Omake: Total War Disharmony-Faction Selection
Non-canon Omake: Total War Disharmony - Main cinematic and faction selection

Main cinematic begins



Numerous battlefields flash past; deserts and plains to mountains and tundra, land and sea.

A flying phalanx of pegasi kiting battlelines of diamond dogs with javelins and crossbow.
Trolls charging through bursts of flamethrowers to reach the contraptions.
Zebras armed with magical concoctions hurling their produce toward caribou as zebra warriors rush to catch up.

Earth Pony knights, kitted in gleaming chain mail barding, lowering their lances for a counter-charge a yak warband.
Griffons grinding through a horde of malnourished slaves even as they are bombarded with dark magic in retaliation.
Qilin stuck in a five-way brawl as the different species of Neighpon clash.
Changelings charging out of nowhere, ambushing a minotaur army on the march.


-

The shifts slow down as the view begins to hover over piles of corpses, soldiers of all species left behind to rot.

A twisted laugh, the voice clearly belonging to Discord, echoes across the world.

The scene blinks through generals and lords of multiple factions.

Garrick Golden-Feather's screech of dismay before a casualty list.
Sombra's enraged roar as he fades into battle.
Queen Mareia throwing a vase at a wall after receiving some missive.
Yak general's bellow to the winds, challenged by a minotaur's own.
Koryū Ryuō's growl of disdain.
Calard Bohemond holding a lance up as he stoically signals for attention.
A changeling queen laughing as their eyes glow from the shadows.
A zebra warlord completing a prayer.
A caribou king and a diamond dog general screaming a challenge at one another.

-

Armies, some of which were made of multiple species or being reinforced by other nations, start to march toward the camera. Each shift also changes the locale of the scene, yet the armies themselves seemed to be mostly the same each time their time came to return to focus.
Yet, each shift changes the armies in some manner. In others the troops are haggard looking with few properly maintained armor pieces shared between them, in others they are all kitted to the teeth with high quality steel or more. Once or twice a great lumbering monster or a machine is added to their number.

The cinematic blinks out as the armies reach the camera, all in a charge.


---



Faction selection screen.

Major powers:
- Empire of Griffonia, Mundane defiance.
- Neighpon, Land of qilin.
- Maretonia, Enslaving empire
- Canterburry, Valor and magic
- Crystal Empire, Tyranny of Sombra

Minor powers:
- Yak clans, potential of strength
- Libertalia, Pirates and plunder
- Emerald Isles, Riches contested
- Olenia lands, Viking kings
- Minotauria, City states divided
- Zebrica, Uncivil wars.

Locked powers:
Changelings - defeat the game once on hard difficulty to pick this faction.

---

> Empire of Griffonia, Mundane defiance.


"It is bizarre that there could be a people mostly untouched by magic.
It's even more bizarre how successful such creatures could become, even when competing with beasts and lands without this weakness.
Even so, the griffons of Griffonia have persevered. Their hunters and knights range across their lands, striking down monsters wherever they hide...
Yet, the true strength of Griffonia lies elsewhere - in their most, basic, level."

"The land of Griffonia is rich in applicable resources. Their inventors, unable to access the powers of magic, have broken open secrets that others have ignored.
Hardened by conflicts and attacks from creatures beyond their power to stop alone, they've bred generations of disciplined soldiers, their homes remade into fortresses, their wings carrying them to battle."

"Now, with the disappearance of Discord, the time has come to unite Griffonia under one banner.
Let other lands have their magic, their precious shortcut.
The Griffons will take their place with industry, invention and sheer force of will."

Faction effects:
+ Core of disciplined and diverse troops.
+ Able to research high tier industrial buildings
+ Warmachines
+ All basic troops and -lords capable of flight.
- No native spellcasters
- Few, but strong internal rivals
- lack of luxury goods
- Elite units noticeably weaker than those of other factions.
- The wilderness of your nation is filled with magical monsters and diamond dogs preying on your people


Choose your Lord:
- Garrick Golden-Feather, Last heir of Gryphus
  • Assimilator: gain universal access to basic Diamond Dog units and alternative Diamond Dog elites, start with no diamond dog raider camps in your lands. Gain an alternative Barracks: 'Emperor's barracks', that allows recruitment of non-griffon troops in conquered or vassalized provinces. Start with a diplomatic bonus with other griffonian sub-factions.
- Garibaldi Talonuelli, Duke under siege
  • Defender: all troops receive bonuses when fighting within your own territories. Gain more militia from garrison buildings and walls. Upgrading garrisons and walls is cheaper. All units have increased morale and public order is less upset from enemy raiding.
- Cyril Brochard, The merciless advance
  • Purger: start the game with all monster nests and diamond dog raider camps destroyed. Start with increased combat stats. Lower public order in enemy provinces you neighbor or are standing in. When moving across enemy lands, normal movement counts as 'raiding stance' without its penalties. Gain a new building: 'Monster pit', allowing recruitment of enslaved monster auxiliaries.

> Garrick Golden-Feather, Last heir of Gryphus
 
Last edited:
I know it's probably way too late, but I cobbled together a plan just in case.

[X]Plan: Preparations, Innovation, and Expansion
Martial: (Two Actions Per Turn)
[ ] Doubling the Guard
[ ] Knights of the Frontier

Both options increase our armed forces and provide jobs, given Maretonia's state it sounds best to do this.

Diplomacy: (Three Actions Per Turn)
[ ] Canterbury Caravans
[ ] Emerald Isles Emissary
[ ] Minotaurs against Maretonia

The Caravans options meshes with the Piety choice below, plus strengthening ties sounds good in addition to the trade revenue. Emerald Isles seems to be the best option in terms of new allies, leaving the Caribou for later. Choosing the Minotaurs further hurts the slave trade, also serving as the opening strike prior to the Heists.

Stewardship: (Two Actions Per Turn) One Action Locked
-Rail Network
[ ] Aggressive Agricultural Expansion

More food and more jobs, sounds like a winning combination to me. Need to do something with all that new land after all.

Learning: (Two Actions Per Turn)
[ ] Gas, Gas, Gas
[ ] Runic Airships

Airships would do wonders for multiple areas. Everything from exploration, faster travel, and even tourism would benefit. Controlling the skies is critical, just as much in this quest as it was back in WWII. Runic Airships probably leads to more options down the road like the railways.

Intrigue: (Two Actions Per Turn)
[ ] Eyes on the Skies
[ ] Cold Case

House Storm is still an unknown, as much as I want the Heists we need to know more about Storm in order to compensate later on. Investigating Mareia's death is also paramount, solving it would probably sway the Neutral Royal Guard into breaking said neutrality, allowing us to choose other options to keep the balance. Omakes are probably a necessity with such a low DC.

Piety: (One Action Per Turn)
[ ] A Holy Lake

This choice pairs with the Caravans option from Diplomacy, should work well together. Plus we need to spread out the boosts to religion to avoid overspecialization.

Personal: (Two Actions per Turn)
[ ] Meeting Merlin
[ ] Pet (Rock) Project

Merlin and Gleam deserve attention, and we've ignored them for long enough. Merlin's magical expertise could be invaluable, and Gleam is our loving daughter who might have made an incredible discovery that could easily be expanded upon. That and she's just too cute to say no to.
 
Non-canon Omake: Total War Disharmony - Main cinematic and faction selection

Main cinematic begins



Numerous battlefields flash past; deserts and plains to mountains and tundra, land and sea.

A flying phalanx of pegasi kiting battlelines of diamond dogs with javelins and crossbow.
Trolls charging through bursts of flamethrowers to reach the contraptions.
Zebras armed with magical concoctions hurling their produce toward caribou as zebra warriors rush to catch up.

Earth Pony knights, kitted in gleaming chain mail barding, lowering their lances for a counter-charge a yak warband.
Griffons grinding through a horde of malnourished slaves even as they are bombarded with dark magic in retaliation.
Qilin stuck in a five-way brawl as the different species of Neighpon clash.
Changelings charging out of nowhere, ambushing a minotaur army on the march.


-

The shifts slow down as the view begins to hover over piles of corpses, soldiers of all species left behind to rot.

A twisted laugh, the voice clearly belonging to Discord, echoes across the world.

The scene blinks through generals and lords of multiple factions.

Garrick Golden-Feather's screech of dismay before a casualty list .
Sombra's enraged roar as he fades into battle.
Queen Mareia throwing a vase at a wall after receiving some missive.
Yak general's bellow to the winds, challenged by a minotaur's own.
Koryū Ryuō's growl of disdain.
Calard Bohemond holding a lance up as he stoically signals for attention.
A changeling queen laughing as their eyes glow from the shadows.
A zebra warlord completing a prayer.
A caribou king and a diamond dog general screaming a challenge at one another.

-

Armies, some of which were made of multiple species or being reinforced by other nations, start to march toward the camera. Each shift also changes the locale of the scene, yet the armies themselves seemed to be mostly the same each time their time came to return to focus.
Yet, each shift changes the armies in some manner. In others the troops are haggard looking with few properly maintained armor pieces shared between them, in others they are all kitted to the teeth with high quality steel or more. Once or twice a great lumbering monster or a machine is added to their number.

The cinematic blinks out as the armies reach the camera, all in a charge.


---



Faction selection screen.

Major powers:
- Empire of Griffonia, Mundane defiance.
- Neighpon, Land of qilin.
- Maretonia, Enslaving empire
- Canterburry, Valor and magic
- Crystal Empire, Tyranny of Sombra

Minor powers:
- Yak clans, potential of strength
- Libertalia, Pirates and plunder
- Emerald Isles, Riches contested
- Olenia lands, Viking kings
- Minotauria, City states divided
- Zebrica, Uncivil divides.

Locked powers:
Changelings - defeat the game once on hard difficulty to pick this faction.

---

> Empire of Griffonia, Mundane defiance.


"It is bizarre that there could be a people mostly untouched by magic.
It's even more bizarre how successful such creatures could become, even when competing with beasts and lands without this weakness.
Even so, the griffons of Griffonia have persevered. Their hunters and knights range across their lands, striking down monsters wherever they hide...
Yet, the true strength of Griffonia lies elsewhere - in their most, basic, level."


"The land of Griffonia is rich in applicable resources. Their inventors, unable to access the powers of magic, have broken open secrets that others have ignored.
Hardened by conflicts and attacks from creatures beyond their power to stop alone, they've bred generations of disciplined soldiers, their homes remade into fortresses, their wings carrying them to battle."

"Now, with the disappearance of Discord, the time has come to unite Griffonia under one banner.
Let other lands have their magic, their precious shortcut.
The Griffons will take their place with industry, invention and sheer force of will."

Faction effects:
+ Core of disciplined and diverse troops.
+ Able to research high tier industrial buildings
+ Warmachines
+ All basic troops and -lords capable of flight.
- No native spellcasters
- Few, but strong internal rivals
- lack of luxury goods
- Elite units noticeably weaker than those of other factions.
- The wilderness of your nation is filled with magical monsters and diamond dogs preying on your people


Choose your Lord:
- Garrick Golden-Feather, Last heir of Gryphus
  • Assimilator: gain universal access to basic Diamond Dog units and alternative Diamond Dog elites, start with no diamond dog raider camps in your lands. Gain an alternative Barracks: 'Emperor's barracks', that allows recruitment of non-griffon troops in conquered or vassalized provinces. Start with a diplomatic bonus with other griffonian sub-factions.
- Garibaldi Talonuelli, Duke under siege
  • Defender: all troops receive bonuses when fighting within your own territories. Gain more militia from garrison buildings and walls. Upgrading garrisons and walls is cheaper. All units have increased morale and public order is less upset from enemy raiding.
- Cyril Brochard, The merciless advance
  • Purger: start the game with all monster nests and diamond dog raider camps destroyed. Start with increased combat stats. Lower public order in enemy provinces you neighbor or are standing in. When moving across enemy lands, normal movement counts as 'raiding stance' without its penalties. Gain a new building: 'Monster pit', allowing recruitment of enslaved monster auxiliaries.

> Garrick Golden-Feather, Last heir of Gryphus


I absolutely love this...something helped by the fact that I'm playing Total War Warhammer as I'm reading it.

+15 to a roll, and I sincerely hope you continue with this idea.
 
Non-canon Omake: Total War Disharmony - Main cinematic and faction selection

Main cinematic begins



Numerous battlefields flash past; deserts and plains to mountains and tundra, land and sea.

A flying phalanx of pegasi kiting battlelines of diamond dogs with javelins and crossbow.
Trolls charging through bursts of flamethrowers to reach the contraptions.
Zebras armed with magical concoctions hurling their produce toward caribou as zebra warriors rush to catch up.

Earth Pony knights, kitted in gleaming chain mail barding, lowering their lances for a counter-charge a yak warband.
Griffons grinding through a horde of malnourished slaves even as they are bombarded with dark magic in retaliation.
Qilin stuck in a five-way brawl as the different species of Neighpon clash.
Changelings charging out of nowhere, ambushing a minotaur army on the march.


-

The shifts slow down as the view begins to hover over piles of corpses, soldiers of all species left behind to rot.

A twisted laugh, the voice clearly belonging to Discord, echoes across the world.

The scene blinks through generals and lords of multiple factions.

Garrick Golden-Feather's screech of dismay before a casualty list .
Sombra's enraged roar as he fades into battle.
Queen Mareia throwing a vase at a wall after receiving some missive.
Yak general's bellow to the winds, challenged by a minotaur's own.
Koryū Ryuō's growl of disdain.
Calard Bohemond holding a lance up as he stoically signals for attention.
A changeling queen laughing as their eyes glow from the shadows.
A zebra warlord completing a prayer.
A caribou king and a diamond dog general screaming a challenge at one another.

-

Armies, some of which were made of multiple species or being reinforced by other nations, start to march toward the camera. Each shift also changes the locale of the scene, yet the armies themselves seemed to be mostly the same each time their time came to return to focus.
Yet, each shift changes the armies in some manner. In others the troops are haggard looking with few properly maintained armor pieces shared between them, in others they are all kitted to the teeth with high quality steel or more. Once or twice a great lumbering monster or a machine is added to their number.

The cinematic blinks out as the armies reach the camera, all in a charge.


---



Faction selection screen.

Major powers:
- Empire of Griffonia, Mundane defiance.
- Neighpon, Land of qilin.
- Maretonia, Enslaving empire
- Canterburry, Valor and magic
- Crystal Empire, Tyranny of Sombra

Minor powers:
- Yak clans, potential of strength
- Libertalia, Pirates and plunder
- Emerald Isles, Riches contested
- Olenia lands, Viking kings
- Minotauria, City states divided
- Zebrica, Uncivil divides.

Locked powers:
Changelings - defeat the game once on hard difficulty to pick this faction.

---

> Empire of Griffonia, Mundane defiance.


"It is bizarre that there could be a people mostly untouched by magic.
It's even more bizarre how successful such creatures could become, even when competing with beasts and lands without this weakness.
Even so, the griffons of Griffonia have persevered. Their hunters and knights range across their lands, striking down monsters wherever they hide...
Yet, the true strength of Griffonia lies elsewhere - in their most, basic, level."


"The land of Griffonia is rich in applicable resources. Their inventors, unable to access the powers of magic, have broken open secrets that others have ignored.
Hardened by conflicts and attacks from creatures beyond their power to stop alone, they've bred generations of disciplined soldiers, their homes remade into fortresses, their wings carrying them to battle."

"Now, with the disappearance of Discord, the time has come to unite Griffonia under one banner.
Let other lands have their magic, their precious shortcut.
The Griffons will take their place with industry, invention and sheer force of will."

Faction effects:
+ Core of disciplined and diverse troops.
+ Able to research high tier industrial buildings
+ Warmachines
+ All basic troops and -lords capable of flight.
- No native spellcasters
- Few, but strong internal rivals
- lack of luxury goods
- Elite units noticeably weaker than those of other factions.
- The wilderness of your nation is filled with magical monsters and diamond dogs preying on your people


Choose your Lord:
- Garrick Golden-Feather, Last heir of Gryphus
  • Assimilator: gain universal access to basic Diamond Dog units and alternative Diamond Dog elites, start with no diamond dog raider camps in your lands. Gain an alternative Barracks: 'Emperor's barracks', that allows recruitment of non-griffon troops in conquered or vassalized provinces. Start with a diplomatic bonus with other griffonian sub-factions.
- Garibaldi Talonuelli, Duke under siege
  • Defender: all troops receive bonuses when fighting within your own territories. Gain more militia from garrison buildings and walls. Upgrading garrisons and walls is cheaper. All units have increased morale and public order is less upset from enemy raiding.
- Cyril Brochard, The merciless advance
  • Purger: start the game with all monster nests and diamond dog raider camps destroyed. Start with increased combat stats. Lower public order in enemy provinces you neighbor or are standing in. When moving across enemy lands, normal movement counts as 'raiding stance' without its penalties. Gain a new building: 'Monster pit', allowing recruitment of enslaved monster auxiliaries.

> Garrick Golden-Feather, Last heir of Gryphus

I really hope you keep this going into the other nations or something because this was really good.
 
Honestly wanted to keep writing more, but the first omake would've been massive if I put all the things in the same post. :V

Now, what actions still needed bonuses?

Currently? Yak Cannons still has 2 free omake slots, see scorecard below.

Current Plan % Success Chances (some of Which Need Omake-love):
Yak Cannons: 60% + 18% (Garrick's DIPLO) = Base 78%
(0/2 Max Omakes applied)

Cold Case
: 35% + 13% (Garrick's INTRIG) + 20% ('Portrait of the Royal Family' by @ChaosTheVoid) + 20% ('A Luncheon Between Two Shadows' by @Lisain) = Base 88%
(2/2 Max Omakes applied)

Eyes on the Skies
: 55% + 13% (Garrick's INTRIG) + 10 (?? Idk which omake @Gaius Tyrannus is refering to but m'kay) + 10% ('The Maretonian Royal Guard' by @Travler66) = Base 88%
(2/2 Max Omakes applied)
 
Updated omake scorecard!

Current Plan % Success Chances (some of Which Need Omake-love):
Yak Cannons: 60% + 18% (Garrick's DIPLO) + 15% ('Total War Disharmony-Faction Selection' by @Somebodynobody10) = Base 93%
(1/2 Max Omakes applied)

Cold Case
: 35% + 13% (Garrick's INTRIG) + 20% ('Portrait of the Royal Family' by @ChaosTheVoid) + 20% ('A Luncheon Between Two Shadows' by @Lisain) = Base 88%
(2/2 Max Omakes applied)

Eyes on the Skies
: 55% + 13% (Garrick's INTRIG) + 10 (?? Idk which omake @Gaius Tyrannus is refering to but m'kay) + 10% ('The Maretonian Royal Guard' by @Travler66) = Base 88%
(2/2 Max Omakes applied)
 
Omake: The Lands of Our Empire
Gryphus Patriotic Song: The Lands of Our Empire

We will sing together,
And the mountains will hear our call;
And we will raise our voices,
Remembered forever, The Lands of Our Empire.

We will dance through the country,
And the now and the past will be one;
Side by side, we will unite,
As one mind, as one soul, the Pride of Our Empire.

Oh, depth's bounty full of dark ores,
With the steam rising up from the land;
Enlightened open minds,
To guide us, to lead us, in Ruling Our Empire.

We will live in joyous laughter,
With the love and the trust that we share;
And the world will know the good times,
Glory and Honour, The Lands of Our Empire.

Having been inspired from the cover below, I had originally wanted this to be the national anthem. However, as I went through altering the lyrics, I considered that the anthem would probably be based on the British, Imperial German or Austro-Hungarian Anthem. All glory to our brave and noble Emperor.

That make me change course to simply making it a patriotic song similar to Jerusalem, epic enough to be a unofficial anthem and something full of pride and wonder without referencing the monarchy and heroic enough to be sung at a sporting event to fill the crowd with nationalism without being offensive or imperialistic.



@Questor
 
Gryphus Patriotic Song: The Lands of Our Empire

We will sing together,
And the mountains will hear our call;
And we will raise our voices,
Remembered forever, The Lands of Our Empire.

We will dance through the country,
And the now and the past will be one;
Side by side, we will unite,
As one mind, as one soul, the Pride of Our Empire.

Oh, depth's bounty full of dark ores,
With the steam rising up from the land;
Enlightened open minds,
To guide us, to lead us, in Ruling Our Empire.

We will live in joyous laughter,
With the love and the trust that we share;
And the world will know the good times,
Glory and Honour, The Lands of Our Empire.

Having been inspired from the cover below, I had originally wanted this to be the national anthem. However, as I went through altering the lyrics, I considered that the anthem would probably be based on the British, Imperial German or Austro-Hungarian Anthem. All glory to our brave and noble Emperor.

That make me change course to simply making it a patriotic song similar to Jerusalem, epic enough to be a unofficial anthem and something full of pride and wonder without referencing the monarchy and heroic enough to be sung at a sporting event to fill the crowd with nationalism without being offensive or imperialistic.



@Questor

+10 to a roll!
 
Omake: Total War Disharmony Let's Play: Ep 1
Non-canon Omake: Total War Disharmony - "Let's play Total War: Disharmony - The Griffonian campaign. Ep 1: You have a Brochard? I have a *censor beep*-ing Terminator!"

*A video. On its thumbnail there's a clearly edited picture of Garrick Golden-Feather with cartoonishly bulging, stupefied eyes. He's staring at a Grandmaster general with a river of blood dripping from the ripped off wing held by his beak. Metal gleams through his open wounds.*

"Hello ladies and gents, It's ****** and it's time for our newest ordeal! Let's see if we can win as the dwarfs in the lands of Disharmony.
Well, if the dwarfs in question happened to be some kind of... mammal, bird... things..?
That don't like living in tight spaces..."

"I think I failed that analogy."

*Rewind sounds*

"Let's see if we can win as the griffons: proud, majestic, magicless bird-lions that really like cannons!
After you research them, that is - but hey, you do have other deadly implements of murder to use while waiting for your game changers.

*Transition to Lord selection screen*

"We have three people to choose from to be our true lord and savior:"

"We could play as the merchant-turned-king Garrick Golden-Feather; his faction-wide bonus, personal skill tree supporting a path of friendly unification, trade, and with the personal backstory backing for friendly relations - with a trait that also encourages you to conquer and force-vassalize everyone around you for that beautiful, cancerous blob of hodgepodge armies of all species combined,"

"We could play as duke Garibaldi Talonuelli, the ultimate turtle to have ever turtled on this world -
PASS!"

"Or we could arm ourselves with claw-fitted jackboots and be led by the badass, king 'I don't give a *censor beep* about subtlety' Cyril Brochard and play a campaign of constant expansion; first training monsters to fight for you and trying to pummel through as many enemies as possible before they can recruit their more advanced spellcasters, then trying to outboon the enemy with the help of your skill tree that gives industrial bonuses per conquered province or capital city."

"Honestly, I think I prefer the first one just for variety's sake.
Yes, the more I think of it -
OK...
Action!"



*A cutscene passes by, summarizing the age of Discord and the merchant roots of the Golden-Feather, before rapidly dropping you to the strategic map, hovering over the chosen capital city.*

"Alright, here we go.
First things first, lets group some of our armies together to make few full-stacks."

"Notice how some of these armies have more restricted movement than others? It's because of these Diamond Doggos we have in them. Good infantry, can tunnel through stuff and in a battle, but strategically you would still prefer for them to also be flying.
Let's dislocate them from these stacks and make them into a stack of their own. No Diamond Dog generals yet to lead them with, so need to use a Griffon - better keep those dog crackers unspoiled dude; your boys might get hungry for some giant chicken wings if you don't."

"Now our randomly generated generals seem pretty decent so no need to replace them just yet, but like many factions Griffonia can actually recruit some higher tier generals. Limited amounts corresponding to having the right buildings built, enough provinces to support them etc etc, but every one counts.
In Griffonian's case it's the Grandmasters. Basically you get a good, smashy general that likes to get stuck in with their troops.
With the other lords I wouldn't recommend rushing for this building, but Garrick just isn't strong enough for things requiring personal intervention. Even the lord of turtleland could beat him in a dual at the start of the game, so we should make certain we get something to counter that.
So now as we've invested our entire turn one income to building a single building in our capital, let's go hunt some barbarians, monsters and barbaric monsters!"

---

"OK, it has been a few turns and our diplomatic overtures been going well. The military access given to us by Wingbardy certainly helped us there; the diplo bonuses for clearing their camps are clearly having an effect. We might just be able to confederate them in a few turns already.
The Feathesian league's city states are less likely to just join up until we've dealt with the other big contenders, just the way their AI was programmed.
Aquileia - damn my spies and diplomats are doing good work subverting the public order and all but Brochard looks like he's going to pop a blood vessel and setting himself ablaze by the sheer force of hatred accrued for living in the same world as I."

*Mouse hovers over Brochard's portait in the diplomacy screen, his face being just as described*

"Meanwhile, our Grandmaster's citadel is finally finished and our first Grandmaster spawned with it.
Let's hope the first guy got good enough traits, replacing one takes a day and a ha-"



"Haaaaaaa..?!"



*Distorted voice*:

"Grandmaster Konrad Hardbeak

Monstrous huntmaster: increased damage against monster typed enemies. Recovers hitpoints when slaying a monster.
Master duelist: substantially increased attack skill, defense skill and attack speed while dueling.
Unconquerable will: Unbreakable. 25% resistance to mental type magical effects."


"... WHAT THE FU-!"

*"We will be back in a moment. Sorry for the delay"*
*Click*

"OK, that's fine.
This is fine.
The almighty luck generator has blessed us with the most luckiest find in my sheer history of this game, but that's fine, who needs balance?!"

*A single turn passes. A declaration of war between Aquileia and Wingbardy, triggering the guarantee of independence.*

"Your timing is impeccable, Brochard.
Impeccable."

---



*The battle turned into a bloodbath in a real hurry. In ranged firepower forces of Golden-Feather were clearly stronger than their opponents, but the hordes of chaff mercenaries ate ammunition like a sponge.
And then there were the trolls.
None of that could stop the inevitable, though.*

*In the end, it ended with a challenge to a duel between a health-depleted Brochard and the Grandmaster.*



*First swing.*

Brütal Legend DECAPITATIOOOOOOOOOON


"Well... shit.
I guess we are unifying Griffonia early."
 
Last edited:
Non-canon Omake: Total War Disharmony - "Let's play Total War: Disharmony - The Griffonian campaign. Ep 1: You have a Brochard? I have a *censor beep*-ing Terminator!"

*A video. On its thumbnail there's a clearly edited picture of Garrick Golden-Feather with cartoonishly bulging, stupefied eyes. He's staring at a Grandmaster general with a river of blood dripping from the ripped off wing held by his beak. Metal gleams through his open wounds.*

"Hello ladies and gents, It's ****** and it's time for our newest ordeal! Let's see if we can win as the dwarfs in the lands of Disharmony.
Well, if the dwarfs in question happened to be some kind of... mammal, bird... things..?
That don't like living in tight spaces..."

"I think I failed that analogy."

*Rewind sounds*

"Let's see if we can win as the griffons: proud, majestic, magicless bird-lions that really like cannons!
After you research them, that is - but hey, you do have other deadly implements of murder to use while waiting for your game changers.

*Transition to Lord selection screen*

"We have three people to choose from to be our true lord and savior:"

"We could play as the merchant-turned-king Garrick Golden-Feather; his faction-wide bonus, personal skill tree supporting a path of friendly unification, trade, and with the personal backstory backing for friendly relations - with a trait that also encourages you to conquer and force-vassalize everyone around you for that beautiful, cancerous blob of hodgepodge armies of all species combined,"

"We could play as duke Garibaldi Talonuelli, the ultimate turtle to have ever turtled on this world -
PASS!"

"Or we could arm ourselves with claw-fitted jackboots and be led by the badass, king 'I don't give a *censor beep* about subtlety' Cyril Brochard and play a campaign of constant expansion; first training monsters to fight for you and trying to pummel through as many enemies as possible before they can recruit their more advanced spellcasters, then trying to outboon the enemy with the help of your skill tree that gives industrial bonuses per conquered province or capital city."

"Honestly, I think I prefer the first one just for variety's sake.
Yes, the more I think of it -
OK...
Action!"



*A cutscene passes by, summarizing the age of Discord and the merchant roots of the Golden-Feather, before rapidly dropping you to the strategic map, hovering over the chosen capital city.*

"Alright, here we go.
First things first, lets group some of our armies together to make few full-stacks."

"Notice how some of these armies have more restricted movement than others? It's because of these Diamond Doggos we have in them. Good infantry, can tunnel through stuff and in a battle, but strategically you would still prefer for them to also be flying.
Let's dislocate them from these stacks and make them into a stack of their own. No Diamond Dog generals yet to lead them with, so need to use a Griffon - better keep those dog crackers unspoiled dude; your boys might get hungry for some giant chicken wings if you don't."

"Now our randomly generated generals seem pretty decent so no need to replace them just yet, but like many factions Griffonia can actually recruit some higher tier generals. Limited amounts corresponding to having the right buildings built, enough provinces to support them etc etc, but every one counts.
In Griffonian's case it's the Grandmasters. Basically you get a good, smashy general that likes to get stuck in with their troops.
With the other lords I wouldn't recommend rushing for this building, but Garrick just isn't strong enough for things requiring personal intervention. Even the lord of turtleland could beat him in a dual at the start of the game, so we should make certain we get something to counter that.
So now as we've invested our entire turn one income to building a single building in our capital, let's go hunt some barbarians, monsters and barbaric monsters!"

---

"OK, it has been a few turns and our diplomatic overtures been going well. The military access given to us by Wingbardy certainly helped us there; the diplo bonuses for clearing their camps are clearly having an effect. We might just be able to confederate them in a few turns already.
The Feathesian league's city states are less likely to just join up until we've dealt with the other big contenders, just the way their AI was programmed.
Aquileia - damn my spies and diplomats are doing good work subverting the public order and all but Brochard looks like he's going to pop a blood vessel and setting himself ablaze by the sheer force of hatred accrued for living in the same world as I."

*Mouse hovers over Brochard's portait in the diplomacy screen, his face being just as described*

"Meanwhile, our Grandmaster's citadel is finally finished and our first Grandmaster spawned with it.
Let's hope the first guy got good enough traits, replacing one takes a day and a ha-"



"Haaaaaaa..?!"



*Distorted voice*:

"Grandmaster Konrad Hardbeak

Monstrous huntmaster: increased damage against monster typed enemies. Recovers hitpoints when slaying a monster.
Master duelist: substantially increased attack skill, defense skill and attack speed while dueling.
Unconquerable will: Unbreakable. 25% resistance to mental type magical effects."


"... WHAT THE FU-!"

*"We will be back in a moment. Sorry for the delay"*
*Click*

"OK, that's fine.
This is fine.
The almighty luck generator has blessed us with the most luckiest find in my sheer history of this game, but that's fine, who needs balance?!"

*A single turn passes. A declaration of war between Aquileia and Wingbardy, triggering the guarantee of independence.*

"Your timing is impeccable, Brochard.
Impeccable."

---



*The battle turned into a bloodbath in a real hurry. In ranged firepower forces of Golden-Feather were clearly stronger than their opponents, but the hordes of chaff mercenaries ate ammunition like a sponge.
And then there were the trolls.
None of that could stop the inevitable, though.*

*In the end, it ended with a challenge to a duel between a health-depleted Brochard and the Grandmaster.*



*First swing.*

Brütal Legend DECAPITATIOOOOOOOOOON


"Well... shit.
I guess we are unifying Griffonia early."

Holy shit, more please this is amazing.
 
Non-canon Omake: Total War Disharmony - "Let's play Total War: Disharmony - The Griffonian campaign. Ep 1: You have a Brochard? I have a *censor beep*-ing Terminator!"

*A video. On its thumbnail there's a clearly edited picture of Garrick Golden-Feather with cartoonishly bulging, stupefied eyes. He's staring at a Grandmaster general with a river of blood dripping from the ripped off wing held by his beak. Metal gleams through his open wounds.*

"Hello ladies and gents, It's ****** and it's time for our newest ordeal! Let's see if we can win as the dwarfs in the lands of Disharmony.
Well, if the dwarfs in question happened to be some kind of... mammal, bird... things..?
That don't like living in tight spaces..."

"I think I failed that analogy."

*Rewind sounds*

"Let's see if we can win as the griffons: proud, majestic, magicless bird-lions that really like cannons!
After you research them, that is - but hey, you do have other deadly implements of murder to use while waiting for your game changers.

*Transition to Lord selection screen*

"We have three people to choose from to be our true lord and savior:"

"We could play as the merchant-turned-king Garrick Golden-Feather; his faction-wide bonus, personal skill tree supporting a path of friendly unification, trade, and with the personal backstory backing for friendly relations - with a trait that also encourages you to conquer and force-vassalize everyone around you for that beautiful, cancerous blob of hodgepodge armies of all species combined,"

"We could play as duke Garibaldi Talonuelli, the ultimate turtle to have ever turtled on this world -
PASS!"

"Or we could arm ourselves with claw-fitted jackboots and be led by the badass, king 'I don't give a *censor beep* about subtlety' Cyril Brochard and play a campaign of constant expansion; first training monsters to fight for you and trying to pummel through as many enemies as possible before they can recruit their more advanced spellcasters, then trying to outboon the enemy with the help of your skill tree that gives industrial bonuses per conquered province or capital city."

"Honestly, I think I prefer the first one just for variety's sake.
Yes, the more I think of it -
OK...
Action!"



*A cutscene passes by, summarizing the age of Discord and the merchant roots of the Golden-Feather, before rapidly dropping you to the strategic map, hovering over the chosen capital city.*

"Alright, here we go.
First things first, lets group some of our armies together to make few full-stacks."

"Notice how some of these armies have more restricted movement than others? It's because of these Diamond Doggos we have in them. Good infantry, can tunnel through stuff and in a battle, but strategically you would still prefer for them to also be flying.
Let's dislocate them from these stacks and make them into a stack of their own. No Diamond Dog generals yet to lead them with, so need to use a Griffon - better keep those dog crackers unspoiled dude; your boys might get hungry for some giant chicken wings if you don't."

"Now our randomly generated generals seem pretty decent so no need to replace them just yet, but like many factions Griffonia can actually recruit some higher tier generals. Limited amounts corresponding to having the right buildings built, enough provinces to support them etc etc, but every one counts.
In Griffonian's case it's the Grandmasters. Basically you get a good, smashy general that likes to get stuck in with their troops.
With the other lords I wouldn't recommend rushing for this building, but Garrick just isn't strong enough for things requiring personal intervention. Even the lord of turtleland could beat him in a dual at the start of the game, so we should make certain we get something to counter that.
So now as we've invested our entire turn one income to building a single building in our capital, let's go hunt some barbarians, monsters and barbaric monsters!"

---

"OK, it has been a few turns and our diplomatic overtures been going well. The military access given to us by Wingbardy certainly helped us there; the diplo bonuses for clearing their camps are clearly having an effect. We might just be able to confederate them in a few turns already.
The Feathesian league's city states are less likely to just join up until we've dealt with the other big contenders, just the way their AI was programmed.
Aquileia - damn my spies and diplomats are doing good work subverting the public order and all but Brochard looks like he's going to pop a blood vessel and setting himself ablaze by the sheer force of hatred accrued for living in the same world as I."

*Mouse hovers over Brochard's portait in the diplomacy screen, his face being just as described*

"Meanwhile, our Grandmaster's citadel is finally finished and our first Grandmaster spawned with it.
Let's hope the first guy got good enough traits, replacing one takes a day and a ha-"



"Haaaaaaa..?!"



*Distorted voice*:

"Grandmaster Konrad Hardbeak

Monstrous huntmaster: increased damage against monster typed enemies. Recovers hitpoints when slaying a monster.
Master duelist: substantially increased attack skill, defense skill and attack speed while dueling.
Unconquerable will: Unbreakable. 25% resistance to mental type magical effects."


"... WHAT THE FU-!"

*"We will be back in a moment. Sorry for the delay"*
*Click*

"OK, that's fine.
This is fine.
The almighty luck generator has blessed us with the most luckiest find in my sheer history of this game, but that's fine, who needs balance?!"

*A single turn passes. A declaration of war between Aquileia and Wingbardy, triggering the guarantee of independence.*

"Your timing is impeccable, Brochard.
Impeccable."

---



*The battle turned into a bloodbath in a real hurry. In ranged firepower forces of Golden-Feather were clearly stronger than their opponents, but the hordes of chaff mercenaries ate ammunition like a sponge.
And then there were the trolls.
None of that could stop the inevitable, though.*

*In the end, it ended with a challenge to a duel between a health-depleted Brochard and the Grandmaster.*



*First swing.*

Brütal Legend DECAPITATIOOOOOOOOOON


"Well... shit.
I guess we are unifying Griffonia early."

Why can't I hold all these Omakes!?

+10 to a roll. Loving this.
 
I think there are two potential "best outcomes" for Cold Case.
1) The guilty party is proven to be House Storm.
2) The guilty parties were House Storm and House White Star in a sort of "we will deal with each other later, but for now..." deal.

In the first case, we can unleash Hoofbeard on the White Star coffers at the same time release the information to the Maretonian Royal Guard and general knowledge. This would lead to the Royal Guard joining the war on White Star's side without unbalancing the war too much, Hoofbeard becoming rich and the wildcard of the war joining the attrition, increasing the chances that the Abolitionists will get more time to strengthen for the inevitable endgame.

In the latter case, the Royal Guard will either go ballistic on their own as a last ditch effort to follow their oaths, or seek an alliance with the only faction not implicated.
Which would really be absurd, wouldn't it? Abolitionists and the Guard, becoming allies in this war?
 
I think there are two potential "best outcomes" for Cold Case.
1) The guilty party is proven to be House Storm.
2) The guilty parties were House Storm and House White Star in a sort of "we will deal with each other later, but for now..." deal.

In the first case, we can unleash Hoofbeard on the White Star coffers at the same time release the information to the Maretonian Royal Guard and general knowledge. This would lead to the Royal Guard joining the war on White Star's side without unbalancing the war too much, Hoofbeard becoming rich and the wildcard of the war joining the attrition, increasing the chances that the Abolitionists will get more time to strengthen for the inevitable endgame.

In the latter case, the Royal Guard will either go ballistic on their own as a last ditch effort to follow their oaths, or seek an alliance with the only faction not implicated.
Which would really be absurd, wouldn't it? Abolitionists and the Guard, becoming allies in this war?

You forgot another possibility that, while not necessarily likely, shouldn´t be overlooked:

The guilty party came from outside (Not saying "Changelings" specifically, but they are still on the table)

But yeah, Mareias murder being an inside job would make things easier for us.

That being said, we should keep in mind that we need to make the info (regardless of who it was) hold up to Maretonian scrutiny...to them, we ware the prime suspect and us trying to blameshifting on someone else for nefarious ends would totally be a reasonable course for them to assume of Gryphonia.
 
Last edited:
You forgot another possibility that, while not necessarily likely, shouldn´t be overlooked:

The guilty party came from outside (Not saying "Changelings" specifically, but they are still on the table)

But yeah, Mareias murder being an inside job would make things easier for us.

That being said, we should keep in mind that we need to make the info (regardless of who it was) hold up to Maretonian scrutiny...to them, we ware the prime suspect and us trying to blameshifting on someone else for nefarious ends would totally be a reasonable course for them to assume of Gryphonia.
What part of "best outcomes" did you not get?
 
So like, with lack of anything to do other than vibrate with anticipation for the results and any pertinent interludes & rumors for turn 26, I figure to compile the wishlist barring any possible new goodies our Great QM Questor sees fit to jangle in front of us tantalizingly on turn 27. Wishlist is mostly comprised of the things we didn't get to fit in the winning turn 26 plan.

X3

Turn 27-28 Wishlist, barring an Sudden Encounter of Even More Goodies We have to Triage lol:

[ ] Doubling the Guard: Cost: 3000 Time: Two Years. Reward: Imperial Army Doubles in Size.
[ ] Gryphus Foriegn Legion: Cost: 500. Time: One Year. Reward: Imperial Foreign Legion established, Foreign Auxiliaries recruited.
[ ] Cog Conversion: Cost: 700 Time: Two Years. Reward: 20 Cogs Converted into 14 Carracks.

-Maybe on Turn 28 if things don't devolve too quickly with Maretonia? Or Turn 29... At worst, the Foreign Legion or Carracks conversion could be slot filler.

[ ] Knights of the Frontier: Cost: 400. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
-If there isn't enough Martial shinies we might as well fill the 2nd slot with this while the Runic line upgrade finishes.

[ ] Cautious Curiosity: Cost: 400. Time: One Year. Reward: Knowledge of Distant Lands.
—[ ] Far West:
—[ ] Far South:
—[ ] Far East:

-If extra slot, sure. East or South preferably.

Diplomacy:
[ ] Emerald Isles Emissary: Cost: 300. Time: One Year. Reward: Diplomatic Contact established with Emerald Isles, New Actions Unlocked.
-Round up if we aren't too busy with Olenia.

[ ] Minotaurs against Maretonia: Cost: 400. Time: One Year. Reward: Minotaur Republics cease trade with Maretonia. Chance of Success: 60%
-Has to be coupled with, I suppose, other Maretonian sabotage efforts, and after the Minotaur intrigue option. Turn 28?

Stewardship:
[ ] Gas Lighting: Cost: 1200. Time: Two Years. Reward: Gas Lamps installed in all major population centers in the Empire, Increased Tax Income due to Increased Productivity and Reduced Crime Rates.
Yes.

[ ] Crystal Agriculture: Cost: 800. Time: Two Years. Reward: Crystal Protectorate gains a substantial agricultural base and is no longer dependent upon food imports from the Griffonlands. Increased Agricultural Income.
-On the Turn 28 wishlist, to start when the first agricultural expansion ends.

Learning:
[ ] Sound the War Horns!: Cost: 300. Time: One Year. Reward: Gain War Horns. Upgrade Army Communications Bonus.
[ ] A Different Kind of Mortar: Cost: 600. Time: One Year. Reward: Mortar Artillery Developed.
[ ] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.

-Any of these are short and good.

[ ] Black-Steel Balls: Cost: 400. Time: One Year. Reward: Army gains Black-Steel Cannonballs
-Is there... Anything Better we can do w/ Black-steel? Otherwise, sure, maybe, or turn 28.

Intrigue:
[ ] Hoofbeard's Other Heist: Cost: 1500. Time: One Year. Reward: House White Star's Treasury Raided, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 50%
-Must be coupled with other sabotage options.

[ ] Assisted Abolitionist Raids-House White Star: Cost: 800. Reward: Abolitionists raid House White Star Infrastructure, White Star forces weakened and thrown into disarray. Chance of Success: 65%
-Must be coupled with other sabotage options, maybe with Hoofbeard's other heist? Turn 28 or further, probs not turn 27, but that could change depending on new info.

[ ] Scaling the Ivory Towers: Cost: 600. Time: One Year. Reward: Information on the Maretonian Colleges of Magic, New Actions Unlocked. Chance of Success: 40%
-Kinda want to do this before we raid and/or destroy the White Star house from the inside via their wallet. We might get magic shinies outta it. But I really hope that we could fix the shit % chance without it degrading the way the Cold Case was about to.

[ ] Riddle of the Labyrinth: Cost: 500. Time: One Year. Reward: Information on the Minotaur Republics. Chance of Success: 60%
-Well obviously.

Piety:
[ ] Ancient Empire Excavations: Cost: 100. Time: One Year. Reward: Ancient Religious Artifacts recovered.
[ ] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.

-Either of these would be amazing.

Personal
[] Rune-Sword of the Emperor: Cost: 300. Time: One Year. Reward: Rune-Blade.
-Man, our son is gonna inherit some pretty badass shinies when we pass it to 'im.
 
Back
Top