Thats not accurate.
Last turn, Mad Science is Mad Expensive spent about 175R on Tiberium, a little over 33% of the budget.
It is entirely accurate- last turn the goal was 1 glacier and 1 harvest, the same with this turn on the mil plan. Percentage of budget is not a good example of income push instead look at what is being aimed to complete and what income we can expect to get out of them.

I don't think it was less important last turn. Rather, I think that while the importance was even stronger at the earlier part of the plan, there was probably less people that choose to read the arguments and agree with the reasoning. That or the arguments made this time were more persuasive than the ones attempted before.

But if I had to give more reasons, it might also be because people are finally seeing just how even with the initial push of Glaciers, that there is STILL that much unused dices left due to insufficient funds, and how the current rate of income growth is just too slow to properly activate all dices and achieve maximal potential effort and effect for the Treasury as a whole.

Then again, that might be just me being overly optimistic, so who really knows.
Hopefully- long term effects from idle dice are not the easiest to see until you have actual examples.

Last turn was trying to get NOD/Scrin techs out the door (~20-25% of completing neither), or at least to get within easy completion distance in Q3.
I think that last turn people got sold on trying to get nod and scrin tech and now that we're ganranteed to have them this turn we went back to trying to get as much money as possible
Thanks for answering, there is a relatively small amount of feedback each turn- you mainly see the same people commenting again and again which can give a very distorted view of what people are thinking overall.
 
All into Mil 55
Heavy Income 54

Adhoc vote count started by uju32 on Oct 28, 2021 at 5:47 PM, finished with 284 posts and 116 votes.

  • [X] Plan All Into Mil
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 180R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    --[X] Tube Artillery Deployment 0/200 3 dice 45R 55%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Heavy Income with Factory Refit (for ZOCOM)
    -[X]Infrastructure 4/5 Dice 60 R
    --[X] Blue Zone Arcologies (Stage 2) 548/650 (2 dice, 30 R) (91% chance)
    --[X] Tidal Power Plants (Phase 3) (2 dice, 20 R) 154/300 (62% chance)
    -[X]Heavy Industry 4/5 Dice 60 R
    --[X] Automated Civilian Shipyards 139/250 (3 Dice, 60 R) (98% chance)
    -[X]Light and Chemical Industry 1/4 Dice 0 R
    --[X] Security Review
    -[X]Agriculture 0/3 Dice 0 R
    -[X]Tiberium 6/6 Dice + 2 Free Die 210 R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 (2 Dice, 50 R) (98% chance)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 (5 Dice, 150 R) (81% chance of two stages)
    --[X] Albany 0/70 (1 die, 10 R) (70% chance)
    -[X]Orbital 5/5 Dice + 1 Free Die 95 R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 (4 dice, 80 R) (4/9.5 median)
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 (1 die, 10R) (69% chance)
    --[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R (100% chance)
    -[X]Services 4/4 dice + 0 free Dice 70 R
    --[X] NOD Research Initiatives 124/160 (1 die, 30 R) (100% chance)
    --[X] Scrin Research Institutions 328/350 (1 die, 30 R) (100% chance)
    --[X] Remedial Education Program Expansions (New) 0/120 2 die 10R (74% chance)
    -[X]Military 6/6 Dice + 1 Free Dice 105 R
    --[X] Shimmer Shield Development 0/60 (1 die, 20 R) (73% chance)
    --[X] Hydrofoil Shipyards 69/85 (1 die 10 R) (100% chance)
    --[X] Naval Point Defense 0/330 3 dice 45R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X]Bureaucracy 3/3 + 2 Free Die
    --[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
    --[X] Light Industry Review (2 dice)
    [X] Plan I will get off this rock and take you with me
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%
    --[X] Automated Civilian Shipyards 139/250 1 die 20R 21%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5+6 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 8 dice 160R 16%
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 dice 10R
    --[X] Orbital Cleanup (Stage 8) 1 Die 10R
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 free dice 180R
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 1 die 10R
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 3 dice 30R
    -[X] Bureau 3/3 dice
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Logistics, Tiberium and Expansion
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 3 dice 40R 98%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 1 die 20R
    -[X] Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 1/160
    -[X] Wadmalaw Kudzu Development 0/40 1 die 20R 92%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 4 dice 80R
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Hydrofoil Shipyards 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Security Reviews (Agri) 2 dice +1 Agri 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Wartime Factory Refits and orca's
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R
    -[X] Security Review 1 die
    -[X] Perennial Aquaponics Bays (Stage 2) 1 die 10R
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R
    -[X] Expand Orbital Communications Network (Phase 5) (Final) 79/135 1 die 10R 69%
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Orca Refit Deployment 0/200 2 dice 30R 9%
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan All Into Mil, Diplomacy Edition
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 180R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    --[X] Tube Artillery Deployment 0/200 3 dice 45R 55%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
    [X] Plan: Get Me Orca Backup!
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice +2 free dice 170R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Vladivostok 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +4 free dice 135R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Running the Eyewall v. 3.2
    -[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 2 Die = 20 resources
    -[X] Blue Zone Arcologies (Stage 2) 548/650 15 Resources per Die -2E on Completion, 3 Dice = 45 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 20 Resources per Die, 2 Die = 40 Resources
    -[X] Automated Civilian Shipyards 139/250 20 Resources per Die -1CapG -4E on Completion, 2 Die = 40 Resources
    -[X] Red Zone Tiberium Harvesting (Stage 11) (Updated) 46/130 25 Resources per Die, 1 Die = 25 Resources
    -[X] Red Zone Containment Lines (Stage 5) 74/180 25 Resources per Die, 1 Die 25 Resources
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 30 resources per Die -2Log on Completion, 2 Die = 60 Resources
    -[X] Railgun Harvester Factories Albany 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] Railgun Harvester Factories Porto 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] GDSS Philadelphia II (Phase 4) 100/715 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Nanotube Hull Panelling Development (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
    -[X] Expand Orbital Communications Network (Phase 5) 70/135 15 Resources per Die, 1 Die = 15 Resources
    -[X] Remedial Education Program Expansions (New) 0/120 5 Resources per Die, 2 Die = 10 Resources
    -[X] NOD Research Initiatives 124/160 30 Resources per Die, 1 Die = 30 Resources
    -[X] Scrin Research Institutions 328/350 30 Resources per Die, 1 Die = 30 Resources
    -[X] Wartime Factory Refits (Phase 2) 52/90 20 Resources per Die -3CapG on Completion, 1 Die = 20 Resources
    -[X] Shimmer Shield Development 0/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Tube Artillery Deployment (New) 0/200 15 Resources per Die, 2 Die = 30 resources
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 10 Resources per Die -6E -2Lab on Completion, 1 Die = 10 Resources
    -[X] Naval Defense Laser Refits (New) 0/330 15 Resources per Die, 5 Dice = 75 Resources
    -[X] Lobby For Establishment of Negotiation Corps (New) -5 Political Support per Die, 4 Dice = -20 PS DC 100/120/130
    [X] Plan PD refits later, projects we can complete now
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 150R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 145R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Infantry Recon Support Drone Development 0/40 1 die 10R 94%
    -[X] Backpack Rocket Launcher Development (New) 0/50 1 die 10R 84%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    -[X]Plan Go Go Power Harvesters
    -[X] Blue Zone Arcologies (Stage 2) 3 dice 45R 100%
    -[X] Tidal Power Plants (Phase 3) 3 dice 30R 95%
    -[X] Automated Civilian Shipyards 2 dice 30R 80%
    -[X] Continuous Cycle Fusion Plants (Phase 2) 2 dice 40R 0%
    -[X] Light and Chemical Industry Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 3 dice 60R 78%
    -[X] Perennial Aquaponics Bay (Stage 2) 3 dice 30R 30%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 2 dice 50R 98%
    -[X] Tiberium Glacier Mining (Stage 11) 2 dice 60R 63%
    -[X] Railgun Harvester Factories (Albany)
    -[X] Railgun Harvester Factories (Porto) 1 die 10R 77%
    -[X] Nanotube Hull Panelling Development 1 die 5R 100%
    -[X] Orbital Cleanup (Stage 8+9) 3 dice 30R 70%
    -[X]GDSS Philadelphia II (Phase 4) 1 die 20R 0%
    -[X]Green Zone Teacher Colleges 2 dice 10R 12%
    -[X]Remedial Education Program Expansion 2 dice 10R 74%
    -[X] Orca Refits Deployment 3 dice 45R 54%
    -[X] Wartime Factories Refits (Phase 2) 1 die 20R 91%
    -[X] Naval Defense Laser Refits 5 dice 75R 52%
    -[X] Hydrofoil Shipyards (Busan-Ulsan Combined Port) 1 die 10R 100%
    -[X] Military Security Review 1 die
    -[X] Light and Chemical Industry Security Review 2 dice 99%
    -[X] Military Security Review 2 dice 99%
    [X]Plan Reap Nanotubes
    [X] Plan Priority Focus
    -[X] Infrastructure 5/5 dice 60R
    --[X] Tidal Power Plants (Phase 3) 154/300 3 dice (30R)
    --[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice (30R)
    -[X] Heavy Industry 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 2 die (40R)
    --[X] Automated Civilian Shipyards 139/250 2 dice (40R)
    -[X] Light and Chemical Industry 0/4 dice
    -[X] Agriculture 0/3 dice
    -[X] Tiberium 6/6 dice 160R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 die (25R)
    --[X] Red Zone Containment Lines (Stage 5) 74/180 1 die (25R)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice (60R)
    --[X] Railgun Harvester Factories (Dandong) 0/70 1 die (10R)
    -[X] Orbital 5/5 dice) 80R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 1 die (30R)
    --[X] Nanotube Hull Panelling Development 0/30 1 die (5R)
    --[X] Expand Orbital Communications Network (Phase 4) 79/135 2 dice (30R)
    --[X] Orbital Cleanup (Stage 8) 13/90 1 die (15R)
    -[X] Services 4/4 dice +1 Free die 75R
    --[X] Remedial Education Program Expansions 0/120 3 die (15R)
    --[X] NOD Research Initiatives 124/160 1 Free die (30R)
    --[X] Scrin Research Institutions 328/350 1 (30R)
    -[X] Military 6/6 dice +3 Free dice 130R
    --[X] Orca Refit Deployment 0/200 2 dice (30R)
    --[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice (40R) (Very High Importance)
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die (10R)
    --[X] Naval Defense Laser Refits 0/330 5 Free dice (60R)
    -[X] Bureaucracy 3/3 dice
    --[X] Lobby for Establishment of Negotiation Corps 3 dice (-15 PS)


One hour left.
 
It is entirely accurate- last turn the goal was 1 glacier and 1 harvest, the same with this turn on the mil plan. Percentage of budget is not a good example of income push instead look at what is being aimed to complete and what income we can expect to get out of them.
If you are maxed out on what you can spend, it stops being a matter of choice and more of necessity.
Furthermore, Income options almost always have overflow though in this Plan quest.
So you have to take the percentage of budget spend as well as the absolute expenditure into account.
 
Wow.
I think it has been a while for a vote to be this close here.
Uju32 is very good and very persistent at arguing for votes. In every quest I've ever seen them in. Personally I expected Plan Heavy Income to have pulled ahead hours ago at the latest; I'm very surprised to see my vote's even still in contention. Especially since I just haven't had the energy or interest to continue arguing for it.

I guess, if I had to give a simple last-minute argument, it would be this: One of us could have made a plan that puts all 6 Free Dice into income gain. But no one has. Because as important as income is, we have to balance it with doing all the other things that are important and time-sensitive too.
 
Uju32 is very good and very persistent at arguing for votes. In every quest I've ever seen them in. Personally I expected Plan Heavy Income to have pulled ahead hours ago at the latest; I'm very surprised to see my vote's even still in contention. Especially since I just haven't had the energy or interest to continue arguing for it.

I guess, if I had to give a simple last-minute argument, it would be this: One of us could have made a plan that puts all 6 Free Dice into income gain. But no one has. Because as important as income is, we have to balance it with doing all the other things that are important and time-sensitive too.
Also worth taking into account is cost effectiveness.
If we had three Glacier Mines available and the Logistics prereqs, its easy to advocate for spending all Free dice.
Less so if the only additional income options are Tib Veins that require Cap Goods, or Harvester factories that give 5R.

They are now identitical. They used to be two separate plans with one doing some security reviews.

the two plans were edited into identicality, other than the fact that one lists the DC of the diplomatic corps option.
Lovely.
Updating tally:
Adhoc vote count started by uju32 on Oct 28, 2021 at 6:08 PM, finished with 292 posts and 117 votes.

  • [X] Plan All Into Mil
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 180R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    --[X] Tube Artillery Deployment 0/200 3 dice 45R 55%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Heavy Income with Factory Refit (for ZOCOM)
    -[X]Infrastructure 4/5 Dice 60 R
    --[X] Blue Zone Arcologies (Stage 2) 548/650 (2 dice, 30 R) (91% chance)
    --[X] Tidal Power Plants (Phase 3) (2 dice, 20 R) 154/300 (62% chance)
    -[X]Heavy Industry 4/5 Dice 60 R
    --[X] Automated Civilian Shipyards 139/250 (3 Dice, 60 R) (98% chance)
    -[X]Light and Chemical Industry 1/4 Dice 0 R
    --[X] Security Review
    -[X]Agriculture 0/3 Dice 0 R
    -[X]Tiberium 6/6 Dice + 2 Free Die 210 R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 (2 Dice, 50 R) (98% chance)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 (5 Dice, 150 R) (81% chance of two stages)
    --[X] Albany 0/70 (1 die, 10 R) (70% chance)
    -[X]Orbital 5/5 Dice + 1 Free Die 95 R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 (4 dice, 80 R) (4/9.5 median)
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 (1 die, 10R) (69% chance)
    --[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R (100% chance)
    -[X]Services 4/4 dice + 0 free Dice 70 R
    --[X] NOD Research Initiatives 124/160 (1 die, 30 R) (100% chance)
    --[X] Scrin Research Institutions 328/350 (1 die, 30 R) (100% chance)
    --[X] Remedial Education Program Expansions (New) 0/120 2 die 10R (74% chance)
    -[X]Military 6/6 Dice + 1 Free Dice 105 R
    --[X] Shimmer Shield Development 0/60 (1 die, 20 R) (73% chance)
    --[X] Hydrofoil Shipyards 69/85 (1 die 10 R) (100% chance)
    --[X] Naval Point Defense 0/330 3 dice 45R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X]Bureaucracy 3/3 + 2 Free Die
    --[X] Lobby For Establishment of Negotiation Corps (New) DC 130 3 dice 15PS 91%
    --[X] Light Industry Review (2 dice)
    [X] Plan I will get off this rock and take you with me
    -[X] Infra 4/5 dice 55R
    --[X] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
    --[X] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%
    --[X] Automated Civilian Shipyards 139/250 1 die 20R 21%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 130R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5+6 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 8 dice 160R 16%
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 dice 10R
    --[X] Orbital Cleanup (Stage 8) 1 Die 10R
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 free dice 180R
    --[X] Shimmer Shield Development 0/60 1 die 20R 74%
    --[X] Sonic Mobile Artillery Vehicle Development 1 die 10R
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    --[X] Naval Defense Laser Refits (New) 0/330 3 dice 30R
    -[X] Bureau 3/3 dice
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Logistics, Tiberium and Expansion
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 3 dice 40R 98%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 1 die 20R
    -[X] Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 1/160
    -[X] Wadmalaw Kudzu Development 0/40 1 die 20R 92%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 4 dice 80R
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Hydrofoil Shipyards 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Security Reviews (Agri) 2 dice +1 Agri 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Wartime Factory Refits and orca's
    -[X] Tidal Power Plants (Phase 3) 154/300 3 die 30R 95%
    -[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice 30R 91%
    -[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R
    -[X] Security Review 1 die
    -[X] Perennial Aquaponics Bays (Stage 2) 1 die 10R
    -[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 dice 25R 56%
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 3 Dice 90R 96%
    -[X] Railgun Harvester Factories (Albany) 0/70 1 die 10R 70%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 70%
    -[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R
    -[X] Expand Orbital Communications Network (Phase 5) (Final) 79/135 1 die 10R 69%
    -[X] Nanotube Hull Panelling Development (New) 0/30 1 die 5R 95%
    -[X] Green Zone Teacher Colleges (New) 0/200 1 die 5R 0%
    -[X] Remedial Education Program Expansions (New) 0/120 1 die 5R 12%
    -[X] NOD Research Initiatives 124/160 1 die 30R 100%
    -[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    -[X] Shimmer Shield Development 0/60 1 die 20R 74%
    -[X] Naval Point Defense 0/330 5 dice 75R 52%
    -[X] Orca Refit Deployment 0/200 2 dice 30R 9%
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Security Reviews (LCI) 2 dice +1 LCI 98%
    -[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan: Get Me Orca Backup!
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice +2 free dice 170R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
    --[X] Railgun Harvester Factories Vladivostok 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +4 free dice 135R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    [X] Plan Running the Eyewall v. 3.2
    -[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 2 Die = 20 resources
    -[X] Blue Zone Arcologies (Stage 2) 548/650 15 Resources per Die -2E on Completion, 3 Dice = 45 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 20 Resources per Die, 2 Die = 40 Resources
    -[X] Automated Civilian Shipyards 139/250 20 Resources per Die -1CapG -4E on Completion, 2 Die = 40 Resources
    -[X] Red Zone Tiberium Harvesting (Stage 11) (Updated) 46/130 25 Resources per Die, 1 Die = 25 Resources
    -[X] Red Zone Containment Lines (Stage 5) 74/180 25 Resources per Die, 1 Die 25 Resources
    -[X] Tiberium Glacier Mining (Stage 11) 30/180 30 resources per Die -2Log on Completion, 2 Die = 60 Resources
    -[X] Railgun Harvester Factories Albany 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] Railgun Harvester Factories Porto 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
    -[X] GDSS Philadelphia II (Phase 4) 100/715 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Nanotube Hull Panelling Development (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
    -[X] Expand Orbital Communications Network (Phase 5) 70/135 15 Resources per Die, 1 Die = 15 Resources
    -[X] Remedial Education Program Expansions (New) 0/120 5 Resources per Die, 2 Die = 10 Resources
    -[X] NOD Research Initiatives 124/160 30 Resources per Die, 1 Die = 30 Resources
    -[X] Scrin Research Institutions 328/350 30 Resources per Die, 1 Die = 30 Resources
    -[X] Wartime Factory Refits (Phase 2) 52/90 20 Resources per Die -3CapG on Completion, 1 Die = 20 Resources
    -[X] Shimmer Shield Development 0/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Sonic Mobile Artillery Vehicle Development 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Tube Artillery Deployment (New) 0/200 15 Resources per Die, 2 Die = 30 resources
    -[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 10 Resources per Die -6E -2Lab on Completion, 1 Die = 10 Resources
    -[X] Naval Defense Laser Refits (New) 0/330 15 Resources per Die, 5 Dice = 75 Resources
    -[X] Lobby For Establishment of Negotiation Corps (New) -5 Political Support per Die, 4 Dice = -20 PS DC 100/120/130
    [X] Plan PD refits later, projects we can complete now
    -[X] Infra 4/5 dice 50R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 62%
    --[X] Blue Zone Arcologies (Stage 2) 548/650 2 dice 30R 91%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 2 dice 40R (2/4 median)
    --[X] Automated Civilian Shipyards 139/250 2 dice 40R 80%
    -[X] L&CI 0/4 dice
    -[X] Agri 0/3 dice
    -[X] Tiberium 6/6 dice 150R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice 90R 96%
    --[X] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
    -[X] Orb Ind 5/5 dice 75R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
    --[X] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
    --[X] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
    -[X] Services 4/4 dice 70R
    --[X] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
    --[X] Remedial Education Program Expansions 0/120 1 die 5R 12%
    --[X] NOD Research Initiatives 124/160 1 die 30R 100%
    --[X] Scrin Research Institutions 328/350 1 die 30R 100%
    -[X] Military 6/6 +6 free dice 145R
    --[X] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 54%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
    --[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
    -[X] Infantry Recon Support Drone Development 0/40 1 die 10R 94%
    -[X] Backpack Rocket Launcher Development (New) 0/50 1 die 10R 84%
    -[X] Bureau 3/3 dice
    --[X] Lobby For Establishment of Negotiation Corps (New) 3 dice 91%
    -[X]Plan Go Go Power Harvesters
    -[X] Blue Zone Arcologies (Stage 2) 3 dice 45R 100%
    -[X] Tidal Power Plants (Phase 3) 3 dice 30R 95%
    -[X] Automated Civilian Shipyards 2 dice 30R 80%
    -[X] Continuous Cycle Fusion Plants (Phase 2) 2 dice 40R 0%
    -[X] Light and Chemical Industry Security Review 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 2) 3 dice 60R 78%
    -[X] Perennial Aquaponics Bay (Stage 2) 3 dice 30R 30%
    -[X] Red Zone Tiberium Harvesting (Stage 11) 2 dice 50R 98%
    -[X] Tiberium Glacier Mining (Stage 11) 2 dice 60R 63%
    -[X] Railgun Harvester Factories (Albany)
    -[X] Railgun Harvester Factories (Porto) 1 die 10R 77%
    -[X] Nanotube Hull Panelling Development 1 die 5R 100%
    -[X] Orbital Cleanup (Stage 8+9) 3 dice 30R 70%
    -[X]GDSS Philadelphia II (Phase 4) 1 die 20R 0%
    -[X]Green Zone Teacher Colleges 2 dice 10R 12%
    -[X]Remedial Education Program Expansion 2 dice 10R 74%
    -[X] Orca Refits Deployment 3 dice 45R 54%
    -[X] Wartime Factories Refits (Phase 2) 1 die 20R 91%
    -[X] Naval Defense Laser Refits 5 dice 75R 52%
    -[X] Hydrofoil Shipyards (Busan-Ulsan Combined Port) 1 die 10R 100%
    -[X] Military Security Review 1 die
    -[X] Light and Chemical Industry Security Review 2 dice 99%
    -[X] Military Security Review 2 dice 99%
    [X]Plan Reap Nanotubes
    [X] Plan Priority Focus
    -[X] Infrastructure 5/5 dice 60R
    --[X] Tidal Power Plants (Phase 3) 154/300 3 dice (30R)
    --[X] Blue Zone Arcologies (Stage 2) 549/650 2 dice (30R)
    -[X] Heavy Industry 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 2 die (40R)
    --[X] Automated Civilian Shipyards 139/250 2 dice (40R)
    -[X] Light and Chemical Industry 0/4 dice
    -[X] Agriculture 0/3 dice
    -[X] Tiberium 6/6 dice 160R
    --[X] Red Zone Tiberium Harvesting (Stage 11) 46/130 1 die (25R)
    --[X] Red Zone Containment Lines (Stage 5) 74/180 1 die (25R)
    --[X] Tiberium Glacier Mining (Stage 11) 30/180 3 dice (60R)
    --[X] Railgun Harvester Factories (Dandong) 0/70 1 die (10R)
    -[X] Orbital 5/5 dice) 80R
    --[X] GDSS Philadelphia II (Phase 4) 100/715 1 die (30R)
    --[X] Nanotube Hull Panelling Development 0/30 1 die (5R)
    --[X] Expand Orbital Communications Network (Phase 4) 79/135 2 dice (30R)
    --[X] Orbital Cleanup (Stage 8) 13/90 1 die (15R)
    -[X] Services 4/4 dice +1 Free die 75R
    --[X] Remedial Education Program Expansions 0/120 3 die (15R)
    --[X] NOD Research Initiatives 124/160 1 Free die (30R)
    --[X] Scrin Research Institutions 328/350 1 (30R)
    -[X] Military 6/6 dice +3 Free dice 130R
    --[X] Orca Refit Deployment 0/200 2 dice (30R)
    --[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice (40R) (Very High Importance)
    --[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die (10R)
    --[X] Naval Defense Laser Refits 0/330 5 Free dice (60R)
    -[X] Bureaucracy 3/3 dice
    --[X] Lobby for Establishment of Negotiation Corps 3 dice (-15 PS)


All into Mil 57
Heavy Income 54

50 minutes
 
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the two plans were edited into identicality, other than the fact that one lists the DC of the diplomatic corps option.
Eh, even if both plans have the same thing, some people might've voted for both versions, so I'm not so sure they should be counted as one. Otherwise that runs into future scenarios where 1 person can vote for multiple plans of the same content, while someone else would claim that votes for both should be combined even when some people could've effectively voted twice.
 
Eh, even if both plans have the same thing, some people might've voted for both versions, so I'm not so sure they should be counted as one. Otherwise that runs into future scenarios where 1 person can vote for multiple plans of the same content, while someone else would claim that votes for both should be combined even when some people could've effectively voted twice.
there is an option to remove these types of duplicate votes iirc
 
Eh, even if both plans have the same thing, some people might've voted for both versions, so I'm not so sure they should be counted as one. Otherwise that runs into future scenarios where 1 person can vote for multiple plans of the same content, while someone else would claim that votes for both should be combined even when some people could've effectively voted twice.
I am aware of that, and will be counting only the unique votes for each. Because most people did vote for both. I am pretty sure that there is only one solo vote for the diplo version, but will be double checking to make sure.
 
If you are maxed out on what you can spend, it stops being a matter of choice and more of necessity.
Furthermore, Income options almost always have overflow though in this Plan quest.
So you have to take the percentage of budget spend as well as the absolute expenditure into account.
We were not maxed out on what we could spend last turn or this turn on tiberium- to note we spent more on tiberium turn 1 of this plan (both R and Free dice) with the specific goal of hitting 2 glaciers and 1.5 harvest- last turn we aimed for 1 glacier and 1 harvest, this turn with different starting amounts we aimed for the same amount. In no fact were we capped in R or free die from spending more outside of that interfering with other projects people may want to pursue.

So percentage of budget is nice- but should not be held to an absolute. Just in tiberium I can make plans using the same overall percentage of the budget this turn with very different income expectations. And between turns different amounts of overflow can change how many dice we need to finish a phase which is going to impact spending to achieve the same effect.
 
[] Plan PD refits later, projects we can complete now

-[] Military 6/6 +6 free dice 145R
--[] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
--[] Orca Refit Deployment 0/200 3 dice 45R 54%
--[] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 dice 30R 86%
--[] Ablat Plating Deployment (Stage 4) 3 dice 30R 84%
--[] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
-[] Infantry Recon Support Drone Development 0/40 1 die 10R 94%
-[] Backpack Rocket Launcher Development (New) 0/50 1 die 10R 84%
Uuuugh.

The Navy is massively demanding the point defense refits for a reason. Part of the reason the Governors got mobbed and hammered in the recent naval battle is because of the weakness of GDI's existing battleship fleet. The battleships were literally designed for this exact kind of mission of sailing up to contested enemy waters and punching Admiral Pirate Queen and those like her repeatedly in the face with a giant fuckoff railgun or eight. But they're inadequate to the task because their antimissile defenses are just too weak for words and they're effectively big steel coffins in a modern naval battle environment.

The multirole Governors have modern missile defenses (that could be better), but the big battleships and fleet carriers that are supposed to be the heavy assault arm of the fleet don't, and are therefore unfit for purpose whenever Nod really gets serious about fucking over a GDI fleet.

While ULRS is desirable and good, it's just plain not higher priority than working on the point defense refits. And since we're not starting a big war literally next turn, we shouldn't be prioritizing lower-priority but immediately-resolvable projects over higher-priority projects that just happen to take two turns to complete.

You can construct legit arguments for the rest of this Military dice breakdown, but we need to invest in naval point defense if we want the Navy to be effective.
 
You can construct legit arguments for the rest of this Military dice breakdown, but we need to invest in naval point defense if we want the Navy to be effective.
No plan is guaranteed to get them this turn. Heavy Industry puts us in a better position to finish it next turn than All In on Mil does - it gets us another 40 resources for next turn compared to the 30 Mil spent on the two extra dice it allocated to PD this turn.

If plan All In on Mil wanted laser PD refits done this turn so badly, it shouldn't have left it up to a coinflip. I'd rather not gamble on our progress at this critical juncture.

EDIT: Just realized you were talking about my hastily made plan from this morning, not heavy industry. Whoops, nerves getting to me lol.

As for my reasoning in "PD refits later", it's an adjustment to another plan that had the same gist, but with different research chosen instead of more harvester factories. I felt that, if we chose to shock out PD refits next turn outright, that wouldn't be the worst thing in the world if we just made sure we made a lot of tangible deployments this turn.

That said, it's not even remotely in the running so there's no need to really fuss over it one way or another.
 
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Also worth taking into account is cost effectiveness.
If we had three Glacier Mines available and the Logistics prereqs, its easy to advocate for spending all Free dice.
Less so if the only additional income options are Tib Veins that require Cap Goods, or Harvester factories that give 5R.
You misunderstand me. 4 dice on RZ Harvesting for a 96% chance of two stages, 8 dice on Glaciers for an 89% chance of three stages. And we push through the needed Logistics by overdoing Shipyards and Railways. That could have gotten us three Glacier mines this turn... at the cost of most other projects.
 
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