If we're going to adopt someone from everywhere we take over does that mean we'll have to get a regular pony and a pirate as well?

Shit we're going to have to adopt a yeti aren't we?
Here's a odd thing my brain came up with.
Breaking news our great emperor has recently adopted 4 new children with them being a diamond dog pup apparently found in a box left at the doorstep of the the Royal palace, a pony child fleeing from house storm who ran straight into the emperor himself during the campaign , a yeti which might be a child or teenager we don't know its age right now found inside the royal kitchen making a sandwich after it got sent there by a drunk yak shaman thinking it was a cake, and Princess luna one of the co-rulers of our ally equestria has also been adopted and no we have know idea how that happened at all more on the story after these messages.
 
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and Princess luna one of the co-rulers of our ally equestria has also been adopted and no we have know idea how that happened at all
Clearly it was Gwndlyn's dream to have a similarly long lived sister, and it meshed with Luna's dream to be respected by her subjects, the royal couple's dream for more children, Celestia's secret dream to be an only child, and her subjects' to be rid of the loud creepy goth princess that watches them sleep all the time.
 
Clearly it was Gwndlyn's dream to have a similarly long lived sister, and it meshed with Luna's dream to be respected by her subjects, the royal couple's dream for more children, Celestia's secret dream to be an only child, and her subjects' to be rid of the loud creepy goth princess that watches them sleep all the time.
Also Luna gets to be the elder sister this way, it's a win-win!
 
The site give access to special ratings on special occasions. I assume this means a meteor shower is supposed to be happening soon, irl.
Yeah, the Perseids Meteor Shower is supposed to peak tonight, August 11th. The shower happens every year around the same time and has been for thousands of years, the first recording was 36 AD.

This is actually the first time I've heard about it, so I'm look forward to watching pretty lights in the sky and ignoring the cosmic horrors staring back. I wonder if Ursa Majors ever have meteor showers?
 
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My counter to that is that if I've gathered my data correctly of the thirteen turns you sampled only four of them actually had an available child related action that we didn't pick

And on three of those four turns we still chose at least one of said actions and to break it down even further one of those turns was turn 18 where we chose two child related actions and had to ignore the third and another was turn 30 which even you recognise was a genuine emergency that warranted it

So unless my understanding of the information is completely wrong what you've proven from your sample is that we are historically significantly more likely to take a child related option when it is available than we are not to take it
I would like to point out that you and I are using two different metrics, seeing as I explicitly discounted the education and hobby actions due to them not really involving Garrick spending time with them, nor does it particularly act well as an argument against the idea that people prioritize action-efficiency since those are explicitly action-efficient actions unlike "Pearl Auction" or something.

That said, you are totally correct! I made a massive oversight in not checking against what actions were actually available in each turn. I mistakenly just assumed that there were such actions without looking closely into it. Nice catch! :D

To get a clearer picture of everything going on, I'll be gathering PA data from all 30 turns and their follow-up results. For clarifications sake, instead of merely listing "family time", I'll be listing literally any PA's that qualify as being "non-duty" and whether they were taken or not. I feel that's fair as otherwise the moments before the kids were born/adopted and Garrick was married would produce a too small sample size, and I feel "does Garrick use his PA's to relax or do more work" is still fundamently at the core of the debate either way.

If possible, I will try to make two separate datasets using your metrics for relaxation versus mine, as I feel yours is still arguable as a fair standard even if I don't necessarily agree with it. That's only if making two datasets isn't too complex though! If it takes multiple days to make this thing, I know I'll ultimately stall out and never finish it! :p

Basically it will work by me looking at what PA's were available per turn and listing ones that I believe qualify as "non-duty." If there is no non-duty, I may include the PA's taken that turn as part of the general list but they won't be included in the greater statistics. The greater statistics will only include the turns we've had "relax" PA's available and the percentage of them taken versus not taken along with how many turns such actions were available.

Well, Garrick has been noted in-universe to be a bit of a workaholic, so if anything, it perfectly fits his character.
I could be misremembering - and I will check this as I go back over - but I'm fairly certain that wasn't a character trait of his from the start. There's a fair argument to be made that he's been said to be a workaholic because we play him as one, thereby making your statement a bit circular (if my memory is true). That said, I will check this. Thank you for giving me something to look out for.

*whispers* All we need is a Puppy to complete the Original Seeeeeet~!
This unironically. It's probably a bit too late in Garrick's reign to adopt one, but it would be cool if adopting other species into the imperial family became a regular tradition. I know there's OTL empires that did adoption as a regular practice. It would be a nice show of unity, even if the resulting many imperial family branches would make the perfect recipe for a civil war down the line.

Still, at least we have our Dragon-Regent to help straighten disputes like that in the future. Her being the adopted daughter of the first emperor of the New Empire and official regent of the empire would probably give her word heavy weight in the case the throne or rights involving it are disputed! :D
 
I would like to point out that you and I are using two different metrics, seeing as I explicitly discounted the education and hobby actions due to them not really involving Garrick spending time with them, nor does it particularly act well as an argument against the idea that people prioritize action-efficiency since those are explicitly action-efficient actions unlike "Pearl Auction" or something.

That said, you are totally correct! I made a massive oversight in not checking against what actions were actually available in each turn. I mistakenly just assumed that there were such actions without looking closely into it. Nice catch! :D

To get a clearer picture of everything going on, I'll be gathering PA data from all 30 turns and their follow-up results. For clarifications sake, instead of merely listing "family time", I'll be listing literally any PA's that qualify as being "non-duty" and whether they were taken or not. I feel that's fair as otherwise the moments before the kids were born/adopted and Garrick was married would produce a too small sample size, and I feel "does Garrick use his PA's to relax or do more work" is still fundamently at the core of the debate either way.

If possible, I will try to make two separate datasets using your metrics for relaxation versus mine, as I feel yours is still arguable as a fair standard even if I don't necessarily agree with it. That's only if making two datasets isn't too complex though! If it takes multiple days to make this thing, I know I'll ultimately stall out and never finish it! :p

Basically it will work by me looking at what PA's were available per turn and listing ones that I believe qualify as "non-duty." If there is no non-duty, I may include the PA's taken that turn as part of the general list but they won't be included in the greater statistics. The greater statistics will only include the turns we've had "relax" PA's available and the percentage of them taken versus not taken along with how many turns such actions were available.
I look forward to seeing your results!

I would also say that the main reason I don't count actions that are half work and half family as separate is because the majority of times, at least as far as I can tell, when they are available they tend to be the only option available relating to Garrick's family and even if we don't see him actually have an interlude based around it I think it's only logical to assume that Garrick is spending time with his kids during these actions, talking with them, figuring out what they want to do, helping them arrange it, etc
 
Turn PA List said:
NONE; New King Party
NONE; Royal Sword (martial boost)
NONE; Marriage
Kinda - Meeting Father-in-Law; Met Father-in-Law
Kinda - Dragon Egg; Diamond Dog Integration
NONE; Hire Mercs
Definite - literally named "Family Time" and doubles as education action, Kinda - Hatch Dragon Egg; Family Time, Featherisia and Aquileia Integration
Kinda - Hatch Dragon Egg, Gift Gawain Dagger; Councillor Interview, Dog Information
Kinda - Hatch Dragon Egg, Gift Gawain Dagger; Hatch Egg, Archimedes Apprentice
Kinda - Gawain Hobby, Gift Gawain Dagger; Gawain Hobby, Gwyndlyn Political Status and Education
Kinda - Gift Gawain and Gwyndlyn Dagger; Hire Mercs
Kinda - Gift Daggers for children; Garrick gets Strong (martial increase, trait upgrade, wife opinion boost), Look Through Archives
Definite - Gilda Education and Quality Time; Overtime (first appearance), Gilda Education and Quality Time
NONE; Overtime, Look Through Archives (2nd time)
NONE; Overtime, Foreign Recruitment
NONE; Overtime, Overtime
Definite - Make Gawain get friends; Overtime, Orichalcum Swords Everybody
Definite - Make Gawain get friends, Kinda - Adopt Crystal Pony, Gwyndlyn Hobby; Gawain makes friends, Adopt Crystal Pony
Definite - Pearl Quality Time and Education, Kinda - Gwyndlyn Hobby; Pearl Quality Time and Education, Gwyndlyn Hobby
Definite - Learn Gawain's Friends; Overtime, Gawain Friends - Accounting and Priority showed up this turn
Definite - Gawain gets closer to friends; Overtime, Overtime - Note that Gawain/Friend actions weren't free on debut turn
Kinda - Pearl Hobby; Overtime, Priority - Gawain/Friend actions now free
Kinda - Pearl Hobby; Pearl Hobby, Piety Council
NONE; Overtime, Priority
Definite - Pearl Crystalmancy, Kinda - Gawain Job; Overtime, Gawain Job
Definite - Pearl Crystalmancy; Pearl Crystalmancy, Meet Merlin
NONE; Overtime, Overtime
Kinda - Gift Sword to Neighpon; Nobility Meeting, Maretonia Refugees
Kinda - Gift Sword to Neighpon, Gilda Hobby; Confront Merlin, Gilda Hobby
Definite - Gilda Tournament, Gwyndlyn visits Neighpon, Pearl Auction, Kinda - Gift Sword to Neighpon; Pearl Auction, Priority

Overtime & Priority have made up approximately 47% of our total PA usage since the debut of the Overtime action (with Priority debuting later). To be more specific, we had access to 36 Personal Actions following from the turn debut of Overtime and onwards, with 17 Personal Actions spent on Overtime or Priority.

I am going purely by a broad division of PA's into "Duty" and "Non-Duty" actions since my personal narrow definition proved to have too small a sample size to be any useful. There are 39 total Personal Actions we've had access to in each turn with a "Non-Duty" action available. Of these, we have spent 16 Personal Actions on None-Duty PA's, or 41% of our total PA usage in turns with Non-Duty PA's available. There are 22 Non-Duty PA's available throughout my count (with two of the last turn not being possible to achieve in one turn even if we had dedicated both actions). This means we have gotten around to doing 72% of Non-Duty PA's over time (with this counting evolving PA's as separate for each). Those are honestly pretty good numbers when you take into account how things stagger over time, as well as the fact that the unfulfilled Non-Duty PA's consists of the evolving Gift Daggers actions we never took and how two of four Non-Duty PA's that became available this turn were always going to be missed even if we DID dedicate both PA's to non-duty actions since we only have two actions max for PA.

In total, there have been 53 available Personal Actions over the course of this quest. This means we have spent approximately 32% of the quest's overall PA's on unspecified Overtime/Priority, 30% on Non-Duty PA's, and 38% on "other" Duty PA's (otherwise known as 20 PA's).

I hope this works out okay. I am trying to remember if there is anything I forgot to add to this (and there probably is).
 
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Overtime & Priority have made up approximately 47% of our total PA usage since the debut of the Overtime action (with Priority debuting later). To be more specific, we had access to 36 Personal Actions following from the turn debut of Overtime and onwards, with 17 Personal Actions spent on Overtime or Priority.

I am going purely by a broad division of PA's into "Duty" and "Non-Duty" actions since my personal narrow definition proved to have too small a sample size to be any useful. There are 39 total Personal Actions we've had access to in each turn with a "Non-Duty" action available. Of these, we have spent 16 Personal Actions on None-Duty PA's, or 41% of our total PA usage in turns with Non-Duty PA's available. There are 22 Non-Duty PA's available throughout my count (with two of the last turn not being possible to achieve in one turn even if we had dedicated both actions). This means we have gotten around to doing 72% of Non-Duty PA's over time (with this counting evolving PA's as separate for each). Those are honestly pretty good numbers when you take into account how things stagger over time, as well as the fact that the unfulfilled Non-Duty PA's consists of the evolving Gift Daggers actions we never took and how two of four Non-Duty PA's that became available this turn were always going to be missed even if we DID dedicate both PA's to non-duty actions since we only have two actions max for PA.

In total, there have been 53 available Personal Actions over the course of this quest. This means we have spent approximately 32% of the quest's overall PA's on unspecified Overtime/Priority, 30% on Non-Duty PA's, and 38% on "other" Duty PA's (otherwise known as 20 PA's).

I hope this works out okay. I am trying to remember if there is anything I forgot to add to this (and there probably is).
I think that sounds about right to me
 
The Maretonian Campaign, Part 4
To the eternal credit of you and your command staff, it doesn't take you all that long to get over the shock of seeing a gigantic, multi-story star bear punch its way out of a mountain. As the rank and file of your army seek to put some distance between themselves and the massive monster, officers shouting at their troops to move back as they attempt to formulate a plan, you quickly turn to your resident Archmage.

"Ambrosius!"

The ancient Unicorn's horn lights up, his face twisted in concentration.

"Already on it!"

A stream of visible magic flows forth from Merlin's horn, surging like a fluorescent stream through the air. It rapidly closes the distance between your command staff and the beast, the stream quickly splitting into five smaller tendrils, each one converging on one of the Ursa's sensory organs. The streams of golden, glowing energy abruptly turn black as night as they wrap around the monster's eyes, ears and nose.

(Magic Man: 83+20(Archmage)+10(Supporting Mages)=113)

The star bear ceases it's slow but inexonerable advance towards the bulk of your army, suddenly rearing up on it's hind legs and releasing a roar of rage and confusion that shakes the air and disrupts cloud formations directly above it. The unicorn battle mages scattered throughout the gathered allied armies, seeing the spell matrix affecting the multi-story behemoth, quickly add their own magic to it, multicolored streamers surging up to meet the river of gold weaving its way through the sky.

You see a bead of sweat form on Merlin's brow, his eyes screwed tight with the mental exertion necessary to cast an illusion of this level.

"It's blind and deaf now, but it's still a threat! If you're going to do something do it quickly, I can't keep this up forever!"

You turn to the Grandmasters, resplendent in their armor, their weapons drawn and ready.

"My friends, I do believe that it is time that we commit the Knightly Orders."

You gesture to the Ursa Major, now turning this way and that, it's uncertain footsteps making the ground shake as it struggles to orient itself without the use of its three primary senses.

"Bring it down."

Your Grandmasters, the leaders of the Empire's Elite, salute you in unison before unfurling their wings and taking to the sky, moving to join their respective Orders which have already risen into the air in preparation to attack the beast.

You then turn to Burro Delver and Jewelius Pranceus, the former of which is still staring at the towering star-creature, the other eyeing Merlin with an unreadable expression.

"Comrades, if any of your forces could possibly lend assistance to our efforts it would be much appreciated."

Both of the native Maretonians glance between you and the Ursa before nodding in the affirmative, the donkey looking somewhat uncertain but speaking with a steady tone.

"I'll ask my flyers to see if they can toss some lightning at that thing. Don't know if we'll do more than singe it's hide but we'll do our best."

You think you see Pranceus suppress a snort of derision at the words of his Abolitionist counterpart before he turns to the Pegasus courier next to him and begins giving orders to be relayed to his unit commanders. You move on quickly; you can mentally address the tension between your allies later, preferably after Pegicles is defeated.

Finally, you turn to regard your signals troop, a talon-full of Griffons armed with horns and gathered around a collection of flags who offer up salutes the instant you make eye contact with any of them. You take a moment to wax nostalgic for the days when all you needed to command your army was a few banners, horns and sufficiently loud captains. But an army of more than fifty thousand souls requires a more robust and adaptive communications network.

You take a moment to think and determine the best course of action before addressing the messengers.

"General message to all unit frontline unit commanders: ranged troops to the front, skirmish tactics. Inform all battery commanders: danger close precision fire."

The troopers and junior officers salute yet again before hurrying to their task. Flags are waved and trumpets are blown; a code made up of audio and visual cues that every Imperial soldier learns in training relaying your exact words to the generals, colonels and captains that command the Imperial Army.

Your words had been carefully chosen when issuing those orders. "Skirmish Tactics" was tactical shorthand for ordering one's troops to fly forwards into effective shooting range, fire, then retreat to reload before repeating the process. "Danger Close Precision Fire" was the official term used to describe artillery fire that could potentially hit friendly forces, circumstances in which the gunnery crews had to exercise utmost care and only fire when they were absolutely certain they would not hit their fellow Imperials.

The orders and code phrases had been originally devised with more conventional opponents in mind, but they were certainly coming in handy today.

In a way, your vast army is even more of a gargantuan, ungainly beast than the Ursa, and it takes time for your orders and the orders of the allied commanders to trickle down the chains of command, but after a minute or so of watching the beast stumble around, roaring in confusion and blindly swiping its house-sized paws through empty air, thousands of Griffons, Ponies, and Diamond Dogs begin to move in unison.

Your melee troops pull back, their arbalest-bearing colleagues closing to firing range as the Knights surge forwards to stab at the Ursa with their blades. With the beast blind, deaf and dazed as it is, they can afford to take their time moving into position before the strike. Dozens of heavily armored Griffons move to hover over the creature's back, or under its belly, or around its hind legs, anywhere where it won't be able to reach with its forepaws or its massive jaws. Cannon and Bolt-thrower crews carefully adjust their aim, taking care not to point their weapons towards their colleagues as they line up their sights on the beast's center of mass while in the skies above, Pegasi in the colors of the Abolitionists and the Royal Guard push clouds into position for lightning strikes.

All the while, the great beast wavers back and forth indecisively, enraged but confused, unable to sense the legion of fighters assembling to bring it down.

Then, with an unspoken signal, the varied units strike as one.

(Coordinated Assault: 62+20(Magic Crit)+10(Anti-Magic Weapons=92)

There is a great clatter as triggers are pulled on thousands of crossbows, the air filling with arrows that sail through the air in great clouds. Most simply bounce off the Ursa's thick hide, but a few find soft spots in the beast's flesh, drawing thin rivulets of blood the color of midnight. By contrast, the handful of Ballistae bolts fired all strike true, biting deeply and summoning forth larger spurts of black gore. Your knights raise their blades and plunge them in up to the hilt before rapidly withdrawing and thrusting them in again, seeking out the veins, arteries and ligaments buried behind walls of flesh and muscle, trying to cut deeply enough to cause serious damage. Thunderbolts blast smoking craters into the back and sides of the star-bear, the smell of burnt flesh and hair and ozone wafting over the battlefield.

The Ursa roars out in pain and agony, raising it's head and paws to strike at the cloud of insects that it cannot see, before dozens of Cannon rounds impact its star-covered skin with harsh thuds, the creature recoiling as if punched from each and every blow, roaring in confusion as it staggers, stunned.

Thousands of wounds big and small are cut and gouged and blasted into existence in a matter of seconds, the ground beneath the town-sized goliath becoming soaked with a rain of pitch-black ichor.

The Ursa thrashes, it's movements frantic as it swats blindly, wheeling and striking out in every direction as it tries to defend itself. Several Griffons that cannot move out of the way in time are sent flying by blows from muscles the size of buildings, or crushed underneath it's massive paws, but still the assault continues, a legion of ants seeking to bring low a titan through a death by ten thousand cuts.

Through it all, Merlin and his fellow Unicorns work mightily to keep up the illusion spell, the only thing preventing the beast from truly striking back. You see sweat drip from the elderly stallion's brow, and few of the regular battlemages actually collapse from magical exhaustion as they pour every ounce of energy they have into maintaining the spell matrix, but still, the illusion holds, the Ursa kept blind and deaf.

You are not sure how long the battle rages on, how long the beast rages, how long your knights and soldiers shoot and stab away at a creature that seems utterly unaffected by their efforts. But slowly, gradually, even as your own casualties mount, the beast begins to slow, its movements becoming more sluggish and lethargic, striking out less frequently, taking longer and longer to recover from each volley of cannon fire. Its roars become quieter and hoarser sounding as it begins to pant and breathe heavily, swaying and stumbling like a drunk.

Finally, after over a dozen volleys of artillery, hundreds of lightning strikes, thousands of stabs and slashes, and tens of thousands of crossbow bolts, the colossal ursine finally collapses, falling to earth with the force of an avalanche, taking out several more Griffons on its way down. The earth shakes with the force of the impact as the beast struggles faintly, still trying to move even as it weeps an ocean of blood from innumerable wounds, streams of black flowing into the nearby river and clouding its waters.

You watch as the color seems to literally drain out of the creature, the vision of the night sky decorating its body fading as wisps of multicolored smoke waft upwards into the sky before dissipating, the creature quite literally evaporating before your eyes. Within moments its musculature becomes visible, followed shortly thereafter by its skeleton, bones the color of swirling nebula peeking through before they are shrouded by a cloud of rainbow-colored steam.

When the smoke finally clears, the only remaining sign of the beast is the imprint of its body in the ground, along with a massive, lake-sized pool of pitch-black blood.

There is a long silence that falls over the valley, the entire army stunned by the realization of what has just occurred.

Then the cheering starts.

You turn to an exhausted-looking Merlin and give him a grateful nod as your wife stares at the spot where the Ursa fell.

"Well....that was....different."

—————————————————————————————


The day doesn't end there of course. The handful of stragglers hiding within the remains of the mercenary encampment are swiftly flushed out and rounded up, a perimeter established as the valley is finally declared secure. The dead, relatively few that there are on your side, are tallied up and identified, their remains collected and cremated in a brief but solemn ceremony which you personally preside over. Meanwhile, the logistics train, loitering at the entrance to the valley behind you, receives the all-clear signal, swiftly catching up with the main body of the army and setting up camp. Stocks of ammunition are replenished, rations distributed, and canteens refilled from barrels of freshwater that had been hastily sourced from nearby settlements and other sources, the nearby river which the battle had been fought over temporarily polluted by the demise of the Ursa.

You almost cant believe how today's engagement turned out. Despite facing down an army of thousands and an Ursa Major you've suffered only a couple hundred casualties and completely annihilated all of your opposition. Still, you don't think for an instant that things will be this easy going forward.

As the sun begins to set, the command council meets once again to discuss the army's next move, the most powerful beings on the continent gathered around a map of Maretonia.

Pranceus's horn illuminates the Hoof River Valley, indicating your current position, then traces a path South, towards the carved hunk of wood that represents the moving city of Mare-a-Thon, now only a day's march away.

"Abolitionist and Royal Guard scouting parties have corroborated their Intel: As we suspected, Pegicles has consolidated his forces in and around his capital. He's moved it out over open ground, right in the middle of a large plain where his aerial reconnaissance flights will be able to see any force coming from miles away. Aside from moving and fortifying his citadel, he doesn't appear to be conducting any other operations. It seems that he intends to force a decisive battle for the fate of Maretonia there."

You eye the map, humming in thought.

"Any ideas what he might be planning?"

The Captain General shrugs.

"Even before the war, Mare-a-Thon was the most heavily fortified city in Maretonia. With Pegicles paranoia and preparation, it's likely even more-so now. It is probable that he intends to try and bleed us dry through a battle of attrition where he holds the high ground and the defensive advantage."

There are some murmurs among the other council members at that. There's no doubt that Mare-a-Thon will be a tough but to crack. With Pegicles having the ability to make it fly however high he wants it to, it will almost certainly be out of range of your cannon, effectively making the bombardment of the city by conventional means impossible.

You tap a talon along the ground, considering what course of action to take. You'll have to develop a plan of action now. With the wide open space around him and height advantage afforded to him, Pegicles will doubtlessly begin to react the moment your forces enter visual range, a significant distance out from his city.



What is your plan for the Upcoming Engagement?


[ ] Dig In: Park your army within visual range of the city, put it to siege, and wait. With Pegicles forces concentrated as they are, they have to be consuming a great deal of supplies. Supplies that he will find difficult to replenish with his city in an isolated area of the nation, and an army outside ready to intercept any shipments he might try to sneak through. Despite having travelled hundreds of miles, your supply situation is actually better than his! All you have to do is wait him out, and eventually, he'll have no choice but to sally forth from his city to attack you, forcing him to give up the advantage of its defenses.

[ ] Scorched Earth: On the other hand, you may not be content to simply wait for however long it takes for your enemy to get frustrated enough to attack you. Mare-a-Thon is a great fortress, but it's position in the sky means it can't grow it's own food. That task falls to the numerous farms and plantations scattered across Pegicles' territory. You can't lock down each and every one of those farms to prevent them from supplying Storm forces...but you can certainly set them on fire. Most of them are owned by Nobles loyal to Pegicles anyway, and a few even have slaves working on them, so you certainly have a justification for doing so. Of course, Griffons setting fire to the Maretonian countryside will doubtlessly paint a less than positive picture of you and your forces...

[ ] Storm Them: Defensive fortifications can only get you so far. Your cannon may not be effective against a Flying Fortress, but you have hundreds of Pegasi of your own, each capable of launching lightning strikes against Mare-a-Thon. Between them and the overwhelming numbers your Griffons can provide, you should have enough of an upper hand to take the Cloud Citadel with an all-out assault.


[ ] (Write-In)



Imperial Army of Gryphus
24,840 Warriors
12,500 Polearms
12,500 Arbalists
3000 Diamond Dogs
28 Mobile Ballistae
59 Cannons
20 Flame Projectors


Canterburian Mages
Archmage Merlin Ambrosius
Sky Mage Rafale
Earth Mage Puissant Arbre


Imperial Knightly Orders
The Black Watch
22 Black Knights (Black Steel Armor and Weapons)

The Knights Lion
Grandmaster Konrad Hardbeak, (Orichalcum Katana, Runic Armor)
31 Knights of the Inner Circle (Black Steel Weapons)
243 Imperial Knights
289 Squires
600 Griffons-at-Arms
200 Diamond Knights

The Knights Talon
Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
22 Knights of the Inner Circle (Black Steel Weapons)
293 Imperial Knights
247 Squires
500 Griffons-at-Arms
200 Diamond Knights

The Knights Panther
Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
26 Knights of the Inner Circle (Black Steel Weapons)
239 Imperial Knights
290 Squires
600 Griffons-at-Arms
200 Diamond Knights


Abolitionist Forces
4,400 Freedom Fighters
2,500 Polearms
2,000 Arbalists
9 Cannons
8 Maretonian Battle-Mages


Maretonian Royal Guard
1020 Pegasi Thunderers
400 Earth Pony Ground-Pounders
50 Unicorn Spell Soldiers
18 Maretonian Battle-Mages





Omake Bonuses weren't used because, as you can see, they weren't necessary. As always, there will be a 24-hour moratorium to allow for discussion and proposal of any Write-ins before voting commences.
 
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Omake: Even In Death...
"Even in Death they Still Serve" - Plaque Found Upon the Imperial War Memorial, Origin Unknown
———————————————————————————

"Wake up Konrad."

Konrad Hardbeak stirred, groaning in confusion as he opened his eyes. He blinked, staring uncomprehendingly, and swiftly leapt to his feet. He blinked and shook his head, but the image before him did not change: an endless sea of stars and swirling arcane lights in a realm of darkness. He looked down, seeing no floor or other surface that he could possibly be perched upon. Despite feeling as if he was on solid ground, he looked as if he was standing on thin air, suspended in the middle of a void.

His mind worked furiously, trying to recall how he had come to be here. There had been a battle, he remembered. Some great magical beast that had been threatening the Emperor. He'd taken to the skies alongside the rest of the Blackwatch and…

He blinked, his mind drawing a blank. Why couldn't he remember?

"Welcome, Konrad Hardbeak, Hero of the Empire."

Konrad whirled around, suddenly face to face with a Griffon who had definitely not been standing behind him a moment ago. He reflexively reached for the blade at his side, the Neighponese-style Orichalcum sword that had served him faithfully for so many years…and grasped only empty air. He blinked, glancing down at his scabbard, only to find his blade's sheath missing as well. Along with the rest of his armor and equipment. He was garbed in nothing but his fur and his feathers, armed with nothing but his beak and his talons. He didn't think he had ever felt so exposed.

Now very much on guard, he examined the strange Griffon standing at ease before him. They looked…almost painfully average, really. He wouldn't describe them as tall or short, fat or thin, skinny or muscular. The only eye-catching feature they possessed was the unusual color of their plumage: a bright sky blue.

"Who are you? Where are we? What did you do with my equipment!?"

The other Griffon glanced around, as if only now noticing the bizarre nature of their surroundings, utterly unfazed by the anger of the Knight who had slain kings.

"This place? I suppose you could think of it as the space between. As for your weapon and armor…"

They sighed.

"Much as I wish it were otherwise, I'm afraid they could not make the journey with you."

Konrad frowned, unhappy at the nonsensical answer.

"The space between what?"

The stranger turned back to face him, and Hardbeak was suddenly struck by the realization that the other Griffon's eyes had no pupils or irises. They were a pure, almost blinding white.

"Life and Death."

The knight recoiled as if struck, grimacing as he brought a taloned hand to his forehead, memories flooding his mind.

He remembered. The blades of the Blackwatch had bitten deep, but the beast's hide had been thick. The pain and blood loss it had suffered as it's vitals were targeted had sent it into a frenzy, lashing out with increasingly desperate swipes of it's building-sized paws, it's jaws snapping shut with force sufficient to crush boulders to powder.

The other knightly orders had taken to the air, adding their own blades to the effort, attempting to force the beast into a death by a thousand cuts. They shouldn't have done that. The Watch was sufficient, they could have brought it down alone, there hadn't been any need to risk the lives of so many good Griffons.

Some young squire, a fledgling just barely into adulthood, had flown too close to the creature's mouth in an attempt to gouge out it's eyes. The Ursa had jerked it's head suddenly, the aspiring knight falling into it's open mouth.

Hardbeak hadn't hesitated.

He had dived down into the maw of the beast, grabbed the boy's hand, wrenched him up and thrown him clear with all his strength…

Konrad looked out upon the astral plane with new eyes.

"I'm dead."

His tone was resigned. Unsurprised. He was a warrior after all. He'd always known he would die in battle.

The strange Griffon nodded, looking genuinely apologetic.

"I'm afraid so."

Konrad re-examined the stranger, this denizen of the place between the living world and the afterlife.

"Who…what are you?"

The blue-feathered Griffon hummed.

"The answer to that question will require some explanation. You are familiar with the faith of the Neighponese? Their belief that all natural objects possess a sort of guardian spirit?"

Konrad raised an eye ridge, unsure of where this was going.

"Yes?"

"Then, for lack of any better descriptor, I suppose you could think of me as the spirit of the nation."

The odd Griffon mantled their wings about themselves.

"I…am Gryphus."

Hardbeak stared, unable to formulate a response to that. After a long period of silence, and another glance at the blinking stars and lights in the far distance, he chose to focus upon the obvious question.

"So…what happens now?"

Gryphus inhaled, as if bracing themselves.

"Now you have a choice to make."

The spirit raised a talon, and a portal suddenly opened, a tear in space forming in front of Konrad, light pouring out from it in a great radiant beam.

Hardbeak peered through into the realm beyond and saw lightandpeaceandjoyandfamilyandhopeandlightand-

The portal snapped shut, Konrad whirling to stare at the blue-feathered spirit. He found himself panting, a hand outstretched to where the gateway had been. He shook himself, taking a step back, trying to recompose himself.

"What…what was that?"

Gryphus' voice was solemn.

"That was the afterlife. The place where the souls of the good and the righteous go when they pass on from the world of the living."

Hardbeak blinked.

"All of them?"

The spirit snorted, rolling it's eyes.

"Were you expecting each religion to get it's own dedicated afterlife?"

The war hero shrugged. Truthfully he'd never put much thought into what might lie beyond death, if anything at all. He'd only known that he'd eventually find out for sure, one way or the other, so there hadn't been much point in getting worked up over it.

The spirit shook it's head.

"Good souls are good souls, regardless of their race, beliefs, or nationality."

Konrad wasn't going to argue against that.

"So…is that where I am meant to go?"

Gryphus sighed.

"It is where you can go. But there is…another option."

The spirit hesitated, suddenly looking uncomfortable.

"You know better than most that there are terrible things in the world. Things so terrible few can comprehend the true extent of their evil, or the danger they represent."

"I'm afraid that here is no different."


The spirit waved it's hand again, a light like a lantern igniting in it's palm, and Hardbeak saw.

He saw the things in the dark surrounding them, a dark tide of countless millions kept at bay by the light given off by the spirit, beasts of undulating flesh and smoke with hundreds of baleful eyes. He saw gaping, slathering maws filled with thousands of teeth made of shadows and nightmares. And he felt their hatred.

They hated him. Hated him so purely and totally that no mortal being could ever fully comprehend the depth of their animosity. They hated him for thinking. They hated him for feeling. They hated him for being.

They didn't just want to hurt him, to tear his soul to shreds and end his existence. They wanted it to be that he had never existed at all.

Just as suddenly as the light came into existence, it went out, the illumination fading, the monsters melting back into the darkness. Hardbeak could not see them, but he knew that they were still there. Watching, waiting for an opportunity to reach him, only held back by the presence of the spirit that stood alongside him. He stared into the blackness, form rigid with tension.

Gryphus' gaze had never left Hardbeak's, their facial expression not changing one iota as the eldritch horrors had eyed the two of them like scraps of meat that had personally offended them.

"There are things in this realm that are worse than Discord. Worse than Sombra. Worse than anything the mortal world can conjure up."

Konrad took a deep breath, finally understanding what was happening, what the spirit was asking of him.

"You want me to fight them. Don't you?"

Gryphus sighed, their shoulders sagging as their face fell. Hardbeak had seen that look on many soldiers in the past. The exhausted veterans, the officers who had lost soldiers under their command, those who had spent years with the weight of the world upon their shoulders and knew that they would have to bear that burden for years to come.

He would know. He'd seen that face in the mirror more times than he could count.

"I cannot fight them alone. Not anymore. I have held them at bay for as long as I have existed, have killed more than can be counted…but there are always more. If I continue to stand alone, I will fail."

The way Gryphus spoke that final word implied many terrible things. The spirit gave him a look that was equal parts desperate and apologetic.

"I do not wish to ask this of you. You have dedicated your life to the Empire, have done more for it than any one person could ever be expected to do. If anyone has earned an eternity of peace, it is you."

Hardbeak closed his eyes in contemplation, considering. He thought back to the feeling of warmth and light and peace that had suffused him for the briefest of moments, a joy that paled in comparison to anything he had ever felt in life.

"If I do this…will I ever be able to go to…that place?"

The spirit shook their head.

"I wish I could tell you that this is a fight that can be won…that it is a war that will end, that you will one day be allowed to rest…but I can't. I cannot promise you anything but an eternity of struggle."

Hardbeak remembered the stares of unending hatred from a million pairs of eyes, venom dripping from slathering jaws made of nightmares.

"And if you do fail…what will happen then?"

The blue-feathered Griffon gave him a haunted look.

"Should I fail, and the veil between realms be breached…then all will be lost. Gryphus, Equis…even the afterlife itself…all will be devoured."

Konrad sighed. Well…that simplified things didn't it?

"I've given one life for the Empire…I reckon I've got one more in me."

The spirit sagged in relief, but it's smile was tinged with sadness.

"I figured you would say that."

Gryphus waved their hand one final time…and Konrad found himself standing in the main hall of a great fortress. It reminded him of the Lion's Den, the Citadel of a knightly order…but this one was enormous, big enough to hold a city!

And he and the spirit were not the only ones present.

Konrad saw other warriors, hundreds of them, scattered throughout the hall, engaged in all of the actions he would expect to see soldiers and knights carrying out in the lulls between battle.

He saw a hen in the camouflage-patterned cloak of the Jaegerbattalion carefully inspecting the workings of a crossbow that looked like it was made of gold. He saw an entire company of soldiers in the uniforms of the army of Griffonia conducting sword drills in a far corner of the room, their armor shimmering as if in the sun, all while a pair of knights bearing the emblem of the Order of the Panther conducted a spar in midair, the two veterans moving so quickly even Hardbeak struggled to follow their movements.

And there weren't just Griffons present. Konrad saw a platoon of nearly transparent Crystal Ponies standing at parade rest, an equally equine officer instructing and inspecting them. He saw a pair of enormous Yaks what looked like a flame projector on wheels. He saw a quartet of Diamond Dogs in the soot and grease-stained uniforms of the Imperial Engineering corps gathered around a massive cannon, the barrel big enough to fit an entire person inside.

Gryphus turned to him with the tiniest of smiles.

"You didn't think that I would expect you to fight the endless hordes alone, did you?"

Konrad stared.

"Are they…"

The spirit's smile fell as he turned to regard the mass of heavenly soldiers.

"Those who dedicated their lives to the Empire…and those who died in service of it. They are the only ones who I can reach. The only ones who I can ask everything of."

Gryphus shook their head.

"It is a cruel irony that the souls who I must ask to sacrifice an eternity in paradise are the ones most deserving of that final rest."

Konrad Hardbeak turned to the blue-feathered Griffon. If this was only a single hall of a vast Citadel…

"Do you ask every soldier of the Empire to do this? To give up heaven and fight for eternity?"

"I do."

"…How many say yes? How many dead heroes are here?"

Hardbeak had never heard a Griffon sound so proud and yet so very sad.

"All of them Konrad. Every single one."









I know the canon update above took a while and isn't really long enough to justify the wait, so I wrote up an apology Omake that I was randomly inspired to write while working on it. Not sure if it came out as well as it could have but I think I got the feeling I was hoping to convey across.
 
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What's the supply state for both sides? In general, a siege is decided before it starts.
Hilariously while being in a massively open plain means our enemy can't be snuck on or have clever tactics applied... the same more or less applies to them. Nobody can get too sneaky on this field of engagement. And ultimately we're the ones with the logistics train while our enemy is locked up in a sky fortress.
 
What's the supply state for both sides? In general, a siege is decided before it starts.

You have a long but robust line of supply providing your army with everything it needs. Pegicles has stocked his city with supplies which are ample but finite. If it comes down to simple endurance, barring a serious interruption in your supply shipments you'll be able to simply outlast him.
 
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Considering the principle threat of the enemy is their magical ability, I'm feel it's best not to allow our foe time to enact the desperation gambit they're trying to stall us for. We have the manpower and the will to seize the battlements, so let's not less a reluctance for sacrifice sabotage the finale to this long and bitter conflict.
 
Considering the principle threat of the enemy is their magical ability, I'm feel it's best not to allow our foe time to enact the desperation gambit they're trying to stall us for. We have the manpower and the will to seize the battlements, so let's not less a reluctance for sacrifice sabotage the finale to this long and bitter conflict.
That's fair, but I personally think Pegicles would be hard pressed to pull any weather gambits worth a damn when we're parked right next to him with a significant number of allied unicorns and Pegasi to immediately start shutting them down or at worst blunting the effects.

edit: so in my opinion it's gonna come down to brutal face to face fighting, and in that case charging into Pegicles' fortress would be wasteful.
 
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Huh an update and an Omake neat!

Anyway for the update I say either we dig in and do a siege here or scorched earth and force him out. And honestly I say we do a traditional siege we will force him to come to us as he runs out of food and our own supply lines keep us well fed for this. And if he try's any magical gimmick well we have our own mages to tell us and to stop him if need be. And it should keep the local populace opinion from dropping to much as well. So really I don't see why we wouldn't want to take it.

But I see no point in us assaulting an heavily fortified position and take a large amount of losses when instead we can surround him and either starve him out and force him to come to terms with us or surround him and force him to launch an assault or risk starving to death. And again if there is any magical spells from our foe here our own mage's should sense the build up long before it reaches it's critical mass so really Digging in for a siege is our best option here and just waiting him out.
 
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So I will say something more comprehensive later. I just first want to start off by saying I feel rather bad for the poor beast that we had to slay though I am glad that our fight against it turned out better than otherwise. I also wish to say that the omake was rather beautiful Questor. I wonder if that means to imply we legitimately could have lost Hardbeak had we not critted on confusing and taking down the star bear.
 
I think we can siege him. He definitely up to something, but we got Merlin and a shit ton of mages from multiple different fields. The most they can do I think is destroying Mare-a-Thorn itself for powerboosting either a flood or a thunderstorm.

So if we can guide any stray clouds away to not give them more ammunition while familiarising Merlin with the cloud nuke spell the Maretorian mage are devising we have a good chance to just no sell whatever it is they are planning. With Diamond Dogs it would also be sensible to make underground bunkers.
 
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