There is something real fucky going on in the deep red zones. I know it's competing for a million other projects but we should put an extra dice into the zone armor factories if we're able
 
[x] Plan Stars and Plants
- [x] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
- [x] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
- [x] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
- [x] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
 
[X] Plan A Decent Spread/Mad Science Squad

Honestly, the main thing I want is the automation/robotics projects. My biggest hope against hopes is that it'd let us automate tiberium mining to some degree. I highly doubt that we'd stop using actual people as part of the mining process, but putting less in the red zones would be nice to have.
 
[X] Plan More space for plants
[X] Plan Space and Agri
[X] Plan A Decent Spread/Mad Science Squad
[X] Plan Power Plants
[X] Plan Stars and Plants

I know I don't normally care for voting for multiple leading options but AGRICULTURE.
 
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[x] Plan More space for plants
- [x] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
- [x] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
- [x] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
- [x] Adrian Castro (+1 Orbital Die, +5 to spacecraft design and deployment projects)
 
[X]Plan military industrial complex
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Graduates
--[X] Military

1 orbital dice, 2 agri dice, 1 heavy industry dice, and taking one of the military dice to more easily spin off sub-departments.
 
Is Infrastructure that much in need of a security review?
Personally, I'm consolidating the die from your Infrastructure review to Military. This is both because we need the Infrastructure dice, and because I really don't want to fuck up searches for spies in our military procurement chain.
To answer the first the four departments that have gone the lonest without a security check are Agriculture which was 13 turns ago (ow), Military which was 12 turns ago, Tiberium which was 9 turn ago and Infrastructure which was also 9 turns ago and since 94% success chance is a nice solid chance of success I decided to try to catch up on three departments rather then going for 100% on one department 94% on another, as for why Infrastructure I flipped a coin.

I think LVPAD is less important than improved fusion. While we don't need to start building second-generation fusion reactors now, we need to have the capacity to start building them soon, and we need to have a clear idea of how much Energy they produce so we can plan ahead. That won't happen until we do that development project.

Meanwhile, LVPAD is a nice enhancement to other stuff we do, but the lack of it isn't going to stop us. Whereas we really don't want to be forced back to building first-generation fusion plants, both because of the dice cost and because of the short service life. If we're planning ahead, we want improved fusion now.

It parallels the arguments about the improved Hewlett-Gardner Process, which I'm slowly warming to.
There is a reason I want to do both right now yeah.

We don't have to do ether right away but having them both ready to go will make planning around the need for what they produce and their cost actually doable rather then developing them when we start running out of energy/cap goods.

I feel like this split gives us the worst of both worlds. We'll still be a long way from completion on the foundries next turn, and it doesn't contribute much to the macrospinner. I'd recommend a one-and-three distribution in favor of the nanotubes, or ignoring the nanotubes entirely.
Yeah I've already made the switch to one-and-three distribution in the word document I keep my plans in.

Well, by now, if you've been listening to me, you know I favor a serious attempt to complete the Seattle frigate yard in 2062Q2, for reasons I've already explained in previous posts. I'd rather not belabor the point.
I know and it's nice of you not to repeat your arguments here but I decided to go for the Islands due to them taking less progress so they could be conceivably finished with two dice and to a lesser extent due to the longer production time the Islands have compared to the Sharks so while there's a good chance that they won't be ready for the start of Karachi if we do them now they may be ready for the later parts.

[X] Plan More space for plants
[X] Plan Stars and Plants
[X] Plan A Decent Spread/Mad Science Squad
 
Rima… why Lady? What world does a systematic machine state seem like a good idea when we've already put down a genocidal AI with a fetish for Reusing, Reducing, and Recycling humanity?

I like AEVAs, I think AI are neat… but we have living evidence that just assuming we can solve everything with machines is dangerous. And I can't imagine our constituents lining up at the prospect of their incredibly powerful bureaucracy transitioning into a more opaque, more powerful machine state.
 
[X] Plan More space for plants
[X] Plan Stars and Plants
[X] Plan A Decent Spread/Mad Science Squad

You will take the Department of Alternative Energy from my cold dead hands.
 
Here's a quick comparison of how dice bonuses for some of our recruitment options may affect us:
Normal Light and Chemical Industry 4 dice +28
-[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 13 dice 260R 3%, 14 dice 280R 14%, 15 dice 300R 37%, 16 dice 320R 64%, 17 dice 340R 84%, 18 dice 360R 95%
-[] Bergen Superconductor Foundry (Phase 4) 65/760 7 dice 210R 4%, 8 dice 240R 27%, 9 dice 270R 62%, 10 dice 300R 87%, 11 dice 330R 97%
-[] Civilian Ultralight Factories 0/190 2 dice 30R 34%, 3 dice 45R 88%, 4 dice 60R 99%
-[] Carbon Nanotube Foundry Expansions 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
-[] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
Light and Chemical Industry w/Dr. Rima Alcard 5 dice +23
-[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 14 dice 280R 4%, 15 dice 300R 16%, 16 dice 320R 37%, 17 dice 340R 61%, 18 dice 360R 81%, 19 dice 380R 93%
-[] Bergen Superconductor Foundry (Phase 4) 65/760 7 dice 210R 1%, 8 dice 240R 13%, 9 dice 270R 42%, 10 dice 300R 73%, 11 dice 330R 91%
-[] Civilian Ultralight Factories 0/190 2 dice 30R 26%, 3 dice 45R 81%, 4 dice 60R 98%
-[] Carbon Nanotube Foundry Expansions 0/300 3 dice 60R 11%, 4 dice 80R 56%, 5 dice 100R 90%, 6 dice 120R 99%
-[] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
-[] + New automation/robotics projects.
Normal Agriculture 4 dice +28
-[] Spider Cotton Plantations (Phase 1) 0/170 2 dice 40R 52%, 3 dice 60R 95%
-[] Spider Cotton Plantations (Phase 1+2) 0/350 3 dice 45R 2%, 4 dice 60R 37%, 5 dice 75R 81%, 6 dice 90R 97%
-[] Spider Cotton Plantations (Phase 1+2+3) 0/540 5 dice 75R 2%, 6 dice 90R 23%, 7 dice 105R 63%, 8 dice 120R 90%
-[] Wadmalaw Kudzu Plantations (Phase 3) 315/450 1 die 10R 9%, 2 dice 20R 80%, 3 dice 30R 99%
-[] Tarberry Development 0/40 1 die 20R 100%
-[] Poulticeplant Development 0/50 1 die 20R 99%
Agriculture w/Dr. Dinesh Bora 6 dice +28
-[] Spider Cotton Plantations (Phase 1) 0/170 2 dice 40R 62%, 3 dice 60R 97%
-[] Spider Cotton Plantations (Phase 1+2) 0/350 3 dice 45R 5%, 4 dice 60R 50%, 5 dice 75R 90%, 6 dice 90R 99%
-[] Spider Cotton Plantations (Phase 1+2+3) 0/540 5 dice 75R 5%, 6 dice 90R 37%, 7 dice 105R 78%, 8 dice 120R 96%
-[] Wadmalaw Kudzu Plantations (Phase 3) 315/450 1 die 10R 14%, 2 dice 20R 86%, 3 dice 30R 100%
-[] Tarberry Development 0/40 1 die 20R 100%
-[] Poulticeplant Development 0/50 1 die 20R 100%
Normal Orbital 6 dice +33
-[] GDSS Columbia (Phase 1) 0/65 1 die 20R 89%, 2 dice 40R 100%
-[] GDSS Columbia (Phase 1+2) 0/200 2 dice 40R 43%, 3 dice 60R 95%
-[] GDSS Columbia (Phase 1+2+3) 0/475 4 dice 80R 3%, 5 dice 100R 40%, 6 dice 120R 84%, 7 dice 140R 98%
-[] GDSS Columbia (Phase 1+2+3+4) 0/1030 10 dice 200R 8%, 11 dice 220R 34%, 12 dice 240R 68%, 13 dice 260R 90%
-[] GDSS Columbia (Phase 1+2+3+4+5) 0/2145 21 dice 420R 2%, 22 dice 440R 9%, 23 dice 460R 25%, 24 dice 480R 48%, 25 dice 500R 72%, 26 dice 520R 88%, 27 dice 540R 96%
-[] GDSS Shala - Same as GDSS Columbia.

--GDSS Enterprise Bays (2 available)--
-[] Gravitic Shipyard 0/450 4 dice 80R 8%, 5 dice 100R 55%, 6 dice 120R 91%
-[] Fusion Shipyard 0/500 5 dice 100R 26%, 6 dice 120R 74%, 7 dice 140R 96%

-[] Orbital Cleanup (Stage 11) 32/85 1 die 10R 96%
-[] Orbital Cleanup (Stage 11+12) 32/170 1 die 10R 11%, 2 dice 20R 85%, 3 dice 30R 99%
--Alt: 1 AA/Erewhon die 1 Orb die 20R 61%, 1 AA/Erewhon die 2 Orb dice 30R 97%
-[] Conestoga Class Development 0/60 1 die 30R 94%

-[] Outer System Survey Probes 0/190 2 dice 30R 43%, 3 dice 45R 93%

-[] Lunar Regolith Harvesting (Phase 3) 57/285 2 dice 40R 15%, 3 dice 60R 77%, 4 dice 80R 98%
-[] Lunar Regolith Harvesting (Phase 3+4) 57/560 5 dice 100R 14%, 6 dice 120R 57%, 7 dice 140R 90%
-[] Lunar Heavy Metals Mines (Phase 4) 25/340 3 dice 60R 17%, 4 dice 80R 72%, 5 dice 100R 97%
-[] Lunar Heavy Metals Mines (Phase 4+5) 25/670 6 dice 120R 3%, 7 dice 140R 28%, 8 dice 160R 68%, 9 dice 180R 92%
-[-] Lunar Water Mine (Inactive)
-[-] Helium 3 Harvesting (Inactive)
Orbital w/Michael O'Brian 7+ dice +35
-[] Columbia/Shalla (Phase 1) 0/65 1 die 20R 91%
-[] Columbia/Shalla (Phase 1+2) 0/200 2 dice 40R 47%, 3 dice 60R 96%
-[] Columbia/Shalla (Phase 1+2+3) 0/475 4 dice 80R 5%, 5 dice 100R 46%, 6 dice 120R 88%, 7 dice 140R 99%
-[] Columbia/Shalla (Phase 1+2+3+4) 0/1030 10 dice 200R 12%, 11 dice 220R 42%, 12 dice 240R 76%, 13 dice 260R 94%
-[] Columbia/Shalla (Phase 1+2+3+4+5) 0/2145 21 dice 420R 4%, 22 dice 440R 15%, 23 dice 460R 37%, 24 dice 480R 62%, 25 dice 500R 82%, 26 dice 520R 94%

-[] --GDSS Enterprise Bays (2 available)--
-[] Gravitic Shipyard 0/450 4 dice 80R 11%, 5 dice 100R 61%, 6 dice 120R 94%
-[] Fusion Shipyard 0/500 4 dice 80R 2%, 5 dice 100R 31%, 6 dice 120R 79%, 7 dice 140R 98%

-[] Orbital Cleanup (Stage 11) 32/85 1 die 10R 98%
-[] Orbital Cleanup (Stage 11+12) 32/170 1 die 10R 13%, 2 dice 20R 87%, 3 dice 30R 100%
-[] Conestoga Class Development 0/60 1 die 30R 96%

-[] Outer System Survey Probes 0/190 2 dice 30R 47%, 3 dice 45R 95%

-[] Lunar Regolith Harvesting (Phase 3) 57/285 2 dice 40R 17%, 3 dice 60R 80%, 4 dice 80R 99%
-[] Lunar Regolith Harvesting (Phase 3+4) 57/560 5 dice 100R 18%, 6 dice 120R 64%, 7 dice 140R 93%
-[] Lunar Heavy Metals Mines (Phase 4) 25/340 3 dice 60R 20%, 4 dice 80R 76%, 5 dice 100R 98%
-[] Lunar Heavy Metals Mines (Phase 4+5) 25/670 6 dice 120R 5%, 7 dice 140R 35%, 8 dice 160R 74%, 9 dice 180R 95%
-[] Lunar Water Mine (Inactive)
-[] Helium 3 Harvesting (Inactive)
 
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[X] Plan A Decent Spread/Mad Science Squad
[X] Plan Stars and Plants

I'm a single issue voter here -- I just really frickin' love robots, man.
 
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