People as of right now any form of particle Orichalcum or mass weaponized Orichalcum is just not in the cards, we have one vein of it and can barely smelt it should we find more and a better way to smelt it then maybe but for now just having our elites having it in weapon form will have to do.
 
As for why we can't grind it down because it is the hardest and toughest metal we have.
Which is why I explicitly mentioned "with an Orichalcum rasp or millstone". Tools don't imperatively need a higher Mohs hardness to work with a material, merely the same.

And as Lisain mentioned, I didn't say you were wrong, I argued against stating a possibility as if it were absolute fact - thus the :Citation Needed:.

The QM already shot that idea down because we don't have enough of the stuff.
That isn't a citation, so if you don't mind, could you please post where you got that statement from?

The question wasn't about how extensive the catacombs are or how connected they were. The question was about Sombra's operations underground which he has none because he put something that he fears down there. That means he isn't going to be doing things down there. Next time read the whole question and answer before you go off.
Go off? You quoted two questions:
Did the Crystal Ponies tell us of anything of Sombra's underground operations?
and
How long would it take to build a tunnel from the City of Lanner to the outskirts of the Crystal Capital
You decided to interpret them as one instead of two and now imply that I didn't "read the whole question", when I just pointed out that you answered one of two questions. Admittedly, I could have phrased that better the first time to make the distinction more clear, my bad.

we have one vein of it and can barely smelt it
Keep in mind that we have been mining that vein for three years now and stockpiled all of it.
 
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Which is why I explicitly mentioned "with an Orichalcum rasp or millstone". Tools don't imperatively need a higher Mohs hardness to work with a material, merely the same.

And as Lisain mentioned, I didn't say you were wrong, I argued against stating a possibility as if it were absolute fact - thus the :Citation Needed:.


That isn't a citation, so if you don't mind, could you please post where you got that statement from?


Go off? You quoted two questions:

and

You decided to interpret them as one instead of two and now imply that I didn't "read the whole question", when I just pointed out that you answered one of two questions. Admittedly, I could have phrased that better the first time to make the distinction more clear, my bad.


Keep in mind that we have been mining that vein for three years now and stockpiled all of it.
Dosent mean we should go and waste it on trying to make a bunch of dust out of it.
 
I see some want to go for a total wipe off Sombra's Empire and killing as many Cristal ponies as possible/nessisary for us to kill him.
I personally think we should save as many as we can for several reasons.
First and obviously is that genocidein an entire race of mind controlled innocence leaves me(and probably many of you ) feeling like sewerage.
The next ones are more practical, they are a magical race and would benefit the Empire. Having saved them will put us in the goddess of ponies good books. We'll have their (Cristal Ponies) loyalty and gratitude for freezing them. That in of it's self makes the effort worth it

To ensure that the Cristal Ponies survive as a species we'll need save about 700 to 1000 ponies minimum .

As for where I got those numbers I once red that if an apocolips happened 700 people are needed to keep a stable gean pool to restart humanity.

Now Ponies aren't Humans so we might need more.

Just keep this in mind for the future please.
I actually talked about this in a previous post, that number really only applies to humans, because we had a population bottleneck in our distant past and that caused us to have very similar genetics between people, making us much more susceptible to inbreeding. For animals like horses which don't have that issue, a population of more than 100 should be enough, although the first few generations would require a fair bit of control over breeding. Of course this is all dependent on whether the ponies are like actual horses.
 
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we had a population bottleneck in our distant past and that caused us to have very similar genetics between people, making us much more susceptible to inbreeding
This might not be the first population bottleneck the crystal ponies suffered from either, though...
a population of more than 100 should be enough, although the first few generations would require a fair bit of control over breeding.
Assuming we fail to save more than the current "well over a hundred" ponies, our first interactions with Equestria might end up rather weird.

Celestia: Why the hay does Grphonia want permission to establish an intercultural dating service?
Luna: *snicker* The diplomats you sent over must have made quite an impression.
 
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It will protect the equipped troops from magic, but unless they are standing right next to the magic users in your own army it won't do anything to affect them. It resists magic, but it doesn't act like a constant magical EMP across large distances. It only disrupts active magic in a small radius around it.

Remember, you only have the one deposit of this stuff, and it's durability makes it difficult to mine in large amounts. This is a limited resource.

Which is why I explicitly mentioned "with an Orichalcum rasp or millstone". Tools don't imperatively need a higher Mohs hardness to work with a material, merely the same.

And as Lisain mentioned, I didn't say you were wrong, I argued against stating a possibility as if it were absolute fact - thus the :Citation Needed:.


That isn't a citation, so if you don't mind, could you please post where you got that statement from?


Go off? You quoted two questions:

and

You decided to interpret them as one instead of two and now imply that I didn't "read the whole question", when I just pointed out that you answered one of two questions. Admittedly, I could have phrased that better the first time to make the distinction more clear, my bad.


Keep in mind that we have been mining that vein for three years now and stockpiled all of it.

The above quotes are from the last time we talked about dusting or sanding the metal. We do not have a large enough supply to waste it like that. It was actually farther back than I thought we talk alot in this thread.

The answer was only for the first one because we didn't get much information on difficult or widespread the underground is. I didn't interpret anything and answered the first one and left the second one open because it would take an action to do or to find out. It also wasn't even your question so why are you getting angry I gave them one of their answers.
 
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Any that survive and we can get to will be relocated to our home territory. The Crystal Empire is a dead land that can not support any life. We are also going to kill a lot of them so the population is going to be much smaller.
No it's not. Please stop being blatantly biased.

They're feeding hundreds of thousands of ponies. There are mines. There are building materials. Yes, the environment is harsh, but it obviously can sustain some limited agriculture and the weather will only improve when Sombra falls. This 'dead land' is a colossal crock of bullshit that is so ducking flimsily you just have to point to all the people subsisting there to realize it's absolute and objective garbage.

The resources to feed hundreds of thousands on subsistence can be put towards tens of thousands of colonists as the region warms and we can engage in more civil works to boost agricultural productivity. The land was fertile, is still arable, and will be made fertile again. This isn't up for debate.
 
Starvation rations aren't meant to keep them alive. It is the bare minimum to keep them going until the body eats itself. The mine were already acknowledged as existing and like I said unless they are very valuable are not worth the effort right now. The buildings already existed before and stone can be used to make more. Never said the land would not be restored said it would take time and effort and that keeping people there in such harsh conditions is a waste. It is better to relocate them to a land that definitely can feed them. Also beating Sombra won't cure the land the windigos are still there causing the storm. We know they thrive on misery and strife removing the ponies from that land will cut that off so they will either leave, go dormant, or starve and die since I don't actually know if that stuff is what is keeping them "alive".
 
Just a thought I want to run by you guys, do we know how little orichalcum we need to disrupt the helmets?
And if the metal needs to touch the helmet, or if touching the body could work
I was thinking we turn the stuff into wires and nets. Booby trap wires should break helmets at pony head level and we can throw nets to free ponies and trip up enemies.
If just touching the body works, we could make rows of partly buried rows of the metal
 
Just a thought I want to run by you guys, do we know how little orichalcum we need to disrupt the helmets?
And if the metal needs to touch the helmet, or if touching the body could work
I was thinking we turn the stuff into wires and nets. Booby trap wires should break helmets at pony head level and we can throw nets to free ponies and trip up enemies.
If just touching the body works, we could make rows of partly buried rows of the metal

They have a fairly short radius and we have only a single deposit that is very hard to mine. If we find more then it might be possible but it is unlikley to be something that can be used in this war.
 
To elucidate the matter further I thus quote Turn 15 results intrigue actions

The officer in charge, one Major Hawkeye, explained how they'd managed such a feat. They'd set up concealed positions along the roads between the crystal city and the (now somewhat repaired) mines, and silently plucked the occasional lone worker off the path and vanished with them into the snow. The enslaved workers, mindless drones that they were, did nothing to impede or resist such an action. Once away from the roads and back at their hidden camp, they'd removed the mind control spell from their captives by simply pressing a lump of Orichalcum against their helmeted heads. That was apparently enough to shatter the spell controlling their bodies. They did this over and over in rapid succession, a dozen or more a day, trying to grab as many as they could before the Shadow King could realize what was happening and mounted a response. Only once they realized that so many extra mouths were stretching the limits of their supplies did they decide to head back home. Their reasoning for trying to save as many as possible becomes horrifyingly apparent once you and Ravenburg speak to the freed slaves.

From this we could reasonably extrapolate that a "lump" of orichalcum can shatter the spell, but also that the helmet has no means of resetting once the spell is shattered. This is part of the reason why I was speculating as to the development of blunt weapons with Orichalcum heads to clear out soldiers. Blunt maces or morning stars with the proper weight of orichalcum on the weapon tips, could be enough to shatter the spell, and hopefully the crystal ponies will have enough presence of mine to TAKE OFF the helmet once broken and run. There could very well be a strategy where if there is a charge like last time we charge knocking as many helmeted ponies as possible and have enough healthy Crystal Ponies to help their formerly enslaved ponies flee to our side. Heck we could even develop mobile siege weapons that are simply spinners with Orichalum weights on the end as a Blunt Anti-Infantry siege weapon. I'm sure that some of the Crystal Ponies we saved might even join the troops to try and save their fellows if we are desperate for volunteers

>>>>>

In regards to my inquiry about the Diamond Dog tunnels, I was thinking that depending on how fast Diamond Dog Tunnel Teams can dig it might very well be worthwhile to build such a tunnel to deep in the Crystal Empire. We have the capability to apparently set up secret camps in the Crystal Empire, so imagine Sombra's surprise if we march on his capital cause we set up an underground military base 2 miles from the city with a Tunnel straight back to Lanner.

I suppose this question is to Questor then. How long would it take the Diamond Dogs to burrow an invasion tunnel under the Peregrines. I know they dig faster based on the show (heck they dig faster than 21st century science through rock) but if one of the big problems is getting our army TO Sombra's capital, then we could simply bypass that by digging under it. We have the pumps to keep water from flooding such a tunnel now.
 
In regards to my inquiry about the Diamond Dog tunnels, I was thinking that depending on how fast Diamond Dog Tunnel Teams can dig it might very well be worthwhile to build such a tunnel to deep in the Crystal Empire. We have the capability to apparently set up secret camps in the Crystal Empire, so imagine Sombra's surprise if we march on his capital cause we set up an underground military base 2 miles from the city with a Tunnel straight back to Lanner.

I suppose this question is to Questor then. How long would it take the Diamond Dogs to burrow an invasion tunnel under the Peregrines. I know they dig faster based on the show (heck they dig faster than 21st century science through rock) but if one of the big problems is getting our army TO Sombra's capital, then we could simply bypass that by digging under it. We have the pumps to keep water from flooding such a tunnel now.
Afterward, we could probably repurpose said tunnel for a subway system later down the line, if we get to electricity on our tech tree, or go far enough along in understanding magic.
 
To elucidate the matter further I thus quote Turn 15 results intrigue actions



From this we could reasonably extrapolate that a "lump" of orichalcum can shatter the spell, but also that the helmet has no means of resetting once the spell is shattered. This is part of the reason why I was speculating as to the development of blunt weapons with Orichalcum heads to clear out soldiers. Blunt maces or morning stars with the proper weight of orichalcum on the weapon tips, could be enough to shatter the spell, and hopefully the crystal ponies will have enough presence of mine to TAKE OFF the helmet once broken and run. There could very well be a strategy where if there is a charge like last time we charge knocking as many helmeted ponies as possible and have enough healthy Crystal Ponies to help their formerly enslaved ponies flee to our side. Heck we could even develop mobile siege weapons that are simply spinners with Orichalum weights on the end as a Blunt Anti-Infantry siege weapon. I'm sure that some of the Crystal Ponies we saved might even join the troops to try and save their fellows if we are desperate for volunteers

>>>>>

In regards to my inquiry about the Diamond Dog tunnels, I was thinking that depending on how fast Diamond Dog Tunnel Teams can dig it might very well be worthwhile to build such a tunnel to deep in the Crystal Empire. We have the capability to apparently set up secret camps in the Crystal Empire, so imagine Sombra's surprise if we march on his capital cause we set up an underground military base 2 miles from the city with a Tunnel straight back to Lanner.

I suppose this question is to Questor then. How long would it take the Diamond Dogs to burrow an invasion tunnel under the Peregrines. I know they dig faster based on the show (heck they dig faster than 21st century science through rock) but if one of the big problems is getting our army TO Sombra's capital, then we could simply bypass that by digging under it. We have the pumps to keep water from flooding such a tunnel now.

Hitting someone in the head even with a helmet on is going to kill most people or knock them to the ground where they are at risk of being trampled. Maces and other weapons that are blunt and not stabbing or slicing weapons are also meant to crush or pierce armor to break the internal bones and organs. So a blow to the head is likely to break through and crack the skull open. The head is also a very hard target to hit that is why you aim for the body instead bigger target easier time. So again this is putting our people at unnecessary risk. We also do not have a large amount of the new metal certainly not enough to equip our thousands of soldiers and train them to aim for the smallest part of an oppents body and most likley leaving them selves exposed.
 
From this we could reasonably extrapolate that a "lump" of orichalcum can shatter the spell, but also that the helmet has no means of resetting once the spell is shattered. This is part of the reason why I was speculating as to the development of blunt weapons with Orichalcum heads to clear out soldiers. Blunt maces or morning stars with the proper weight of orichalcum on the weapon tips, could be enough to shatter the spell, and hopefully the crystal ponies will have enough presence of mine to TAKE OFF the helmet once broken and run. There could very well be a strategy where if there is a charge like last time we charge knocking as many helmeted ponies as possible and have enough healthy Crystal Ponies to help their formerly enslaved ponies flee to our side. Heck we could even develop mobile siege weapons that are simply spinners with Orichalum weights on the end as a Blunt Anti-Infantry siege weapon. I'm sure that some of the Crystal Ponies we saved might even join the troops to try and save their fellows if we are desperate for volunteers
The question is always the same: Do we actually HAVE enough Oricalchum to make that many weapons? Do we know (or can learn in time) how to line/plate our weapons with it to use less of it?

Also there is a good chance that, the moment we free a soldier, the one behind him kill him. Or he becomes a liability.

It's NOT impossible... but it might be too difficult to be worth it. And EVEN if it works it's bound to make our army less effective.
 
Omake: Process of Elimination (Semi-Canon)
Actually in regards to finding more Orichalcum, the fact that we now have access to magic-users and the fact that it is anti-magic (in that active magic fizzles out whenever it gets near) possibilities arise.
@Questor
Process of elimination

Orichalcum. Out of all the materials Archimedes had ever worked with, it was by far the one with the most potential he had ever seen. Incredibly tough and heat resistant, the potential uses for the metal in every walk of science constantly danced in his mind, whether as an alloy or pure metal. By far however was it's most incomprehensible property: it's ability to disrupt magic. Considering the mad sorcerer-king to the south, this aspect was what the Emperor and the council tended to focus on. Unfortunately the Empire only had in it's possession one seam of the material and no idea if it existed anywhere else.

Claw and beak, they'd only found said seam by pure chance (and the miners getting enthusiastic with black powder). Fortunately with the Emperor managing to entice some Neighponese Magic-Experts to the court, new options had become available. For while he might never be able to use said energies, Archimedes had eagerly devoured any and all texts relating to magic in an attempt to how it worked.

Which was why he was working with Yakō-Nogitsū in a large map room fluttering around one one of the most detailed and extensive maps ever made of the empire. The kitsune meanwhile was standing on a metal framework suspended above the map, holding out what at first glance would be a fishing rod. Only instead of a hook at the end of the string was a large crystalline divination pendulum, glowing softly with a mystical light.

"Are you sure this is a good idea, Archimedes? I don't want to damage this map and it looks like it costs more than my yearly wage." Yakō-Nogitsū asked with a nervous tone.

"Actually I'm pretty sure its commission cost about 5.642 times your yearly wage." Archimedes distractedly replied, ignoring the choking gasp from above. "Frida however is always interested in finding new mineral deposits or similar sites of interest and this is the best reference map in the Empire. Now, are we ready?"

"Y-yes. Whenever the pendulum passes over a region containing a seam of a particular mineral, its color should change to match the reference set we previously came up with."

"Excellent. Let us see what we can see then."
___________________________________________________________________________________________________________________

The results of the next half hour however were decidedly mundane. Oh they recorded several potential mining sites (granite, marble, several metal seems) but nothing special like Archimedes had hoped. Until an oddity occurred; the pendulum seemed to be pushing away from a particular point on the map in defiance of gravity, it's glow actually dimming slightly.

"Here now, what's this? Your dowser appears to be acting up."

Yakō-Nogitsū leaned over looking more closely at the abnormal behavior of the pendulum. "Looks like a dead zone. They're spots in the world where magic is weakened or just not present for some reason. Nothing valuable in such places and nobody ever would want to live in such an ill-omened location."

"Really? Well best mark it and any others off so we know for the future." Archimedes said, doing so even as they continued their work. What he didn't say to the young kitsune was that the 'dead zone' that the pendulum had avoided was indeed inhabited. Namely by the Gryphus Empire's heavily defended (and fairly secretive) Orichalcum mine and forge.
___________________________________________________________________________________________________________________

Later that night one of Ravenburg's agents quietly slipped a small packet of paper into the Emperor's private in-box with a deceptively simple title: Potential sites for mineral seams containing Orichalcum.
 
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Turn 15 Rumor Mill
The Guiding Hand of the Emperor: With the creation of a central bank and increased government involvement in the economy, not the least of which includes a nationwide program to dig an unparalleled irrigation system, many Imperial citizens cannot help but remark upon the increased power of their government and its larger role in their day to day lives. Most welcome this change, appreciating the benefits of a government pumping funds into the economy, and an Emperor who cares about the state of the common Gryph.

Horror Stories from the South: A sense of relief and curiosity sweeps through the Empire and beyond as word spreads of the rescue and liberation of over a hundred denizens of the Southlands, their minds and bodies finally freed from the spell of the Shadow King Sombra. But these feelings quickly turn to horror and revulsion when the stories of what they had experienced under Sombra's rule begin to spread throughout the populace. Worked to death, starved, imprisoned in their own bodies. Even now, months after their release, the survivors struggle to recover from their ordeals. The knowledge that such barbaric cruelty is being visited upon tens of thousands of sapient beings fills Yak, Griffon and Qilin alike with horror...and a burning resolve to bring such madness to an end.

Cold Warfare: The unnatural cold that has plagued the Southern reaches of the Empire over the past three years has intensified, reaching the levels that it did during the Redstone Crisis. It has also crept further North, affecting more than half the nation. Rivers freeze, crops are covered in frost, and the roofs of several buildings have already begun to collapse under the weight of the snow. While hothouses, fish and mushroom farms, and imports from Neighpon have staged off the threat of famine, the Empire's agricultural sector has suffered a significant blow. -500 Farming Income
 
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Actually in regards to finding more Orichalcum, the fact that we now have access to magic-users and the fact that it is anti-magic (in that active magic fizzles out whenever it gets near) possibilities arise.
@Questor
Process of elimination

Orichalcum. Out of all the materials Archimedes had ever worked with, it was by far the one with the most potential he had ever seen. Incredibly tough and heat resistant, the potential uses for the metal in every walk of science constantly danced in his mind, whether as an alloy or pure metal. By far however was it's most incomprehensible property: it's ability to disrupt magic. Considering the mad sorcerer-king to the south, this aspect was what the Emperor and the council tended to focus on. Unfortunately the Empire only had in it's possession one seam of the material and no idea if it existed anywhere else.

Claw and beak, they'd only found said seam by pure chance (and the miners getting enthusiastic with black powder). Fortunately with the Emperor managing to entice some Neighponese Magic-Experts to the court, new options had become available. For while he might never be able to use said energies, Archimedes had eagerly devoured any and all texts relating to magic in an attempt to how it worked.

Which was why he was working with Yakō-Nogitsū in a large map room fluttering around one one of the most detailed and extensive maps ever made of the empire. The kitsune meanwhile was standing on a metal framework suspended above the map, holding out what at first glance would be a fishing rod. Only instead of a hook at the end of the string was a large crystalline divination pendulum, glowing softly with a mystical light.

"Are you sure this is a good idea, Archimedes? I don't want to damage this map and it looks like it costs more than my yearly wage." Yakō-Nogitsū asked with a nervous tone.

"Actually I'm pretty sure its commission cost about 5.642 times your yearly wage." Archimedes distractedly replied, ignoring the choking gasp from above. "Frida however is always interested in finding new mineral deposits or similar sites of interest and this is the best reference map in the Empire. Now, are we ready?"

"Y-yes. Whenever the pendulum passes over a region containing a seam of a particular mineral, its color should change to match the reference set we previously came up with."

"Excellent. Let us see what we can see then."
___________________________________________________________________________________________________________________

The results of the next half hour however were decidedly mundane. Oh they recorded several potential mining sites (granite, marble, several metal seems) but nothing special like Archimedes had hoped. Until an oddity occurred; the pendulum seemed to be pushing away from a particular point on the map in defiance of gravity, it's glow actually dimming slightly.

"Here now, what's this? Your dowser appears to be acting up."

Yakō-Nogitsū leaned over looking more closely at the abnormal behavior of the pendulum. "Looks like a dead zone. They're spots in the world where magic is weakened or just not present for some reason. Nothing valuable in such places and nobody ever would want to live in such an ill-omened location."

"Really? Well best mark it and any others off so we know for the future." Archimedes said, doing so even as they continued their work. What he didn't say to the young kitsune was that the 'dead zone' that the pendulum had avoided was indeed inhabited. Namely by the Gryphus Empire's heavily defended (and fairly secretive) Orichalcum mine and forge.
___________________________________________________________________________________________________________________

Later that night one of Ravenburg's agents quietly slipped a small packet of paper into the Emperor's private in-box with a deceptively simple title: Potential sites for mineral seams containing Orichalcum.
+10 to a roll!
 
Looks like Sombrero's responding to our efforts to park our guys behind a wall by denying us access to our farmland and waiting for us to starve to death. We probably should have expected that, given that it's how most sieges historically worked.
 
Cold Warfare: The unnatural cold that has plagued the Southern reaches of the Empire over the past three years has intensified, reaching the levels that it did during the Redstone Crisis. It has also crept further North, affecting more than half the nation. Rivers freeze, crops are covered in frost, and the roofs of several buildings have already begun to collapse under the weight of the snow. While hothouses, fish and mushroom farms, and imports from Neighpon have staged off the threat of famine, the Empire's agricultural sector has suffered a significant blow. -500 Farming Income
Apparently Sombra is pulling the Great Freeze on us. Unless the Neighponese Magic-Experts we called in can reduce the effect, we've got to hit him in some fashion to force the SOB to back off (again).

Because he's not going to stop until the entire Empire is frozen solid.
 
Right so personally I think its time for our invasion.

We have cannons, we have flame throwers, We have Intel, We have the Yaks and Neighpon, we have as such as we are going to get bar a few tricks. Sombra has shown he will still be doing damage to us until we go out and kill him. I say we spend next turn doing what actions we can to alleviate the famine, try to slip in some sabotage with intrigue, then call our allies and make our move this turn.
 
Link to the last time I did this.

Archival purposes: "Turn 15: Rumor Mill (posted by QM on Sunday, March 10, 2019)"

OR

The Front Page as it appeared to me on Sunday, March 10, 2019.

Character Sheet (last edited by QM on Saturday, March 9, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 43

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.




Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 41

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 11

Status: Child-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)


(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 7
Status: Child-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)


Daughter: Gilda Golden-Feather


Age: 4
Status: Infant-No Stats


Informational: State of the Nation (last edited by QM on Sunday, March 10, 2019)
- Changed
Economy

Treasury Reserves
: 1240

Net Income: 5310

Yearly Income: 5850

-Tax Revenue: 3025
-Farming Income: 825
-Mining Income: 800
-Logging Income: 200
-Trade Income: 1000

Yearly Expenditures: 540

-Army Upkeep: 420
-Navy Upkeep: 100
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10



Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 150 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Imperial Army Morale: 70/100 (Above Average)

Imperial Army Numbers: 21,232

-10,000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-5000 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-5000 Archers: Griffons with bows and some arrows. Not much else to say.

-1000 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-232 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-14 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer"
40 Knights of the Inner Circle
200 Imperial Knights
150 Squires
500 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio
30 Knights of the Inner Circle
250 Imperial Knights
115 Squires
400 Griffons-at-Arms
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill
35 Knights of the Inner Circle
300 Imperial Knights
100 Squires
400 Griffons-at-Arms
Citadel: The Black Fortress, Aquileia


Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 9/10 (Long Live the Emperor!).

General Public Opinion: 9/10 (Long Live the Emperor!).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Monday, March 4, 2019)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 7/10

Yak Clans
Raw Hides: 7/10
River Walkers: 7/10
Broken Horns: 7/10
Thunder Warriors: 7/10


Persons of Interest

???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.
 
Right so personally I think its time for our invasion.

We have cannons, we have flame throwers, We have Intel, We have the Yaks and Neighpon, we have as such as we are going to get bar a few tricks. Sombra has shown he will still be doing damage to us until we go out and kill him. I say we spend next turn doing what actions we can to alleviate the famine, try to slip in some sabotage with intrigue, then call our allies and make our move this turn.
i'm not sure.

There must be a limit to Sombra's blizzard powers, and our farming innovations mitigated much of the damage.

Unless we reach the point famine is inevitable (and with Neighpon's import and some new innovation i think it's unlikely) i say to wait, and continue to improve our army/tech and launch our sabotage actions. Sombra seems like the impatient type, if we don't attack in a year or two he'll probably attack us. And then we launch the counter-attack.
 
he's not going to stop until the entire Empire is frozen solid.
And how would he do that? The further away from his kingdom he wants to spread the Windigos' frost, the harder it gets. We had to roll an 18 for him to succeed with half our empire. We'd need to roll even worse for him to expand the effect all the way.

Right so personally I think its time for our invasion.
After we invested five military actions and 2500 gold into the Peregrine line, we've basically committed to actually use it.

For reference, instead of the fortifications we could have built 50 cannons. That's how much attack power we'd be missing if we discard our plan to let him strike first and invade once his army has destroyed itself on our defenses.

If you want to trigger the war sooner, you could suggest an intrigue action to irritate him into attacking before he's ready.

Going on the offensive would cost thousands of lives, we need him to make the first move.



I'd also like to draw attention to the fact that the pass/pass/fail event rolls corresponded to positive/positive/negative rumor mill entries...
 
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And how would he do that? The further away from his kingdom he wants to spread the Windigos' frost, the harder it gets. We had to roll an 18 for him to succeed with half our empire. We'd need to roll even worse for him to expand the effect all the way.
Depends on how hard it is for him to keep the effect going and/or expand it now that he has it in place.
 
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