Link to the last time I did this.

Archival purposes: "Turn 14: Turning Point (posted by QM on Saturday, March 2, 2019)"

OR

The Front Page as it appeared to me on Sunday, March 3, 2019.

Character Sheet (last edited by QM on Tuesday, February 26, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 41

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.




Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 39

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 9

Status: Child-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)


(Adopted) Daughter: Gwyndlyn Golden-Feather


Age: 5
Status: Child-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)


Daughter: Gilda Golden-Feather


Age: 2
Status: Infant-No Stats


Informational: State of the Nation (last edited by QM on Friday, March 1, 2019)
- Not Changed
Economy

Treasury Reserves
: 210

Net Income: 4620

Yearly Income: 5150

-Tax Revenue: 2825
-Farming Income: 1125
-Mining Income: 600
-Logging Income: 200
-Trade Income: 400

Yearly Expenditures: 530

-Army Upkeep: 420
-Navy Upkeep: 100
-Office of Disease Control: 10



Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 150 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Imperial Army Morale: 70/100 (Above Average)

Imperial Army Numbers: 21,120

-10,000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-5000 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-5000 Archers: Griffons with bows and some arrows. Not much else to say.

-1000 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-120 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-4 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-6 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer"
40 Knights of the Inner Circle
200 Imperial Knights
150 Squires
500 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio
30 Knights of the Inner Circle
250 Imperial Knights
115 Squires
400 Griffons-at-Arms
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill
35 Knights of the Inner Circle
300 Imperial Knights
100 Squires
400 Griffons-at-Arms
Citadel: The Black Fortress, Aquileia


Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 9/10 (Long Live the Emperor!).

General Public Opinion: 9/10 (Long Live the Emperor!).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Sunday, February 24, 2019)
- Not Changed
Diplomatic Relations

Yak Clans
Raw Hides: 7/10
River Walkers: 7/10
Broken Horns: 7/10
Thunder Warriors: 7/10


Persons of Interest


???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
That depends on your defention of piercing

I would call it Pulping instead of piercing, but that really depends on the structural integrity and firmness of the target. Say a Wall of stone gets either smashed or shot through, a wall of steel gets dented, folded or shot through cleanly, while a cow mostly gets pulped or blended to a gore-dirt-smoothie over an average line of 5 to 10 meters.
 
Ok, Adventwolf's Plan seems to have the clear majority. Vote closed.
Adhoc vote count started by Questor on Mar 3, 2019 at 1:48 PM, finished with 126 posts and 30 votes.

  • [X] Plan Turtle Adventwolf version
    -[X] The Peregrine Line-The Gates to the North: (3) 1500
    -[X] Hans, Get the Flamethrower: (1) 400
    -[X] Ministry of Foreign Affairs: (1) 600
    -[X] Mine Carts: (1) 500
    -[X] Crop Rotation: (1) 600
    -[X] Intro to Thaumatology: (1) 200
    -[X] Shiny and Black: (1) 100
    -[X] Yakity Yak: (1) 60% 300
    -[X] Overtime: Nanban Trade: (1) 300
    -[X] Combing the Archives: (1) 0
    [X] Plan Prepping the Army
    -[X] Hans, Get the Flamethrower
    -[X] Army Artillery
    -[X] Ministry of Foreign Affairs:
    -[X] Imperial Irrigation Program
    -[X] Mine Carts
    -[X] Machine Tools
    -[X] Intro to Thaumatology
    -[X] Captain Karl Kaboom's Explosive Adventures
    -[X] Overtime
    --[X] Shiny and Black
    --[X] Big Sticks
    [X]Plan Turtle Up 1.1
    -[X] The Peregrine Line-The Gates to the North: 1500
    -[X] Hans, Get the Flamethrower 400
    -[X] Ministry of Foreign Affairs: 600
    -[X] Mine Carts: 500
    -[X] Crop Rotation: 600
    -[X] Intro to Thaumatology: 200
    -[X] Shiny and Black: 100
    -[X] Captain Karl Kaboom's Explosive Adventures:400
    -[X] Overtime: Nanban Trade: 300
    -[X] Overtime: Machine Tools: 500
    [X] Plan: Cost-Effective Invasion Prep
    [x] Plan: No War Without Economy
    -[X] Hans, Get the Flamethrower
    -[X] Army Artillery
    -[X] Ministry of Foreign Affairs:
    -[X] Imperial Irrigation Program
    -[X] Mine Carts
    -[X] Machine Tools
    -[X] Intro to Thaumatology
    -[X] Captain Karl Kaboom's Explosive Adventures
    -[x] Overtime: Shiny and Black
    -[x] Overtime: Nanban Trade
    [X] Plan Turtle Adventwolf version

    -[X] The Peregrine Line-The Gates to the North: (3) 1500

    -[X] Hans, Get the Flamethrower: (1) 400

    -[X] Ministry of Foreign Affairs: (1) 600

    -[X] Mine Carts: (1) 500

    -[X] Crop Rotation: (1) 600

    -[X] Intro to Thaumatology: (1) 200

    -[X] Shiny and Black: (1) 100

    -[X] Yakity Yak: (1) 60% 300

    -[X] Overtime: Nanban Trade: (1) 300

    -[X] Combing the Archives: (1) 0
    [X] Plan: Investments
    -[X] The Peregrine Line-The Gates to the North: Cost: 1500. Time: Three Years. Reward: Southern Border Fortifications Built, Peregrine Line Completed.
    -[X] Big Sticks: Cost: 400. Time: One Year. Reward: +10 mobile Ballistae added to army.
    -[X] Nanban Trade: Cost: 300. Time: One Year. Reward: Trade Routes with Neighpon Established, Increased Trade Income. Chance of Success: 70%
    -[X] Crop Rotation: Cost: 600. Time: One Year. Reward: Crop Rotation becomes standard agricultural doctrine, increased Farming Income.
    -[X] Imperial Irrigation Program: Cost: 800. Time: Two Years. Reward: Standardized Irrigation, Significantly Increased Farming Income.
    -[X] Flying without Wings: Cost: 200. Time: One Year. Reward: Viability of Airships explored, additional Learning Actions Unlocked.
    -[X] Shiny and Black: Cost: 100. Time: One Year. Reward: Orichalcum Qualities Revealed.
    -[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
    -[X] Overtime
    --[X] Machine Tools: Cost: 500. Time: Two Years. Reward: Machine Tools Invented and Distributed, Slight Increase to Tax Income, New Actions Unlocked.
    -[X] Combing the Archives: Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.
 
It is smaller than I expected. Japan in real life is about the size of California and that make it larger than quite a few European nations. Aren't we supposed to be the size as France? that should make the Neighpon Island bigger to match the ratio.
 
Exactly it is way too small. It should at the least big as long as our Eastern coast since that is the size that Japan is about in Real Life. This Island is both too small to have any real value but could barely have the resources to build the number of goods and ships we see that they can make.
 
Many it is less of an island and more of an archipelago? It would make sense considering the amount of different species in there Empire.
 
It is smaller than I expected. Japan in real life is about the size of California and that make it larger than quite a few European nations. Aren't we supposed to be the size as France? that should make the Neighpon Island bigger to match the ratio.
No one said that we were gonna be sized according to irl nations so no there is nothing saying that neighpon has to be the size of Japan or has to be the size of our coast. The only reason we see our selves as France is because we ask for our relative size and he compared it to France. Dosent mean other countries will be sized accordingly. Or that there is a ratio to abide by.
 
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For reference here are the only nations in Europe that are larger than Japan.
1 Russia* 3,972,480 sq km
2 Ukraine* 603,628 sq km
3 France (mainland) 551,695 sq km
4 Spain 505,992 sq km
5 Sweden 449,964 sq km

And here is Japan's size.
403,882 sq km
 
Japan in real life is about the size of California and that make it larger than quite a few European nations. Aren't we supposed to be the size as France?
Honshu: 228 000 km2​
France: 544 000 km2​

France in not a random European nation, it's one of the largest. Besides, Neighpon is "outnumbered more than six to one by your own population" while having a higher population density, so it needs to be smaller than a sixth our size.
 
I'm questioning where people got the intent that things were gonna be sized compared to irl nations no where in this thread was that stated so that means questor can make it any size he wants.
 
Honshu: 228 000 km2​
France: 544 000 km2​

France in not a random European nation, it's one of the largest. Besides, Neighpon is "outnumbered more than six to one by your own population" while having a higher population density, so it needs to be smaller than a sixth our size.
I said ratio. And where did you get that they had a higher density? nothing in the update or meeting said so just that we outnumber the Quin the most numerous of the races by 6.
 
I'm questioning where people got the intent that things were gonna be sized compared to irl nations no where in this thread was that stated so that means questor can make it any size he wants.

This. I don't really care how big Neighpon is anyway. More importantly, us being only the size of France is kind of bad for long term prospects. We need to expand south. Maybe incorporate a good chunk of Sombra's domain, all of it if the Yaks are too far away to claim any themselves.
 
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noooo, shhhhh, now the secret omake I was working on for garrick is out in the open!

was actually going to make an omake where he planned out the selling of debt to make something akin to bonds, but the writeup on paper money omake went a bit further than he was originally thinking...

as for the western frontier, yeah, I also really want to take it, but MAN is it expensive... maybe next turn.
"So... People are asking to have their bonds in several smaller nominations? And they then use these treasury bond notes to trade as they would with coin?"

"Yes your highness, that is correct."

"...odd. but I don't see the harm in it I guess? Makes it a bit more confusing to pay back the interest but we weren't going to let the dept sit anyway. We just announce that the notes will no longer be valid for interest beyond the year. Arrange in the budget to set aside the funds, I want no one to be able to call the emperor a fraud who tricks his subjects."

"I'm sorry to disturb you, your highness but this is urgent."

"No problem, Frida. We were just done. What is it?"

"a very frantic Sir. Bones, head of the Bones household, just came and insisted he had a vitaly important paper you needed to see. He made me swear that only you and I would read it and... You really need to read it your highness."

*One read of " Currency considered: an insight in the nature of currency and the merits and dangers of trust based currencies" later*

"...Dear ancestors."

"That was my reaction too sir."

"I don't know if to call him a madman or a genius. And only the three of us know about this?"

"Yes, he was very insistent on that point. And I would call him both, sir."
 
This. I don't really care how big Neighpon is anyway. More importantly, us being only the size of France is kind of bad for long term prospects. We need to expand south. Maybe incorporate a good chunk of Sombra's domain, all of it if the Yaks are too far away to claim any themselves.

Unforntenly there are no good lands to the South in Sombra's Empire. All of that land is a dead frozen wasteland. No animals, no vegetation, and only people being kept going by magic. That is what happens when you place land into arctic conditions in an area that doesn't have animal and plants adapted to it.

Again I am not saying that Neighpon has to be the size of Japan. I am saying that the size it is, does not work for what we have seen they can build and produce. Even with a lower population, the land is too small to produce the number of ships and trade goods that make it worth trading with them. It needs to be large for it to make sense either a larger island or a series of Island close together.
 
Unforntenly there are no good lands to the South in Sombra's Empire. All of that land is a dead frozen wasteland. No animals, no vegetation, and only people being kept going by magic. That is what happens when you place land into arctic conditions in an area that doesn't have animal and plants adapted to it.

Again I am not saying that Neighpon has to be the size of Japan. I am saying that the size it is, does not work for what we have seen they can build and produce. Even with a lower population, the land is too small to produce the number of ships and trade goods that make it worth trading with them. It needs to be large for it to make sense either a larger island or a series of Island close together.
Well 2 things one does anything here have to make sense by our standard its mlp maybe they have some magic bullshit they arent gonna tell us off the bat that lets them do it and also in the species selection page up front it does say archipelago so take that as you will.
 
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