earth, even when fully loaded, though under earth gravity the rockets eat through the on board fuel supply in a matter of minutes and reduce the lifespan of the nozzles significantly. The downside to the new launch and landing capability is a reduction of the lifting capacity down to 100 tons, due to both the weight and volume taken up by the VTOL frame and fuel tanks. With refueling stations on the moon the fuel requirements could go down and at the same time raise the lifting capacity, but as it stands a V-Leopard will launch with both the landing and launch fuel. Additional notable modifications include an improved life support system, to give the crew some quality of life for the three day voyage, and radiation shielding for the cockpit. Not inherently part of the new design is the life support container for the additional mission crew, an inflatable habitation module inside a radiation shielded shell.

Mission: Unmanned Orbiter Deimos 104/50
Deimos is the smaller and outermost of the two natural satellites of Mars, the other being Phobos. Deimos has a mean radius of 6.2 km (3.9 mi) and takes 30.3 hours to orbit Mars. Deimos is 23,460 km (14,580 mi) from Mars, much further than Mars's other moon, Phobos. The most accepted theory is that Phobos is an asteroid from the belt that was captured in Mars' orbit, as is its brother moon. This makes the two good candidates to figure out both asteroid probing and mining.

[ ]Olberth-Deimos-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch) Done

[ ]Olberth-Deimos-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch)
-1 Basic Drive Module (1AP Launch)

Earth Orbit Long Range Comsat Network 110/100
While missions inside the inner solar system are not too much of a hassle thanks to modern radio technology, when considering missions beyond that it is a necessity. The first wave includes 20 satellites based on the Hermes modular design, which should suffice for any near future communication needs.

[-]Earth Long Range Comsat Network
Transfer Possible: Always
Time for Transfer: Instant
0/20 LRC-Sats
Requirements:
-[ ]LRC-Development
-[ ]Ion Drive Module Development
-Titan Rocket System + 6C
-1 LRC-Sat (1AP Launch)

Lunar Comsat Network 117/100
The tidally locked nature of the Earth-Luna relationship makes radio reception a unique problem. For one side, the one always facing earth, getting a radio connection is relatively easy, while it's impossible for the opposite with the current comsat setup. 12 Comsats on 3 orbits should provide reception for most of the surface.

[-]Lunar Comsat Network
Transfer Possible: Always
Time for Transfer: Instant
0/12 C-Sats
Requirements:
-[ ]C-Sat-Development
-[ ]Ion Drive Module Development
-Titan Rocket System + 6C
-1 C-Sat (1AP Launch)

Relocate Mission Control (Requires one Die)
Relocating the mission control staff was relatively easy. The control of the one orbiter probe in the moon's orbit was briefly given to Space Command over a weekend, while the staff packed their things on friday. Over the weekend, IT copied the computer systems over to the new site and on monday everyone moved to the new building.

Choose Astronauts (Requires one Die)
With the election moving ever closer, there is not enough time to turn this politically charged mission into some showcase of GDI diversity. The only possible crew composition now reads like a best-of Space Command astronaut list. All are well trained and educated, all have been part of multiple development and testing programs ranging from aerospace to engineering, and all descend from the American or Russian space programs. More commonly known names include Alexei Leonov, who made his doctorate in material science at the former university of St. Petersburg before the war and improved upon the Philadelphia's cooling system, which could never be fitted due to the outbreak of the war. Edward Baldwin, a former Air Force pilot, who was the leading test pilot in a variety of programs, including the original leopard development. Anastasia Belikova, leading construction coordinator of the Enterprise Spire with a masters degree in orbital mechanics and engineering. Lastly, Tracy Stevens, a chemist working on the SC life support program, who was stuck on GTech experimental space station almost through the entire war. These are just 4 of the men and women chosen to do this semi-critical mission, each and everyone a genius in their own field.

Resolve the Coffee Crisis 153/150
Supported by SpaceCom and the Aerospace Bureau, SCED admin went on a grand quest searching for coffee, to no avail. The Nature Conservation Bureau was not willing to part ways with their dome grown seeds and the civilian market is basically nonexistent. New coffee plants would have been planted five years ago, but for one reason or another Secretary Granger has not allocated the resources necessary to restart the civilian consumer goods economy. This will make finding suppliers far more difficult, cost and time intensive, but not impossible. The three organisations have put together a sizable amount of money and opened up the contract for a variety of caffeinated beverages for application. It will take some time however for the process to complete and applicants to be reviewed. (-30 Capital)


CarterQuest Q2 2055

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon.

Budget: 40 Capital + 132 Capital Reserve (15 to Experiments, 20 to Research Grants)

Power: 11
Personnel: 1
Office Space: 4
Laboratory Space: 2
Work Amenities
-Anchorage +++++
-Harper +++++ (++++ after relocation)
Tiberium: 0
Resources: 7 Usable Storage: Enough
Advanced Parts (AP): 7/turn Usable Stored: 7 (If not otherwise specified, 1AP can be bought for 10C)

Mechanics FAQ:
Work Amenities, what do they do? They represent how nice SCED is to work at and give roll bonuses: + Amenities gives +1, ++ gives +2, +++ gives +3 etc. Anchorage Amenities only count towards RnD Dice.

Plan Goals:
-Finish [ ]Manned Landing (Luna) Before Q1 2056

Mandate:
-Complete a Lunar and Mars Orbiter Mission within a reasonable timeframe with a minimum of three (3) probes per body and Phobos and Deimos Orbiter mission with a minimum of one (1) Probe. The lunar mission should be finished before Q2 2056 and the martian mission should be underway with the second launch window from now.

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.

Tiberium (3 Dice): +14 (AD cost: 5C)

[ ][Carter]SCED Base Tiberium Perimeter Stage 2 125/500 (2C/DIe)
With a few kilometres of sonic fencing acquired the next step is to acquire a small fleet of the containment vehicles and the associated equipment and train the tiberium work crews in their use.
(Personnel -, Power -)

[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 1C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)


Industry (3 Dice): +14 (AD cost: 4C)
[ ][Carter]Relocate Part Production 227/250 (1C/Die)
Relocating the entire part production machinery to the new site will take quite the amount of work, but if planned correctly won't affect performance overall.
(Work Amenities unlocked: +++)

[ ][Carter]SCED Base Civilian Power Connections 86/100 (3C/Die)
With SCED having an overall lower security status than Space Force proper, they are allowed to partially power their bases with electricity from the civilian grid. But for that to begin, the base has to be connected to the grid first. (Enables buying Power for Capital)

[ ][Carter]SCED Base Thermosolar Power Plant Stage 1 / 5 0/200 (4C/Die)
With the location almost on the equator, good sun all year around and lots and lots of free space in the port's perimeter and thermosolar plant is the most attractive renewable option for the situation.
(Personell ---, Power +5)

[ ][Carter]Automated Assembly Line (Phase 3/8) 43/200 (1 AP or 5C/Die)
(Power-, Personnel -)

[ ][Carter]Upgrade Assembly Plant Stage 2/2 0/400 (1 AP or 5C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)


Assembly (4 Dice): +9 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter]Satellite Factory Assembly: (10C~1 Satellite, Satellites bought this way can be launched the same turn, max 2 per turn, requires no Dice)
-[ ][Carter]Hermes Orbiter Probe

[ ][Carter]Hermes Orbiter Probe 50/85 1/1 AP 2/2C (+1 Orbiter Probe)

[ ][Carter]Opportunity Rover 0/120 0/1AP 2/2C (+1 Rover)

[ ][Carter]Basic Drive Module 0/85 0/1 AP (+1 Basic Drive Module)

[ ][Carter]Large Basic Drive Module 0/170 0/2 AP (+1 Large Basic Drive Module)

[ ][Carter] Titan Rocket System 0/85 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 2 APs worth, 6C launch cost, max 8 launches per quarter/turn)

[ ][Carter] Atlas Rocket System 0/255 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 10 APs worth, 20C launch cost, max 6 launches per quarter/turn)

[ ]Modify Leopard 0/5C (All Hands on Deck Version, Requires all Assembly Dice, Can be launched the same turn, -20 to Assembly Dice next turn)
With the timeline to launch getting ever shorter, Carter needs everyone to modify the Leopard ready to launch this quarter, no matter the cost.

[ ]Modify Leopard (Normal Version) 0/160 0/5C
With the timeline to launch getting ever shorter, all that is needed is upgrading the Leopard with the mission package, including the container and the VTOL upgrade.

[ ][Carter]Leopard Class Transport 0/425 0/20 AP (AP can be requisitioned for 1 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]VTOL Leopard Class Transport 0/425 0/24 AP (up to 20 AP can be requisitioned for 1 AP ~ 2C)
A heavily modified Leopard with the capability to travel to the moon and back.
(Enables Launches up to 25 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)

[ ][Carter]Union Class Transport 0/425 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)


RnD: +20
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.

Development (3 Dice):
[ ]C-Sat-Development (Requires one Die)
(5C/Die)
Turning the Hermes system into a communication satellite is a relatively simple affair. The internal computer already has the capability to network with others of its kind, so all that's needed is expanding upon the radio communication capabilities of the original design. The Hermes C-Sat should overall be easier to build, as it lacks the expensive and complex sensor arrays.

[ ]LRC-Development 0/75
(5C/Die)
The long range version of the c-sat requires a little more work, or to be more precise, the parabolic send-receive antenna needs more work. Using this antenna and a more robust system of reaction wheels and RCS thrusters, the LRC can aim its antenna at specific targets to send and receive messages over long distances.

[ ]Radio-Thermal-Generator Module Development 0/50 (5C/Die)
RTGs have historically been used as power sources in satellites, space probes, and uncrewed remote facilities such as a series of lighthouses built by the Soviet Union inside the Arctic Circle. RTGs are usually the most desirable power source for unmaintained situations that need a few hundred watts (or less) of power for durations too long for fuel cells, batteries, or generators to provide economically, and in places where solar cells are not practical. An RTG module will enable SCED rovers to operate in low light conditions, such as the outer solar system or the craters of the lunar poles.

[ ]Surface Exploration EVA Development 0/500 (1C/Die, requires 1 Rover in inventory)
Remote controlled rovers suffer from the, over interstellar and interstellar distances, slow speed of light. It takes about 5 to 20 minutes for a message to travel between earth and mars. Surface missions even further out will require local rover autonomy to some extent. The EVA unit will need to navigate, take samples and recognize when a problem needs a solution from earth, on its own. General reluctance in regards to autonomous vehicles means that GDI has less knowledge of such use cases than other AI applications, making creating such an EVA more difficult.

[ ][Carter] Surface Space Suit Development 3/3C 1/1 AP 105/350 (5C/Die)
For any short term mission the standard GDI space suit will do, but for a longer term a new design will be needed. One that provides comfort in an environment with gravity and potentially atmosphere and is more resistant to corrosive and abrasive environments.

[ ][Carter]Ion Drive Module Development AP 0/4 0/125 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

Experiments:
[Active]Plasma Torch Drive Experiments 5/5 AP 20/20C 125/340 5C/turn

[Active]Fusion Drive Experiments 5/5 AP 20/20C 132/340 5C/turn

[Active]Heavy Space Suit Experiments 5/5C 3/3 AP 68/160 5C/turn


Space Command Mission Planning (5/6 Dice) +5
[ ][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50

[ ][Carter]Mission: Unmanned Lander (Write-in) 0/200
-Venus 102/150

[ ][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 279/450

[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 456/500
-Mars 0/800

[ ]Martian Comsat Network 0/100
With more missions to the mars surface likely to happen sooner than expected, the buildup of a proper commsat-system in martian orbit will need to be prepositioned to cover the surface radio reception.

Mission Tracker
Mission Tracker will be updated next turn into a more presentable form.
How to Launch Missions:
No dice are required, just put [X]Launch XYZ on your plan, I'll take care of things. If you want to send additional probes write it:
[X]Launch XYZ
-[X]X Probes

[ ]Reinforce Herschel-Luna

Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Timer: 4 turns remaining.
Assets:
-Hermes Probe [Arrived, Scanning] Arrived Q4 2054


[-][Carter]Launch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

[ ]Launch Pardus
-Leopard
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP Done
--Leopard Modification Development 0/500 0/10AP 0/10C Done
-Complete [ ]Choose Astronauts Done
-Fusion Craft or [ ]Schedule Fusion Craft Done


[ ]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[ ]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Basic Drive Module Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)

[ ]Launch Olberth-Deimos-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch) Done

[ ]Launch Olberth-Deimos-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch)
-1 Basic Drive Module (1AP Launch)

[ ]Launch Olberth-Phobos-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch) Done

[ ]Launch Olberth-Phobos-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Titan Rocket System + 6C Done
-1 Orbiter probe (1AP Launch)
-1 Basic Drive Module (1AP Launch)

[ ][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Rover Development Done
-Basic Drive Module Development Done
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)


[ ][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch) Done

[ ][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Basic Drive Module Development Done
-Titan Rocket System + 6C Done
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)


[-]Launch Zeus-Jupiter
Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub Done
-Probe Development Done
-Basic Drive Module Development Done
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)


Bureaucracy (5 Dice): +6
[ ][Carter]Relocate Administration 0/150
The administration however has much more paperwork and sensitive data that InOps has categorised to need at least basic secrecy, due to SCED position as a Space Command subsidiary. Moving operations over will need to be done with much higher security standards as thus take much longer.

[ ][Carter]Prepare for Budget Infusion 0/150
The first time the treasury decided to inject additional funding into SCED the organisation was almost paralysed about the question what exactly to do with so much money. By planning several projects outside the price range the Division can normally pay for, the organisation is prepared for the next time billions of credits are put in their laps.

[ ][Carter]Reach out to the Technical Schools 0/50
With SCED needing both academics and mechanics, some connections to the new Technical Schools will not only help with future recruitment efforts, but also with getting some of the former work crew volunteers to get an official degree with their as of yet unofficial technical expertise they got in the last two years.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)

[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)

[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)

[ ][Carter]Expand RnD Staff 0/5C 0/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))

[ ][Carter]]Requisition (Requires one Die)
-[ ]Titan Rocket System 0/10C
-[ ]Atlas Rocket System 0/20C
-[ ]Leopard Shuttle System 0/60C

-1 Titan Rocket System
-1 Leopard Transport Shuttle
-Construction Robots
-Construction Vehicles
-V-35 Ox Squadron
-1 Basic Drive Module
-3 Hermes Probes
-1 Surface Rover


Vote by Plan, Vote closes in 24h-ish.
 
Carter's Management Adventure Q3 2055
CarterQuest Q2 2055 Results
SCED Base Tiberium Perimeter Stage 2 319/500

With training of the perimeter teams continuing, one of the subjects is Tiberium First Aid. While the teams are already familiar with the basics, a professional refresher is appreciated. The refresher additionally includes training to safely perform the operations for Stage 2 and 3 contamination, confirmed dermal infection and confirmed subdermal infection specifically.

Relocate Part Production 316/250
With one final push of part production operations are moved to Aldrin, making the old industrial site completely obsolete. Port crews have already begun deconstructing the old prefabs, marking the beginning of a new era for the organisation.

SCED Base Civilian Power Connections 167/100
The transformers and power lines connecting Aldrin to the civilian grid have been completed. For future expansion the site no longer needs to expand local energy production at the downside of not being able to operate at full capacity, should an outage occur.

Automated Assembly Line (Phase 3/8) 296/200
Completion of the next stage of the line has been completed, nearly doubling the number of assembly robots and adding a few specialised ones, significantly speeding up the workflow.

Modify Leopard (Normal Version) 316/160
Perhaps motivated by the ever closing time window before the election, modification of the Leopard went ahead perfectly, even with the continued normal work schedule. work is assisted by the mission crew, who use this time to familiarize themselves with the design's kinks and mannerisms. The launch test went successfully, the 4 engines easily producing the lift without problems. With the mission ready to launch, assembly used the remaining time to do various tests on the spacecraft, finding and fixing a bug with the RCS thruster control and replacing a faulty bearing on the fusion reignition system.

C-Sat-Development Autosuccess
As projected, modifying the Hermes into a dedicated communication satellite did not require much work. To finalise it however it still needs a small ion engine from the still unfinished development program, to correct their orbits should they drift. A recent addition is enabling the network as a very basic lunar positioning system. A far cry from GPS, the system is still able to calculate the rough position using time, the number and tags of the CSATs in the sky to calculate it to an accuracy of about a kilometer.

Heavy Space Suit Experiments 175/160
A number of technologies were experimented with, tried and tested for what is now known as the Hard Case Suit Project, or HCS. Even with GDI's immense material wealth, some corners had to be cut on the current generation of Zone Suits. For HCS, which has to keep the wearer alive in a, in some ways, more hostile environment, many of those cut corners were reexamined. Some of the test frames were equipped with superconducting wiring and more efficient, and expensive, electrical components. The hard case shell of the suit made for an interesting test case for technologies, with a total of three configurations being prototyped, including one made of small tanks of liquid water surrounding the wearer. The most interesting tests, however, were made with a few Myomer samples graciously provided by the Steel Talons at the request of Shen. The artificial muscles provide more efficient locomotion at the expense of degrading under solar radiation, because of their complex carbon structure. The experiments have also made clear to the researchers and planners in what direction to take the HCS. Similar to the Zone suits, which can perform long term missions in Red Zones, the Hardcase suit should allow extended operations, with life support, cooling, comfort and radiation shielding to facilitate operations of at least 16 hours.

Space Command Mission Planning
In rapid succession SCED's singular Titan launches three times to send five probes on their way to Mars, with barely any time for repairs to hit the launch window, the last launch almost suffers from an accident during ascend, but the enduring machine prevails and makes it to orbit and back with one control surface busted and some careful maneuvering by mission control. The probes meanwhile are on their way through deep space, having already finished about 25% of the journey.

Mission: Unmanned Lander Venus 173/150
Orpheus-Venus
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: ???
Requirements:
-Venus Surface Exploration Vehicle Experiments Finished
-Venus Surface Exploration Vehicle Developments Finished
-[ ]Unmanned Orbiter (Venus) Mission Finished
-Titan Rocket System + 6C Done
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)

Venus' surface is, perhaps with competition from the deep red zones, the most inhospitable surface of all the planets, moons and planetoids in the solar system. Its CO2 rich atmosphere generates the strongest greenhouse effect in the Solar System, creating surface temperatures of at least 735 K°/462 °C with a surface pressure 93 times greater than Earths. This makes Venus' surface hotter than Mercury's, which has a minimum surface temperature of −220 C°/ −364 F° and maximum surface temperature of 427 °C/ 801 °F), even though Venus is nearly twice Mercury's distance from the Sun and thus receives only 25% of Mercury's solar irradiance. Above the dense CO2 layer are thick clouds, consisting mainly of sulfuric acid, which is formed by sulfur dioxide and water through a chemical reaction resulting in sulfuric acid hydrate. Additionally, the atmosphere consists of approximately 1% ferric chloride. The very top layer of Venus' clouds zips around the planet every four Earth days, propelled by hurricane-force winds traveling roughly 224 mph/360 kph. A vehicle designed to explore the surface will require major changes in design, as the temperature alone makes operating any machine for prolonged periods of time a challenge.

Martian Comsat Network 63/100 Nat 1
Perhaps motivated by doing something else than planning the repair schedule for the ion cannon network, the mission planning comission has been doing undocumented overtime for SCED for months. The additional work was finally noticed by HR, who gave all personnel except the critical staff mandatory vacation. Very loud arguments were heard out of Carter's office between the Admiral and HR's lawyers about "The Admiral please not again making use of his subordinates weird sense of loyalty to him" and "We found pictures of Secretary Granger in the common rooms the staff used to throw darts and knives at for entertainment".

Relocate Administration 126/150
SCED does not have the same need for security as Space Command, as the division is mostly concerned with civilian exploratory matters. There are exceptions however. SCED is still a Space Command subsidiary, many of the staff are military personnel and both organisations regularly intermix off work. As such moving administration is not as easy as it could be, all files are secured by InOps and moved in armored transport escorted by GDI soldiers, an almost funny matter, if it were not so serious with the Brotherhood of Nod being a constant threat.

Prepare for Budget Infusion 146/150
Several SCED projects had been shelved due to budget limitations, but with colossal budget infusions through the treasury these projects are once more possible. They just need slightly more planning, preparation and paperwork to actually become possible.

Reach out to the Technical Schools 23/50
Reaching out to the Technicals had been significantly easier than the universities, as they already have ties with GDI's military machine. The biggest hurdle has been the amount of paperwork that needs to be done for the proposed cooperation, that sees much of the self trained staff of SCED getting a chance to get an official degree matching their experience.



CartersQuest Q3 2055

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon.


Budget: 45 Capital + 80 Capital Reserve (10 to Experiments, 20 to Research Grants)

Power: 10
Personnel: 0
Office Space: 4
Laboratory Space: 2
Work Amenities
-Anchorage +++++ (17)
-Harper +++++ (27) (+++ (7) after relocation)
Tiberium: 0
Resources: 7 Usable Storage: Enough
Advanced Parts (AP): 7/turn Usable Stored: 7 (If not otherwise specified, 1AP can be bought for 10C)

Plan Goals:
-Finish [ ]Manned Landing (Luna) Before Q1 2056

Mandate:
-Complete a Lunar and Mars Orbiter Mission within a reasonable timeframe with a minimum of three (3) probes per body and Phobos and Deimos Orbiter mission with a minimum of one (1) Probe. The lunar mission should be finished before Q2 2056 and the martian mission should be underway with the second launch window from now.

Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.

Industry (3 Dice): +14 (AD cost: 4C)
[ ][Carter]Automated Assembly Line (Phase 4/7) 96/200 (1 AP or 5C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)

Assembly (4 Dice): +9 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter]Satellite Factory Assembly: Satellites bought this way can be launched the same turn, max 3 per turn, requires no Dice)
-[ ][Carter]Hermes Orbiter Probe 10C Cost
-[ ][Carter]C-SAT 5C Cost

[ ][Carter]Communication Satellite 0/35 0/1AP 0/1C (+1 CSAT)

[ ][Carter]Hermes Orbiter Probe 0/70 0/1AP 0/2C (+1 Orbiter Probe)

[ ][Carter]Opportunity Rover 0/100 0/1AP 0/2C (+1 Rover)

[ ][Carter]Basic Drive Module 0/70 0/1 AP (+1 Basic Drive Module)

[ ][Carter]Large Basic Drive Module 0/140 0/2 AP (+1 Large Basic Drive Module)

[ ][Carter] Titan Rocket System 0/70 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings.

[ ][Carter] Atlas Rocket System 0/210 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (

[ ][Carter]Leopard Class Transport 0/350 0/20 AP (AP can be requisitioned for 1 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space.

[ ][Carter]VTOL Leopard Class Transport 0/350 0/24 AP (up to 20 AP can be requisitioned for 1 AP ~ 2C)
A heavily modified Leopard with the capability to travel to the moon and back.

[ ][Carter]Union Class Transport 0/350 0/20 AP (AP can be requisitioned for 1 AP ~ 3C)
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off.


RnD: +20
Mechanics FAQ:
RnD is divided into three categories: Development, which has Dice which can be assigned as normal, Experiments which have a starting cost and then make 1D100 progress per turn, and Studies which are long term observations of things and have no set end.

Development (3 Dice):
[ ]HCS Development 0/300 0/5C 0/2AP 0/400 (5C/Die)
With a variety of prototype technologies on the table, all that remains is bringing them together. By far the most work will be put into the more advanced features of the suit, such as the entering and leaving system and electronic features.

[ ]LRC-Development 0/1AP 0/1C 0/75 (5C/Die)
The long range version of the c-sat requires a little more work, or to be more precise, the parabolic send-receive antenna needs more work. Using this antenna and a more robust system of reaction wheels and RCS thrusters, the LRC can aim its antenna at specific targets to send and receive messages over long distances.

[ ]Radio-Thermal-Generator Module Development 0/2AP 0/3C 0/50 (5C/Die)
RTGs have historically been used as power sources in satellites, space probes, and uncrewed remote facilities such as a series of lighthouses built by the Soviet Union inside the Arctic Circle. RTGs are usually the most desirable power source for unmaintained situations that need a few hundred watts (or less) of power for durations too long for fuel cells, batteries, or generators to provide economically, and in places where solar cells are not practical. An RTG module will enable SCED rovers to operate in low light conditions, such as the outer solar system or the craters of the lunar poles.

[ ]Surface Exploration EVA Development 0/500 (2C/Die, requires 1 Rover in inventory)
Remote controlled rovers suffer from the, over interstellar and interstellar distances, slow speed of light. It takes about 5 to 20 minutes for a message to travel between earth and mars. Surface missions even further out will require local rover autonomy to some extent. The EVA unit will need to navigate, take samples and recognize when a problem needs a solution from earth, on its own. General reluctance in regards to autonomous vehicles means that GDI has limited knowledge of such use cases compared to other AI applications, making the creation of such an EVA more difficult.

[ ][Carter] Surface Space Suit Development 3/3C 1/1 AP 105/350 (5C/Die)
For any short term mission the standard GDI space suit will do, but for a longer term a new design will be needed. One that provides comfort in an environment with gravity and potentially atmosphere and is more resistant to corrosive and abrasive environments.

[ ][Carter]Ion Drive Module Development AP 4/4 84/125 (5C/Die)
An Ion drive has several advantages to a chemical one in a vacuum environment, such as a higher amount of delta V per weight-unit of fuel. The downside is that it requires a constant supply of power, usually from solar panels or a nuclear source. Similarly to the Basic Drive Module Development, developing an Ion Drive Module is about building a few models that fit with SCEDs mission parameters.

Experiments:
[ ][Carter]Reactionless Drive Joint Research Experiments 0/5Ap 0/??? 3C/turn
From the number of Scrin technologies discovered, the Reactionless Drive, as a revolutionary piece of propulsion, is of the biggest interest to SC and SCED and, as part of the treasury's joint research program, can assist the research. Understanding the physics behind the technology requires millions of configurations to be tested, the data compiled and physicists to spend many sleepless nights over the results. The more drive test-frames are out there to cycle through frame configurations, the faster the data can be gathered.

[Active]Plasma Torch Drive Experiments 5/5 AP 20/20C 222/340 5C/turn

[Active]Fusion Drive Experiments 5/5 AP 20/20C 167/340 5C/turn


Space Command Mission Planning (0/6 Dice) +5
[-][Carter]Mission: Unmanned Orbiter (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50

[-][Carter]Mission: Unmanned Lander (Write-in) 0/200

[-][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 279/450

[-][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 493/500
-Mars 0/800

[-]Martian Comsat Network 63/100
With more missions to the mars surface likely to happen sooner than expected, the buildup of a proper commsat-system in martian orbit will need to be prepositioned to cover the surface radio reception.


Mission Tracker


Bureaucracy (5 Dice): +6
[ ][Carter]Relocate Administration 126/150
The administration however has much more paperwork and sensitive data that InOps has categorised to need at least basic secrecy, due to SCED position as a Space Command subsidiary. Moving operations over will need to be done with much higher security standards as thus take much longer.

[ ][Carter]Prepare for Budget Infusion 146/150
The first time the treasury decided to inject additional funding into SCED the organisation was almost paralysed about the question what exactly to do with so much money. By planning several projects outside the price range the Division can normally pay for, the organisation is prepared for the next time billions of credits are put in their laps.

[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.

[ ][Carter]Expand RnD Staff 0/5C 0/150
(+1 Development Die, Laboratory Space -)

[ ][Carter]]Requisition (Requires one Die)
-[ ]Titan Rocket System 0/10C
-[ ]Atlas Rocket System 0/20C
-[ ]Leopard Shuttle System 0/60C
-[ ]Union Shuttle System 0/80C

Inventory:
-1 Titan Rocket System
-1 VTOL Leopard
-Construction Robots
-Construction Vehicles
-V-35 Ox Squadron
-1 Basic Drive Module
-1 Hermes Probes
-1 CSAT
-1 Surface Rover


Vote by Plan, Vote closes in 24h-ish.
 
Last edited:
Starbound Quest Q4 2055
Starbound Party Quest
It is a time to be alive in the political space. Parties are now ramping up and strategizing to form new governments throughout the globe. Conventions for the global parties are coming up to decide the leadership and standard-bearers of their respective parties. It is no different for the Starbound party; while the timing could have been earlier, it was only at this time that a party conference could be held.

It was a simple affair, renting a conference hall for the delegates around the world and then hashing out the policies for their party, as well as the new leadership elections. For now, the main candidates for the position of party leader are establishing themselves in the conference from the disparate regions of the world, only leading thanks to their efforts in substantially increasing the party's voice in the soon-to-be-former transitional assemblies. These transitional assemblies managed to hold on for six full years of the peace thanks to the universal failure of elections in all local assemblies by the Initiative Electoral Commission. With the passage of the 'General Local Elections Authorization for the 2056-2060 Session' Act the local zone authorities are empowered to provide ways to vote for their local representatives -- especially for those unable to vote in the global elections -- to prevent a new failure of elections. With that in mind on the last day of the conference a vote was set and the new leader is:

Party Leader Choices:

[] Albin Makart: (BZ1) A citizen from the European Blue Zone who hails from a family of refugees from Austria and Poland he had seen how desperate the world has become when the movement of people caused space issues before it got fixed. A former professor in architecture, he was the lead designer of the expansions of multiple universities throughout the blue zones and was part of a committee on creating designs for schools in a Tiberium-rich environment as well as orbital environments. At the party, he helped rally the grassroots movement globally to deliver the seats to the Starbound party.

Traits:

Scholar: Additional relations to universities.

Grassroots Organizer: Add 5 influence in national polls.

Goals:

Colombia expansion mandate by the next plan, and a research base on Mars.

[] Mumeko Peralta: (BZ6) A citizen from the Japanese Blue Zone and a Space Command veteran she had heard stories from her family of the various missions they took and was part of the proud tradition of space exploration. With the advent of the Third Tiberium War with the uselessness of Space Command, she was part of the working group for better defense procurement for Space Command during the 1st​ 4YP and when she reached the optional retirement age she took it and joined the Starbound Party during the first election after the Third Tiberium War. Her record and work in the local government of BZ6 allowed her to have a sort of machinery within her home region.

Traits:

Veteran of Space Command: Additional relations to military

Local networks: Add 10 influence to BZ6

Goals:

Philadelphia II expansion by next plan and reopening of the Tanegashima Space Center to current SCED standards

[] Ari Deddy Sciullio (BZ9) A citizen from what remains of the Australian Blue Zone who worked in the many agricultural programs throughout the world where he was part of the design team of the Shalla and various other farming installations of the GDI. His work in the civilian government got him a lot of contacts throughout the civil service network and as an advocate of permanent space habitation, it motivated him to go to politics with the current policies of abatement a priority for the foreseeable future. Before entering politics he successfully lobbied additional funds and willing donors for the creation of a new minor party. While seeing it as a success with two seats in the global parliament and a slew of local seats in Australia he was able to bring in more people in the project for the evacuation of Earth.

Traits:

Civil Servant Network: Additional Civil Service Relations

Donor's Darling: Additional 10pp income per turn.

Goals:

Shalla mandate by the next plan and Permanent habitable outpost on the moon



Turn 1

With the election of the new leader, it has come to decide how to use the resources and influence the party has. However, the transition was not yet complete so the executive committee in its final acts would decide to use its remaining time to help the party in any way it can before the new leader comes in with their vision.

Political Points: 100pp for the six months campaign period

LocationInfluence Points
Global10 Inf.
Blue Zone 15 Inf.
Blue Zone 65 Inf.
Blue Zone 95 Inf.

Choices: Each die costs pp so plan wisely.

Campaign Choices

[] Schedule Screen Time: With the rise of local media operations and mandatory political advertising laws each party has a set of mandatory minimum screen time which would be graciously paid out by the Treasury. The problem is production and while the transition isn't yet done there needs to be an ad to be put out in our media partners. (Will roll for quality of ad.) (10pp per die)

[] Ground Game for local seats: A whole of party approach is needed to at least have a temporary increase of influence for the local assemblies we have a chance of winning seats into. (No roll) (15pp per die for additional +10 temp influence in all existing local zones of influence)

[] Ground Game for global seats: A whole of party approach is needed to increase the amount of seats in parliament even if it could be used elsewhere to boost our local coalitions. (No roll) (15pp per die for additional +10 temp influence in the global arena)

[] Yellow Zone Citizen Outreach: The people from the Yellow Zones are becoming more of an important demographic for the GDI as well as almost all parties in parliament. Getting into the ground floor could help cement the party's position in the Yellow Zones when the United Yellow List would fade away in the next term. (Progress: 0/100) (10pp per die)

Politics

[] Coalition-Building with the Developmentalists: Some policy wrangling might be needed for the only big tent party left in parliament. If we are lucky maybe they can ask their local parties to help us in building coalitions. (DC 40 for additional local influence points)(5pp per die)

[] Coalition-Building with the Militarists: The Hawks have split and Al-Jilani is working on an even worse position than you are with how disorganized the split became. While it may be devious to take advantage of this split the Militarists may need some support to at least defeat the party machinery of Initiative First. A few deals could be made to help our local candidates even if Al Jilani is more focused on the global game. (DC 20 for additional local influence points) (5pp per die)

[] Coalition-Building with the Market Socialists: The leader of the new market socialists are quite confident of their win against their former allies in the FMP with every party listening to the political winds changing the position of the FMP as a pariah along with Initiative First. The party is also preparing for elections in multiple local seats as well being able to siphon off some of the old party machinery to good use. Unfortunately, some local seats are uncomfortably going to be a close race maybe a deal can be reached for mutual arrangement on global policies. (DC 60 for additional influence points)(10pp per die)

[] Speaker Elections Horse Trading: The Speaker of Parliament is a neutral position in the global political landscape and while most of the time they come from their former political parties that position holds a lot of political control especially with the assignment of committees and scheduling of bills and debates. The current outgoing speaker, an interim appointee from the Civil Service, stated her wishes to return to the Department of Justice. The party might leverage this on which they are willing to send their letters for approval if there is an ironclad agreement of the two committees the party has coveted the chairmanship for. These are the Orbital and Space Committee as well as the Space Command Subcommittee of the Defense Committee. Requirement for Speaker candidates: must have the letters of approval for the candidacy of 3/4ths of the parties of the last parliament. (DC 20/40/60) (5pp per die)

Local Branches

[] Expand Party Presence: The party has been thinking of expanding the base and a new presence must be established. A new party branch can be established but it would take some time for new office space and recruiting efforts. (Progress: 0/50)(10 pp per die)(Starts with 5 base influence)

-[] BZ not in the Influence Table

[] Intensify Party Presence: The party's influence in the zone it has branches in needs some work. Intensifying the party machinery could do some good work in ensuring that the party's influence won't wane after the elections. (Progress 0/100) (10pp per die)(Adds 5 base influence)

-[] Zones with influence

Central Office:

[] Request Office Space in the Philadelphia II: Parties in the GDI usually have their party headquarters in Manchester and while that is enough for most landbound parties the Starbound party needs to have an office in Philadelphia II when the all clear is given for party offices to be open. (DC 40)(5pp per die)

[] Civil Service Liaison: Being able to know the mood of the civil service is great and while there is something to be said of how there should be a division in the meritocratic and political side of the GDI being able to sponsor the various departments pet bills can go a long way to build a rapport. (No DC)(5 pp)(Gain Civil Service opinion tracker)

[] Space Command Liaison: As the Starbound party having multiple veterans of Space Command in its ranks there is no question of how important it is to get a liaison with this particular branch of the Armed Forces. Who knows maybe Carter may be amenable for endorsing the party's goals. (DC 30 for Carter endorsement)(5pp)(One die only)(Gain Space Command Tracker)

[] Rest of Military Liaison: The rest of the military does not excite the rank and file of the party even if a lot of them are veterans of those branches. Either way, a courtesy call is expected for the generals and admirals of the other branches of the Armed Forces. It is the least you can do as a global party. (No DC)(5pp)(Gain Rest of the Military Tracker)

[] Finishing the Manifesto: The manifesto for the general party is nearly finished just a few more touches before the new leader could come in and add their own spin to it. (Quality roll)(Free and one die only)

AN: Leader votes and Plan votes are separate.
 
Starbound Quest p2
Adhoc vote count started by ALanos on Jul 22, 2021 at 1:36 AM, finished with 57 posts and 14 votes.

  • [X]Plan Outreach and Office Setup
    -[X] Schedule Screen Time: 1 die 10pp
    -[X] Ground Game for local seats: 15 PP
    -[X] Ground Game for global seats: 15 PP
    -[X] Coalition-Building with the Developmentalists: 1 die, 5pp
    -[X] Coalition-Building with the Militarists: 1 die, 5pp
    -[X] Speaker Elections Horse Trading: 1 die, 5 pp
    -[X] Expand Party Presence:
    --[X] BZ 13 1 die 10 pp
    --[X] BZ 11 1 die 10 pp
    --[X] BZ 3 1 die 10 pp
    -[X] Space Command Liaison: 1 die 5pp
    -[X] Civil Service Liaison: 5pp
    -[X] Rest of Military Liaison: 5pp
    -[X] Finishing the Manifesto: 1 die
    [X] Ari Deddy Sciullio (BZ9)
    [X] Mumeko Peralta: (BZ6)
    [X] Albin Makart: (BZ1)
    [X]Plan greater expansion
    -[X] Schedule Screen Time: 1 die 10pp
    -[X] Ground Game for local seats: 15 PP
    -[X] Ground Game for global seats: 15 PP
    -[X] Coalition-Building with the Developmentalists: 1 die, 5pp
    -[X] Coalition-Building with the Militarists: 1 die, 5pp
    -[X] Speaker Elections Horse Trading: 1 die, 5 pp
    -[X] Expand Party Presence:
    --[X] BZ 13 1 die 10 pp
    --[X] BZ 2 1 die 10 pp
    --[X] BZ 11 1 die 10 pp
    --[X] BZ 3 1 die 10 pp
    -[X] Space Command Liaison: 1 die 5pp
    -[X] Finishing the Manifesto: 1 die
    [X] Albin Makart

Vote Closed. A coinflip resulted in a Peralta win as seen in the Discord Server
Vote Ended:
W3N: News Alert
Good Evening from Manchester and welcome to W3N News Alert this just in after a close contested leadership election the Starbound Party has announced Mumeko Peralta as party leader and would propose a full slate of officers after the leadership election. The leadership election was in a tight deadlock with votes for Peralta and Sciullio head-to-head with Makart as a spoiler in the vote. With such a deadlock for the two winning candidates a coin toss was made and declared Peralta as the new leader of the Starbound Party. We are going live to her speech…

Speech of Mumeko Peralta:
It is my honor to lead this new party to the stars and beyond and while it is our birthright to explore and settle the majesty of space what I propose is to harden our defense and military capabilities. While I will push for the expansion of Philedelphia II for all of us to sit in its parliamentary rotunda it is my sincere hope that the GDI citizens of the Pacific will be able to contribute the success in our expedition to the majesty of the stars. Because of that this party will be lobbying for Space Command to reopen Tanegashima as one of the sites for our peaceful space exploration to bring pride to our citizens in the East.

Plan Outreach and Office Setup
-Schedule Screen Time: 1 die 10pp (No bonuses):80
-Ground Game for local seats: 15 PP (6d5): BZ 6&9: 7 each BZ 1: 5
-Ground Game for global seats: 15 PP(2d10):5
-Coalition-Building with the Developmentalists: 1 die, 5pp (+10+5+0+10): 109
-Coalition-Building with the Militarists: 1 die, 5pp (+10+5+0+10): 45
-Speaker Elections Horse Trading: 1 die, 5 pp (+10+5+0 +10): 85
-Expand Party Presence:
--BZ 13 1 die 10 pp Progress (+5+3+0+5): 19
--BZ 11 1 die 10 pp Progress (+5+3+0+5): 48
--BZ 3 1 die 10 pp Progress (+5+3+0+5): 101
-Space Command Liaison: 1 die 5pp (+10+5+0+10): 91
-Civil Service Liaison: 5pp
-Rest of Military Liaison: 5pp
-Finishing the Manifesto: 1 die (No bonuses): 8
Elections Results
BZ1-1d60+(10+5+ 0+ 15): 86
BZ6-1d60+(15+7+ 0+ 15): 95
BZ9-1d60+(10+7+0+ 15): 51
BZ13-N/A
BZ11-1d24 + 2: 22
BZ3-1d60+(5+15): 76
ALanos threw 1 100-faced dice. Reason: Manifesto Total: 8
8 8
ALanos threw 6 5-faced dice. Reason: Ground Game (local) Total: 19
5 5 2 2 1 1 4 4 3 3 4 4
ALanos threw 2 10-faced dice. Reason: Ground Game (national) Total: 5
4 4 1 1
ALanos threw 1 100-faced dice. Reason: Coalition Dev Total: 84
84 84
ALanos threw 1 100-faced dice. Reason: Coalition Mil Total: 20
20 20
ALanos threw 1 100-faced dice. Reason: Speaker Total: 65
65 65
ALanos threw 3 100-faced dice. Reason: Expand Presence Total: 129
6 6 35 35 88 88
ALanos threw 1 100-faced dice. Reason: Ads Total: 80
80 80
ALanos threw 1 100-faced dice. Reason: Carter Total: 69
69 69
ALanos threw 4 60-faced dice. Reason: BZ 1 6 9 3 Total: 189
56 56 58 58 19 19 56 56
ALanos threw 1 24-faced dice. Reason: BZ 11 Total: 20
20 20
 
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