Omake: Total War Disharmony-Faction Selection
Non-canon Omake: Total War Disharmony - Main cinematic and faction selection
Main cinematic begins
Numerous battlefields flash past; deserts and plains to mountains and tundra, land and sea.
A flying phalanx of pegasi kiting battlelines of diamond dogs with javelins and crossbow.
Trolls charging through bursts of flamethrowers to reach the contraptions.
Zebras armed with magical concoctions hurling their produce toward caribou as zebra warriors rush to catch up.
Earth Pony knights, kitted in gleaming chain mail barding, lowering their lances for a counter-charge a yak warband.
Griffons grinding through a horde of malnourished slaves even as they are bombarded with dark magic in retaliation.
Qilin stuck in a five-way brawl as the different species of Neighpon clash.
Changelings charging out of nowhere, ambushing a minotaur army on the march.
-
The shifts slow down as the view begins to hover over piles of corpses, soldiers of all species left behind to rot.
A twisted laugh, the voice clearly belonging to Discord, echoes across the world.
The scene blinks through generals and lords of multiple factions.
Garrick Golden-Feather's screech of dismay before a casualty list.
Sombra's enraged roar as he fades into battle.
Queen Mareia throwing a vase at a wall after receiving some missive.
Yak general's bellow to the winds, challenged by a minotaur's own.
Koryū Ryuō's growl of disdain.
Calard Bohemond holding a lance up as he stoically signals for attention.
A changeling queen laughing as their eyes glow from the shadows.
A zebra warlord completing a prayer.
A caribou king and a diamond dog general screaming a challenge at one another.
-
Armies, some of which were made of multiple species or being reinforced by other nations, start to march toward the camera. Each shift also changes the locale of the scene, yet the armies themselves seemed to be mostly the same each time their time came to return to focus.
Yet, each shift changes the armies in some manner. In others the troops are haggard looking with few properly maintained armor pieces shared between them, in others they are all kitted to the teeth with high quality steel or more. Once or twice a great lumbering monster or a machine is added to their number.
The cinematic blinks out as the armies reach the camera, all in a charge.
---
Faction selection screen.
Major powers:
- Empire of Griffonia, Mundane defiance.
- Neighpon, Land of qilin.
- Maretonia, Enslaving empire
- Canterburry, Valor and magic
- Crystal Empire, Tyranny of Sombra
Minor powers:
- Yak clans, potential of strength
- Libertalia, Pirates and plunder
- Emerald Isles, Riches contested
- Olenia lands, Viking kings
- Minotauria, City states divided
- Zebrica, Uncivil wars.
Locked powers:
Changelings - defeat the game once on hard difficulty to pick this faction.
---
> Empire of Griffonia, Mundane defiance.
"It is bizarre that there could be a people mostly untouched by magic.
It's even more bizarre how successful such creatures could become, even when competing with beasts and lands without this weakness.
Even so, the griffons of Griffonia have persevered. Their hunters and knights range across their lands, striking down monsters wherever they hide...
Yet, the true strength of Griffonia lies elsewhere - in their most, basic, level."
"The land of Griffonia is rich in applicable resources. Their inventors, unable to access the powers of magic, have broken open secrets that others have ignored.
Hardened by conflicts and attacks from creatures beyond their power to stop alone, they've bred generations of disciplined soldiers, their homes remade into fortresses, their wings carrying them to battle."
"Now, with the disappearance of Discord, the time has come to unite Griffonia under one banner.
Let other lands have their magic, their precious shortcut.
The Griffons will take their place with industry, invention and sheer force of will."
Faction effects:
+ Core of disciplined and diverse troops.
+ Able to research high tier industrial buildings
+ Warmachines
+ All basic troops and -lords capable of flight.
- No native spellcasters
- Few, but strong internal rivals
- lack of luxury goods
- Elite units noticeably weaker than those of other factions.
- The wilderness of your nation is filled with magical monsters and diamond dogs preying on your people
Choose your Lord:
- Garrick Golden-Feather, Last heir of Gryphus
> Garrick Golden-Feather, Last heir of Gryphus
Main cinematic begins
Numerous battlefields flash past; deserts and plains to mountains and tundra, land and sea.
A flying phalanx of pegasi kiting battlelines of diamond dogs with javelins and crossbow.
Trolls charging through bursts of flamethrowers to reach the contraptions.
Zebras armed with magical concoctions hurling their produce toward caribou as zebra warriors rush to catch up.
Earth Pony knights, kitted in gleaming chain mail barding, lowering their lances for a counter-charge a yak warband.
Griffons grinding through a horde of malnourished slaves even as they are bombarded with dark magic in retaliation.
Qilin stuck in a five-way brawl as the different species of Neighpon clash.
Changelings charging out of nowhere, ambushing a minotaur army on the march.
-
The shifts slow down as the view begins to hover over piles of corpses, soldiers of all species left behind to rot.
A twisted laugh, the voice clearly belonging to Discord, echoes across the world.
The scene blinks through generals and lords of multiple factions.
Garrick Golden-Feather's screech of dismay before a casualty list.
Sombra's enraged roar as he fades into battle.
Queen Mareia throwing a vase at a wall after receiving some missive.
Yak general's bellow to the winds, challenged by a minotaur's own.
Koryū Ryuō's growl of disdain.
Calard Bohemond holding a lance up as he stoically signals for attention.
A changeling queen laughing as their eyes glow from the shadows.
A zebra warlord completing a prayer.
A caribou king and a diamond dog general screaming a challenge at one another.
-
Armies, some of which were made of multiple species or being reinforced by other nations, start to march toward the camera. Each shift also changes the locale of the scene, yet the armies themselves seemed to be mostly the same each time their time came to return to focus.
Yet, each shift changes the armies in some manner. In others the troops are haggard looking with few properly maintained armor pieces shared between them, in others they are all kitted to the teeth with high quality steel or more. Once or twice a great lumbering monster or a machine is added to their number.
The cinematic blinks out as the armies reach the camera, all in a charge.
---
Faction selection screen.
Major powers:
- Empire of Griffonia, Mundane defiance.
- Neighpon, Land of qilin.
- Maretonia, Enslaving empire
- Canterburry, Valor and magic
- Crystal Empire, Tyranny of Sombra
Minor powers:
- Yak clans, potential of strength
- Libertalia, Pirates and plunder
- Emerald Isles, Riches contested
- Olenia lands, Viking kings
- Minotauria, City states divided
- Zebrica, Uncivil wars.
Locked powers:
Changelings - defeat the game once on hard difficulty to pick this faction.
---
> Empire of Griffonia, Mundane defiance.
"It is bizarre that there could be a people mostly untouched by magic.
It's even more bizarre how successful such creatures could become, even when competing with beasts and lands without this weakness.
Even so, the griffons of Griffonia have persevered. Their hunters and knights range across their lands, striking down monsters wherever they hide...
Yet, the true strength of Griffonia lies elsewhere - in their most, basic, level."
"The land of Griffonia is rich in applicable resources. Their inventors, unable to access the powers of magic, have broken open secrets that others have ignored.
Hardened by conflicts and attacks from creatures beyond their power to stop alone, they've bred generations of disciplined soldiers, their homes remade into fortresses, their wings carrying them to battle."
"Now, with the disappearance of Discord, the time has come to unite Griffonia under one banner.
Let other lands have their magic, their precious shortcut.
The Griffons will take their place with industry, invention and sheer force of will."
Faction effects:
+ Core of disciplined and diverse troops.
+ Able to research high tier industrial buildings
+ Warmachines
+ All basic troops and -lords capable of flight.
- No native spellcasters
- Few, but strong internal rivals
- lack of luxury goods
- Elite units noticeably weaker than those of other factions.
- The wilderness of your nation is filled with magical monsters and diamond dogs preying on your people
Choose your Lord:
- Garrick Golden-Feather, Last heir of Gryphus
- Assimilator: gain universal access to basic Diamond Dog units and alternative Diamond Dog elites, start with no diamond dog raider camps in your lands. Gain an alternative Barracks: 'Emperor's barracks', that allows recruitment of non-griffon troops in conquered or vassalized provinces. Start with a diplomatic bonus with other griffonian sub-factions.
- Defender: all troops receive bonuses when fighting within your own territories. Gain more militia from garrison buildings and walls. Upgrading garrisons and walls is cheaper. All units have increased morale and public order is less upset from enemy raiding.
- Purger: start the game with all monster nests and diamond dog raider camps destroyed. Start with increased combat stats. Lower public order in enemy provinces you neighbor or are standing in. When moving across enemy lands, normal movement counts as 'raiding stance' without its penalties. Gain a new building: 'Monster pit', allowing recruitment of enslaved monster auxiliaries.
> Garrick Golden-Feather, Last heir of Gryphus
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