[ ] Expand Local Public Media Operations
This is notable because it acts as an early warning system; without it people have no local news to tell them when Nod's in town, and GDI does not necessarily have on-the-ground reporters looking into everything. Even worse, Nod might set up their own "news" where official content is lacking.
 
Honestly this is what annoys me about the Hawks, we gave them railguns, power armor, artillery, and a functional orbital network yet all they do is whine for newer toys. That and for not stomping down on the necks of the Yellow Zoners quite as hard as in the old days.
From what I understand, really what they should be asking is where's there Ships and boats/ Secure transports. Since we've gotten them guns. Its just that since we're at war we need more military stuff in general.
 
Updated Plan Tiberium and Transportation to change the consumer good factory it builds to the clothing factory.
 
@Derpmind Thank you for your hard work in putting together that probability calculator, its awesome.
It's not my hard work, really. Anydice is just way more useful/versatile than I'd ever guessed; I knew it has some advanced functions but I didn't have any idea it was that extensive. But thank you.

Given that all Planquests use the same dice system, and roll so many dice, I'm hopeful it'll be helpful to people outside just this quest.
 
Adhoc vote count started by Ithillid on Jun 21, 2021 at 7:49 AM, finished with 120 posts and 55 votes.

  • [X] Plan Reclamation Ops Commencing!
    -[X] Saarland Heavy Industrial Plant, 1 die (10 Resources)
    -[X] Helsinki C-35 Factories, 2 dice (30 Resources)
    -[X] Carryall Plants, 2 dice (30 Resources)
    -[X] Civil Clothing Factories, 3 dice (30 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 3), 1 die (10 Resources)
    -[X] Medium Strategic Food Stockpile
    -[X] Tiberium Glacier Mining (Phase 6), 5 dice (150 Resources)
    -[X] Reclamator Hub (Red-1 North), 2 dice (40 Resources)
    -[X] Zone Suit Factory (New Moscow), 1 die (15 Resources)
    -[X] Zone Suit Factory (Glasgow), 1 die (15 Resources)
    -[X] Security Reviews (Infrastructure), 2 dice
    -[X] Security Reviews (Agriculture), 2 dice
    -[X] Security Reviews (Bureaucracy), 2 dice + 1 locked
    [X]Plan Start the Consoom
    -[X] Blue Zone Microgeneration Program (Phase 1) 1D 5R 93%
    -[X] Yellow Zone Power Grid Extension (Phase 2) 1D 5R 0%
    -[X] Saarland Heavy Industrial Plant 1D+1 Tib Die 20R 99.9%
    -[X] Civil Clothing Factories 30R 3D 41%
    -[X] Personal Electric Appliances Factories 20R 2D 10%
    -[X] Organic textiles farms 10R 1D 13%
    -[X] Red Zone Tiberium Harvesting (Phase 7) 50R 2D 95%
    -[X] Tiberium Glacier Mining (Phase 6) 90R 3D 90%
    -[X] Orbital Shuttle Bays 20R 1FD 43%
    -[X] Educational MultiMedia Initiatives 15R 3D 10%
    -[X] Multi Use Stadium Program 10R 1D 28%
    -[X] Reclaimator Hubs Red Zone R-1 (Europe) North 20R 1D 8%
    -[X] Point Defense Refits 10R 1D 0%
    -[X] Zone Suit Factories 15R 1D 53%
    --[X] Glasgow
    -[X] Security Reviews Infrastructure 3D+1 Infra Die 99%
    -[X] Security Reviews Orbital 2D+1 Orbital Die 95%
    [X] Plan Foundational Logistics and Income
    -[X] Heavy Rolling Stock Plants 0/250 2 dice 20 R
    -[X] Saarland Heavy Industrial Plant 299/350 1 dice 10 R
    -[X] Helsinki C-35 Factories 0/125 3 dice 45 R
    -[X] Saarland Heavy Industrial Plant 1 dice 10 R (see HI)
    -[X] Tiberium Glacier Mining (Phase 6) 5/180 5 dice 150 R
    -[X] Orbital Cleanup (Phase 1) 0/100 1 fusion dice 10 R
    -[X] Childcare and Preschool programs 1 dice 5 R
    -[X] Reclamator Hub (Red-1 North) 0/105 2 dice 40 R
    -[X] Shell Plants (Phase 2) 31/300 2 dice 20 R
    -[X] Security Reviews (Infra) 2 dice + 1 Infra
    -[X] Security Reviews (Bureau) 2 dice +1 Bureau
    -[X] Security Reviews (Services) 2 dice +1 Service
    [X] Plan Greed is Good
    [X] Plan Tiberium and Transportation
    -[X] infra
    -[X] HI 4 50R
    --[X] Saarland Heavy Industrial Plant 154/350 1 HI + 1 Tib 20R 99%
    --[X] Carryall Plants 0/100: 1 dice 15R 31%
    --[X] Helsinki C-35 Factories 0/125 2 dice 30R 61%
    -[X] LI 30R
    -[X] Tiberium 5/5 +1 free 150R
    --[X] Tiberium Glacier Mining (Phase 6+7) 68/360 5 dice 150R 83% for 2 phases(80-120R income)
    -[X] Orbital 20R
    --[X] Orbital Shuttle Bays 1 dice 0/70 58%
    -[X] Services 25R
    --[X] Educational MultiMedia Initiatives 0/300 3 dice 15R 16%
    --[X] Multi Use Stadium Program 0/100 1 die 10R 28%
    -[X] Mil 45R
    --[X] Advanced Myomer Works 0/125 2 dice 20R 55%
    --[X] Hydrofoil Shipyards(Copenhagen) 0/100 1 die 10R 28%
    --[X] Zone Suit Factories(Glasgow) 0/60 1 die 15R 68%
    --[X] Zone Suit Factories(New Moscow) 0/60 1 die 15R 68%
    -[X]Bureaucracy 3 + 4 free
    --[X] Security Reviews infra 4 dice
    --[X] Security Reviews Agriculture 3 dice
    [X]Plan Build TONK
    -[X] Carryall Plants 0/100, 2 dice 30R
    -[X] Saarland Heavy Industrial Plant 299/350 1 HI + 1 Tib 20R 100%
    -[X] Red Zone Tiberium Harvesting (Phase 7) 35/130 1 die 25R 51%
    -[X] Tiberium Glacier Mining (Phase 6) 5/180 90R 3 dice 90%
    -[X] Orbital Shuttle Bays 0/70 20R 1 Fusion Die 43%
    -[X] Educational MultiMedia Initiatives 0/300 15R 3 dice 10%
    -[X] Reclaimator Hubs (South American glacier mine) 0/105 2 dice 40R 23%
    -[X] Reclaimator Hubs (Europe glacier mine) 0/105 2 dice 40R 23%
    -[X] Reclaimator Hubs (Asia glacier mine) 0/105 2 dice 40R 23%
    -[X] Security Reviews Infrastructure 4D+1 Infra Die
    -[X] Security Reviews Orbital 3D+1 Orbital Die

Going to call it here.
Ithillid threw 2 100-faced dice. Reason: Saarland Heavy Industry Total: 79
47 47 32 32
Ithillid threw 2 100-faced dice. Reason: Helsinki C-35 Total: 143
86 86 57 57
Ithillid threw 2 100-faced dice. Reason: Carryalls Total: 159
85 85 74 74
Ithillid threw 3 100-faced dice. Reason: Clothing Plants Total: 114
91 91 8 8 15 15
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Aquaponics Total: 1
1 1
Ithillid threw 5 100-faced dice. Reason: Tiberium Glacier Total: 234
11 11 11 11 75 75 87 87 50 50
Ithillid threw 2 100-faced dice. Reason: Red 1 MARV hub Total: 84
65 65 19 19
Ithillid threw 2 100-faced dice. Reason: Zone Suit Factories Total: 124
34 34 90 90
Ithillid threw 2 100-faced dice. Reason: Security Reviews Infra Total: 122
65 65 57 57
Ithillid threw 2 100-faced dice. Reason: Security Reviews agriculture Total: 67
55 55 12 12
Ithillid threw 2 100-faced dice. Reason: Security Reviews bureaucracy Total: 172
86 86 86 86
Ithillid threw 2 3-faced dice. Reason: Glacier Harvesting Total: 4
2 2 2 2
 
Welp, looks like we're going to have a very confused parliament guys. As both the C-35 and Carryalls finished. On the other hand, they're probably happy that the sky's full of cargo aircraft.

On the other hand, DEAR GOD the Yellow Zone Aquaponics... I don't actually want to blame Nod for this one, because they probably recognise that tainting the Yellow Zone's own independent food supply is a quick way to piss off a lot of Yellow Zoners into being firmly in support of GDI.
 
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14.36 Blue Zone
29.57 Yellow Zone (62 Points of Mitigation)
56.07 Red Zone (37 Points of Mitigation)

14.02 Blue Zone
29.53 Yellow Zone (62 Points of Mitigation)
56.45 Red Zone (37 Points of Mitigation)
Ithillid threw 2 100-faced dice. Reason: Tiberium Spread Total: 171
96 96 75 75
 
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Welp, looks like we're going to have a very confused parliament guys. As both the C-35 and Carryalls finished. On the other hand, they're probably happy that the sky's full of cargo aircraft.

On the other hand, DEAR GOD the Yellow Zone Aquaponics... I don't actually want to blame Nod for this one, because they probably recognise that tainting the Yellow Zone's own independent food supply is a quick way to piss off a lot of Yellow Zoners into being firmly in support of GDI.

Not confusing. Just political horsetrading to get the stuff logistics needs.

Logistics guys: We need more air transportation.
Treasury HQ: We've got two projects, which do you want.
Logistics: Yes.
Treasury: Yes?
Logistics: We want all of the air transportation you can get us.
Treasury: Okay, clearing the Carryall project and the C-35 project.
Parliament: Treasury, why did you clear the Carryall?
Treasury: Logistics is screaming for air transportation and both projects deliver.
Parliament: But Carryalls bad, they're Nod stuff.
Treasury: And Logistics is screaming for more air transportation. So much so that they already nicked all the Qatar loyalist carryalls days after the loyalists showed up and gave them a new coat of paint.
Parliament: You are lucky the Hawks aren't a ruling party.
 
Heavy Industry + Tiberium (+15 and +30 per 2 dice)
Saarland Heavy Industrial Plant 299/350 +79 +45 = 423/350

Heavy Industry (+15 per die)
Helsinki C-35 Factories 0/125 +143 +30 = 173/125
Carryall Plants 0/100 +159 +30 = 189/100


Light and Chemical Industry (+12 per die)
Civil Clothing Factories 0/200 +114 +36 = 150/200

Agriculture (+12 per die)
Yellow Zone Aquaponics Bays (phase 3) 2/80 +1 +12 =15/80 (NAT 1)

Tiberium (+30 per die)
Tiberium Glacier Mining (Phase 6) 5/180 +234 +150 = 389/180 (209/180 Phase 7)

Military (+12 per die)
Reclaimator Hub Red 1 North 0/105 +84 +24 = 108/105
Zone Suit Factory (New Moscow) 0/60 +34 +12 = 46/60 +15 Omake = 61/60
Zone Suit Factory (Glasgow) 0/60 +90 +12 = 102/60

Bureaucracy (+12 per die)
Security Reviews Infrastructure +122 +24 = 146/DC 60
Security Reviews Agriculture +67 +24 = 91/DC 60
Security Reviews Bureaucracy +172 +24 = 196/DC 60


Income: +50 +50 = +100R/turn (420 RpT)
 
Seriously! What the hell is it with Agriculture eating Nat 1s, meanwhile Tiberium Spread has done it again and handily beaten our mitigation. Damnit, can't tiberium spread eat the Nat 1 for once?

... Watch as tiberium spread rolls a Nat 100 next...
 
Okay, given the high tib rolls we need to spam more abatement and assume rolls of 100 from now on. Which is competently irrational, but I have enough of the dice screwing us over.
 
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Carter's Micromanaging Adventure Q1 2054 Results
Now for something more positive

Carters Management Adventure
Results Q1 2054

Expanded Power Production 169/150 5/5C

Another one of the reliable and commonly seen Gas Turbine Plants has been erected in the place SCED has deemed their dumping point somewhere within the Space Ports Perimeter. While able to work 24 hours a day with effectively zero oversight they are not actually built for large scale operations and more and more work had been required to keep them in sync, coordinate the gas shipments and upgrade the transformers delivered with the prefab. With SCEDs operation within Harper finally falling into a power deficit, the administration has taken a closer looked at other possible avenues. Both the thorium plant and the large-scale solar installation planned to be a part of SCEDs own base within the port's perimeter.

Tiberium Waste Recycling Plant 214/200
Tiberium waste recycling is a dirty job, the material is even more hazardous, toxic and difficult to work with and the returns even smaller, but it reduces toxic waste produced by processing to a minimum and gets out the maximum of usable materials.

Decontamination Hub 105/100
After many delays the decontamination hub is completed. First tests revealed the processes can completely eliminate the presence of tiberium residue after 5 cleaning passes. The process is elaborate and lenthy slowly down operations, but is absolutely necessary for not spreading Tiberium beyond Earth.

Automated Assembly Line Phase 2 243/200 Phase 3 43/200
The first phase of the planned assembly line is completed, the colossal assembly robots heaved and bolted into place. The assembly work crews look with awe at the speed with which the few present machines bolt together the remaining construction robots with a speed they could have never matched. Many more will need to be added before the line can work at optimal efficiency, but the reduction in work hours required is not to overlook. (15% discount on Assembly Projects)

Construction Robots 330/255 3/3 AP
Assisted by the assembly line the fleet of construction robots is finished and currently stored next to the other construction vehicles. Before they can be put to use, the crews will need to be trained in their use, both in operating and working alongside them, but doing so should speed up efforts in general.

Leopard Class Transport 21/425 20/20 AP
The "Do-it-yourself"-Leopard kit, as some of the assembly crews have called it, is the single biggest purchase SCED has made so far: 400 million Credits for enough spare parts to build a whole shuttle. Progress has been slow, the crews dedicating their time to studying the blueprints and figuring out which parts of assembly can be handled by the robots and which needs delicate human hands to bolt together.

Expand Bureaucratic Staff 5/5C 62/50

Set up Development Division 2/2C 119/75

The bare minimum of equipment and, with the help of Shen, specialised personnel has been acquired and flown out to Alaska. They have reviewed the site and staff present and found it acceptable, but the site is for engine testing first and various laboratories and personnel will need to be added before it can effectively serve the needs of a space program. As it stands, the test stands, local workshops, hazardous materials labs and high energy laboratories, are enough progress on the required projects for currently planned missions.

Mission Planning Results
Mission: Unmanned Orbiter Jupiter 119/50
Zeus-Jupiter

Transfer Possible: Launch Window
Launch Windows: Next Q1 2055, Q2 2056
Time for Transfer: 40 months (10 turns)
Mission Duration: Undetermined
Requirements:
-Decontamination Hub
-Probe Development
-Basic Drive Module Development
-Atlas Rocket System
-min. 1 Orbiter probe (1AP Launch)
-min. 1 Large Basic Drive Module (3AP Launch)

Jupiter is the second largest body in the solar system and still has less than a thousand of the sun's mass. Not much is known about the gas giants besides what has been theorised. It is unlikely Zeus will uncover any revolutionary insights about Jupiter and instead will collect information long term to improve GDI's understanding on the planet's magneto- and atmosphere.

Mission: Manned Landing Luna 330/300
Transfer Possible: Always
Time for Transfer: 1-3 Days (Same Turn)
Mission Duration: Dependent on mission profile

It has been 80 years since man last walked on the moon and now Space Command has less than 2 years to do it again. If more time was available, the planners would actually find a profile that'd fit into wider operations, such as using the second moon landing as a first step towards a more permanent base, offloading supplies and doing first assemblies, but with limited timeframe this will not be possible now. However, the planners came up with several mission profiles of escalating difficulty, with the final decision up to the Vice Admiral.

[ ]Selene
A 2 man mission with the bare minimum of redundancy and capability to accelerate a moon landing, the Selene craft cannot do much Apollo couldn't.
Mission Duration: 3 Days
Requirements:
-Decontamination Hub Done
-Selene Craft Development 0/400 0/6AP
-Basic Drive Module Development 0/100 0/2 AP
-Complete [ ]Choose Astronauts
-Atlas Rocket System
-Selene Craft (4AP Launch)

[ ]Khonsu
A more robust lunar craft, the Khonsu lander is designed to support 4 astronauts for a three week stay on the moon, including a proof of concept stay in the absolute lunar night. Khonsu has only a light return capsule however, limiting returned materials.
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Khonsu Craft Development 0/500 0/10AP
-Basic Drive Module Development 0/100 0/2 AP
-Complete [ ]Choose Astronauts
-Fusion Craft
-Khonsu Craft (8AP Launch)

[ ]Pardus
The most unusual of the proposed plans, Pardus would require a fusion craft, either by building one ourselves or reserving use from the treasury, modifying it to provide enough life support for the 10 Astronauts for the mission duration and make it able and lunar-take-off-ability. The mission will largely be focused on using the Leopards massive lifting capacity to return a large amount of lunar samples back to earth after a three-week stay.
-[ ]Leopard
-[ ]Union
Mission Duration: 21 Days
Requirements:
-Decontamination Hub Done
-Basic Drive Module Development 0/100 0/2 AP
--Fusion Craft Modification Development 0/500 0/10AP 0/10C
-Complete [ ]Choose Astronauts
-Finish Assembly of a Fusion Craft or [ ]Schedule Fusion Craft
 
We have some good YZ abatement options, but they need a lot of investment.
Maybe go for RZ Tib Harvesting and Containment Lines next turn to reap in more resources, then use those to chase the YZ options?

I don't know what the 1 on YZ Aquaponics will do, but I think this might be even more reason to finish another stage of YZ Fortress Towns next turn. YZers aren't going to be happy.
 
@Ithillid Seeing as the description of Wartime Factory Refits mentions that development of new military factories before we break even on Capital Goods means that costs for the Refits goes up, does the completion of the Zone Suit Factories this turn mean it will cost us more to complete the Refits now?
 
@Ithillid Seeing as the description of Wartime Factory Refits mentions that development of new military factories before we break even on Capital Goods means that costs for the Refits goes up, does the completion of the Zone Suit Factories this turn mean it will cost us more to complete the Refits now?
No, because you also got Saarland this turn, which brought you to Capital Goods (=)
 
[x]Pardus
-[X]Leopard
Go big. Go MAD. GO FUSION.
 
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