- Location
- USA
It is entirely accurate- last turn the goal was 1 glacier and 1 harvest, the same with this turn on the mil plan. Percentage of budget is not a good example of income push instead look at what is being aimed to complete and what income we can expect to get out of them.Thats not accurate.
Last turn, Mad Science is Mad Expensive spent about 175R on Tiberium, a little over 33% of the budget.
Hopefully- long term effects from idle dice are not the easiest to see until you have actual examples.I don't think it was less important last turn. Rather, I think that while the importance was even stronger at the earlier part of the plan, there was probably less people that choose to read the arguments and agree with the reasoning. That or the arguments made this time were more persuasive than the ones attempted before.
But if I had to give more reasons, it might also be because people are finally seeing just how even with the initial push of Glaciers, that there is STILL that much unused dices left due to insufficient funds, and how the current rate of income growth is just too slow to properly activate all dices and achieve maximal potential effort and effect for the Treasury as a whole.
Then again, that might be just me being overly optimistic, so who really knows.
Last turn was trying to get NOD/Scrin techs out the door (~20-25% of completing neither), or at least to get within easy completion distance in Q3.
Thanks for answering, there is a relatively small amount of feedback each turn- you mainly see the same people commenting again and again which can give a very distorted view of what people are thinking overall.I think that last turn people got sold on trying to get nod and scrin tech and now that we're ganranteed to have them this turn we went back to trying to get as much money as possible