The +10 streak continues x) maybe one day I'll get that 15 but oh well.

NICE.

Pretty much how I saw it going, aside from some extra bits on the nature of selling your government on trust, the volatile nature of the market, inflation, others taking the idea of selling an entity on trust to form companies and the start of stock markets, and the need to regulate them, since I'm positive he could instantly see how a ponzi scheme could come into fruition.
Well I haven't written the omake. If you want to copy parts of it, fill it out make something like it then by all means! You are much better than me at making the more life-like character interactions anyway.
 
I imagine the place has had some serious desertification going on, making it extraordinarily difficult for anything to grow there.

Not dissagreeing here, but am sharing what I remember reading last year.

A truly healthy desert (or at least one of the ones out weat here in north america) hah bacteria colonies that help keep the soil in place. Otherwise you get sombra's domain.

I was just adding info here as there is more than one type of desert, and some are more livable than others. And is Sombra using magic to make food for his slaves? Or is he using magic mutants to grow food/as food? Or do they not eat/eat rocks.

--- a side note and another reason to be grateful we took care of Brochard--

If I was a super pessimistic, cynical, and paranoid Gryphon, I would think about how a magical and/or long lived race could easily wait for the land to heal a century after Sombra's defeat to have all this free, empty real-estate.

An even more paranoid person would think about how you would not notice a slow-growing, long-lived species like the Qilin living down south until they where at your border.

It is an irrational and unreasonable thought, and it is good we are not a paniky and irrational emperor. But some idiot could spread this conspiracy among our people easily.
 
We are not going to ignore the land we are just not going to settle it. also it doesn't matter how long-lived your species is when you die from starvation and exposure. There is nothing there for anyone to build with.
 
The +10 streak continues x) maybe one day I'll get that 15 but oh well.


Well I haven't written the omake. If you want to copy parts of it, fill it out make something like it then by all means! You are much better than me at making the more life-like character interactions anyway.

Eh, wouldnt say I'm all that great at character interactions. I feel Im pretty mediocre on that front.... thanks for that though! Yeah, was working on it, along with a few others... tend to work on what I feel like writing atm.

Aim for +15! And +20! Go go go!
 
We are not going to ignore the land we are just not going to settle it. also it doesn't matter how long-lived your species is when you die from starvation and exposure. There is nothing there for anyone to build with.

I was just saying it is good Brochard is not in charge, as he'd be needlessly paranoid about this.
 
We're actually not too sure what was the cause of his paranoia. It may very well be that is advised us were the one pushing him toward War.
 
Soon. Problem is you yourselves aren't entirely sure of the extent of Sombra's "territory". That and I'm still trying to figure out how the borders of the Crystal Empire match up with all the other neighboring states...the ones you haven't met yet.

maybe the current map can have a grey area with a question mark down south and a little mark to show how far the spies went to find Sombra's palace? that does not spoil anything, as it does not reveal borders or other geographic features beyond what we already know.
 
Soon. Problem is you yourselves aren't entirely sure of the extent of Sombra's "territory". That and I'm still trying to figure out how the borders of the Crystal Empire match up with all the other neighboring states...the ones you haven't met yet.
I know it's all up to you, but I partially want it to look like a snowflake from top. Here are some natural snowflake forms
I mean the main city looks similar and that might be their shtick
Artistic rendition of Main capitol before Sombra said:

P.S. Despite how evil Sombra is (one of the few REAL evil character in the show) I always saw him as a tragic villain, bes exemplified in this:
 
Soon. Problem is you yourselves aren't entirely sure of the extent of Sombra's "territory". That and I'm still trying to figure out how the borders of the Crystal Empire match up with all the other neighboring states...the ones you haven't met yet.
What about of just where his border meats ours exactly for the time being and of all the areas our spies have found?
 
We are not going to ignore the land we are just not going to settle it. also it doesn't matter how long-lived your species is when you die from starvation and exposure. There is nothing there for anyone to build with.
The fact there's mines, and that there are hundreds of thousands of people (even malnourished) living there renders that argument incredibly disingenuous. Hell the crystals have enormous potential value if we can cut and polish them readily. Did you just ignore the fact Sombra was able to outfit as many men as us with steel? Or horrific mind slaves or no a person still has to eat? Fucking Sauron, Sombra's inspiration still had fertile ash plains in Nurn to feed his orc hordes. Why wouldn't Sombra harness as much agricultural land as he could to boost population growth with a surplus, especially when there are so fewer other restrictions on growth? There's zero evidence to suggest that Sombra is stupid enough or all-powerful enough to destroy all agricultural capacity in his empire with the blizzard and proceed to not care.
I don't think you understand how slowly life grows it would take decades and would not be worth the effort. All it would be really good for is just strip mining.
Society grows great when men plant trees in whose shade they know they shall never sit. Assuming decades is too long to plan around on a national level is absurd. The first conservation movements weren't born simply out of a love of nature but the wisdom for sustainable harvesting of natural resources. Refusing to spend the trivial sums of coins to fund settling that land is patently absurd.
 
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The fact there's mines, and that there are hundreds of thousands of people (even malnourished) living there renders that argument incredibly disingenuous. Hell the crystals have enormous potential value if we can cut and polish them readily. Did you just ignore the fact Sombra was able to outfit as many men as us with steel? Or horrific mind slaves or no a person still has to eat? Fucking Sauron, Sombra's inspiration still had fertile ash plains in Nurn to feed his orc hordes. Why wouldn't Sombra harness as much agricultural land as he could to boost population growth with a surplus, especially when there are so fewer other restrictions on growth? There's zero evidence to suggest that Sombra is stupid enough or all-powerful enough to destroy all agricultural capacity in his empire with the blizzard and proceed to not care.

Society grows great when men plant trees in whose shade they know they shall never sit. Assuming decades is too long to plan around on a national level is absurd. The first conservation movements weren't born simply out of a love of nature but the wisdom for sustainable harvesting of natural resources. Refusing to spend the trivial sums of coins to fund settling that land is patently absurd.
I agree with this sentiment though first we have to defeat sombra and remove the wendigos so for now it's doesn't seem like an discussion we even have enough information to be having.
Like what if after sombra and wendigos are removed the land heals itself or maybe we could use the crystal heart once its been purified to many unknowns that's why I'm would like more scouting and better tools for scouting while we turtle up and gain allies
 
Turn 14 Results
Martial: Gustav Kingfeather, once known as the hardest drinker and fighter in Griffonia, has sworn not to consume a drop of alcohol until the losses of Redstone Pass have been avenged, and the threat of the Shadow King dealt with once and for all. He's thrown himself into his work, seeking to ensure an end to this conflict that has already cost the Empire so many lives. (Two Actions Per Turn)

-The Peregrine Line-The Gates to the North:
The Watchtowers have been completed and staffed with sentries. Now that you no longer have any need to worry about a surprise attack, you can begin building proper defensive works made to withstand all-out assaults. Walls shall be built, firing positions prepared, and strong points will be constructed in and along the mountain passes that serve as the only routes through the Peregrines. It will be costly and time consuming, but by the end of it you'll have a barrier for the enemy to throw themselves against while your troops cut them down. Cost: 1500. Time: Three Years. Reward: Southern Border Fortifications Built, Peregrine Line Completed.

Once again, work orders go out, and hundreds of engineers, architects, masons, bricklayers, and common laborers set to work. Foundations are dug, hundreds of tons of stone and brick are prepared and transported to construction sites, explosives are planted and then detonated to blast tunnels out of the mountain rock, and under the watchful gaze of Imperial sentries, ground is officially broken on the construction of the greatest set of fortifications in your people's history. It's going to take years and a fortune to see the project through, but once the final touches are complete you'll have a defensive line strong enough to withstand even the most determined of assaults. Will Finish in Two Turns.


-Hans, Get the Flamethrower: The flame projectors proved to be one of the most important assets of the Winter War, being the only viable method of destroying the shadow-beasts, and serving as excellent counters to the abominations. Now that the Troll-Busters' contract has expired, it's probably a good idea to build a few more of these devices for yourself. Cost: 400. Time: One Year. Reward: +4 Static Flame Projectors

Once again, orders are placed for the construction of four more flame projectors to be added to the Imperial Arsenal. Once again, metals are produced and shaped, crews trained, and barrels of liquid fire stockpiled. And once again, at the end of the year the new weapons are personally inspected by Archimedes, who gives them his personal stamp of approval before handing them over to the army, giving you a grand total of ten flamethrowers to be used against your enemies. +4 Static Flame Projectors


Diplomacy: Elva's been busy. Between the Yak Clans and the Neighponese, not a day has gone by that she hasn't had to sort through a massive backlog of reports, files and communiques. Still, she manages to keep up with the workload, if just barely. (One Action per Turn)

-Ministry of Foreign Affairs: Even with only two other nations to worry about, Elva and her staff are swamped. They simply don't have the resources they need to do everything that needs to be done. Only one way to fix this: Reorganize the existing diplomatic staff, hire on new prospective diplomats, and construct a dedicated building to act as a headquarters for the new government office. Expensive, yes, but necessary to coordinate matters of international relations. Cost: 600. Time: One Year. Reward: Ministry of Foreign Affairs Created, Additional Diplomacy Action Unlocked.

Elva gets to work, overseeing the design and construction of a new dedicated office space to house the new ministry and going over the files of applicants to fill hundreds of new positions, building a massive new diplomatic bureaucracy from the ground up. Veteran diplomats are given senior postings in the new ministry, introductory training courses are set up for new hires, and by the end of the year a new government office has been established, dedicated to facilitating relations between the Empire and other nations. Hopefully now you can start to really make some headway with your foreign policy!

Ministry of Foreign Affairs Created, Additional Diplomacy Action Unlocked.


-Nanban Trade: Emperor Koryū Ryūō's arrival on your shores has opened up a world of possibilities in terms of trade. Alongside weapons and warriors to aid in the fight against the Shadow King, the other Emperor also brought samples of exotic goods from his homeland, from silk and sake to tea and fine porcelain. Already the nobility is eager to get their hands on these exotic novelties, and your new friend has implied that his own subjects seek to trade for raw materials to feed the expansion of their economy. All that's needed is to hash out the details of a trade agreement. Cost: 300. Time: One Year. Reward: Trade Routes with Neighpon Established, Increased Trade Income. Chance of Success: 70%

Required: 30. Rolled: 83+18+10(Capitalism Intensifies Omake)+10(Paper=Gold Omake)=121 (Art Crit!)

A favorable trade deal is quickly hashed out between representatives of Gryphus and Neighpon, and soon ships laden with valuable cargo are departing their home ports and setting sail for foreign markets. Items made from Gryphus iron and lumber soon become common sights in the markets of Neighpon, and luxury goods such as tea, porcelain and silk become ubiquitous amongst the nobility and even some members of the middle class. The less affluent are not exempt from the benefits of trade either, as breeds of vegetables and staple crops native to foreign lands gradually become part of the local diet, and varieties of alcohol are exchanged between cultures. The Oni are reportedly big fans of Mushroom Moonshine, enjoying the stronger kick.

All of this has caused an expansion in the economies of both of your nations, and led to an influx of revenues from import tariffs on both sides. Everyone is very happy with this outcome, you and Kōryū in particular. More than that, contact between your respective peoples has bred feelings of familiarity and camaraderie, improving overall relations between your kingdoms. It's a great day for business!

Trade Established between Gryphus and Neighpon, +600 Trade Income, +1 Neighpon Relations.


Stewardship: Frida remains her upbeat self, especially now that the Empire has been dragged out of the debt it had accrued last year. The return of the unnatural cold from the South has put a bit of a damper on things, but its comparative lack of intensity from the last time it ravaged your lands has made the burden a bit easier to bear. (Two Actions per Turn)

-Mine Carts: Carrying loads of ore out of mines and to smelters is difficult, slow-going work. A few of the larger mines in your Empire have come up with a solution involving the use of carts that run along wood or metal tracks, pushed by workers or pulled through the use of pulley systems. Prior to the construction of Genevieve's blast furnaces, such arrangements were too expensive to be widely implemented across the Empire, but now that a glut of cheap iron and steel is available, Imperial subsidies can make such systems a standard piece of mining equipment as common as pickaxes and shovels. Cost: 500. Time: One Year. Reward: Mine Carts Installed at all Imperial Mines, Increased Mining Income.

Funds are taken from the Imperial treasury and given to mine operators, who hand them over blacksmiths and metalworkers in exchange for lengths of metal track and wheeled carts for use in the hauling of ore. These new tools are quickly installed in mine shafts throughout the nation, and within a year the benefits are already being made known. Miners can now move large amounts of ore more quickly, increasing productivity and output. Everyone is quite pleased with this outcome.

Mine Carts installed throughout Imperial Mines, +200 Mining Income


-Crop Rotation: Agricultural productivity is at an all-time high, but Genevieve has warned you and Frida that this might not remain the case. Apparently, when the same type of crop is planted in the same soil over and over again, it depletes the nutrients of the soil, resulting in diminishing returns. Thankfully there's a solution: simply alternate the crops one plants on different plots of land. Well, it sounds easy enough, but educating the farmers and arranging for such a system to become widespread might take some work, and some subsidies to ensure they go along with the plan. Still, it may be necessary to ensure a reliable food harvest. Cost: 600. Time: One Year. Reward: Crop Rotation becomes standard agricultural doctrine, increased Farming Income.

Genevieve finds the time to write up a pamphlet explaining the principles and reasoning behind the new agricultural policy, and Frida has hundreds of copies printed out and distributed across the Empire while urging farmers to begin rotating their crops between harvest and planting seasons. Subsidies and support funds are made available to encourage the adoption of the new agricultural technique, and while the farmers of the Empire have difficulty wrapping their heads around all the scientific explanations being thrown at them, their government hasn't led them wrong before. They comply with the suggestions, and low and behold, within a year crop yields start to see a slight uptick, which Genevieve informs you will only increase as nutrients return to depleted soil. You commend your advisors for such quick action in preventing a potential future catastrophe.

Crop Rotation Implemented, +200 Farming Income


Learning: Archimedes and Genevieve continue their work as the Empire's top scholars, Archimedes focusing on improvements to the Imperial War Machine while Genevieve focuses on more Domestic improvements. This does not mean that the two do not collaborate and share information, merely that the two Griffons divide the work between them. (Two Actions per Turn)

-Intro to Thaumatology: From the Yak Shamans' abilities to see into the future to the Qilin's fire-bending and the Illusions of the Kitsune and Tanuki, magic has has become a much more easily accessible school of study. Of course, your people lack any magical abilities of their own...but that doesn't mean you can't understand the theory and natural laws surrounding the phenomenon. Cost: 200. Time: One Year. Reward: Gain basic understanding of Magical Laws and Phenomenon, Additional Actions Unlocked.

Genevieve is tasked with the investigation of magical phenomenon and the determining of exactly how magic works. She travels from Yakyakistan to Neighpon, interviewing practitioners of various forms of magic and trying to piece together a unified theory of magic from the often contradictory methodologies of various schools of magic...not an easy task, even for a Gryphon as bright as her. Still, by the end of the year she has made a significant amount of progress in understanding exactly how magic works and what it is capable of. For starters, there do appear to be rules and limits to exactly what magic is capable of, though these rules and limits seem to vary depending on what magic is being used and who is using it.

However, a few consistent rules do stand out, and conveniently enough these rules happen to coincide with scientific rules that your own thinkers and philosophers are familiar with. Something cannot come from nothing, matter cannot be created or destroyed, action and reaction, etc. As such, in the words of Genevieve: "magic and science are not opposites, merely two sides of the same coin." Interesting. Now if only you actually had the capacity to use this knowledge.

Basic Understanding of Magical Laws and Phenomenon Gained, New Actions Unlocked.


-Shiny and Black: The Orichalcum has been smelted, now it's time to see what it can do. Have Archimedes put the dark metal through every test he can think up and record the results. With any luck, this stuff will have more interesting qualities than being really hard to break or melt. And if not...well, it's already better at that than steel. Cost: 100. Time: One Year. Reward: Orichalcum Qualities Revealed.

Archimedes goes to work, putting the new material through every possible test he can think of. Stress tests, rapid temperature changes, microscopic examination, tests for toxicity and flexibility, on and on and on. By the end of it, your chief scientist has some interesting news to share with you.

As previously indicated, the substance is absurdly durable, both against impacts, cutting and heat, capable of resisting nearly all forms of damage save the unbearable temperatures of a blast furnace or perhaps Dragon-Fire (Gwyndlyn had managed to make an ingot glow with her fire-breath, but wasn't able to cause any actual permanent damage). While this alone would make it a very valuable material, it's far from the most interesting quality it possesses.

On a whim, Archimedes had decided to see if the metal had any response to magic, and had enlisted the help of some visiting Qilin, asking them to try and melt an Orichalcum ingot with their fire-bending. But something odd happened. When the magically created flames touched the metal, they were instantly extinguished. The Orichalcum didn't glow, didn't even get hot. Intrigued, Archimedes went further, cooperating with Ravenburg to get a an ingot underneath the yurt of a Yak Shaman. As he'd hypothesized, the shaman began complaining of difficulties "tapping into the ethereal plane", only to cease such complaints once the ingot was removed.

The results are clear: Orichalcum disrupts magic. This opens up a whole host of possibilities. Orichalcum Tested: Anti-magic Metal.


Intrigue
: Ravenburg is as stoic and calmly professional as ever. If he's been at all affected by the War, he doesn't show it. Apart from his sudden fixation upon potential happenings south of the border, he's the same as he ever was. You actually find that quite reassuring. (One Action Per Turn)

-Yakity Yak: The Yaks showcased their strength when they fought alongside you and yours at the Battle of Redstone Pass. They proved to be great allies...but they could also become a powerful enemy if things were to go wrong. The war has stirred up the Yaks' cultural and political landscape. You need to know what exactly is going on in the lands of your Western neighbor, and whether you should be concerned. Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%

Required: 40. Rolled: 41+13+15(Many Years from Now Omake)+10(Raids from the Other Side Omake)=79

Dogs dig tunnels under yurts and the rare wooden longhouse, Griffons masquerading as merchants keep their ears and eyes open, and a handful of Yaks are bribed or otherwise convinced to provide information on the political situation in Yakyakistan. Once the data is gathered and collated, an interesting picture begins to emerge.

The political landscape of the Yak Clans has indeed undergone a significant shift since the battle of Redstone. While the elder councils and other entrenched political authorities have been steadfastly clinging to the old ways, recent events have caused many of the younger generation to advocate for change. These modernists point to the losses sustained at Redstone and the superior standards of living of your own people as proof that their old nomadic culture is simply no longer viable, and call for a more sedentary lifestyle, as well as a unification of the clans and the formation of a unified Yak Kingdom.

At present these modernists are a vocal minority, though they have gained more support from the common people as a result of your actions in recent years. The leaders of the clans, for their part, seem paralyzed with indecision, unwilling to clamp down on these young upstarts or give in to their demands. You'll have to keep an eye on this situation going forward.

Intel Gained on Yak Internal Politics, New Intrigue Actions Unlocked.


Personal
: You refuse to let your duties as Emperor take up every moment of your day. (Two Actions per Turn)

-Overtime-Nanban Trade.

-Combing the Archives: Your last trip to the Archives proved a fruitful endeavor that reintroduced long-lost technology to the Empire. Who knows what else you could find buried amongst the piles of faded parchment? Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.

Rolled: 62

Once again, you find yourself rooting through the darkest corners of the Imperial Archives' collections of Pre-Discord records, and as before you have to root through a great deal of historical flotsam to find anything of real value. After going through five love letters, two poems, the rough draft of some sort of historical epic and a journal detailing an old Imperial nobles love life, you finally find something that might be worth the trouble: a complete map of the world as it appeared prior to the arrival of Discord.

Of course, since Discord altered the planet's geography so much over the course of his rule, this map isn't nearly as valuable as it otherwise could be...but it can still give hints towards the general lay of the land. Even a cursory inspection by anyone familiar with the most basic of navigation techniques would be able to tell that, according to this map, the world is significantly larger than many had anticipated. The exploration corps will have a field day with this.

New Exploration Actions Unlocked, +10 to next exploration action.


Hazard/Random Event Rolls

71 (Pass)
68 (Pass)
97 (Pass)
 
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Anti magic... we have an anti magic metal... okay sombra, we coming for you!

Everything else passed which is good news and the Yaks are on the way to a friendly Kingdom hopefully.

Also +1k in income is helpfully for next turn.
 
Well now we need to make a group of elite assassins gryphons a give the anti magic weapons for just in case moments.

Also maybe create an elite knightly order formed from the best of the best of all the other orders and arm them in anti magic gear.
and our family should have weapons and armor made of this. Can you imagine a fully grown dragon in this armor on the battlefield muhaha maybe that should be the super knights name the dragon order and our daughter could lead it
 
3 hazard rolls. Oh dear.

Seems we'll have some dosh on hand for next turn. Time to sway the yaks to our side and build up our advancing force. AND TIME FOR KABOOMS.
 
You can make a Atilla the Hun Yak. He was a person who try to make deals and trade with other nation before that nation try to duple cross his people and did unify his people and change the culture of his people and there every day life. If you make a Atilla the Yak he will try to have a good relationship with us and be friends as long we respect him and his people and never betray him we would be golden.
 
Well now there are no more excuses it's time to build those ingots into armor and arms and start marching south. Also next turn we definitely need that tools action to hopefully speed up the process.
 
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