Hey @manofjay I was looking up some research for the gunpods for the fighters 35mm is powerful depending on what you are going for the 60mm head guns on MS . Since that is the size of the rotary autocannon and not the size of the round. Which is firing 20mm rounds from a rotary autocannon. So is the 35mm gunpod using 35mm sized rounds in a rotary autocannon or single barrel autocannon.
It is a single barrelled cannon.
You might want to put it the (Out of breath) part outside quotes like stage directions would be.
Thank you I will.
 
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It is a single-barrelled cannon.

Thank you I will.
Cool that works since with newer and more resilient materials to build the cannon from and better overall tech the reason that rotary autocannons were used isn't an issue anymore. The reason was that the single-barrel cannon didn't have the fire rate or the endurance to keep up the needed rate to score hits. Glad you are changing the size of the round used to be something smaller and the 60mm to be the size of the whole gun or else the new 35mm round would be useless. Since if the Vulcan guns are firing 60mm sized rounds and those can't damage a Zaku II there is no way a 35mm round can even if the penetration and speed is better it simply is too small to carry enough kinetic energy too kill a MS.

Hey so what is the size of all of our ships since they have been upsized to deal with the coming threat they should be fairly large. Maybe add the dimensions to the information tab on vehicles? Speaking of that I think we need to increase the number of MS our normal and Large Hangers can carry. The 5 and 10 numbers were only that for when the ships were all less than 400 meters but all of our new ships are nearly twice that size so the hanger should also be much larger. A normal Hanger should have 10 slots and a large 20 with all the extra room gained from the upscale.
 
@manofjay with a lot of the research on the Macross being completed, is the Transformation Tech in circulation anywhere? I know OG Macross Veritechs are probably off the table, but just curious if any (Federation and/or Zeon) R&D labs might have some of this stuff floating around.
 
@manofjay with a lot of the research on the Macross being completed, is the Transformation Tech in circulation anywhere? I know OG Macross Veritechs are probably off the table, but just curious if any (Federation and/or Zeon) R&D labs might have some of this stuff floating around.
Unlikely that tech would need the ship to be rebuilt before they started working on it. Not to mention that the transformable MS are kind of a dumb idea. What we might get from the combined Marcross and V-Project under work right now is access to the movable frame that further increased the movement, reaction, and abilities of MS much earlier than in the canon TL.
 
Unlikely that tech would need the ship to be rebuilt before they started working on it. Not to mention that the transformable MS are kind of a dumb idea. What we might get from the combined Marcross and V-Project under work right now is access to the movable frame that further increased the movement, reaction, and abilities of MS much earlier than in the canon TL.
1.) Shut your heathen mouth. :p:p:p
2.) Who said I was only looking at something that turns an MS/Mecha into a plane?
 
1.) Shut your heathen mouth. :p:p:p
2.) Who said I was only looking at something that turns an MS/Mecha into a plane?
Transformation means that the mech is limited in what it can carry and use. That is why it was a dumb idea better to build a Mech that can carry enough armor and weapons rather than sacrifice those things for a niche ability like transforming into something else.
 
There would be use for MS that needs to go fast when a ship can't be used. Tho I lean more towards putting MS on really fast surfboard instead.
 
There would be use for MS that needs to go fast when a ship can't be used. Tho I lean more towards putting MS on really fast surfboard instead.
MS are already very fast, to begin with, all of our current models have an acceleration of st least 1G if not more due to the upgrades and they don't have the range to act on their own. Turning them into transformation mechs cuts that range even more due to the increased space used up by the complicated equipment needed for transformation. And it won't give you much more speed anyways.
I don't care about cool I care about being able to kill the enemy in the most efficient and quick way possible. This is a war, not some exhibition meant to show off.

However! Energy Conversion Armor despite making mobile suits more tanky ironically makes the Vulcans useful in a mobile suit fight because it shares the same flaw as Phase Shift Armor from Gundam SEED. ECA and PSA are both battery powered, you can drain them to uselessness with scratch damage if you're persistent enough.
For the record, the only reason phase armor was battery-powered was because the whole MS was battery powered the CE doesn't have onboard fusion reactors and even when they do get a reactor it is a fission reactor. Also, the ECA is not battery powered in draws energy directly from the Reactor and in recharges.

I think it's poor-ass management and the leaders keeping everything for themselves. But I could be mistaken.
The management is shit but they also didn't take more than the other people were given. The only time this is shown is the water tank that the leader is suspended in but he is really old at that point and it might be for medical reasons that he has it.
 
Cool that works since with newer and more resilient materials to build the cannon from and better overall tech the reason that rotary autocannons were used isn't an issue anymore. The reason was that the single-barrel cannon didn't have the fire rate or the endurance to keep up the needed rate to score hits. Glad you are changing the size of the round used to be something smaller and the 60mm to be the size of the whole gun or else the new 35mm round would be useless. Since if the Vulcan guns are firing 60mm sized rounds and those can't damage a Zaku II there is no way a 35mm round can even if the penetration and speed is better it simply is too small to carry enough kinetic energy too kill a MS.
A clarification: the fighters are using a single barrelled auto-cannon, the head Vulcan Is a multi-barrelled gun.
 
A clarification: the fighters are using a single barrelled auto-cannon, the head Vulcan Is a multi-barrelled gun.
Yeah I know. Didn't say the Vulcan was changed just said why using a single barrel cannon on the fighter works since the new materials and technology would give it the endurance and fire rate to not need the multi barrel gun.
 
Fighter craft in the modern era (Canon)
Fighter craft in the modern era
steel and fire magazine​

as the earth federation retires the venerable saberfish, it is perhaps time to reflect upon the role of fighter craft in space combat, and how it has changed in modern times. Before the development of M particles and the following decrease in effective weapons range, fighter craft were of limited use in space. While there was value in the additional force projection, in many cases a hard target in range of a strike fighter was at most hours away from being in range of a battleships cannons, or already within range of long range torpedoes. the birth of M jamming created a brief window of utility, as the use of a manned unit near the target rose massively. However, the birth of the Mobile suite once more reduced their use. While direct comparisons between mobile suits and fighter-craft are hindered by a generational gap, there are fundamental advantages and disadvantages of each. Mobile suits are in general far more maneuverable due to the AMS and massively more durable, due to increased tonnage. Furthermore, they can more easily stay on station, enabling a far longer engagement window. In general, a squad of anti ship equipped mobile suits will be far more dangerous to a warship than a squadron of bombers. Fighter-craft however, have one massive advantage when going up against mobile suits, they don't have to. Due to possessing far lighter armor and armaments, fighters posses a massively more favorable mass to thrust ratio, enabling a significant advantage in acceleration. while this is nearly negated in a dog fight due to the mobile suits insurmountable maneuvering advantage, it does make fighters better suited, at least in theory for a number of roles.

the radically new threat environment of M jamming and mobile suits is still in many ways unexplored, with only a few major war games and a handful of battles against the rebel group true Zeon to explore it. However, so far saberfish fighters have proven more effective scouts than most Mobile suits, better able to chase down suspicious sensor contacts, if not survive the experience. while it has been definitively proven, however, is that a fighter in a dog fight with a mobile suite is dead, effective ant MS tactics have been developed. It is quite common for a fighter to score at least one missile hit while making a high-speed pass, with this failing to result in kills only due to the saberfish's light ordinance. While such runs are immensely dangerous, they are notably effective in enabling a fighter to score hits on a mobile suite, especially should they target already engaged in fur-ball. A second advantage that has been observed is that it is nigh impossible for a mobile suite to chase down a fighter. While most mobile suits are sufficiently deadly to intercept a fighter passing through the range of its weapon, once gun range is passed a mobile suite has little hope of catching up.

These findings are universally reflected in the creation of the recently unveiled HASF-79. Instead of attempting to survive in dog fights, the fighter instead doubles down on its speed advantage. using a heavy frame with overbuilt engines, and an as yet classified system, the design is capable of staggering acceleration. Despite more advanced technology, the HASF-79 is marginally less maneuverable than its predecessor, sheer speed being the near-total focus of the design. The clear intention is to minimize the interception window of hostile Mobile suits while it conducts its attack runs. In terms of armaments, it seems endurance has been sacrificed for versatility. The crafts primary armament is an internal weapons bay, able to carry either eight anti-MS missiles or a quartet of anti-ship missiles. This secondary armament is a 35mm auto-cannon, while massive for a fighter it is expected to be only moderately effective against mobile suits. Our sources in the design team hint that there was a significant debate on ditching the gun for additional engines, but caution eventually won out, as they were unsure how detrimental lacking a secondary weapon would be. However, the cannon has been stated to be a defensive weapon, meant to enable craft either not equipped with, or out of anti-MS missiles to defend themselves. The HASF-79 is designed to be capable of both high speed attack runs on mobile suits, and to act as a difficult to intercept bomber. carrying anti ship ordinance either around or though the enemies mobile suite screen. There are clear parallels between the new design and its predecessor. In many ways the HASF-79 can be seen as the saberfish concept adapted to the changing battlefield. Refocusing its engines for speed over maneuverability, and sacarficing combat endurance for the needed punch to remain relevant against increasingly durable foes. So far, the similarity has been a significant boon, greatly easing the retraining of existing pilots, but concerns have been raised it would enable existing anti saberfish tactics to be re-purposed with similar ease.

On paper, the latest generation of fighter has both the speed and punch to reclaim its niche However, the design remains untested for now. What the future holds remains in doubt, due to the staggering change in battled conditions as new applications of M particles and overtech are uncovered. Many military theorists believe the continued relevance of fixed-wing aircraft will live or die with the HASF-79. saying that the doubt of such crafts reverence was why the earth sphere only developed a single new generation craft. A number of experts have predicted that should the HASF-79 prove successful, we will see a number of specialist designs in the next generation, and should it prove a failure we will see fighters disappear from space. Their role and niche filled fully by mobile suits. If the HASF-79 will prove that such craft has a place on the battlefield once and for all, or be the final dying gasp of an outmoded weapons system remains to be seen.

@manofjay I thought to hard about military hardware again. Also, if you'd prefer I did not ping you for omakes let me know and i'll stop.
 
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Fighter craft in the modern era
steel and fire magazine​

as the earth federation retires the venerable swordfish, it is perhaps time to reflect upon the role of fighter craft in space combat, and how it has changed in modern times. Before the development of M particles, and the following decrease in effective weapons range, fighter craft where of limited use in space. While there was value in the additional force projection, in many cases a hard target in range of a strike fighter was at most hours away from being in range of a battleships cannons, or already within range of long range torpedoes. the birth of M jamming created a brief window of utility, as the use of a manned unit near the target rose massively. However, the birth of the Mobile suite once more reduced their use. While direct comparisons between mobile suites and fighter-craft are hinderd by a generational gap, there are fundamental advantages and disadvantages of each. Mobile suites are in general far more maneuverable due to the AMS and massively more durable, due to increased tonnage. Furthermore, they can more easily stay on station, enabling a far longer engagement window. In general, a squad of anti ship equipped mobile suites will be far more dangerous to a warship than a squadron of bombers. Fighter-craft however, have one massive advantage when going up against mobile suites, they don't have to. Due to possessing far lighter armor and armaments, fighters posses a massively more favorable mass to thrust ratio, enabling a significant advantage in acceleration. while this is nearly negated in a dog fight due to the mobile suites insurmountable maneuvering advantage, it does make fighters better suited, at least in theory for a number of roles.

the radically new threat environment of M jamming and mobile suites is still in many ways unexplored, with only a few major war games and a handful of battles against the rebel group true Zeon to explore it. However, so far swordfish fighters have proven more effective scouts than most Mobile suites, better able to chase down suspicious sensor contacts, if not survive the experience. while it has been definitively proven however, is that a fighter in a dog fight with a mobile suite is dead, effective ant MS tactics have been developed. It is quite common for a fighter to score at least one missile hit while making a high speed pass, with this failing to result in kills only due to the swordfishes light ordinance. While such runs are immensely dangerous, they are notably effective in enabling a fighter to score hits on a mobile suite, especially should they target already engaged in fur-ball. A second advantage that has been observed is that it is nigh impossible for a mobile suite to chase down a fighter. While most mobile suites are sufficiently deadly to intercept a fighter passing through the range of its weapon, once gun range is passed a mobile suite has little hope of catching up.

These findings are universally reflected in the creation of the recently unveiled R-space heavy. Instead of attempting to survive in dog fights, the fighter instead doubles down on its speed advantage. using a heavy frame with overbuilt engines, and an as yet classified system, the design is capable of staggering acceleration. While far less maneuverable compared to the swordfish, the crafts sheer speed is clearly designed to minimize the interception window of hostile Mobile suites while it conducts its attack runs. In terms of armaments, it seems endurance has been sacrificed for versatility. The crafts primary armament is an internal weapons bay, able to carry either eight anti-MS missiles or a a quartet of anti ship missiles. This secondary armament is massive auto cannon, of the same caliber of the typical MS born machine gun. Our sources in the design team hint that there was significant debate on ditching the gun for additional engines, but caution eventually won out, as they where unsure how determental lacking a secondary weapon would be. However the cannon has been stated to be a defensive weapon, meant to enable craft either not equipped with, or out of anti-MS missiles to defend themselves. The R-space is designed to be capable of both high speed attack runs on mobile suits, and to act as a difficult to intercept bomber. carrying anti ship ordinance either around or though the enemies mobile suite screen. There are clear parallels between the new design and its predecessor. In many ways the R-space heavy can be seen as the swordfish concept adapted to the changing battlefield. shedding the now neigh useless maneuverability for speed, and combat endurance for the needed punch to remain relevant against increasingly durable foes. So far, the similarity has been a significant boon, greatly easing the retraining of existing pilots, but concerns have been raised it would enable existing anti swordfish tactics to be re-purposed with similar ease.

On paper, the latest generation of fighter has both the speed and punch to reclaim its niche However, the design remains untested for now. What the future holds remains in doubt, due to the staggering change in battled conditions as new applications of M particles and xenotech are uncovered. Many military theorist believe the continued relevance of fixed wing aircraft will live or die with the R-space. saying that the doubt of such crafts reverence was why the earth sphere only developed a single new generation craft. a number of experts have predicted that should the R-space prove successful, we will see a number of specialist designs in the next generation, and should it prove a failure we will see fighters disappear from space. Their role and niche filled fully by mobile suites. If the R-type will prove that such craft have a place on the battlefield once and for all, or be the final dying grasp of an outmoded weapons system remains to be seen.

@manofjay I thought to hard about military hardware again. Also, if you'd prefer I did not ping you for omakes let me know and i'll stop.
Pining me is fine and take a simi-canon and plus 15, however it can be made canon with the following adjustments: the HASF-79 is only a bit less maneuverable (If I were to go by percents I'd say 15%) than the Saberfish as the Inertial Dampener would also allow Ace Combat boss levels of post stall maneuvers but in SPACE. And the fact that a 35mm auto-cannon is not a MS scale weapon, but, if you're both lucky and skilled you could mission kill a MS.
 
It is called Overtech not xenotech
This secondary armament is massive auto cannon, of the same caliber of the typical MS born machine gun
It is using a 35mm round actually faster and with greater penetration power but smaller than what is used by MS. Should still be enough to break a MS since these rounds are even bigger than the ones used on the A-10's main gun and that thing is huge.
 
Pining me is fine and take a simi-canon and plus 15, however it can be made canon with the following adjustments: the HASF-79 is only a bit less maneuverable (If I were to go by percents I'd say 15%) than the Saberfish as the Inertial Dampener would also allow Ace Combat boss levels of post stall maneuvers but in SPACE. And the fact that a 35mm auto-cannon is not a MS scale weapon, but, if you're both lucky and skilled you could mission kill a MS.

It is called Overtech not xenotech

edited in, thank you both.
 
Fighter craft in the modern era
steel and fire magazine​

as the earth federation retires the venerable swordfish, it is perhaps time to reflect upon the role of fighter craft in space combat, and how it has changed in modern times. Before the development of M particles, and the following decrease in effective weapons range, fighter craft where of limited use in space. While there was value in the additional force projection, in many cases a hard target in range of a strike fighter was at most hours away from being in range of a battleships cannons, or already within range of long range torpedoes. the birth of M jamming created a brief window of utility, as the use of a manned unit near the target rose massively. However, the birth of the Mobile suite once more reduced their use. While direct comparisons between mobile suites and fighter-craft are hinderd by a generational gap, there are fundamental advantages and disadvantages of each. Mobile suites are in general far more maneuverable due to the AMS and massively more durable, due to increased tonnage. Furthermore, they can more easily stay on station, enabling a far longer engagement window. In general, a squad of anti ship equipped mobile suites will be far more dangerous to a warship than a squadron of bombers. Fighter-craft however, have one massive advantage when going up against mobile suites, they don't have to. Due to possessing far lighter armor and armaments, fighters posses a massively more favorable mass to thrust ratio, enabling a significant advantage in acceleration. while this is nearly negated in a dog fight due to the mobile suites insurmountable maneuvering advantage, it does make fighters better suited, at least in theory for a number of roles.

the radically new threat environment of M jamming and mobile suites is still in many ways unexplored, with only a few major war games and a handful of battles against the rebel group true Zeon to explore it. However, so far swordfish fighters have proven more effective scouts than most Mobile suites, better able to chase down suspicious sensor contacts, if not survive the experience. while it has been definitively proven however, is that a fighter in a dog fight with a mobile suite is dead, effective ant MS tactics have been developed. It is quite common for a fighter to score at least one missile hit while making a high speed pass, with this failing to result in kills only due to the swordfishes light ordinance. While such runs are immensely dangerous, they are notably effective in enabling a fighter to score hits on a mobile suite, especially should they target already engaged in fur-ball. A second advantage that has been observed is that it is nigh impossible for a mobile suite to chase down a fighter. While most mobile suites are sufficiently deadly to intercept a fighter passing through the range of its weapon, once gun range is passed a mobile suite has little hope of catching up.

These findings are universally reflected in the creation of the recently unveiled R-space heavy. Instead of attempting to survive in dog fights, the fighter instead doubles down on its speed advantage. using a heavy frame with overbuilt engines, and an as yet classified system, the design is capable of staggering acceleration. Despite more advanced technology, the HASF-79 is marginally less maneuverable than its predecessor, sheer speed being the near total focus of the design. The clear intention is to minimize he interception window of hostile Mobile suites while it conducts its attack runs. In terms of armaments, it seems endurance has been sacrificed for versatility. The crafts primary armament is an internal weapons bay, able to carry either eight anti-MS missiles or a a quartet of anti ship missiles. This secondary armament is a 35mm auto-cannon, while massive for a fighter it is expected to be only moderately effective against mobile suites. Our sources in the design team hint that there was significant debate on ditching the gun for additional engines, but caution eventually won out, as they where unsure how determental lacking a secondary weapon would be. However the cannon has been stated to be a defensive weapon, meant to enable craft either not equipped with, or out of anti-MS missiles to defend themselves. The HASF-79 is designed to be capable of both high speed attack runs on mobile suits, and to act as a difficult to intercept bomber. carrying anti ship ordinance either around or though the enemies mobile suite screen. There are clear parallels between the new design and its predecessor. In many ways the HASF-79 can be seen as the swordfish concept adapted to the changing battlefield. Refocusing its engines for speed over maneuverability, and sacarficing combat endurance for the needed punch to remain relevant against increasingly durable foes. So far, the similarity has been a significant boon, greatly easing the retraining of existing pilots, but concerns have been raised it would enable existing anti swordfish tactics to be re-purposed with similar ease.

On paper, the latest generation of fighter has both the speed and punch to reclaim its niche However, the design remains untested for now. What the future holds remains in doubt, due to the staggering change in battled conditions as new applications of M particles and overtech are uncovered. Many military theorist believe the continued relevance of fixed wing aircraft will live or die with the HASF-79. saying that the doubt of such crafts reverence was why the earth sphere only developed a single new generation craft. A number of experts have predicted that should the HASF-79 prove successful, we will see a number of specialist designs in the next generation, and should it prove a failure we will see fighters disappear from space. Their role and niche filled fully by mobile suites. If the R-type will prove that such craft have a place on the battlefield once and for all, or be the final dying grasp of an outmoded weapons system remains to be seen.

@manofjay I thought to hard about military hardware again. Also, if you'd prefer I did not ping you for omakes let me know and i'll stop.
Every instance of the word 'suits' appears to have been auto corrected to 'suites'.
 
Phone posting but I'm gonna give you guys a vote.

[] "Do you believe in fate?"
[] The Red Comet's dilemma
[] Deja Vu
[] The Fourth Kind of Ace
 
[] "Do you believe in fate?"
This is Amuro Ray
[] The Red Comet's dilemma
This is Char
[] Deja Vu
Maybe Sayla Mass
[] The Fourth Kind of Ace
No idea
 
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