- Location
- Back in Cali
So looking over the options we have I have made 3 smaller and far more specialized stations for future use. These don't have cost for locations since they are designed for relatively mass production in whatever part of the system they are built then they are moved to their final location. We have the mining variant built into asteroids like Luna II and Solomon.
The straight defense station that will be everywhere defending the Earth Sphere, colonies, Mars Sphere, and Jupiter sphere, as well as the areas in between this one, is a hybrid station that needs the extra space to give it enough weapons to fight. It also has production facilities to allow it to make parts for its forces on the station. It lacks mining bays since the materials should be shipped to it or it will be near a Shipyard or Mining Variant to supply it what it needs.
And lastly the Shipyards these are going to be used to expand the production and increase the logistics for the upkeep of the expanding fleet. These will only be around major holding points since having them spread out everywhere would make them targets. Better to simply group them in major fleet anchorages around the system and later in other established systems.
One thing you will notice is that all of them have maxed Extra Defenses no matter what while they all aren't meant to hold and fight they need to be hard to take so the defenses increase survivability. Plus the three types are likely to be placed together in groupings so they can support each other. But be fine without each other as well if needed.
[] Plan Mining outposts
Station name
-[] Hephaestus Class Production Station
Station location
-[] Sol System
Station Materials
-[] Hollowed Asteroid (Defense bonus, DC cannot exceed 100)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Production Facilitates (+20 DC) x2
-[] Mining Bays (+5 DC) x4
-[] Extra Defenses (+2 DC, max of 10) x10
[] Plan Defense outposts
Station name
-[] Hades Class Defense Station
Station location
-[] Strategic and Economic points
Station Materials
-[] Asteroid-Station Hybrid (+10 DC, Halved Defense bonus, DC cannot exceed 140)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Extra Defenses (+2 DC, max of 10) x10
-[] Extra Strike Craft hangers (+50 Strike Craft, +10 DC)
-[] Reaction Warhead Missile Bays (+10 DC, max of 3) x3
-[] Stonehenge-Class Ultra Heavy Railgun (+30 DC)
-[] Production Facilitates (+20 DC)
[] Plan Shipyard
Station name
-[] Poseidon Class Fleet Yard
Station location
-[] Anchorage Points
Station Materials
-[] Asteroid-Station Hybrid (+10 DC, Halved Defense bonus, DC cannot exceed 140)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Extra Defenses (+2 DC, max of 10) x10
-[] Mining Bays (+5 DC) x2
-[] Dockyard (+20 DC) x2
-[] Production Facilitates (+20 DC) x2
The straight defense station that will be everywhere defending the Earth Sphere, colonies, Mars Sphere, and Jupiter sphere, as well as the areas in between this one, is a hybrid station that needs the extra space to give it enough weapons to fight. It also has production facilities to allow it to make parts for its forces on the station. It lacks mining bays since the materials should be shipped to it or it will be near a Shipyard or Mining Variant to supply it what it needs.
And lastly the Shipyards these are going to be used to expand the production and increase the logistics for the upkeep of the expanding fleet. These will only be around major holding points since having them spread out everywhere would make them targets. Better to simply group them in major fleet anchorages around the system and later in other established systems.
One thing you will notice is that all of them have maxed Extra Defenses no matter what while they all aren't meant to hold and fight they need to be hard to take so the defenses increase survivability. Plus the three types are likely to be placed together in groupings so they can support each other. But be fine without each other as well if needed.
[] Plan Mining outposts
Station name
-[] Hephaestus Class Production Station
Station location
-[] Sol System
Station Materials
-[] Hollowed Asteroid (Defense bonus, DC cannot exceed 100)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Production Facilitates (+20 DC) x2
-[] Mining Bays (+5 DC) x4
-[] Extra Defenses (+2 DC, max of 10) x10
[] Plan Defense outposts
Station name
-[] Hades Class Defense Station
Station location
-[] Strategic and Economic points
Station Materials
-[] Asteroid-Station Hybrid (+10 DC, Halved Defense bonus, DC cannot exceed 140)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Extra Defenses (+2 DC, max of 10) x10
-[] Extra Strike Craft hangers (+50 Strike Craft, +10 DC)
-[] Reaction Warhead Missile Bays (+10 DC, max of 3) x3
-[] Stonehenge-Class Ultra Heavy Railgun (+30 DC)
-[] Production Facilitates (+20 DC)
[] Plan Shipyard
Station name
-[] Poseidon Class Fleet Yard
Station location
-[] Anchorage Points
Station Materials
-[] Asteroid-Station Hybrid (+10 DC, Halved Defense bonus, DC cannot exceed 140)
Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
-[] Extra Defenses (+2 DC, max of 10) x10
-[] Mining Bays (+5 DC) x2
-[] Dockyard (+20 DC) x2
-[] Production Facilitates (+20 DC) x2