It seems no different to me than someone voting in a way you don't like, but whatever, I'm not going to make a long argument about this.
 
It seems no different to me than someone voting in a way you don't like, but whatever, I'm not going to make a long argument about this.
Well you see the difference is there's voting for something that I don't like which is fine by me that's what this place is about voting for what each person believes will help us then there's literally giving the enemy whose trying to kill us help.


Edit: but it's questors choice if he allows it I'll drop it then.
Adhoc vote count started by Raptor580 on Feb 13, 2019 at 10:44 AM, finished with 112 posts and 39 votes.

  • [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
    -[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    [X] Pull Back!: Blow the charges, trigger the avalanche, and use the opportunity to retreat. You've done well thus far, but it's only a matter of time until the other feather drops. You've used up your traps, and the sinkhole has been filled in with the bodies of the dead. You'll lose more soldiers if you stay. The nearby city of Lanner has been preparing for a siege for weeks. It's stone walls are strong, and it's storehouses full. You shall make your final stand there.
    [X] Hold Your Ground
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.

    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold. -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [x] Write-In: Wait until more enemies have crossed the avalanche zone (up to 15.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x] IF Sombra deploys his abominations, blow the charges to bury them in the avalanche.
    -[x] IF we exhaust most of our ammunitions or lose more than 20% of our soldiers, blow up the pass and proceed like established above.
 
Last edited:
I mean, it's his bonus...
it sets a bad precedent. Not wanting to use it now it's totally fair. Not wanting to use it EVER would be a bit strange, but still fair.

Using it AGAINST us is not fair to everyone else. I personally don't care that much, but i've seen threads explode in anger and protests for less.

It seems no different to me than someone voting in a way you don't like, but whatever, I'm not going to make a long argument about this.
Not really. It's not voting for one option you like more, or adding a bonus to an action not many care about (which is something that happens in many quests and makes sense) while many try to push you to use YOUR bonus the way they want (in which case they're wrong).

This is actively using your bonus to make things harder, pretty much neutralizing the bonus of someone else. It's bound to make people unhappy
 
So, we'll be creating a wall and fortifications after this war (if we win) right?

So far, I see us becoming the China of this world. With European technology and way of thinking.
 
Link to the last time I did this.

Archival purposes: "The Winter War Part 3 (posted by QM on Tuesday, February 12, 2019)"

OR

The Front Page as it appeared to me on Wednesday, February 13, 2019.

Character Sheet (last edited by QM on Thursday, February 7, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 39

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha

Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.


Martial: 9+2+1+1=13

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Toned: Working out with your wife has done good things for your body. +1 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.




Wife: Gabriella Golden-Feather


Opinion of You: 8/10

Age: 37

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 7

Status: Child-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)




(Adopted) Daughter: Gwyndlyn Golden-Feather


Age: 3
Status: Infant-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)


Informational: State of the Nation (last edited by QM on Thursday, February 7, 2019)
- Not Changed
Economy

Treasury Reserves
: 2710

Net Income: 3620

Yearly Income: 4150

-Tax Revenue: 2825
-Farming Income: 625
-Mining Income: 600
-Trade Income: 100

Yearly Expenditures: 530

-Army Upkeep: 420
-Navy Upkeep: 100
-Office of Disease Control: 10



Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Imperial Army Morale: 65/100 (Above Average)

Imperial Army Numbers: 21,000

-10,000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-5000 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-5000 Archers: Griffons with bows and some arrows. Not much else to say.

-1000 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-4 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-2 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer"
30 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio
20 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill
20 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Black Fortress, Aquileia


Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.

-15,000 Imperial Militia: Armed with a cobbled together assortment of spears, swords, axes and bows, the Gryphon militia aren't as disciplined, experienced, or well-armored as the professional soldiers typically entrusted to protect them. But when push comes to shove, they'll fight with everything they have to defend their homes.

-10,000 Yak Chargers: Massive quadrupeds from the Western Steepes, a single Yak is strong enough to wrestle a bear or grind rocks into gravel beneath their hooves. When hundreds of Yaks gather together and charge a foe, they become the living imbodiment of the phrase "unstoppable force".

-The War Wolves: A recently founded mercenary outfit that's attracted a lot of attention for being composed entirely of Diamond Dogs. They've built a reputation for reliability and tenacity, using their natural aptitude for digging to build pit traps and collapse the dens of monsters. They're no slouches in straight combat either, and seem to have perfected the art of rapid fortification. (Numbers: 500 Diamond Dogs)

-The Wood Stalkers: Experienced Archers/Scouts that specialize in Forest Combat, they have years of experience hunting Timberwolves and Feral Diamond Dogs throughout Griffonia. (Numbers: 200 Warriors, 300 Archers)

-The Black Pikes: A unit of heavily armored and stoic Gryphons skilled in the use of long thrusting spears, ground combat, and phalanx warfare. They're not very mobile or good in an aerial battle, but when defending a spot on the ground they're nearly impossible to dislodge. (Numbers: 500 Pikes)

-The Crimson Company: One of the most (in)famous mercenary companies of the Northern Mountains, the warriors of the Crimson Company fly into battle with nothing but steel claws and a coating of war-paint. Almost suicidally brave and determined to win glory in battle or die trying, their lack of armour gives them a significant speed advantage over most opponents. (Numbers: 500 Gryphon Berserkers)

-The Troll-busters: These eccentric exiles of Feathersian nobility are unusual even by mercenary standards. Wielding strange and unwieldy mechanical contraptions that spew streamers of fire like draconic maws, they've made a name for themselves burning down swathes of monster infested forest for the highest bidder. Despite their pitiful numbers, they charge absurdly high rates for their services; apparently those "flamethrowers" aren't cheap to operate or maintain. Still, they would doubtlessly be a valuable asset in battle. (Numbers: 4 Static Flamethrowers)



Politics

Nobility Opinion: 8/10 (Long Live the Emperor).

General Public Opinion: 8/10 (Long Live the Emperor).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls



Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Tuesday, January 22, 2019)
- Not Changed
Diplomatic Relations


Persons of Interest


???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Archduke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
So, we'll be creating a wall and fortifications after this war (if we win) right?

So far, I see us becoming the China of this world. With European technology and way of thinking.
unless we somehow kill Sombra yes, walls and fortifications are a given.

Yes, i know it's nearly impossible to kill him right now, but who knows...maybe if we hit him BEFORE he goes all "shadow/gas form" with a lucky cannonball he won't get up. Or maybe he gets buried alive. Reaaaaaally unlikely but not completely impossible, as we don't know the exact rules his powers follow.

Archival purposes: "The Winter War Part 3 (posted by QM on Tuesday, February 12, 2019)"
I'll also repost all the losses we got in the first part of the battle

Imperial Army of Gryphus
100 Warriors
250 Polearms
50 Diamond Dogs

Mercenaries
The War Wolves
5 Diamond Dogs
The Wood Stalkers
10 Warriors
The Black Pikes
50 Pikes
The Crimson Company
25 Gryphon Berserkers

Auxiliaries/Allies
50 Imperial Militia
20 Yak Chargers


All in all 565 casualties, about 1% of our combined army. And we didn't lose knights, archers or artillery yet.

We're going REALLY well right now. Though of course we have not seen any of Sombra's heavy hitters yet.
 
Yes, i know it's nearly impossible to kill him right now, but who knows...maybe if we hit him BEFORE he goes all "shadow/gas form" with a lucky cannonball he won't get up. Or maybe he gets buried alive. Reaaaaaally unlikely but not completely impossible, as we don't know the exact rules his powers follow.
This gave me funny thoughts of a diamond dog emerging from the ground by Sombra then bashing his head in with a rock. That'd be a heck of a statue for the ponies to find.
 
[x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
-[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
-[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
 
[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
-[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.

This is perfect terrain for the Black Pikes, isn't it.
 
@Questor Something I made by repurposing assets. Black and White silhouette of A griffin soldier stabbing a Sombra Soldier.


Use any bonus I get to cancel out any omake bonus Sombra gets. I'm doing that out of spite.
There should be no omake bonus to the enemy. If this does happen, this quest is basically a dead man walking because I don't think others won't - at least I will not - write omakes if it will all be destroyed by the next LOLTROLLING voter.
 
[X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
-[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
 
I'm a monster.

Or, less glibly, it feels almost viscerally wrong to me to apply a bonus from a horror omake to make that horror easier to deal with. Had the same problem with Cold.
It also feels wrong to willfully the screw the rest of the questers over.

Thus, the coinflip, whose outcome I'm going to stick with.

So yeah, Sombra gets a +10.

Would you be ok with merely reserving your Omake Bonus for a later action?
 
Hold your ground wins it. Thanks for everyone who expressed input!
Adhoc vote count started by Questor on Feb 13, 2019 at 12:41 PM, finished with 123 posts and 42 votes.

  • [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [x] Write-In: wait until more of the enemies have crossed the avalanche zone (no more than 10.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x]IF Sombra deploys his abominations immediately blow the charges, trying to bury them in the avalanche. Same if he advances himself.
    -[x]IF we exhaust any of our ammunitions (cannonballs, gunpowder, liquid fire, arrows...) or lose more than 20% of our soldiers immediately blow up the pass and proceed like established above.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.
    [X] Pull Back!: Blow the charges, trigger the avalanche, and use the opportunity to retreat. You've done well thus far, but it's only a matter of time until the other feather drops. You've used up your traps, and the sinkhole has been filled in with the bodies of the dead. You'll lose more soldiers if you stay. The nearby city of Lanner has been preparing for a siege for weeks. It's stone walls are strong, and it's storehouses full. You shall make your final stand there.
    [X] Hold Your Ground
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold.

    -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [X] Hold Your Ground!: You've slain tens of thousands of the enemy and taken comparatively few losses yourself. You've yet to commit the Knights, and there is still plenty of ammo and fuel left. This is your best chance to halt the enemy, here and now. You won't get a better set of circumstances. Continue to hold. -[x] Cycle some front line units to the back and bring forward fresh ones. This is a fight of endurance, let them rest if you can.
    [x] Write-In: Wait until more enemies have crossed the avalanche zone (up to 15.000) before blowing the charges. Send the knight to help deal with them quickly. THEN retreat.
    -[x] IF Sombra deploys his abominations, blow the charges to bury them in the avalanche.
    -[x] IF we exhaust most of our ammunitions or lose more than 20% of our soldiers, blow up the pass and proceed like established above.
 
Yeesh, if it's such a sore subject I'll drop it.

@Questor
Just drop the bonus for Warm.
Its not so much that, the problem was you were going to essential negate another persons omake bonus by doing this any they work really hard on their omakes and to see them be cancelled out would be quiet sad or infuriating to them to where they would potentially stop writing them for this thread. Do know its nothing personally against you.
 
This type of behaviour is why it's not uncommon for QMs to say that no-one except the person who has earned the reward should even speak about it.
Put simply, it's really none of anybody's business except for the QM and the creator of whatever it was that earned the bonus.
 
This type of behaviour is why it's not uncommon for QMs to say that no-one except the person who has earned the reward should even speak about it.
Put simply, it's really none of anybody's business except for the QM and the creator of whatever it was that earned the bonus.
Helping the enemy is different than themselves choosing where the bonus goes.

it's the difference between different priorities and having a Les Collaborator.
 
This whole thing is just more reasons for not giving people the power to cheese the dice via writing.

That said, it is a reality here and I agree that it should be left between writer and QM.
 
@Questor Something I made by repurposing assets. Black and White silhouette of A griffin soldier stabbing a Sombra Soldier.


Use any bonus I get to cancel out any omake bonus Sombra gets. I'm doing that out of spite.

When I first saw this I thought it was reversed of what you said. It looked like the pony was stabbing the Griffin. Cause it looks like the Griffin is surprised and is being lifted up by the pony.

Well looks like we are making a stand let's hope we can retreat before we lose too many soldiers.
 
I would like that Capitan of Lion Knights kills Sombra, a unicorns horn would go weary nice with that Crown and Warhammer from Brochard.
 
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