Lanzenbrecher-Battle Turn 5
- Location
- USA
(TZ Crew check: pass, DC increased by 10)
TZ Crew
< We've still got power! >
Phoenix
< The Lancelot still moving! >
"Phoenix, is it possible for you to contact the Lancelot crew?" you asked, scanning for enemy action as you relaod, "They may be able to retake their ship if we coordinate them."
Phoenix
< Copy that Skadi, we will attempt to contact any survivors. >
(Phoenix Engineering check: Success!)
Phoenix
< This is the Phoenix to any surviving Federation forces, do you copy? >
Federation Marines
< This is Sgt. Mason, Federation Marines! ..... That you who's been shooting holes in this ship?.... >
You slump back in your seat, glad that someone is still alive. However, judging by the gunfire in the background they're not out of the woods.
Sgt. Mason
< I've got three groups I can coordinate!........ The rest are unarmed or ...... out of reach! Judging by the ...... Fucking gunfire! ..... It's definitely not just us putting up a fight! ..... >
Phoenix
< We copy. >
(Federation marine actions now available)
GK
< Can't you guys retake the bridge? >
( GK Combat check: Crit! )
GK had managed finish of the rest of the Hi-Zakus that had been harassing him with minimum effort, it did end up costing him the rest of his bazooka ammo though.
Sgt. Mason
< We would but they got an HMG .... guarding the command bridge! We do have.... the reactor and the armory under our control! ..... >
"Could you shut off the power?"
Sgt. Mason
< We could .... but that would take out.... the gravity and the dampeners! >
"Damn."
TZ Crew
< The GMs are ready! >
TZ Commander
< Launch them! >
Before the conversation can go any further the underside hanger on the Lancelot opens up, four GMs with their IFF off scream out of the opening, right in into your line of sight.
[] Target one (Shooting, 1d100 best of 3)
[] Target them all (Shooting, 4d100, best of 3)
[] (write in)
Talking is a free action
[] (write in)
Federation marines have 3 squads (2 in Recator, 1 in Armory)
[] Marine actions
-[] Arm more of the crew (Armory, 2 groups unarmed)
-[] Turn off main power (Reactor)
-[] Assault an enemy position (How many squads and where)
--[] Crew Quarters
--[] Mess Hall
--[] Secondary Bridge
--[] Engine Room (Currently on fire)
--[] Officer Quarters
--[] Hanger
(Your Assault Shotgun has 15 shots, you have (1) reload(s) )
(Your Head Vulcan has 5 burst left)
(You have a Beam Sword and a Beam Rifle on your MS)
(2 turns before the Lancelot reaches Zeon Radar range)
(7 turns until the Lancelot is in range of Side 3)
(The Lancelot's engine is critically damage and the crew must pass a check to advance the ship forward.)
(Thunder is moving to melee Range)
(GK is moving to assit you)
"Skadi"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
"Thunder"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
"GK"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
(QM note: I've just about given up on getting one of these out on time)
TZ Crew
< We've still got power! >
Phoenix
< The Lancelot still moving! >
"Phoenix, is it possible for you to contact the Lancelot crew?" you asked, scanning for enemy action as you relaod, "They may be able to retake their ship if we coordinate them."
Phoenix
< Copy that Skadi, we will attempt to contact any survivors. >
(Phoenix Engineering check: Success!)
Phoenix
< This is the Phoenix to any surviving Federation forces, do you copy? >
Federation Marines
< This is Sgt. Mason, Federation Marines! ..... That you who's been shooting holes in this ship?.... >
You slump back in your seat, glad that someone is still alive. However, judging by the gunfire in the background they're not out of the woods.
Sgt. Mason
< I've got three groups I can coordinate!........ The rest are unarmed or ...... out of reach! Judging by the ...... Fucking gunfire! ..... It's definitely not just us putting up a fight! ..... >
Phoenix
< We copy. >
(Federation marine actions now available)
GK
< Can't you guys retake the bridge? >
( GK Combat check: Crit! )
GK had managed finish of the rest of the Hi-Zakus that had been harassing him with minimum effort, it did end up costing him the rest of his bazooka ammo though.
Sgt. Mason
< We would but they got an HMG .... guarding the command bridge! We do have.... the reactor and the armory under our control! ..... >
"Could you shut off the power?"
Sgt. Mason
< We could .... but that would take out.... the gravity and the dampeners! >
"Damn."
TZ Crew
< The GMs are ready! >
TZ Commander
< Launch them! >
Before the conversation can go any further the underside hanger on the Lancelot opens up, four GMs with their IFF off scream out of the opening, right in into your line of sight.
[] Target one (Shooting, 1d100 best of 3)
[] Target them all (Shooting, 4d100, best of 3)
[] (write in)
Talking is a free action
[] (write in)
Federation marines have 3 squads (2 in Recator, 1 in Armory)
[] Marine actions
-[] Arm more of the crew (Armory, 2 groups unarmed)
-[] Turn off main power (Reactor)
-[] Assault an enemy position (How many squads and where)
--[] Crew Quarters
--[] Mess Hall
--[] Secondary Bridge
--[] Engine Room (Currently on fire)
--[] Officer Quarters
--[] Hanger
(Your Assault Shotgun has 15 shots, you have (1) reload(s) )
(Your Head Vulcan has 5 burst left)
(You have a Beam Sword and a Beam Rifle on your MS)
(2 turns before the Lancelot reaches Zeon Radar range)
(7 turns until the Lancelot is in range of Side 3)
(The Lancelot's engine is critically damage and the crew must pass a check to advance the ship forward.)
(Thunder is moving to melee Range)
(GK is moving to assit you)
"Skadi"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
"Thunder"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
"GK"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green
(QM note: I've just about given up on getting one of these out on time)