This Side Quest was allowed by Ithillid and is supposed to be a fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q4 2051
Harrison Carter sat at his desk, staring at the wall. Another quarter with none of his space force projects receiving funding and now Granger had the gall to dump huge amounts of resources onto the military.
But not Space Force of course.
If Carter was one of those nutjobs he would have believed there was some kind of conspiracy against him, but he could not claim he would have acted differently in Grangers position.
But enough was enough. He violently pulled open his desk drawer and got out his noteblock. It was time to take things into his own hands. Space force was talented, motivated and bored...so...so...bored. At worst it would serve as distraction for the men, and him, until things heated up again.
Carter Stress (---)
Keeping Stress low will be a major mechanic. Low Stress = Good, High Stress = bad. Carters Stress is lowered by - each turn. Some of the Stress accumulated by Projects gets removed once it is finished.
Power (++)
Personnel(+++++)
Tiberium(=)
Resources(=)
Advanced Parts(=)
Construction (5 Dice)
[ ][Carter]Build Space Force Launch Facilities Stage 1 0/100
Space Force has been sitting on their asses for months and are riled up because of Carter's constant speeches of "space" and the "final frontier". If they need to, they will build their own launch facilities. (Carter Stress+)
Finishing launch facilities enables some simple orbital projects.
[ ][Carter]Build Tiberium Harvesting Stage 1 0/100
There are sparse Tiberium deposits near Space Force bases and Carter has read Doctor Granger's papers on harvesting and feels sufficiently prepared to make Space Forces own funding if necessary. (Tiberium +, Personnel -, Carter Stress+)
[ ][Carter]Build Tiberium Processing Stage 1 0/100
Pure Tiberium is of little use, it has to be processed into raw materials. Carter's wife's brother in law has built processing plants before and still owes her a favor. (Resources +, Tiberium-, Personell-, Carter Stress+)
[ ][Carter]Build Part Fabrication Plant Stage 1 0/100
Raw Resources are of little use most of the time, they have to be turned into usable parts. (Carter Stress+)
[ ][Carter]Build Assembly Plant Stage 1 0/100
To avoid pesky contractors Space Force will need their own factories. Carter himself will use his license to operate a concrete truck to build it if need be. (Carter Stress+)
Finishing Assembly Plants grants production dice and projects.
Personal (Unlimited Dice, but each one used here raises Carter Stress by +)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction work, are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15)
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Carter's Wife (DC ??)
The Carters always had each other's backs and if Harrison is to do this he needs Allisons support. (Removes some Stress per Turn)
[ ][Carter]Acquire Construction Vehicles 0/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
Vote by plan. Voting ends in 24 hours or when Ithililid posts the Quarterly Results.
[X][Carter] Build Tiberium Harvesting Stage 1 157/100
The assembly of the prefabricated refineries has gone better than expected. The instructions for both the main building and the supplied harvesting vehicles were easy to follow and the volunteering space force members have made great strides, already starting construction of an industrial harvesting hub.
[X][Carter]Build Tiberium Harvesting Stage 1 48/100
Building the refinery parts of the harvesting facilities however has gone slower than Carter expected, even with the basic instructions from the Admirals wife's brother-in-law. The sheer complexity of stainless steel pipes, magnetic containment chambers, superheating ovens, high pressure injection molds, high voltage transformers and regulator components combined with the difficult instructions make the assembly process difficult for everyone without a degree in tiberium engineering. Still, some progress has been made and everyone is confident the refineries will produce everything from aluminium to gold very soon.
[X][Carter]Carter's Wife 141 vs DC 0 (;P)
It's a quiet friday evening when Harrison Carter takes the journey home, the cue cards heavy in his shirtpocket. He has spent weeks refining and working on his arguments, their structure and the way he wants to deliver them. Taking a deep breath to steel himself, he enters the family home, finding Allison watching tv.
"Honey", he asks, after sitting down beside her and giving her a peck on her forehead. "You got a minute, there is something I want to talk about."
"Of course"; she pauses the stream and turns around to face her husband.
Harrison gets up, marches to the middle of the room, gets out his cards and starts his speech.
Allison listens, it's a good speech, would work wonders to motivate and engages recruits and generals alike. His tone is striking and imposing, delivered with fervor and emotion that would make men and women cry tears of patriotism.
When he gets to the point where he talks about "The Responsibility of the Individual" and "The value of always pushing forward" she cannot help but smile. He had been down ever since the war reduced the funding for his space projects to basically nothing, but the light in his eyes. This is the Admiral Carter the people respect, the one they see up too.
"Harrison"; she laughs and raises a hand to stop him. "How can I help you?"
He pauses, thinking for a second. "I might need to spend a little more time at work in the future."
After a short discussion, in which they agree to shuffle some of the household chores around, Harrison Carter enters the kitchen to get himself a glass of water. As soon as he closes the door behind him, he does a little victory dance that shall never see the light of day, celebrating what he considers to be a major success.
(Exceptional Success, with less chores on his list Carters quarterly stress is reduced by another -)
[X][Carter]Acquire Construction Vehicles 91/400
Carter is close, he can practically smell the cranes, dozers, forklifts and the like. The paper trail has led him to old storage units in former Russian territory, where the leads vanished. He has as of yet been unable to find anyone responsible and has spent the remaining quarter with calling too many GDI officials. (Stress++)
This Side Quest was allowed by Ithillid and is supposed to be a fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q1 2052
Carter Stress --
Power (++)
Personnel(+++++)
Tiberium(+) Storage(+)
Resources(=)
Advanced Parts(=)
Construction (5 Dice)
[ ][Carter]Build Space Force Launch Facilities Stage 1 0/100
Space Force has been sitting on their asses for months and are riled up because of Carter's constant speeches about "space" and the "final frontier". If they need to, they will build their own launch facilities. (Carter Stress+)
[ ][Carter]Build Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -, Carter Stress+)
[ ][Carter]Build Tiberium Processing Stage 1 48/100
Pure Tiberium is of little use, it has to be processed into raw materials. Carter's wife's brother in law has built processing plants before and still owes her a favor. (Resources +, Tiberium -, Personell -, Carter Stress+)
[ ][Carter]Build Part Fabrication Plant Stage 1 0/100
Raw Resources are of little use most of the time, they have to be turned into usable parts. (Carter Stress+)
[ ][Carter]Build Assembly Plant Stage 1 0/100
To avoid pesky contractors, Space Force will need their own factories. Carter himself will use his license to operate a concrete truck to build it if need be. (Carter Stress+)
Personal (Unlimited Dice, but each one used here raises Carter Stress by +)
[ ][Carter]Annoy Granger for extra funding (max 1 die)
Carter does not care, he will do with minimal funding if need be. Since blocking an Admirals work related messages would be controversial at best, he can try and flood Doctor Granger's inbox. (Adds a D(D100) Funding Die for use in non-Personal projects.
[ ][Carter]Recruitment Drives (DC 40/60/80/100)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Convince the SOs (DC ??/40)
With much of the world still down, many of Space Force's significant others, who are not military or in construction work are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15))
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Acquire Construction Vehicles 91/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
[ ][Carter]Acquire Coffee Machine (DC 40, DC is increased by D20 every turn)
As a veteran of many sleepless nights, Carter knows the value of good coffee on staff morale and productivity. Shortly before the war, Aroma Industries was advertising the launch of a high end, fridge sized coffee machine: the long awaited Aroma Armory. If Carter invests a little time he may be able to find one of the sought after prototypes out there in the wild. (+1 to all dice, Carter Stress- per turn)
Results
[X][Carter]Build Tiberium Processing Stage 1 69/100
While experience has been gained, assembly of the first stage of processing plants has been slow. Adding to that the wrong type of bolts has been ordered and getting hold of the right kind has been difficult with the current shortage of capital goods.
[X][Carter]Build Part Fabrication Plant Stage 1 72/100
In the contest of who could finish the building faster, the fabrication plant group lost, a few minor setbacks with the cement mixers and general disorganisation meant their progress was slower than expected.
[X][Carter]Build Assembly Plant Stage 1 146/100 Finished
The assembly plant group meanwhile showed their true colors, assembling the prefabricated building in no time and starting with the installation of the various assembly machines. Their gloating has led to a few shouting matches in the mess hall, but the conflicts have remained nonviolent.
[X][Carter]Acquire Coffee Machine 89 vs DC 40, Success
Carter came out successful in the inter department fight over the remaining prototypes, narrowly taking it under the nose of the GDI air force. This has led to a few angry mails from the other branches, ranging from sarcastic declarations of rivalry to ones that are subject to internal investigation.
[X][Carter]Acquire Construction Vehicles 194/400
Carter has found him, the one is who knows where the lost vehicles are. The problem: the man is 88 and can't remember. Not giving up however, Carter has been working closely with someone from the european office to shift through the archives records the man has left behind in his career and has been getting close.
[X][Carter]Annoy Granger for extra funding Results D45
To his own surprise Carter got a very nice email from Granger secretary, informing him that she found some leftover funds for the Orbital Fusion Project sitting around, collecting dust, and has freed them up for Space Forces general use. Carter has been seen jumping around the office, overjoyed and in a better mood in general.
(Stress -)
This Side Quest was allowed by Ithillid and is supposed to be a fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q2 2052
Events:
Expand Orbital Communications Network (Phase 1)
Carter could almost not believe it once he had left the quarterly budget meeting. He had actually something to do and could use the actual good facilities and resources. Space Force would be delighted, partly at least. The commsat network was under the authority of Space Command, but not directly Space force.
Reallocate Resources to other departments, 3 dice
And the treasury had decided to share some of her wealth...finally. Carter would kiss Granger the next time he saw him, more money meant new hires...and new resources for Space Force's side projects.
(Gained 3 Free Dice, Since Carter actually has work to do, Personal Dice after the first gain him an extra + stress)
Carter Stress +
Power ++
Personnel +++++
Tiberium + Storage ++
Resources =
Advanced Parts =
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Build Space Force Launch Facilities Stage 1 0/100
Space Force has been sitting on their asses for months and are riled up because of Carter's constant speeches about "space" and the "final frontier". If they need to, they will build their own launch facilities. (Carter Stress++)
[ ][Carter]Storage Silos 0/50
Raw materials have been piling up and while current facilities have some storage it is limited, with current rate of harvest Tiberium Storage will be full in three months. (Adds ++++ Storage Space for Tiberium and Raw Resources)
[ ][Carter]Build Lauch Command Centre 0/100
Carter nearly forgot that he would need a dedicated launch control and command centre for orbital launches until someone reminded him. EDIT: (Personel -)
[ ][Carter]Build Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -, Carter Stress+)
[ ][Carter]Build Tiberium Processing Stage 1 69/100
Pure Tiberium is of little use, it has to be processed into raw materials. Carter's wife's brother in law has built processing plants before and still owes her a favor. (Resources +, Tiberium -, Personnel -, Carter Stress+)
[ ][Carter]Build Part Fabrication Plant Stage 1 72/100
Raw Resources are of little use most of the time, they have to be turned into usable parts. (Carter Stress+)
[ ][Carter]Build Assembly Plant Stage 2 46/100
With the building for the plant now finished and in place, the process to install the actual machinery can begin. Once finished, it can produce practically anything, though not with the speed and efficiency, for example, a dedicated computer chip factory could. (Carter Stress+, Power -, Personnel --, Enables Assembly Projects)
Personal (Unlimited Dice, but each one used here raises Carter Stress by +)
[ ][Carter]Recruitment Drives (DC 40/60/80/100)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction work are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15))
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Acquire Construction Vehicles 194/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
Results
Build Space Force Launch Facilities Stage 1 28/100
Building the first stage of the launch stage requires laying down a lot of concrete, a LOT of it. In order to survive a chemical, let alone fusion launch, a trench capable of holding a half million gallons of water, has to be installed below the launch pad, meaning that the pad itself has to be raised. This means that a standard lauch pad requires a ramp hundreds of meters long, mostly constructed out of concrete. There were setbacks, mostly with actually mixing the damn stuff correctly, something not helped by the fact that none of the Space Force guys have worked with it before.
Storage Silos 189/50
The teams assigned to assembly the silo prefabs were done after a single month, thus earning themselves two months of extra downtime. The silos meanwhile stand tall next to the base, slowly filling with precious materials and tiberium, a testament to how far this whole project has come.
Build Launch Command Centre 188/100
The Command Centre is just a small number of office prefabs connected by various hallways, requiring neither extensive assembly nor complicated machinery. While in the past launch control required the cutting edge of computing systems, in the modern day, even a relatively basic computer has more calculating potential than it required to put a man on the moon or satellites in orbit. Carter has already moved some administrative staff in there to do some command and control work for the orbital infrastructure project.
Build Tiberium Processing Stage 1 102/100
Finally, the prefab refineries are done, their heating chambers glowing green and producing all kinds of material bars. The older Mobius Process units are all that could be obtained, resulting in a wide spread of material, mostly Iron and Titanium, but also several dozen other minerals. While this would not be a problem for more modern Mobius-Granger models, those are all required for the Treasury's Tiberium Abatement projects. With the process complete, the men had fun playing catch with gold bars until it hit someone, resulting in a stay at the infirmary and 15 stitches.
Build Part Fabrication Plant Stage 1 103/100 Total
The external shell of the Fabrication Plant is finished. Some observers point out it is identical to the Assembly Plant. While true, this is more due to the prefabricated sections being extremely standardized, and the more complicated elements being safely held under concrete and metal. Now all that remains is filling its inside with machinery to turn the Materials into something useful.
Acquire Construction Vehicles 275/400
Between managing Space Force, Space Command and GDI's new and improved Orbital communication system Carter found little time for the vehicle issue and thus, made little progress. With the massive construction projects ocurring around the world, all that could be found were a handful of older units, mostly second Tiberium War era assembler rigs. While some paperwork still needs to be done, the units will soon be free to leave eastern europe.
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q3 2052
Events:
Stress Threshold reached: Carter being the Lynchpin in this micromanagement operation is also holding it all back, if he gets too overwhelmed. (-5 to all dice)
Expand Orbital Communications Network (Phase 1)
Expanding the Orbital Infrastructure is not the most prestigious or interesting task, mostly assembly and deployment of comm-sats, but Space Command seems to make the best of it, finishing the project goals faster than projected, despite the ongoing shortage of microelectronics.
(Carter actually has work to do, All Personal Dice beyond the first produce an extra Stress (+))
Carter Stress ++
Power ++
Personnel +++++
Tiberium = Storage ++
Resources +
Advanced Parts =
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Build Space Force Launch Facilities Stage 1 28/100
Space Force has been sitting on their asses for months and are riled up because of Carter's constant speeches about "space" and the "final frontier". If they need to, they will build their own launch facilities. (Carter Stress++)
[ ][Carter]Expanded Power Production Phase 1 0/75
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ][Carter]Build Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -, Carter Stress+)
[ ][Carter]Build Tiberium Processing Stage 2 2/100
With the prefabricated refineries in place, a steady trickle of raw resource bars is available to Space Force. The next step is the production of an Industrial processing hub to improve resource production. (Resources ++, Tiberium --, Power -, Personnel -, Carter Stress+)
[ ][Carter]Build Part Fabrication Plant Stage 2 3/50
With the building in place it is time to fill it with the various industrial machines needed to turn raw metal into processors, motors, hydraulics and structural parts. (Carter Stress+, Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ][Carter]Build Assembly Plant Stage 2 46/100
With the building for the plant now finished and in place, the process to install the actual machinery can begin. Once finished, it can produce practically anything, though not with the speed and efficiency, for example, a dedicated computer chip factory could. (Carter Stress+, Power --, Personnel --, Enables Assembly Projects)
Personal (Unlimited Dice, but each one used here raises Carter Stress by +)
[ ][Carter]Recruitment Drives (DC 40/60/80/100)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction work are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15)
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Acquire Construction Vehicles 275/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
Carters Micromanaging Adventure
Results from Q3
Build Space Force Launch Facilities Stage 1 200/100 Stage 2 100/100
As if motivated by the Boston Shock Construction, the construction crews finished the Launch Facilities in record time, completing both the massive concrete foundation and the various additional facilities, such as water pumps, launch scaffolding and refueling equipment. Of special note is the flexibility of the facilities, being capable of preparing both vertical and horizontal launch vehicles for takeoff. Filling the water basin built to absorb the massive amount of heat a launch produces nearly collapsed the local water supply and gave Carter a few angry calls with the local waterworks. Now the only thing hindering him from launching equipment into space is the lack of launch vehicles. (Stress -- -)
Expanded Power Production Phase 1 123/75
Ordering and assembling the prefab GDI power plants was never and will never be difficult. The first one of many future ones now stands tall next to the other buildings, quietly humming. Huge strides have been made in prefab construction ever since the first Tiberium War in 1995, enabling even the simplest GDI to assist in their construction.
Build Part Fabrication Plant Stage 2 68/50 Done
The last CNC machines are installed and already spinning. The recent opening of Christchurch and Boston is already showing results, by making the priced machines more available. Not that many of those working here have much experience in operating the machinery, but some are and they have already started teaching others. Still, there is future room for expansion, for more machines making more parts, but that will require a lot more work too.
Build Assembly Plant Stage 2 117/100 1 Die, 1 Funding Die Done
In tandem with the Fabrication plant, the Assembly plant is sufficiently equipped and ready for action, just as the first basic parts left the neighboring building. Most of the work is still done by people, the machinery present mostly of an assisting nature, but more advanced fabrication is possible with a few upgrades. (Stress -)
Recruitment Drives 75, reached 40/60
Allen Kolijn, 35, Secretary
Having met at coffee machine number five in the Pentagon, both Vice Admiral Carter and Allen quickly found common ground over their shared love of Star Wars, the topic quickly shifting over to Carter's Sphere of Influence. Recruiting the more than capable Allen was an easy task, one that will surely pay off with all the paperwork that needs to be done. (Gives 1 bonus-personal die that does not produce stress)
Anna Kuhn, 42, Engineer
Having previously worked together on the fusion lift project, Carter and Miss Kuhn had the pleasure to meet again for the expansion of Orbital Communications. Over a cup of tea Carter spotted an opportunity, when Anna complained about the treasuries' low space investments, recruiting her to his cause with ease. (Expert for Assembly branch found, Additional assembly die and no malus after Reorganisation)
Stevan Pesek 75, Retired Construction Supervisor
It seemed like the gold bar incident had a bright side, as Carter got an angry email from the wounded Space Force soldier's grandfather, not to complain about the injury, but about the many construction errors he had been told about. After a few send mails, Carter managed to get the old man out of retirement. (Expert for Infrastructure branch found, Additional assembly die and no malus after Reorganisation)
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q4 2052
Events:
WAR!: Carter, as part of the command staff, now has bigger problems than building his own space enterprise and, being the professional that he is, knows when to fully dedicate himself to something. (No personal actions this turn, all Projects are treated as if [ ]Reorganize Space Force has been finished, Project that do not have the -25 Malus are marked with an E, Stress decay from the coffee machine only, depending on how good or bad the Cyborg situation gets more or less Stress may be gained or lost.)
Carter Stress ++ (3)
Power + (1)
Personnel ++++ (14)
Tiberium = (0) Storage ++(2)
Resources = (0) Storage: + (1)
Advanced Parts (AP): 1/turn Storage: 1
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Expanded Power Production Phase 1 48/100 E
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ]Thorium Nuclear Plant 0/500 1 AP per Die E
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-)
[ ][Carter]Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -)
[ ][Carter]Tiberium Spikes 0/400 1 AP per Die
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Processing Stage 2 2/100
With the prefabricated refineries in place, a steady trickle of raw resource bars is available to Space Force. The next step is the production of an Industrial processing hub to improve resource production. (Resources ++, Tiberium --, Power -, Personnel -)
[ ][Carter]Tiberium Waste Recycling Plant 0/200 1 AP per Die
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Part Fabrication Plant Stage 3 18/75
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ]Chemical Plant 0/300 1AP per Die
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. (Power --, Personnel --, Raw Resources-, Advanced Parts++)
[ ][Carter]Automated Assembly Line 0/100 E
At the moment most work is done by hand, a proper line of industrial assembly robots would go a long way to speed up construction. (Multiple phases, phase 2+ will cut down on required assembly project progress, phase 2+ will need 1 AP per Die)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 1 AP per Die
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)
Assembly (2 Dice): (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP E
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, Carter Stress +)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP E
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 4 APs worth)
[ ][Carter]Leopard Class Transport 0/500 0/15 AP E
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 10 APs worth)
[ ][Carter]Construction Vehicle Fleet 0/200 0/1 E
While Carter has been working tirelessly on getting a fleet of ancient vehicles, it is now possible to build our own. Only a small amount of advanced parts will be made ourselves, the rest can be ordered from the treasury. (+25 for building facilities, if Acquire Construction Vehicles is finished it is turned into a modernization project, which will raise the bonus from +20 to +25.)
Personal (IT IS WAR, THERE IS NO TIME FOR PERSONAL Matters, 1 Free Personal Dice)
[ ]Reorganize Space Force 0/100
The Operation has grown beyond Carter's ability to manage it all on its own and it probably is time to delegate and reorganize Space Force and Command. (Project Branches will no longer cause Stress for Carter, but have a -25 Malus to Dice unless an expert to lead the branches is found.)
[ ][Carter]Recruitment Drives (DC 70/90)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction, are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15)
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Acquire Construction Vehicles 194/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter's staff is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
Results Q4 2052
Expanded Power Production Phase 2 117/100
Nothing interesting happened this quarter aside from Stevan nearly suffering an aneurysm witnessing many safety instructions being ignored during the handling of the high power components. Swearing and shouting he made some time to actually teach the volunteers about construction safety in mandatory workshops over multiple weeks and telling everyone about the horror stories he witnessed personally. Like in 2023, when...
Automated Assembly Line Phase 1 140/100
The Outer Shell for the assembly line served as the test for Stevan's teachings and while it was not a total disaster several people were unwilling or unable to learn, despite his repeated warnings that a single safety bolt dropped from 20 meters can crack your skull without a helmet on. Still, the building was finished, the third in line of the identical factory halls standing inside the bases perimeter.
Construction Vehicle Fleet 314/200 1/1 AP
With access to their own fabricated parts Miss Kuhn went to work and managed the assembly of the vehicle fleet during the Admirals absence, easily completing it within the dedicated timeframe. The vehicles are unpainted, their construction a bit primitive in some places, but everything from forklifts to cement mixers should do its job the same. She spent the rest of the year sorting the staff into those with potential and those who would only hurt themselves once given a blowtorch. Among the first things Carter found when returning to base was a Memo on his desk about a general lack of competent personnel, but with the promise that "some" of the volunteers could be turned into competent workers under her care. (+25 Dice bonus for constructing facilities)
Reorganize Space Force 65/100
"Organise this mess here" already sounded like a daunting prospect when Carter left his new secretary at the East Coast, but when he, armed with Carter's note-folder, went to work, he realised the gravity of the situation. While Carter was dead serious about getting to space on his own, what exactly he had done was at best "A little shady" and at worst openly negligent.
While everything was openly volunteer work at the moment, there had already been tensions between those who could not offer up their downtime to build tiberium refineries and those who could. Words like "disloyal" and "disappointment" had fallen and the mess hall was by now divided into Carterists and those who just happened to work at the bases.
There needed to be some actual structure to the whole operation. No more sacrificing recreational time out of some fanatical sense of obligation. Hazard pay for those working with Tiberium. Plans to hire professional personnel to operate the various industrial machinery now present. No more using Carter's government contacts to acquire machinery and resources under the hand before someone looks to closely.
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q1 2053
Events:
End of the cyborg threat(?)
In terms of kills GDI had a number of victories, but in war not all is about dead people. In exchange for the great victory in the siberian steps the Tacitus was lost, despite Colonel Jackson's best efforts. (No Stress gain)
Death of a good friend
Her Tiberium infection had putten a definite timer on her life, but the death of General Svetlana Cherdenko was still hard on everyone in the higher ranks, especially the survivors of the Philadelphia incident and the following war. (Stress ++)
Big Red Button
During Operation Dawn, Star Carter was responsible for coordinating the Ion Cannon network for maximum destructive potential. The satellite views of the ionized destruction rained upon the Nod menace reminded him why he loved his job. (Stress --)
Orbital Strike Regimental Combat Team Development
As if Carter would ever avoid personally overseeing figuring out how to make tanks survive a drop from orbit, and see it through to its end.
(Carter actually has work to do, All Personal Dice beyond the first produce an extra Stress (+), dropping tanks is pretty cool tho: Stress-)
Carter Stress = (0)
Power ++ (3)
Personnel ++++ (14)
Tiberium = (0) Storage ++(2)
Resources = (0) Storage: + (1)
Advanced Parts (AP): +/turn Storage: +
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Road Reconstruction Phase 1 0/100
4 years after the end of the third Tiberium war the signs of battle are still visible everywhere on the blue zones, from bullet holes in concrete fencing to roads with track damage. Repairing several logistical important roads will give the operation a boost. (Raw Resources+)
[ ][Carter]Expand VTOL Airfields 0/200
GDI's intercontinental delivery capacity is still limited, limiting logistics as shown with ordering the construction vehicle fleet in russia. To increase general delivery times for parts we need to increase our fleet of air vehicles, starting with the landing fields.
[ ][Carter]Expanded Power Production Phase 3 17/125
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ]Thorium Nuclear Plant 0/500 1 AP per Die
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-, Carter Stress ++)
[ ][Carter]Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -, Carter Stress+)
[ ][Carter]Tiberium Spikes 0/400 1 AP per Die
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --, Carter Stress++)
[ ][Carter]Tiberium Processing Stage 2 2/100
With the prefabricated refineries in place, a steady trickle of raw resource bars is available to Space Force. The next step is the production of an Industrial processing hub to improve resource production. (Resources ++, Tiberium --, Power -, Personnel -, Carter Stress+)
[ ][Carter]Tiberium Waste Recycling Plant 0/200 1 AP per Die
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -, Carter Stress+)
[ ][Carter]Part Fabrication Plant Stage 3 18/75
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Carter Stress+, Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ]Chemical Plant 0/300 1AP per Die
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. (Carter Stress+, Power --, Personnel --, Raw Resources-, Advanced Parts++)
[ ][Carter]Automated Assembly Line 2 40/200 1 AP per Die
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no isse after the experience gained with the two other ones. All that is left is installing the industrial robots, which you currently cannot order, but for which you have the blueprints and operating software.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 1 AP per Die
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, Carter Stress+, additional Assembly Dice)
Assembly (2 Dice): (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, Carter Stress +)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 4 APs worth, Carter Stress ++)
[ ][Carter]Leopard Class Transport 0/500 0/15 AP
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 10 APs worth, Carter Stress ++)
Personal (Unlimited, but each one produces + Stress; 1 Free Personal Dice)
[ ]Reorganize Space Force 65/100
The Operation has grown beyond Carter's ability to manage it all on its own and it probably is time to delegate and reorganize Space Force and -Command. (Project Branches will no longer cause Stress for Carter, but have a -25 Malus to Dice unless an expert to lead the branches is found.)
[ ][Carter]Recruitment Drives (DC 70/90)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks Experts for project branches)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction, are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15))
Space Force is still popular with the youth, taking in interns would boost the workforce.
[ ][Carter]Acquire Alaska Rocket Engine Test Site (One Personal Die)
After the completion of the fusion lift development project the Alaskan test site lays dormant once again. Sooner or later Space Force will need to test the engines of future spacecraft and Alaska has all the facilities they need to do so. Putting them under Space Commands wing them could be archived with little bureaucracy.
[ ][Carter]Prepare the pitch
The end of the current budget plan is near and with it comes a chance to make a case to give Space Command and -Force additional funding for the long unloved space exploration program. On the one hand this will result in additional resources but also in increased expectations.
(Available until Q4 2053, the more total progress is accumulated the higher the roll bonus. Important: The pitch is optional once Q4 2053 hits.)
Carters Management Adventure
Results Q1 2053
Road Reconstruction Phase 1 215/100 Done
With jackhammers and tar machines the men and women went to work, fixing up the roads leading up to the Harper Spaceportin record speed. The new ones are smooth and deep black with fresh white stripes, making the way to and from it a much nicer experience.
Expanded Power Production Phase 3 114/125
With the effort to make Carter's little project official and properly integrated into Space Command, construction was slowed near the end of the quarter with Staff reassigned and other bureaucratic hurdles. The current gas turbine plant was one of them, standing partly completed in the base perimeter.
Tiberium Harvesting Stage 2 165/100
With the news travelling fast that handling Tiberium will soon be done according to regulations, the more fanatical followers of the Admiral sped ahead to finish work on the two main remaining projects before the officials managed to stop them. The industrial harvesting hub is now finished and with it all major surface Tiberium deposits in the vicinity exploited.
Tiberium Processing Stage 2 144/100
Next to the harvesting Hub stands the processing hub, softly humming while turning huge amounts of Tiberium into usable resources. Finishing it resulted in two Tiberium casualties, with two infected fingers removed from their owners, due to lax enforcement of security measures.
Part Fabrication Plant Stage 3 41/75, 1 free die
Installing the new hardware hit another roadblock when half the people working on it were told to stop and wait for new orders that never came, becoming another casualty of the bureaucracy that was the reorganisation.
Tiberium Waste Recycling Plant 104/200 1 AP per Die , 1 free die, 1 AP
With the super resistant funnels, vats and pipes fresh from the assembly plant the construction crews got to work, managing to finish it halfway before ZOCOM inspectors managed to stop them.
Acquire Alaska Rocket Engine Test Site (One Personal Die)
Taking the Anchorage test site, where the first fusion engines were built and tested, under Space Commands wing was a relatively simple affair, requiring only a few forms handed and nice words in the right places.
Reorganize Space Force 105/100
It is done. After more than a year of Carter forcing encouraging his subordinates to built his own industry from scratch, totally not misappropriating Space Force funds, the Space Command Exploratory Division, or SCED, is now official, with a registered address and a budget. Doing so brings some changes with it, namely that the Admiral himself no longer needs to do long hours and that SCED can make use of certain Space Command resources, but also that things now have to be done via the official channels and according to regulations.
This Side/Omake Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Management Adventure Q2 2053
The Legitimacy of the SCED
GDI mostly discontinued all space exploration efforts in the 2000s and currently its budget is paid out of Space Command, if it were to get its own Funding Carter will need to make a case to the next budget committee.
Finish Prepare for the next Budget Plan before Q1 2054
Budget: 30 Capital + 0 Capital Reserve
Power + (1) Personnel ++ (2) Office Space +++ (5) Tiberium = (0) Storage ++(2) Resources +++ (3) Storage: + (1) Advanced Parts (AP): 1/turn Storage: 1
Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.
Infrastructure (3 Dice): +31 (AD cost: 2C)
[ ][Carter]Road Reconstruction Phase 2 115/300 (1C/Die)
With the roads close to the Harper Spaceport freshly tarred, the ones leading into town and beyond could use a refurbishment, especially helping with the logistical connection to the recently finished Harvesting Hub.
(Raw Resources +)
[ ][Carter]Expand VTOL Airfields 0/200 (2C/Die)
GDI Intercontinental Delivery is still limited, limiting logistics as shown with ordering the construction vehicle fleet from russia. To increase general delivery times for parts we need to increase our fleet of air vehicles, starting with the landing fields.
[ ][Carter]Expanded Power Production 114/125 5/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ]Chemical Plant Outer Shell 0/100 0/4C (1C/Die)
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. The beginning is relatively easy, just a standard industry prefab-hall from the GDI catalogue.
[ ][Carter]Vehicle Hangar 0/50 (1C/Die)
Space for the construction vehicle motor pool to be parked when not in use, protecting them from the corrosive effects of rain-, sand- and ion-storms.
Tiberium (2 Dice): -19 (AD cost: 5C)
[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Waste Recycling Plant 104/200 (1 AP or 5C/Die + 2C/Die)
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Harvester Maintenance Hangar 0/100 0/5 (3C/Die)
Harvesters and other Vehicles and Equipment designed to closely interact with Tiberium require specialised spaces and equipment to maintain and clean to keep them functional for longer. (Personnel -)
[ ][Carter]Decontamination Hub 0/100 3C/Die
Article 7 of GDIs convention for space exploration declares that equipment meant to land on or come close to other planets is to be cleaned according to standard C#43 to avoid spreading the infection beyond earth. Such a Hub is required for missions beyond High Earth Orbit. (Personnel -, Power -)
Industry (2 Dice): -19 (AD cost: 4C)
[ ][Carter]Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-)
[ ][Carter]Part Fabrication Plant Upgrade Stage 3 18/75 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ][Carter]Automated Assembly Line Phase 2 40/200 (1 AP or 10C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no isse after the experience gained with the two other ones. All that is left is installing the industrial robots, which you currently cannot order, but for which you have the blueprints and operating software.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 10C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, Carter Stress+, additional Assembly Dice)
Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 2C launch cost, max 8 launches per quarter/turn)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 10C launch cost, max 6 launches per quarter/turn)
[ ][Carter]Leopard Class Transport 0/500 0/20 AP
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 1C|1 AP launch cost, max 3 launches per quarter/turn)
[ ][Carter]Mission: Research Base [Write-in location] 0/1000
Bureaucracy (2 Dice): +6
[ ][Carter]Hire Bureaucratic Staff 0/50 0/5C
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -)
[ ][Carter]Set up Development Division 0/100 0/5C
The Anchorage Test site is a good basis for a future SCED Development division, but there is planning- and procurement work to be done before Anchorage can be properly equipped and specialised personnel hired.
[ ][Carter]Recruitment Drives (DC 30/40)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Staff Hire 2C (Requires one Die, can be taken multiple times)
(Personell ++)
Carters Management Adventure
Results Q2 2053
Expand VTOL Airfields 162/200
GDI aircraft are generally low maintenance when it comes to where to land. The surface must be flat and ideally there are some facilities and vehicles to do refueling and some general maintenance. With Blue Zone harbors still mostly nonoperational and air traffic limited, the airfields are a first step to make operations on the Harper Spaceport more independent from the logistics office.
Expanded Power Production 175/125
Vehicle Hangar 103/50
Essentially a big storage shed, the hangar keeps current and future SCED vehicles safe from the environment when not in use overnight.
Harvester Maintenance Hangar 39/100
The Harvester Hangar looks like a standard vehicle hangar from the outside, but vastly different from the inside. The building has to be hermetically sealed, a harvester sized airlock and heavy maintenance machinery installed and pressure- and sonic scrubber supplied to the cleaning teams. With much of the lifting and hoist machinery still being in short supply, work in the maintenance hangar has progressed less than expected.
Part Fabrication Plant Upgrade Stage 3 85/75
With availability of industrial machinery improving, Logistics was able to supply Carter with a full set of industrial sized presses. Installing them went ahead smoothly, with the only thing throwing a wrench into the operation being a small thunderstorm during may.
Titan Rocket System 115/100 (Test Launch: 54)
The Titan series is truly a masterwork in rocket engineering, the current Mark 6 refined and perfected to the limit of current technologies. Over the course of 2 months the 60 meter long pristine white rocket took form, before finally having its first dry test launch on June 4th, 2053. As expected the engine fired without issues, the water cooling system clouding the launch side in an expanding cloud of water vapor before the test was finished and the rocket cleared for flight.
Recruitment Drives (DC 30/40) 72 Pass
Turning SCED official had various positive and negative consequences. One of the positives was that qualified people from all over the world inquired about it. It took some searching, but Carter finally found some candidates to fill some missing key positions.
Jancsi Stefanssson (DC 30)
As Admiral Carter's brother in law, he never really took Harrisons questions about how to assemble refineries seriously, until he stumbled upon the Space Command Exploratory Division subforum. Smelling an employment opportunity that was more interesting than doing maintenance work on Tiberium spikes. Having worked with Tiberium half his life he will make an excellent addition to SCED.
Jae Acker (DC 30)
Born on the border between Denmark and northern Germany and previously responsible for Space Command's Atlas rockets' supply chain, Jae is more than qualified for managing industrial projects.
Mia Shen (DC 40)
Carter was surprised when he was approached by the almost legendary mechanical engineer responsible for several breakthroughs in GDI's walker design programs for a position on the still nonexistent development branch of SCED, claiming that the current tasks for the engineer corps were no longer interesting to her and while she technically is no aerospace engineer Mia claims she can catch up on the required material no problem.
Hire Bureaucratic Staff 37/50
Compared to several other efforts the recruitment of more bureaucratic personnel only went along slowly, as the work and time required to work them in had been underestimated, especially with the long list of bureaucratic hurdles still to overcome for the still young organisation.
Mission: Unmanned Orbiter [Luna] 89/50 Herschel-Luna
Transfer Possible: Always Time for Transfer: 1-3 days (instant, same turn) Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-1 orbiter probe (Requires 1 AP launch capacity)
Getting to the moon is easy, only requiring about 3 km/s delta-v from GEO. The problem a LLO (low-lunar-orbit) mission faces is not the lack of technology, it's the lack of modern designs. The last mission, before GDI put all space exploration efforts on hold, was Discovery 3 by NASA, starting in 1998 and ending in 1999. Herschel seeks to be a repeat of the Lunar Prospector of the Discovery program, but with modern and more advanced image and sensor hardware. The parameters include a complete mapping of the moon via radar- and laser-rangefinders, gamma-, x- and particle-ray spectrometers, magnetometers and gravity sensors with a resolution of at least 0.5 meters.
Mission: Unmanned Lander [Luna] 154+50 (Orbiter)/200 Ahnert-Luna
Transfer Possible: Always Time for Transfer: 1-3 days (instant, same turn) Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Finished
-1 rover (Requires 1 AP launch capacity)
-1 Basic Drive Module (Requires 1 AP launch capacity)
With only the results from the Opportunity mission and the Discovery planning documents available, SCED suffers from the lack of past experiences to draw from when making rovers. As such the development will likely need a few more iterations to produce a working prototype and proposed designs range from one with legs to tracked ones. The only details the planners can agree on are the various instruments to examine the lunar surface, including a drill for low depth samples and a whole suite of chemical makeup instruments and sensors.
Mission: Unmanned Orbiter [Mars] 96/50 Olberth-Mars-A
Transfer Possible: Launch Window Launch Windows: 26 months (7.5 turns), next one: Q3 2053 Time for Transfer: 12 months (4 turns) Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-1 orbiter probe (Requires 1 AP launch capacity)
Olberth-Mars-B
Transfer Possible: Always Launch Windows: 26 months (7.5 turns), next one: Q3 2053 Time for Transfer: 12 months (4 turns) Time for Transfer during Launch Window: 9 months (3 turns) Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-1 Orbiter probe (Requires 1 AP launch capacity)
-1 Basic Drive Module (Requires 1 AP launch capacity)
In the same vein as Herschel, Olberth seeks to be the repeat of a past mission, in this case the Mars Global Surveyor, to update the maps GDI's space program inherited from the US american and soviet space programs. An ideal transfer would only require about 4.47 km/s of delta-v, but if cost is no factor and time is another solution has been proposed. The additional delta-v provided by a supplementary drive module would enable non-ideal transfers or faster transfers in an ideal launch window.
Carters Management Adventure Q3 2053
The Legitimacy of the SCED
GDI mostly discontinued all space exploration efforts in the 2000s and currently its budget is paid out of Space Command, if it were to get its own Funding Carter will need to make a case to the next budget committee.
Finish Prepare for the next Budget Plan before Q1 2054
Budget: 30 Capital + 1 Capital Reserve
Power +
Personnel -
Office Space +++
Tiberium = Storage ++
Resources ++ Storage: +
Advanced Parts (AP): 2/turn Storage: 2
Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.
Infrastructure (3 Dice): +31 (AD cost: 2C)
[ ][Carter]Road Reconstruction Phase 2 115/300 (1C/Die)
With the roads close to the Harper Spaceport freshly tarred, the ones leading into town and beyond could use a refurbishment, especially helping with the logistical connection to the recently finished Harvesting Hub.
(Raw Resources +)
[ ][Carter]Expand VTOL Airfields 126/200 (2C/Die)
GDI Intercontinental Delivery is still limited, limiting logistics as shown with ordering the construction vehicle fleet from russia. To increase general delivery times for parts we need to increase our fleet of air vehicles, starting with the landing fields.
[ ][Carter]Expanded Power Production 0/150 0/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ][Carter]Chemical Plant Outer Shell 0/100 0/4C (1C/Die)
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. The beginning is relatively easy, just a standard industry prefab-hall from the GDI catalogue.
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots] is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a +5 Bonus)
Tiberium (3 Dice): +6 (AD cost: 5C)
[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Waste Recycling Plant 104/200 (1 AP or 5C/Die + 2C/Die)
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Decontamination Hub 0/100 3C/Die
Article 7 of GDIs convention for space exploration declares that equipment meant to land on or come close to other planets is to be cleaned according to standard C#43 to avoid spreading the infection beyond earth. Such a Hub is required for missions beyond High Earth Orbit. (Personnel -, Power -)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots] is completed or the same turn as [ ]Requisition Construction Robots. Gives a + 5 Bonus)
Industry (3 Dice): +6 (AD cost: 4C)
[ ]Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power ++++++, Personnel-)
[ ][Carter]Part Fabrication Plant Upgrade Stage 4 10/100 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ][Carter]Automated Assembly Line Phase 2 40/200 (1 AP or 7C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots, which you currently cannot order, but for which you have the blueprints and operating software.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 7C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)
[ ][Carter]Power Grid Overhaul 0/200 (4C/Die)
While the base's Power Grid is functional there are some areas where power is lost due to inefficiencies thanks to outdated or damaged parts. By selectively severing parts of the grid to enable modifications modernising it is possible without compromising operations overall. (Power ++)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots] is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a + 5 Bonus)
Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 6C launch cost, max 8 launches per quarter/turn)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 20C launch cost, max 6 launches per quarter/turn)
[ ][Carter]Leopard Class Transport 0/500 0/20 AP
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 1C|1 AP launch cost, max 3 launches per quarter/turn)
[ ][Carter]V-35 Ox Squadron 0/400 0/8 (AP can be requisitioned for 1 AP ~ 1C)
With the Airfields being under construction, SCED can start construction of a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.
[ ][Carter]Construction Robots 0/300 0/3 AP (AP can be requisitioned for 1 AP ~ 3C)
With the Blueprints for the new construction robots available to nearly all of GDI, SCED can build their own ones, either from their own parts or ordered replacement parts.
[ ][Carter]Aroma Armory Coffee Makers 0/50 0/1C
With the Exploratory Divisions staff spread over three sites, people start to miss the excellent coffee being served at Harper Spaceport. Building additional copies of the Aroma Armory is an easy feat, the parts not that hard to get.
[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 0/800
-Mars 0/750
[-][Carter]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-1 orbiter probe
[-][Carter]Lauch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Finished
-1 rover
-1 Basic Drive Module
[-][Carter]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q3 2053
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-1 orbiter probe
[-][Carter]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q3 2053
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-1 Orbiter probe
-1 Basic Drive Module
Bureaucracy (2 Dice): +6
[ ][Carter]Hire Bureaucratic Staff 5/5C 37/50
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -)
[ ][Carter]Set up Development Division 0/2C 0/75
The Anchorage Test site is a good basis for a future SCED Development division, but there is planning- and procurement work to be done before Anchorage can be properly equipped and specialised personnel hired.
[ ][Carter]Staff Hire (1 - 5)C (Requires one Die)
(Personnel (+1 - +5))
[ ][Carter]Requisition(Requires one Die)
-[ ][Carter]Construction robots 0/10C
With the New Moscow Robotics Works having spun up production, a new line of construction drones is available to the Initiative. SCED can requisition some too, for a price of course.
-[ ][Carter]Requisition V-35 Ox squadron 0/10C
With the Airfields being under built, SCED can order a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.
[ ][Carter]Prepare for the next Budget Plan 0/75
A list of projects, plans and their uses and effects for the Initiative to convince the suit wearers of the budget committees that the Space Command Exploratory Division deserves a slice of the budget pie.
Road Reconstruction Phase 2 387/300
In cooperation with the repair crews tasked with the reconstruction of the blue zones, rapid progress is made. Destroyed tanks are lifted out of ditches and specialists clear unexploded munitions, while the SCED work crews watch from afar. Before long the roads around Harper are fixed and the street signs up again.
Expand VTOL Airfields 231/200
The final stretch to finish what meets the bare requirements for an airfield is not a difficult one. Concrete is poured, pre-fabs are erected and connected to water and electricity. So far Harper never bothered with an airfield, cargo was delivered via train or ship and passengers used the civilian airport a few kilometers away. But now the spaceport meets the requirements for air cargo operations.
Decontamination Hub 43/100
In theory the contamination hub is very similar to the harvester maintenance hangar, but the safety precautions are far more strict, even stricter than GDI's laws on food safety. The inside's air has to be filtered multiple times by sonic scrubbers and conventional filters. Precautions that make the hub more difficult to build, but remain necessary.
Power Grid Overhaul 243/200
With someone who knows his trade, the industrial work crews got to work. Checking the entire grid for elements that had been repaired hastily or worked suboptimally, before they went to work. Over the course of three months, most of the grid was replaced, the biggest power wins gained with more efficient transformers for the base's power plants.
Construction Robots 56/300 3/3 AP
The parts are all there, either requisitioned or manufactured in local workshops. But work has been slow. The mechanics have to study the assembly instruction extensively, mistakes are made and parts have to be disassembled more than once to correct them. Nevertheless progress is made.
Aroma Armory Coffee Makers 29/50 1/1C
A similar problem is faced by those working on the coffee machines. The biggest hurdle is the grinder, made up from 5 iridium mills that require careful assembly. Anna has already promised to improve the work flows to avoid such low progress in the future.
Hire Bureaucratic Staff 5/5C 123/50 Done
It is done, clearances are given out, contracts are written up and candidates have been reviewed. More than planned in fact, for another round of funding we could double the bureaucratic stuff.
This Side/Omake Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Management Adventure Q4 2053
Space Expansion
With the Enterprise on the way to reach stage 2 and funding for ASAT II approved by the treasury, Space Command and related organisations have been more motivated than usual. (+1 to all Dice this turn)
The Legitimacy of the SCED
GDI mostly discontinued all space exploration efforts in the 2000s and currently its budget is paid out of Space Command, if it were to get its own Funding Carter will need to make a case to the next budget committee.
Finish Prepare for the next Budget Plan before Q1 2054
Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.
Infrastructure (3 Dice): +31 (AD cost: 2C)
[ ][Carter]Expanded Power Production 0/150 0/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ][Carter]Chemical Plant Outer Shell 0/100 0/4C (1C/Die)
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A dedicated production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. The beginning is relatively easy, just a standard industry prefab-hall from the GDI catalogue. (Will produce 2 AP/turn after an Industry project to install the machinery is completed)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a +5 Bonus)
Tiberium (3 Dice): +6 (AD cost: 5C)
[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Waste Recycling Plant 104/200 (1 AP/Die or 5C/Die + 2C/Die)
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Decontamination Hub 43/100 3C/Die
Article 7 of GDIs convention for space exploration declares that equipment meant to land on or come close to other planets is to be cleaned according to standard C#43 to avoid spreading the infection beyond earth. Such a Hub is required for missions beyond High Earth Orbit. (Personnel -, Power -)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ]Requisition Construction Robots. Gives a + 5 Bonus)
Industry (3 Dice): +6 (AD cost: 4C)
[ ][Carter]Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-)
[ ][Carter]Part Fabrication Plant Upgrade Stage 3 18/75 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ][Carter]Automated Assembly Line Phase 2 40/200 (1 AP or 7C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots, which you currently cannot order, but for which you have the blueprints and operating software.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 7C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a + 5 Bonus)
Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 6C launch cost, max 8 launches per quarter/turn)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 20C launch cost, max 6 launches per quarter/turn)
[ ][Carter]Leopard Class Transport 0/500 0/20 AP (AP can be requisitioned for 1 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 1C|1 AP launch cost, max 2 launches per quarter/turn)
[ ][Carter]V-35 Ox Squadron 0/400 0/8 AP (AP can be requisitioned for 1 AP ~ 1C)
With the Airfields being under construction, SCED can start construction of a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.
[ ][Carter]Construction Robots 56/300 3/3 AP (AP can be requisitioned for 1 AP ~ 3C)
With the Blueprints for the new construction robots available to nearly all of GDI, SCED can build their own ones, either from their own parts or ordered replacement parts.
[ ][Carter]Aroma Armory Coffee Makers 29/50 1/1C
With the Exploratory Divisions staff spread over three sides, people start to miss the excellent coffee being served at Harper Spaceport. Building additional copies of the Aroma Armory is an easy feat, the parts not that hard to get.
[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 0/800
-Mars 0/750
[-][Carter]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Atlas Rocket System
-1 Orbiter probe (1AP Launch)
[-][Carter]Lauch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Atlas Rocket System
-1 Rover (1AP Launch)
-1 Basic Drive Module (1AP Launch)
[-][Carter]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q3 2053
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Titan Rocket System
-1 Orbiter probe (1AP Launch)
[-][Carter]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q3 2053
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-1 Orbiter probe (1AP Launch)
-1 Basic Drive Module (1AP Launch)
Bureaucracy (3 Dice): +6
[ ][Carter]Reach out to the Universities 0/150
With tertiary schooling options on the way to completion, it is time to make contacts with the administrations and professors before the other GDI development branches can snack up all the good ones.
[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.
[ ][Carter]Hire Bureaucratic Staff 0/5C 73/50
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -, Just requires Capital this turn, no Die, for completion)
[ ][Carter]Set up Development Division 0/2C 0/75
The Anchorage Test site is a good basis for a future SCED Development division, but there is planning- and procurement work to be done before Anchorage can be properly equipped and specialised personnel hired.
[ ][Carter]Staff Hire (1 - 5)C (Requires one Die)
(Personell +(1 - 5))
[ ][Carter]Requisition(Requires one Die)
-[ ][Carter]Construction robots 10C
With the New Moscow Robotics Works having spun up production, a new line of construction drones is available to the Initiative. SCED can requisition some too, for a price of course.
-[ ][Carter]Requisition V-35 Ox squadron 0/10C (Requires one Die)
With the Airfields being under construction, SCED can requisition a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.
[ ][Carter]Prepare for the next Budget Plan 0/75
A list of projects, plans and their uses and effects for the Initiative to convince the suit wearers of the budget committees that the Space Command Exploratory Division deserves a slice of the budget pie.
Carters Management Adventure
Results Q4 2053
Chemical Plant Outer Shell 226/100
By now the fourth Prefab of this model the work crews have no problem erecting it. The shell for the chemical plant only differs slightly from the other three, namely on the inside, containing a lot more security and fire fighting measures for every kind of emergency. All that is needed now is filling it with the actual chemical machinery to begin production of plastics, polymers and other materials.
Decontamination Hub 85/100
As another quarter goes by, the hub is still not finished. A bug in the containment software meant the entire air purification system needed to be replaced, which has halted construction, as you either do Tiberium right, or not at all.
Part Fabrication Plant Upgrade Stage 3 246/75 Stage 4: 171/100 Stage 5: 71/125
This quarter saw a massive expansion of SCED's industrial capabilities, with truckloads of mills, presses, 3-d printers and more being delivered to Harper Spaceport, immediately installed and put to work, doubling the production capability of SCED.
Construction Robots 185/300 3/3 AP
Assembly of the construction robots remains troubled, with many of the staff starting to complain about the sheer amount of handiwork needed, when the shell for a more automated assembly facility has been standing next door for months.
Aroma Armory Coffee Makers 51/50
The Coffee makers are finally finished, making the glory of freshly ground coffee available all over the Harper Spaceport. Space Command personnel have already seen a small mood upswing improving operations over the port.
Hire Bureaucratic Staff 5/5C Auto Success
Quickly the remaining candidates are called up, contracts written and people put to work. The new staff are able to get themselves up to speed on their own quickly and efficiently, ready to support SCEDs bureaucratic efforts by the end of the three months period.
Prepare for the next Budget Plan 201/75, Nat 1
It is a normal November day at the Harper Spaceport. Located near the equator, the sun knows no seasons and even with Christmas rapidly approaching the air is dry and hot, the sun relentlessly heating the asphalt enough to cook steaks on it, if meat of any kind was easily available.
In the offices of the ports administration Vice Admiral Harrison Carter opens up his tie a little more and leans into the cool air stream of the air conditioner in the ceiling. Leaning back and closing his eyes he takes a moment of respite as the time of reckoning comes closer.
Carter never liked politics, but it is a game he has to play. The trick is getting the right politicians on your side, making friends with the right people and maintaining these relationships.
He maybe would have had more success had he started earlier. As things were, Carter and his Staff had to rush making plans, writing up projects and lobbying for SCED, an activity that stressed the Admiral more than he liked to admit. Interest in space beyond Earth's orbit was as low as ever. Safe for a few independents, Carter failed to excite many of the officials for his plans.
Now all that was left was waiting. He could not even be there in Washington, the last of the ASAT II shipments requiring his presence, with only Cim Turry remaining in the Capital to keep him updated.
As if guided by fate, his phone rang. Not the one for work on his desk, but his bulky and battered personal one. With "Curry" as contact info displayed on the screen, Carter pressed a few buttons and waited for the confirmation that the line was encrypted and secure before accepting the call.
"Boss, you did it. We are official and have funding."
Carter wanted to jump up and celebrate, but something in Turry's voice stopped him. There was something else, he could feel it.
Half an hour later everyone important in either SCED or Space Command was gathered in meeting room #5, their chattering interrupted by Carter joining them a little late. The room grew silent as Carter moved to the projector in the back of the room and inserted a data-stick.
"Funding for SCED was passed by Parliament."
These words alone were enough to lighten up the mood. Some jumped up and hugged each other, others were stunned in silence, most clapped, but the mood soured fast with Carter not joining into their celebration.
Waiting for the room to calm down, he continued. "The Hawks with a few others pushed us through." Pressing a few buttons on the projector, he threw a familiar white ball at the opposite wall, showing the full moon. "After 80 years, we are going back to the moon and that before the next election."
All present remained silent. 2 years was barely enough to prepare a manned landing on the moon.
"Anyway, we will do the best of the situation." Carter continued as he switched to the next picture, projecting reports of the Apollo program at the screen. "There is a lot of work before us."
Mission: Unmanned Orbiter (Venus) 124/50
Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)
Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)
Venus, the second planet from the sun, named after the Roman goddess of love and beauty, is often described as Earth's twisted sister. With size and gravity very similar to Earth her surface is even more hostile to life than Earth's Red Zones. Temperatures of 464°C (867°K) and an acidic atmosphere with 92 times Earth's atmospheric pressure have made exploring her difficult in the past. The first step is updating the outdated maps NASA made and getting more information about the activities in the atmosphere to prepare for whatever is needed to explore the surface.
[Carter]Mission: Unmanned Lander (Mars) 239/150
Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: 18 months (6 turns)
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)
Gleiser won't be the first time Mars has been explored by machines, but it is the first time in 60 years. A lot of technology has changed since then and there are already a few locations known to be of interest, namely the two poles which likely contain frozen water, but an accurate picture will reveal further locations of interest needed to get a good overview of the surface. The mission will focus on researching the surfaces chemical makeup
Take a look at the mission tracker, I changed some things. Also building your SCED base after [ ]Organize dedicated SCED Base will be expensive, so don't blow it all in this turn.
Plan Goals:
Finish [ ]Manned Landing (Luna) Before Q1 2057
Auxiliary Dice (AD): Auxiliary Dice cost Capital, the C cost for each category is specified in the header. The cost is added to all other costs.
Infrastructure (3 Dice): +31 (AD cost: 2C)
[ ][Carter]Prefabricated Office Complex 0/100 0/5C (1C/Die)
A place designed to be quickly erected and provide the bare minimum of facilities for office work. (Office Space +4)
[ ][Carter]Expanded Power Production 0/150 0/5C (1C/Die)
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ]Construction Robots is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a +5 Bonus)
Tiberium (3 Dice): +6 (AD cost: 5C)
[ ][Carter]Tiberium Spikes 0/400 (1 AP or 4C/Die + 2C/Die)
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Waste Recycling Plant 104/200 (1 AP/Die or 5C/Die + 2C/Die)
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Decontamination Hub 85/100 3C/Die
Article 7 of GDIs convention for space exploration declares that equipment meant to land on or come close to other planets is to be cleaned according to standard C#43 to avoid spreading the infection beyond earth. Such a Hub is required for missions beyond High Earth Orbit. (Personnel -, Power -)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ]Requisition Construction Robots. Gives a + 5 Bonus)
Industry (3 Dice): +6 (AD cost: 4C)
[ ]Chemical Plant Stage 1/2 0/200 (1AP or 3C/Die + 2C/Die)
You can only go so far with metals alone. Plastics and various organic materials cannot be produced from Tiberium directly and need to be manufactured in expensive and power intensive processes.
(AP+, Personnel -, Power --)
[ ][Carter]Thorium Nuclear Plant 0/500 (1 AP or 5C/Die + 2C/Die)
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +20, Personnel-)
[ ][Carter]Part Fabrication Plant Upgrade Stage 5 71/125 (3C/Die)
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ][Carter]Automated Assembly Line Phase 2 40/200 (1 AP or 7C/Die)
As the third in the row of the "Industry-M"-line of prefab buildings, the one meant for the automated assembly line stands tall and identical to the other ones. Erecting it proved no issue after the experience gained with the two other ones. All that is left is installing the industrial robots.
(Power-, Personnel -)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 7C/Die)
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)
[ ][Carter]Train Construction Robot Use (Requires one Die. Can only be taken after [ ][Construction Robots] is completed or the same turn as [ ][Carter]Requisition Construction Robots. Gives a + 5 Bonus)
Assembly (3 Dice): +6 (AD cost: 7C) (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, 6C launch cost, max 8 launches per quarter/turn)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 8 APs worth, 20C launch cost, max 6 launches per quarter/turn)
[ ][Carter]Leopard Class Transport 0/500 0/20 AP (AP can be requisitioned for 2 AP ~ 2C)
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 40 APs worth, 5C+(1 AP or 2C) launch cost, max 2 launches per quarter/turn)
[ ][Carter]Union Class Transport 0/500 0/20 AP
The Union is the overlooked part of what came of the fusion lift experiments. Having much more in common with a rocket instead of a plane its lifting capability is less than the Leopard, but it can lift off vertically as a trade-off. (Enables Launches up to 36 APs worth, 5C+1 AP launch cost, max 2 launches per quarter/turn)
[ ][Carter]V-35 Ox Squadron 0/400 0/8 (AP can be requisitioned for 1 AP ~ 1C)
With the Airfields being under construction, SCED can start construction of a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.
[ ][Carter]Construction Robots 185/300 3/3 AP (AP can be requisitioned for 1 AP ~ 3C)
With the Blueprints for the new construction robots available to nearly all of GDI, SCED can build their own ones, either from their own parts or ordered replacement parts.
[ ][Carter]Mission: Research Base (Write-in) 0/1000
-Luna 0/800
-Mars 0/800
[-]Launch Herschel-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: min. 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
[-][Carter]Lauch Ahnert-Luna
Transfer Possible: Always
Time for Transfer: 1-3 days (instant, same turn)
Mission Duration: ?
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Luna) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)
[-]Launch Olberth-Mars-A
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: min. 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)
[-]Launch Olberth-Mars-B
Transfer Possible: Always
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Time for Transfer during Launch Window: 9 months (3 turns)
Mission Duration: min. 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)
[-][Carter]Gleiser-Mars
Transfer Possible: Launch Window
Launch Windows: 26 months (7.5 turns), next one: Q2.5 2055
Time for Transfer: 12 months (4 turns)
Mission Duration: ?
Requirements:
-Decontamination Hub
-Rover Development
-Basic Drive Module Development
-[ ]Unmanned Orbiter (Mars) Mission Finished
-Atlas Rocket System
-(?) Rover (1AP Launch)
-(?) Basic Drive Module (1AP Launch)
[-][Carter]Aphrodite-Venus-A
Transfer Possible: Launch Window
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 4 months (1 turn)
Mission Duration: min. 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Titan Rocket System
-min. 1 Orbiter probe (1AP Launch)
[-][Carter]Aphrodite-Venus-B
Transfer Possible: Always
Launch Windows: next Q2 2055, Q4 2056
Time for Transfer: 2 turns
Time for Transfer during Launch Window: same turn
Mission Duration: min. 18 months (6 turns)
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Basic Drive Module (1AP Launch)
Bureaucracy (4 Dice): +6
[ ][Carter]Organize Public Presence 0/2 (Requires one Die)
With SCED now official, it is time to increase its public presence, starting with a website, a place in the official forums and dedicated PR staff. This does not only help with future recruitment efforts but also increases the perception of SCEDs mission in the public's consciousness. (Office Space-)
[ ]Organize dedicated SCED Base 0/100
With the sub organisation now official, it is time for SCEDs own site within the confines of the port, but first a lot of paperwork will need to be filed and handled. Ranging from building permissions to reports to Logistics and the local power and water services.
[ ][Carter]Reach out to the Universities 0/150
With tertiary schooling options on the way to completion, it is time to make contacts with the administrations and professors before the other GDI development branches can snack up all the good ones.
[ ][Carter]Reserve Enterprise Working Hours (Requires one Die)
The Enterprise nearing the first real stage of operation has opened up an interesting option. The delivery of missions in small parts with assembly relegated to the personnel in orbit. It should take a little paperwork to set it up, but Carter being the Commanding Officer of Space Command helps.
[ ][Carter]Expand Bureaucratic Staff 0/5C 0/50
Before SCED can start to work independent from Space Command they need their own administrative staff to manage the bureaucratic work, as well as office space, equipment and security clearances. (+1 Bureaucracy Die, Office Space -)
[ ][Carter]Expand Infrastructure Work Crews 0/5C 0/50
(Personnel --, +1 Infrastructure Die upon completion, requires an additional Infrastructure Die)
[ ][Carter]Expand Industrial Work Crews 0/5C 0/50
(Personnel --, +1 Industry Die upon completion, requires an additional Industry Die)
[ ][Carter]Expand Tiberium Work Crews 0/5C 0/50
(Personnel --, +1 Tiberium Die upon completion, requires an additional Tiberium Die)
[ ][Carter]Set up Development Division 0/2C 0/75
The Anchorage Test site is a good basis for a future SCED Development division, but there is planning- and procurement work to be done before Anchorage can be properly equipped and specialised personnel hired. (Office Space -)
[ ][Carter]Staff Hire (1 - 10)C (Requires one Die)
(Personnel +(1 - 10))
[ ][Carter]Requisition(Requires one Die)
-[ ][Carter]Construction robots 10C
With the New Moscow Robotics Works having spun up production, a new line of construction drones is available to the Initiative. SCED can requisition some too, for a price of course.
-[ ][Carter]Requisition V-35 Ox squadron 0/10C (Requires one Die)
With the Airfields being under construction, SCED can requisition a squadron of transport VTOLs to actually use them, helping the Division's growing logistical loads for both material and personnel.