Hmm, really should vote for one of the two leading plans- both have potential energy issues so that is out as a decided, both hit some essential mil spending and at least 1 glacier so there goes that tie breaker. I would like more resources but on the flip side extra mil spending is nice. Then again income plan has 4 dice on philly vs 3 in the all in. But income plan is rushing the 120 progress education project which i do not feel needs to be finished this turn and if we never split dice we never hit min dice needed for projects. While important to spend R on I do not feel it is important enough to drop 2 dice this turn.
 
Hmm, really should vote for one of the two leading plans- both have potential energy issues so that is out as a decided, both hit some essential mil spending and at least 1 glacier so there goes that tie breaker. I would like more resources but on the flip side extra mil spending is nice. Then again income plan has 4 dice on philly vs 3 in the all in. But income plan is rushing the 120 progress education project which i do not feel needs to be finished this turn and if we never split dice we never hit min dice needed for projects. While important to spend R on I do not feel it is important enough to drop 2 dice this turn.
Uh... if it matters, my plan puts two dice on Fusion so it'll be easier to do next turn. Specifically cuz we are spending lots of Energy this turn.
 
Uh... if it matters, my plan puts two dice on Fusion so it'll be easier to do next turn. Specifically cuz we are spending lots of Energy this turn.
Yes hence potential energy issues instead of energy issues- we might have some issues this turn if NOD acts and need more power rolled out next turn. Actually spending 2 dice on fusion is enough of a tiebreaker- we need a lot of energy for projects that have opened up.
 
@Void Stalker , I don't know what you'll decide (though I support Heavy Income, for all the obvious reasons income gain is good and because it's admittedly a distant descendant of one of my draft plans)...

...But I do hope you're able to come to a conclusion in the next ten minutes or so. My sympathies. ;)

It should be noted that having an extra +50 or so RpT makes it a lot easier to crash-complete a round of fusion reactors next turn if we need to, while still accomplishing other priorities like a major military expansion and finishing work on the Philadelphia Phase 4 or at least having a fighting chance of getting there.

Why is a heavy income push more of a concern this turn than last turn?
Aside from the research thing...

Because people who were willing to give up on the heavy income push for one turn weren't necessarily willing to give up on it for two turns in a row?

No plan is guaranteed to get them this turn. Heavy Industry gives us the resources to overtake Mil's investment next turn, compared to what it could afford at the same time.
Ignoring the point defense laser refits altogether isn't a good idea just because we can't finish it this turn. It's a 330-point project that isn't a prerequisite for any other specific project this turn to succeed, and that has no rollover into a subsequent phase. It's stupidly wasteful to just arbitrarily dump a jillion dice into it to give it a 99% chance of completion or whatever.

Any major project with no rollover or phasing/staging, in almost ANY field should, whenever possible, be slow-walked, with only enough dice committment up front to give a 50% or less chance of completion on the first turn, then with additional dice committed as necessary depending on how the first wave of dice rolls turn out.

That's normal, not some kind of cowardly rejection of the need to complete the project. It's just the thing you do when you aren't actively going out of your way to constantly waste time spending 7-8 dice on a project that turned out to only need five.

So it's still important to treat certain projects as a priority, even if you can't complete them in one turn by blasting them with a jillion dice.

[] Plan Heavy Income with Factory Refit (for ZOCOM)

I prefer the space plan but as it's not going to win prefer this to the mil plan.
If it's any consolation, I'm pretty sure Heavy Income has more space than the Mil plan, relatively speaking. I think.
 
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Aside from the research thing...

Because people who were willing to give up on the heavy income push for one turn weren't necessarily willing to give up on it for two turns in a row?
Looking at it though the income would have had much more effect if we had done so last turn and still could have squeezed in research work- of note I was able to get down to 3 idle dice on a plan for this turn and our service expenditure will drop overall R next turn in addition to picking up at least 1 glacier, 1 rz harvest and 1 or 2 +5 from railgun harvesters. So in many ways the income push is less important this turn than it was last turn.
 
[X] Plan Heavy Income with Factory Refit (for ZOCOM)

Seems to make the most sense to me. We need more income to actually do everything and pushing it off won't change that fact.
 
Looking at it though the income would have had much more effect if we had done so last turn and still could have squeezed in research work- of note I was able to get down to 3 idle dice on a plan for this turn and our service expenditure will drop overall R next turn in addition to picking up at least 1 glacier, 1 rz harvest and 1 or 2 +5 from railgun harvesters. So in many ways the income push is less important this turn than it was last turn.
It's N*(40 to 60) versus (N+1)*(40 to 60). It's always better to have it this turn than next turn.

We can't change the past. But the future is ours, if only we muster the will to seize it.
 
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It's N*(40 to 60) versus (N+1)*(40 to 60). It's always better to have it this turn than next turn, and it will continue to pay dividends quest-wide.

Keeping that context in mind, if the difference in importance feels that great, that's implicitly an argument to getting it this turn instead of next or later, wouldn't you say?
Getting more income last turn would have meant full dice use this turn- next turn on the other hand we should be at full dice use either way- and frankly doing macro in LCI over superconductor next turn is probably a better idea since we should be getting energy from HCI and thus need the cap goods from macro.
 
Vote closed
Scheduled vote count started by Ithillid on Oct 26, 2021 at 11:36 AM, finished with 259 posts and 120 votes.

  • [X] Plan Heavy Income with Factory Refit (for ZOCOM)
    -[X]Infrastructure 4/5 Dice 60 R
    --[X] Blue Zone Arcologies (Stage 2) 548/650 (2 dice, 30 R) (91% chance)
    --[X] Tidal Power Plants (Phase 3) (2 dice, 20 R) 154/300 (62% chance)
    -[X]Heavy Industry 4/5 Dice 60 R
    --[X] Automated Civilian Shipyards 139/250 (3 Dice, 60 R) (98% chance)
    -[X]Light and Chemical Industry 1/4 Dice 0 R
    --[X] Security Review
    -[X]Agriculture 0/3 Dice 0 R
    -[X]Tiberium 6/6 Dice + 2 Free Die 210 R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 (2 Dice, 50 R) (98% chance)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 (5 Dice, 150 R) (81% chance of two stages)
    --[X] Albany 0/70 (1 die, 10 R) (70% chance)
    -[X]Orbital 5/5 Dice + 1 Free Die 95 R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 (4 dice, 80 R) (4/9.5 median)
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 (1 die, 10R) (69% chance)
    --[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R (100% chance)
    -[X]Services 4/4 dice + 0 free Dice 70 R
    --[X] NOD Research Initiatives 124/160 (1 die, 30 R) (100% chance)
    --[X] Scrin Research Institutions 328/350 (1 die, 30 R) (100% chance)
    --[X] Remedial Education Program Expansions (New) 0/120 2 die 10R (74% chance)
    -[X]Military 6/6 Dice + 1 Free Dice 105 R
    --[X] Shimmer Shield Development 0/60 (1 die, 20 R) (73% chance)
    --[X] Hydrofoil Shipyards 69/85 (1 die 10 R) (100% chance)
    --[X] Naval Point Defense 0/330 3 dice 45R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X]Bureaucracy 3/3 + 2 Free Die
    --[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
    --[X] Light Industry Review (2 dice)
    [X] Plan All Into Mil
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 180R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    --[X] Tube Artillery Deployment 0/200 3 dice 45R 55%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan I will get off this rock and take you with me
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%
    --[X] Automated Civilian Shipyards 139/250 1 die 20R 21%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5+6 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 8 dice 160R 16%
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 dice 10R
    --[X] Orbital Cleanup (Stage 8) 1 Die 10R
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 free dice 180R
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 1 die 10R
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 3 dice 30R
    -[X] Bureau 3/3 dice
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Logistics, Tiberium and Expansion
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 3 dice 40R 98%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 1 die 20R
    -[X] Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 1/160
    -[X] Wadmalaw Kudzu Development 0/40 1 die 20R 92%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 4 dice 80R
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Hydrofoil Shipyards 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Security Reviews (Agri) 2 dice +1 Agri 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Wartime Factory Refits and orca's
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R
    -[X] Security Review 1 die
    -[X] Perennial Aquaponics Bays (Stage 2) 1 die 10R
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R
    -[X] Expand Orbital Communications Network (Phase 5) (Final) 79/135 1 die 10R 69%
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Orca Refit Deployment 0/200 2 dice 30R 9%
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan All Into Mil, Diplomacy Edition
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 180R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    --[X] Tube Artillery Deployment 0/200 3 dice 45R 55%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
    [X] Plan: Get Me Orca Backup!
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice +2 free dice 170R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Vladivostok 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +4 free dice 135R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Running the Eyewall v. 3.2
    -[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 2 Die = 20 resources
    -[X] Blue Zone Arcologies (Stage 2) 548/650 15 Resources per Die -2E on Completion, 3 Dice = 45 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 20 Resources per Die, 2 Die = 40 Resources
    -[X] Automated Civilian Shipyards 139/250 20 Resources per Die -1CapG -4E on Completion, 2 Die = 40 Resources
    -[X] Red Zone Tiberium Harvesting (Stage 11) (Updated) 46/130 25 Resources per Die, 1 Die = 25 Resources
    -[X] Red Zone Containment Lines (Stage 5) 74/180 25 Resources per Die, 1 Die 25 Resources
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 30 resources per Die -2Log on Completion, 2 Die = 60 Resources
    -[X] Railgun Harvester Factories Albany 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] Railgun Harvester Factories Porto 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] GDSS Philadelphia II (Phase 4) 100/715 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Nanotube Hull Panelling Development (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
    -[X] Expand Orbital Communications Network (Phase 5) 70/135 15 Resources per Die, 1 Die = 15 Resources
    -[X] Remedial Education Program Expansions (New) 0/120 5 Resources per Die, 2 Die = 10 Resources
    -[X] NOD Research Initiatives 124/160 30 Resources per Die, 1 Die = 30 Resources
    -[X] Scrin Research Institutions 328/350 30 Resources per Die, 1 Die = 30 Resources
    -[X] Wartime Factory Refits (Phase 2) 52/90 20 Resources per Die -3CapG on Completion, 1 Die = 20 Resources
    -[X] Shimmer Shield Development 0/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Tube Artillery Deployment (New) 0/200 15 Resources per Die, 2 Die = 30 resources
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 10 Resources per Die -6E -2Lab on Completion, 1 Die = 10 Resources
    -[X] Naval Defense Laser Refits (New) 0/330 15 Resources per Die, 5 Dice = 75 Resources
    -[X] Lobby For Establishment of Negotiation Corps (New) -5 Political Support per Die, 4 Dice = -20 PS DC 100/120/130
    [X] Plan PD refits later, projects we can complete now
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 150R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 145R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Infantry Recon Support Drone Development 0/40 1 die 10R 94%
    -[X] Backpack Rocket Launcher Development (New) 0/50 1 die 10R 84%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    -[X]Plan Go Go Power Harvesters
    -[X] Blue Zone Arcologies (Stage 2) 3 dice 45R 100%
    -[X] Tidal Power Plants (Phase 3) 3 dice 30R 95%
    -[X] Automated Civilian Shipyards 2 dice 30R 80%
    -[X] Continuous Cycle Fusion Plants (Phase 2) 2 dice 40R 0%
    -[X] Light and Chemical Industry Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 3 dice 60R 78%
    -[X] Perennial Aquaponics Bay (Stage 2) 3 dice 30R 30%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 2 dice 50R 98%
    -[X] Tiberium Glacier Mining (Stage 11) 2 dice 60R 63%
    -[X] Railgun Harvester Factories (Albany)
    -[X] Railgun Harvester Factories (Porto) 1 die 10R 77%
    -[X] Nanotube Hull Panelling Development 1 die 5R 100%
    -[X] Orbital Cleanup (Stage 8+9) 3 dice 30R 70%
    -[X]GDSS Philadelphia II (Phase 4) 1 die 20R 0%
    -[X]Green Zone Teacher Colleges 2 dice 10R 12%
    -[X]Remedial Education Program Expansion 2 dice 10R 74%
    -[X] Orca Refits Deployment 3 dice 45R 54%
    -[X] Wartime Factories Refits (Phase 2) 1 die 20R 91%
    -[X] Naval Defense Laser Refits 5 dice 75R 52%
    -[X] Hydrofoil Shipyards (Busan-Ulsan Combined Port) 1 die 10R 100%
    -[X] Military Security Review 1 die
    -[X] Light and Chemical Industry Security Review 2 dice 99%
    -[X] Military Security Review 2 dice 99%
    [X]Plan Reap Nanotubes
    [X] Plan Priority Focus
    -[X] Infrastructure 5/5 dice 60R
    --[X] Tidal Power Plants (Phase 3) 154/300 3 dice (30R)
    --[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice (30R)
    -[X] Heavy Industry 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 2 die (40R)
    --[X] Automated Civilian Shipyards 139/250 2 dice (40R)
    -[X] Light and Chemical Industry 0/4 dice
    -[X] Agriculture 0/3 dice
    -[X] Tiberium 6/6 dice 160R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 die (25R)
    --[X] Red Zone Containment Lines (Stage 5) 74/180 1 die (25R)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice (60R)
    --[X] Railgun Harvester Factories (Dandong) 0/70 1 die (10R)
    -[X] Orbital 5/5 dice) 80R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 1 die (30R)
    --[X] Nanotube Hull Panelling Development 0/30 1 die (5R)
    --[X] Expand Orbital Communications Network (Phase 4) 79/135 2 dice (30R)
    --[X] Orbital Cleanup (Stage 8) 13/90 1 die (15R)
    -[X] Services 4/4 dice +1 Free die 75R
    --[X] Remedial Education Program Expansions 0/120 3 die (15R)
    --[X] NOD Research Initiatives 124/160 1 Free die (30R)
    --[X] Scrin Research Institutions 328/350 1 (30R)
    -[X] Military 6/6 dice +3 Free dice 130R
    --[X] Orca Refit Deployment 0/200 2 dice (30R)
    --[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice (40R) (Very High Importance)
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die (10R)
    --[X] Naval Defense Laser Refits 0/330 5 Free dice (60R)
    -[X] Bureaucracy 3/3 dice
    --[X] Lobby for Establishment of Negotiation Corps 3 dice (-15 PS)


[X] Plan Heavy Income with Factory Refit (for ZOCOM)
-[X]Infrastructure 4/5 Dice 60 R
--[X] Blue Zone Arcologies (Stage 2) 548/650 (2 dice, 30 R) (91% chance)
--[X] Tidal Power Plants (Phase 3) (2 dice, 20 R) 154/300 (62% chance)
-[X]Heavy Industry 4/5 Dice 60 R
--[X] Automated Civilian Shipyards 139/250 (3 Dice, 60 R) (98% chance)
-[X]Light and Chemical Industry 1/4 Dice 0 R
--[X] Security Review
-[X]Agriculture 0/3 Dice 0 R
-[X]Tiberium 6/6 Dice + 2 Free Die 210 R
--[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 (2 Dice, 50 R) (98% chance)
--[X] Tiberium Glacier Mining (Stage 11) 30/180 (5 Dice, 150 R) (81% chance of two stages)
--[X] Albany 0/70 (1 die, 10 R) (70% chance)
-[X]Orbital 5/5 Dice + 1 Free Die 95 R
--[X] GDSS Philadelphia II (Phase 4) 100/715 (4 dice, 80 R) (4/9.5 median)
--[X] Expand Orbital Communications Network (Phase 5) 79/135 (1 die, 10R) (69% chance)
--[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R (100% chance)
-[X]Services 4/4 dice + 0 free Dice 70 R
--[X] NOD Research Initiatives 124/160 (1 die, 30 R) (100% chance)
--[X] Scrin Research Institutions 328/350 (1 die, 30 R) (100% chance)
--[X] Remedial Education Program Expansions (New) 0/120 2 die 10R (74% chance)
-[X]Military 6/6 Dice + 1 Free Dice 105 R
--[X] Shimmer Shield Development 0/60 (1 die, 20 R) (73% chance)
--[X] Hydrofoil Shipyards 69/85 (1 die 10 R) (100% chance)
--[X] Naval Point Defense 0/330 3 dice 45R
--[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
--[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
-[X]Bureaucracy 3/3 + 2 Free Die
--[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
--[X] Light Industry Review (2 dice)
Ithillid threw 2 100-faced dice. Reason: Blue zone arcologies Total: 154
60 60 94 94
Ithillid threw 2 100-faced dice. Reason: Tidal Power Plants Total: 2
1 1 1 1
Ithillid threw 3 100-faced dice. Reason: automated civilian shipyards Total: 166
42 42 38 38 86 86
Ithillid threw 2 100-faced dice. Reason: Red Zone Tiberium Harvesting Total: 65
25 25 40 40
Ithillid threw 5 100-faced dice. Reason: Tiberium Glacier Total: 248
9 9 65 65 64 64 88 88 22 22
Ithillid threw 1 100-faced dice. Reason: Albany Railgun Harvester Total: 92
92 92
Ithillid threw 4 100-faced dice. Reason: Philadelphia 2 Total: 206
62 62 80 80 27 27 37 37
Ithillid threw 1 100-faced dice. Reason: Expand Orbital Communication Total: 29
29 29
Ithillid threw 1 100-faced dice. Reason: Nanotube Hull Panelling Total: 74
74 74
Ithillid threw 1 100-faced dice. Reason: NOD research Total: 28
28 28
Ithillid threw 1 100-faced dice. Reason: Scrin Research Total: 86
86 86
Ithillid threw 2 100-faced dice. Reason: Remedial Education Programs Total: 116
16 16 100 100
Ithillid threw 1 100-faced dice. Reason: Shimmer Shield Development Total: 35
35 35
Ithillid threw 1 100-faced dice. Reason: Hydrofoil Shipyard Total: 72
72 72
Ithillid threw 3 100-faced dice. Reason: Naval Defense Lasers Total: 82
4 4 23 23 55 55
Ithillid threw 1 100-faced dice. Reason: Wartime Factory Refits Total: 28
28 28
Ithillid threw 1 100-faced dice. Reason: Sonic Mobile Artillery Total: 10
10 10
Ithillid threw 3 100-faced dice. Reason: Lobby for negotiation corps Total: 140
19 19 81 81 40 40
Ithillid threw 2 100-faced dice. Reason: Light Industry Review Total: 84
3 3 81 81
Ithillid threw 1 10-faced dice. Reason: NOD research Results Total: 10
10 10
Ithillid threw 1 9-faced dice. Reason: Scrin Research Results Total: 4
4 4
Ithillid threw 9 100-faced dice. Reason: Nod Research Results Total: 339
10 10 16 16 50 50 33 33 38 38 27 27 92 92 23 23 50 50
Ithillid threw 3 100-faced dice. Reason: Scrin Research Results Total: 138
58 58 56 56 24 24
Ithillid threw 2 100-faced dice. Reason: Prelude to battle Total: 97
90 90 7 7
Ithillid threw 1 4-faced dice. Reason: Operations Total: 4
4 4
Ithillid threw 8 100-faced dice. Reason: Battle Total: 433
77 77 41 41 5 5 97 97 86 86 57 57 61 61 9 9
Ithillid threw 1 2-faced dice. Reason: Red Zone Income Total: 1
1 1
Ithillid threw 2 3-faced dice. Reason: Glacier Income Total: 5
3 3 2 2
 
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I assume that Double Nat 1 could be that the Tiberium in the water is worse than expected, to the point where the project just can't be completed and is no longer an option for us (thus wasting all the money we poured into it.)

Still, better a Double Nat 1 there than say, Glacier Mines.
 
Little dissapointed by the lackluster tech rolls, but oh well. With the +5 bonus to rolls, that still gives us a 97 for NOD tech... super excited to see what comes of that!
 
Ok, the tidals was truly a WTF??!! moment.
This said, there are other projects which would be probably a whole lot worse.
This said, at the minimum this project is lost, I assume.
 
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