OK so before I dive in and give my own vote:

Provide 112 Consumer Goods points from the Treasury
Provide 40 Consumer Goods from Agriculture

Provide 120-3-2-8 = 107 Consumer Goods points from the Treasury
Provide Edit 4: 40-2 = 38 Consumer Goods from Agriculture

@Ithillid what is up with this?

We have +3 on Consumer Goods from our sub-departments and another +2 from Perennial Plants:

Consumer Goods: +101 (-5 from demand spike) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)

Why didn't you subtract them from the plan goals this turn? I genuinely don't know.
 
[X] Plan A Decent Spread/Mad Science Squad

@Simon_Jester can we do DAE next turn now? I'm asking you specifically so I know if I can include it into a new version of my plan.

Edit: I have been so frustrated by people not building DAE that I even forgot to edit this post into my previous post and double-posted. 😩 Sorry about that.
 
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It would probably be worth waiting until any mega projects and plan goals in heavy industry are done because a extra dice would really help with that.

If heavy industry is cleared of plan goals then absolutely go for it.
 
Neither one Makes DAE better and I want it done as soon as we clear the Plan Goals in Heavy Industry because I know at this point how the thread thinks.
Just a question, but why do we need DAE now?
The way I see it, the extra HI die we would get is more important right now to get megaprojects and fusion power renovations done, with DAE a good option to pick down the line, like after two or three years.
 
Morale of the story; don't text and rocket.
No context needed.

and while the new peripheral chips do have some flaws, such as excessive RGB and a bulky design,
Fixed that for you.

Looks like deep red zones respond as badly as NOD do when pushed hard. So I guess we should go for a slow and steady approach from now on.

We need Vein Mines ASAP. Constant tiberium outbreaks are going to start hurting us more and more going forward if we don't figure out a way to address them.
And Inhibitors, I expect. Will be expensive. :/

Okay, we really need Dr Dinesh Bora. And it isn't just about mad science. This is a person who can make those things we can do in Agri that help with Industry indicators actually good. That will be amazing.

Michael O'Brian is also a good choice (wasn't this person aiming for a HI fusion power job before?).
Both other space people are good too.

I like Dr Taylor Bernard's gumption, even if it looks mechanically weak. If she can support other power projects as well, she could be a good choice.

Not keen on Adrian Whittard or Dr Rima Alcard.

Would prefer not to take Graduates. I think the private sector needs them.

[X] Plan More space for plants
[X] Plan Power Plants
 
Just a question, but why do we need DAE now?
The way I see it, the extra HI die we would get is more important right now to get megaprojects and fusion power renovations done, with DAE a good option to pick down the line, like after two or three years.

Because this option:

[ ] Dr. Taylor Bernard
A Parisian, Taylor is among GDI's newest leading experts on heavy industrial engineering, and fusion development. In terms of demands, her goals are simple: Ensure that the overwhelming surge of power production that created so many of the problems that she has been working on for the last few years does not happen again in her career.
(+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)

Turn DAE from a +12 a year to a +16 a year. As in it is on par with the current Continuous Fusion Power Plants:

[ ] Continuous Cycle Fusion Plants (Phase 10)
While the pace of factory construction is likely to decline as GDI stands down from ongoing offensives, more immediate fusion generation is likely to continue to be a high priority. At the same time, there are significant concerns about the longevity of the class.
(Progress 0/300: 20 resources per Die) (+16 Energy) (-2 Labor)

per year. If we take it now we permanently don't have to build a Fusion Power Plant a year each year forever. So considering that we both have more Energy demand incoming and and used to build 2-3 Fusion Power Plants last turn per year taking it early will save us Resources and Dice in the long run since DAE costs us only 1 Die and 10 RpT.
 
Because this option:

Turn DAE from a +12 a year to a +16 a year. As in it is on par with the current Continuous Fusion Power Plants:

per year. If we take it now we permanently don't have to build a Fusion Power Plant a year each year forever. So considering that we both have more Energy demand incoming and and used to build 2-3 Fusion Power Plants last turn per year taking it early will save us Resources and Dice in the long run since DAE costs us only 1 Die and 10 RpT.
Yes, I am aware of that, it changes the option to be on par with current Power Plants, not better than them, meaning the fusion plants we are about to get will be better still.

And we will need HI dice to renovate the old ones and to build Megaprojects, so I do not see DAE as worth losing a HI die right now with DAE being only on par with Fusion Power, especially since it is about to become worse again as soon as we research improved power plants.
 
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Just a question, but why do we need DAE now?
The way I see it, the extra HI die we would get is more important right now to get megaprojects and fusion power renovations done, with DAE a good option to pick down the line, like after two or three years.
Because the sooner we get it, the sooner we never have to read about building another power plant.
 
Because the sooner we get it, the sooner we never have to read about building another power plant.
We still have at least 9 phases of fusion power plants we need to refurbish after the new fusion design is developed. (More if we're also fixing up the earlier generations that lead to the current design.) Plus there's almost certainly going to be plenty of reasons to rush Energy in the future, like Energy-hungry projects or big ticket items like a TCN megaproject. Like it or not, we're going to be reading about power plants and power plant accessories until the end of the quest.
 
For heavy industry, it looks like North Boston is a plan goal. So we need the extra dice at least till that's finished.

And honestly if the alloys we just researched are as impactful as has been theorized then we should get those done first.

And we are going to need lots of capital goods so maybe Nuuk as well.

Plus any power plant research and deployment stuff.

...

We might not get the DAE till near the end of the Plan. There's some very large projects in HI.
 
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One of my big take-aways from this turn is that glaciers can and will pull tib from nearby fields to regenerate itself. That's a whole thing, isn't it? If there are similar effects with regular tib fields as well, the tib growth enhancers might actually be a viable abatement option; tricking tib into growing towards our mining gear instead of spreading elsewhere.

In regards to our staff picks I struggle to make a choice, they're all so good. Dr. Bora seems like a no-brainer and at least one +orbital seems necessary. Better DAE is very atractive to me, I'll admit. I'm of two minds in regards to Dr. Alcard. Automation is likely somethinng we'll need to go pretty hard into soonish. but any automation project is likely to stress our Cap Goods and Energy supplies, two things we tend to struggle with producing enough of.
 
Yes, I am aware of that, it changes the option to be on par with current Power Plants, not better than them, meaning the fusion plants we are about to get will be better still.

And we will need HI dice to renovate the old ones and to build Megaprojects, so I do not see DAE as worth losing a HI die right now with DAE being only on par with Fusion Power, especially since it is about to become worse again as soon as we research improved power plants.

Why are you convinced that we will get more power out of the new Fusion Power Plants when:

[X] Blue Zone Power Grid Reconstruction (Phase 1)
While few operations are as power intensive as GDI's operational bases, the destruction of much of the world's electrical power network has left many without the ability to cook food, heat their homes, or engage in the Initiative's E-Government systems. Restoration of power to the civilian sector will see a return to normality, and hopefully start the return to pre-war production.
Further, there are many power plants without connection to sources of demand, leaving them shut down. (Progress 206/200: 5 Resources per die) (- Labor, +++ Energy)

The existing power grid has been fully reconnected. A rolling series of plant startups began in the second month of the quarter, and completed just days ago. However, even with its nuclear backbone connected, there are still sweeping brownouts and even rolling blackouts as there is simply not enough energy to go around. As an immediate solution, wind farms and solar arrays will offer significant solutions to our power needs, while in the long term, a mass rebuilding of nuclear capacity will be required. Both will be substantial projects in their own right, and will need to be run side by side. While Wind and Solar are easier to bring onto the grid, they lack the reliability and sheer power of 500 megawatt reactors. The next phase of the project will begin building both reactors and other solutions to begin to make good the electrical deficits of the Initiative. While some scouting of potential new locations has begun, it is not yet ready to go into full swing.


[X] Fission Turbine Plants
GDI has relied on small scale nuclear power plants for decades. Originally based on Soviet VVER designs combined with western style large cooling towers, modern GDI power plants use a compact molten salt reactor. While the large cooling tower has been kept, it is primarily a backup option. Standard GDI construction allows for the installation of a pair of secondary precooling turbines to increase power output, however these are not universal. Building additional plants to produce these turbines as a unit will increase power output substantially. (Progress 100/100: 5 resources per die) (- Labor, + Energy) (Increases impact of Blue Zone Power Grid Reconstruction)

With fission turbine production now fully operational, the power output of many of the remaining planes has been more than doubled, and each ongoing stage of production will have more impact. Earlier policies of spreading out the power plants, even with lower efficiencies made them a significantly harder target for even widespread sabotage, however at this point the ability to provide sufficient power is more important than its long term security. While future plans will require increased hardening, especially as the grid is pushed into Yellow Zones, the energy costs of increased security (in the form of guard towers, anti aircraft guns and similar, should continue to be lesser than the cost of additional power plants. (Increases power bonus to ++++)

[X] Blue Zone Power Grid Reconstruction (Phase 2)
With GDI's power grid proper reconstructed, there are still problems with obtaining sufficient power supply. This means the construction of a new wave of nuclear plants, supplemented with solar and wind power. While Solar and Wind are substantially faster to bring online, Nuclear offers far greater power. This means that they are best approached in tandem, rather than one at a time. (Progress 325/300: 10 Resources per die) (- Labor, +++++ ++ Energy)

The most recent power production campaign has been a resounding success. Working nearly around the clock, new power complexes have emerged from the ground around the world. The current wave has relied mostly on wind power in areas with reliable air currents, and has been supplemented with a number of tidal power plants that were brought back online with the restart of Tiberium Algae abatement procedures. While large scale civil nuclear construction has only begun coming online at the end of the quarter, and are at this time nonoperational due to a lack of demand, there is a substantial surplus in supply for the first time since the Third Tiberium War.

[ ] Blue Zone Power Grid Reconstruction (Phase 3)
While there is still something of a power surplus, it is one in relatively rapid decline, and in need of substantial shoring up, especially as more high energy demands are soon to be in place, between additional chip fabricators, substantial new military foundries, and more domestic needs. While this will bring GDI's power production in line with prewar development, it will also lead towards future projects, both small and large, to continue to meet GDI's power needs.
(Progress 518/500: 10 Resources per die) (- Labor, +++++ Energy)

With a final wave of new power plants creating massive surpluses, wartime power solutions, including a number of biomatter plants, have begun finally winding down operations. While nuclear plants can be completed in six months, or even less with the application of enough labor, there are a number of delaying factors. Fueling and safety checks alone can take months, even discounting calibration of the sensors and safeties. At this time, GDI is likely to not be the only power consumer in the near future, with service sector work, such as movie theaters and arcades, likely spiking power consumption. While not in the same scale as manufacturing costs, they are likely to become an ever increasing share of total power consumption. However, there are potential future technologies that GDI could use to maintain an ongoing power surplus, including potential further fusion research, either in the form of peaker plants, or hopefully as a mainline power solution.

[ ] Blue Zone Power Production Campaigns (Phase 1)
With the Initiative having a strong power grid, more is not entirely needed at this time. However, there is always likely to be a use for more energy. While still reliant almost entirely on nuclear, with some allocation towards renewable energy, this will begin bringing more energy to the grid, allowing for more factories, deployments, and other needs.
(Progress 18/500: 10 Resources per die) (- Labor, +++++ Energy)

[ ] Fusion Power Prototype
With Fusion reactions in use in the space program, there are intentions to attempt to use fusion as a baseline for powerplants. While the initial proof of concept designs will not produce a substantial amount of power, they are a herald of a new age, one not reliant on relatively expensive fissionables.
(Progress 0/200: 20 Resources per Die) (+ Energy)

[ ] Continuous Cycle Fusion Plants (Phase 10)
While the pace of factory construction is likely to decline as GDI stands down from ongoing offensives, more immediate fusion generation is likely to continue to be a high priority. At the same time, there are significant concerns about the longevity of the class.
(Progress 0/300: 20 resources per Die) (+16 Energy) (-2 Labor)

Our mainline power production has only gone above +16 per Phase when we were reconstructing our power grid and instead has gotten cheaper in Dice and more expensive in Resources per Die. The new Fusion Power Plants may just be 15 Resources per Die or less than 300 Progress. They won't be more than +16 Energy per Phase.

Meanwhile:

[ ] Division of Alternative Energy
While the bulk of GDI's energy needs will continue to be supplied by the mass production of large scale fusion plants and fusion complexes, it is not the be all or end all of potential energy production. With vast open stretches of space, GDI can afford to detach effort to build substantial numbers of these facilities around the world.
(+3 Energy per turn, -10 Resources per turn, -1 Heavy Industry Dice)

[ ] Dr. Taylor Bernard
A Parisian, Taylor is among GDI's newest leading experts on heavy industrial engineering, and fusion development. In terms of demands, her goals are simple: Ensure that the overwhelming surge of power production that created so many of the problems that she has been working on for the last few years does not happen again in her career.
(+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)

The division of Alternative Energy with Dr. Taylor Bernard is on par with a mainline power production action phase a year. Which as a reminder Alternative Energy Actions in this quest looked like this on average:

[ ] Run of River Campaigns
While subject to seasonal flooding and droughts, Run of River dams and hydro plants can serve as a safe means of producing power, without the security concerns of high dams. Even though they are not as substantial a power source as additional nuclear reactors, they are a substantially easier system to create, and require far less maintenance.
(Progress 259/200: 10 resources per die) (- Labor +++ Energy)

Around the world, run of river dams have begun to be brought online as turbines become available. While the immediate result has been taking nuclear plants built during the Third Tiberium War offline for more intensive inspections and refurbishments, they will be coming online as new factories require additional power. More broadly, the additional power supply is sustainable, and relatively hard to take out, a substantial comfort to many who remember the rolling blackouts of just two years ago. While not a properly hardened power supply, they are much lower profile than the nuclear plants, hopefully allowing them to be left mostly intact in the case of future conflicts in the Blue Zones. While there are more rivers, and more potential energy that can be tapped, most of the available good options are either in use, or being used for some other project.

That is a +4 Alternative Energy we took two turns to complete back in the first FYP because we didn't want to do the 500 progress it took back then to build a mainline Energy Action.

The DAE now matches the average offering among Alternative Energy Actions we did before in a single Quarter so we should take it as soon as possible to both capstone our Alternative Energy Actions and to develop the concept further regularly while building up a better Energy infrastructure.
 
[X] Plan More space for plants
[X] Plan Stars and Plants

Plan A Decent Spread/Mad Science Squad looks weird to me why take someone giving a orbital die but requiring a projects to be completed while there is also someone that gives a orbital die and a +2 to all rolls?
 
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