Doesn't account for green zones. We turn area under GDI control blue first.
Tiberium Spread
17.36 Blue Zone
4.00 Green Zone
22.26 Yellow Zone (88 points of abatement)
56.38 Red Zone (65 points of abatement)
So. Blue zone goes up to 17.76
green zone is reduced to 3.6
Yellow zone goes up to 22.56
And red zone is reduced to 56.08
Which. Mathematically, is nice. We just cleaned up a huge % of our green zone territory. Turning 10% of of our controlled yellow zones blue is very nice. By end of plan we could even have the area under GDI control entirely blue if we keep rolling like that.
Hackett not only survived his assassination attempt but he was able to capture the Shadow team that tried as well! While most likely said Shadow team won't have much in the way of intelligence for us to use but still InOps is going to have a field day sweating them for whatever intel they do have.
It would have been. Every time you roll you would have had a chance to destroy the orb. On the other hand, the Tacitus would have had quite a bit of good tech to offer you.
What kind of dice would you use for the ever-increasing chance of us blowing it up? Kane was quite panicking when he talked to LEGION about recovering the Tacitus from the Cheyenne Mountain Complex.
What kind of dice would you use for the ever-increasing chance of us blowing it up? Kane was quite panicking when he talked to LEGION about recovering the Tacitus from the Cheyenne Mountain Complex.
What kind of dice would you use for the ever-increasing chance of us blowing it up? Kane was quite panicking when he talked to LEGION about recovering the Tacitus from the Cheyenne Mountain Complex.
I suspect it may depend on if Quest!GDI was abusing the Tacitus in the same way Game!GDI was. They may or may not have been rolling the Tacitus gacha since Q1 2050 every turn, unlike us.
[X] Plan Running the Eyewall v. 2.4
-[X] Blue Zone Arcologies (Stage 2) 409/650 15 Resources per Die -2E on Completion, 5 Dice = 75 Resources
-[X] Automated Civilian Shipyards 0/250 20 Resources per Die -1CapG -4E on Completion, 3 Die = 60 Resources
-[X] Security Reviews Light and Chemical Industry 1 Die
-[X] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 Resources
-[X] Red Zone Tiberium Harvesting (Stage 10) 1/130 25 Resources per Die, 2 Die = 50 Resources
-[X] Tiberium Glacier Mining (Stage 10) 18/180 30 resources per Die -2Log on Completion, 3 Dice = 90 Resources
-[X] Railgun Harvester Development 0/40 10 Resources per Die, 1 Die = 10 resources
-[X] Orbital Cleanup (Stage 8) 13/90 15 Resources per Dice 10 Resources per Fusion Die, 4 Fusion Dice = 40 Resources
-[X] NOD Research Initiatives 100/160 30 Resources per Die, 1 Die = 30 Resources
-[X] Scrin Research Institutions 160/350 30 Resources per Die, 2 Die = 60 Resources
-[X] Security Reviews Services 1 Die
-[X] Ferro Aluminum Armor Testing (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
-[X] Zone Emergency Medical Evacuation Vehicle Deployment Sydney 49/80 10 Resources per Die -1Lab -1E on Completion, 1 Die = 10 Resources
-[X] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die = 30 Resources
-[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 Resources
-[X] Naval Defense Lasers (New) 0/60 15 Resources per Die, 1 Die = 15 Resources
-[X] Security Reviews Light and Chemical Industry 2 Die
-[X] Security Reviews Services 2 Die
-[X] Focus Reallocation 1 die
--[X] Heavy Industry
--[X] Orbital
--[X] Services
-[X] Yellow Zone Qualifications Initiatives 4 Dice
Welp, looks like the coffee gave bipolar results. On one hand, lots of below average rolls. On the other, nat 100 on the factory refits. Also, note to self, give sacrifices to Kane.