The current versions of my draft plans with the changes outlined in my last post... Well, I did decide to do the Chicago shift in my base plan (ends up 6 Infra, 1 HI die; ~7/13 progress), and the budgets for the two are 940 (BZ Apt) / 950 (no BZ Apt). Accounting for more Orbital dice, etc would boost that more, but I don't expect to run into "out of resources" issues. Probably 2D, 20R on Orbital Cleanup, possibly shift a free dice from Agri to Chicago Infra. That'd put me to 980-990R. Any additional Orbital dice would go to Columbia. Not sure about an extra HI die... Maybe Adv Alloys, depending on R remaining?Look at the draft budgets people have been throwing around; most of the time we stay under 950 RpT or so without really even trying, which means 20 R left over for each of the 4-5 new dice we're getting, even with no serious effort to keep budgets under control.
Sadly, by only adding 1D to vein mining and leaving 2 for Improved H-G means either version of the plan will only add 20-70 RpT if both vein mining phases complete. If I did 2 to veins and 1 to IHG, I'd have 40% chance of three phases (if the progress is correct) but no chance of completing Improved HG (I'd rather have a good chance to complete Improved HG than get another 10-35 RpT). But I'll be honest. We ended the last 4YP at just under 1200 RpT. After one turn, we're at 1035 RpT. I feel no rush to zerg Tib mining to the detriment of other Tib projects. A weird feeling this early in the Plan, but here we are.
MARV RZ-1S (2D) - in order to complete the pair and unlock a RZ Inhibitor. Given the clusterfuck of Europe RZBO, I feel like RZ Inhibitors going to work from RZ-1N could help with future Border Offensive efforts in Europe.
GZ Intensification (1D)
YZ Inhibitor (2D)
(I was going to do Improved HG here, but that got bumped up a turn) Vein Mining? (2D) - might be enough to get another phase done. Another 10-35 RpT couldn't hurt. Putting 2-3D on vein mining a turn might not be a bad idea, since that probably ought to clear or nearly clear a phase each turn, and give us a steady 10-35 RpT increase each turn for at least a year, while leaving 4-5 Tib dice for other efforts (like RZ Energy Refits? 12-14D would be enough to knock out all three phases for +30 energy... enough of a buffer to do some BZ Inhibitors?).
GZ Intensification (1D)
YZ Inhibitor (2D)
(I was going to do Improved HG here, but that got bumped up a turn) Vein Mining? (2D) - might be enough to get another phase done. Another 10-35 RpT couldn't hurt. Putting 2-3D on vein mining a turn might not be a bad idea, since that probably ought to clear or nearly clear a phase each turn, and give us a steady 10-35 RpT increase each turn for at least a year, while leaving 4-5 Tib dice for other efforts (like RZ Energy Refits? 12-14D would be enough to knock out all three phases for +30 energy... enough of a buffer to do some BZ Inhibitors?).
Edit: Would getting the guy that gives +1 Energy for DAE make DAE a better choice to create? It seems like CCF Phases are 4D,
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