Lanzenbrecher-Battle Turn 5
(TZ Crew check: pass, DC increased by 10)

TZ Crew
<
We've still got power! >

Phoenix
<
The Lancelot still moving! >

"Phoenix, is it possible for you to contact the Lancelot crew?" you asked, scanning for enemy action as you relaod, "They may be able to retake their ship if we coordinate them."

Phoenix
< Copy that Skadi, we will attempt to contact any survivors. >
(Phoenix Engineering check: Success!)

Phoenix
< This is the Phoenix to any surviving Federation forces, do you copy? >

Federation Marines
<
This is Sgt. Mason, Federation Marines! ..... That you who's been shooting holes in this ship?.... >

You slump back in your seat, glad that someone is still alive. However, judging by the gunfire in the background they're not out of the woods.

Sgt. Mason
<
I've got three groups I can coordinate!........ The rest are unarmed or ...... out of reach! Judging by the ...... Fucking gunfire! ..... It's definitely not just us putting up a fight! ..... >

Phoenix
< We copy. >
(Federation marine actions now available)

GK
<
Can't you guys retake the bridge? >
( GK Combat check: Crit! )

GK had managed finish of the rest of the Hi-Zakus that had been harassing him with minimum effort, it did end up costing him the rest of his bazooka ammo though.

Sgt. Mason
<
We would but they got an HMG .... guarding the command bridge! We do have.... the reactor and the armory under our control! ..... >

"Could you shut off the power?"

Sgt. Mason
<
We could .... but that would take out.... the gravity and the dampeners! >

"Damn."

TZ Crew
< The GMs are ready! >

TZ Commander
< Launch them! >


Before the conversation can go any further the underside hanger on the Lancelot opens up, four GMs with their IFF off scream out of the opening, right in into your line of sight.

[] Target one (Shooting, 1d100 best of 3)
[] Target them all (Shooting, 4d100, best of 3)
[] (write in)

Talking is a free action
[] (write in)

Federation marines have 3 squads (2 in Recator, 1 in Armory)
[] Marine actions
-[] Arm more of the crew (Armory, 2 groups unarmed)
-[] Turn off main power (Reactor)
-[] Assault an enemy position (How many squads and where)
--[] Crew Quarters
--[] Mess Hall
--[] Secondary Bridge
--[] Engine Room (Currently on fire)
--[] Officer Quarters
--[] Hanger

(Your Assault Shotgun has 15 shots, you have (1) reload(s) )
(Your Head Vulcan has 5 burst left)
(You have a Beam Sword and a Beam Rifle on your MS)

(2 turns before the Lancelot reaches Zeon Radar range)
(7 turns until the Lancelot is in range of Side 3)
(The Lancelot's engine is critically damage and the crew must pass a check to advance the ship forward.)

(Thunder is moving to melee Range)
(GK is moving to assit you)

"Skadi"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green

"Thunder"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green

"GK"-Vehicle: Pixie Warlord
ECA- Green
Status- Green
Shield- Green

(QM note: I've just about given up on getting one of these out on time)
 
Hey it is fine take your time with the updates. Better to make it how you want it than to rush things.

As for actions we should concentrate on a single target we have GK who just earned him some bonus points coming to help and Thunder is also moving to help by cutting people with her giant sword.

The crew should be arming more of their members with the armory secured. Then with the two extra groups in the armory 1 squad from both locations can be moved to take the crew quarters or officer quarters for the most likely place more people can be found. Then next turn we can have them push to the secondary bridge to gain control of the ship back.
 
1. Having the marines turn off the reactor would keep the Lancelot from moving or firing, correct?
2. Are Federation marines trained for Zero-G combat?
3. Does the Lancelot need the dampeners?
Turning the Reactor means the artificial gravity is off that means there is no slowing the ship down and everyone on board dies because then the only thing keeping them from accelerating to the same speed at an instant is turned off. You are asking them to kill themselves by turning into a smear of blood and meat on the inside of the ship.
 
Turning the Reactor means the artificial gravity is off that means there is no slowing the ship down and everyone on board dies because then the only thing keeping them from accelerating to the same speed at an instant is turned off. You are asking them to kill themselves by turning into a smear of blood and meat on the inside of the ship.
If the power is turned off I would think the engines would also turn off, so there would be no acceleration or de-acceleration.
 
Lets focus down one of the GMs, while the marines get the crew armed and ready to take back the ship. I do not think we should move the two squads from the reactor, it's too important to risk losing it. We can probably send the armed squad from the Armory to the crew quarters, hopefully, rescue more of the crew so they can get weapons as well.

[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Crew Quarters (1 armed squad from Armory)
 
If the power is turned off I would think the engines would also turn off, so there would be no acceleration or de-acceleration.
The engine is separate from the Reactor as we damaged it without taking out any power systems. And the ship is already moving taking out the artificial gravity means that will stay the same and that means the inertial dampening is also gone. That means everything inside goes from standing still to moving at several Gs in an instant and that means they go moving inside. Again you are asking them to kill themselves.
 
[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Crew Quarters (1 armed squad from Armory)
 
[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Officer Quarters (1 from Armory, 1 from Reactor)

If we are to attack the secondary bridge we will need the officers in order to get control of the ship from there. The armory squad should be taking with them extra weapons to arm any people we find.
 
[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Officer Quarters (1 from Armory, 1 from Reactor)
 
[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Crew Quarters (1 armed squad from Armory)
 
The engine is separate from the Reactor as we damaged it without taking out any power systems. And the ship is already moving taking out the artificial gravity means that will stay the same and that means the inertial dampening is also gone. That means everything inside goes from standing still to moving at several Gs in an instant and that means they go moving inside. Again you are asking them to kill themselves.
No, everything inside the ship is moving at the same speed as the ship already.

The only thing cutting the dampers will do is make everyone aboard feel the effects of acceleration. If the ship just continues at it's current course and speed, nothing happens. It's only if a force is applied to the hull that accelerates the ship that anyone inside feels something.

The laws of physics are in our favor here, it's just a matter of using either mobile suits or the Pheonix to bring the Lancelot SLOWLY to a more controllable velocity.
 
No, everything inside the ship is moving at the same speed as the ship already.

The only thing cutting the dampers will do is make everyone aboard feel the effects of acceleration. If the ship just continues at it's current course and speed, nothing happens. It's only if a force is applied to the hull that accelerates the ship that anyone inside feels something.

The laws of physics are in our favor here, it's just a matter of using either mobile suits or the Pheonix to bring the Lancelot SLOWLY to a more controllable velocity.
They are not feeling anything right now because the dampeners keep it from happening dude. The moment they are turned off everything on the inside will feel the full effect of several Gs instantly. Have you seen the rocket sled experiments that is close to what everyone will be experiencing except they are not secured to anything.

Why in the hell do you think they said damn when the marines are asked if they can shut off power?
 
The only thing cutting the dampers will do is make everyone aboard feel the effects of acceleration.

.................

the effect of acceleration is excerting a force over the body,usually you can survive it if your inertia matches that of your enviroment (if you and a train move at the same speed,to you it would look like there is no force)

but sudden changes on acceleration cause force over the body (the reason why your body moves forward when the car stops)

in this case,feeling the inertia of a spaceship at full speed would be like getting slammed by a wall going at bullet speeds
 
Adhoc vote count started by Whenyouseeyou on Feb 19, 2021 at 2:52 PM, finished with 14 posts and 5 votes.
 
That's now how the first law of motion WORKS.

The only way it would work like that is if the inertial dampeners did some truly godawful things to physics where the affected objects feel the total force of the ships acceleration all at once when they are turned off.

As is, the ONLY reason for anyone to get smeared across a bulkhead is if the Lancelot CONTINUES to accelerate after losing dampeners, and accelerates at speeds significantly higher than 1G.

Which seems pretty fucking difficult with no power and a busted engine besides.

The purpose of inertial dampeners isnt related to speed in any way. It just keeps you from feeling acceleration. They allow the ship to accelerate faster than 1G without adverse effects on the crew.

No acceleration, no g-force, no risk.
 
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That's now how the first law of motion WORKS.

The only way it would work like that is if the inertial dampeners did some truly godawful things to physics where the affected objects feel the total force of the ships acceleration all at once when they are turned off.

As is, the ONLY reason for anyone to get smeared across a bulkhead is if the Lancelot CONTINUES to accelerate after losing dampeners, and accelerates at speeds significantly higher than 1G.

Which seems pretty fucking difficult with no power and a busted engine besides.

The purpose of inertial dampeners isnt related to speed in any way. It just keeps you from feeling acceleration. They allow the ship to accelerate faster than 1G without adverse effects on the crew.

No acceleration, no g-force, no risk.
Again the people and things inside are not moving because the inertial dampening field is stopping it from happening. That is what they are doing screwing with physics. When they are turned off then everything is applied all at once as was already clearly stated before. And yes the ship is traveling at way more than 1 G dude. That was the entire point of doing the upgrades and tech research.

And yes the damn ship is going to keep moving because the only thing that is slowing the ship down by canceling the acceleration is the inertial dampening system. Take those off and the ship keeps moving at it old speed with everything moving to that speed. And the engines are still on and going at the same speed as the crew passed their check already.
 
Q
Again the people and things inside are not moving because the inertial dampening field is stopping it from happening. That is what they are doing screwing with physics. When they are turned off then everything is applied all at once as was already clearly stated before. And yes the ship is traveling at way more than 1 G dude. That was the entire point of doing the upgrades and tech research.

And yes the damn ship is going to keep moving because the only thing that is slowing the ship down by canceling the acceleration is the inertial dampening system. Take those off and the ship keeps moving at it old speed with everything moving to that speed. And the engines are still on and going at the same speed as the crew passed their check already.
Do you understand how momentum works in space?

The Lancelot and her crew are all moving at the same relative velocity in space. With no engines to change their vector, the Lancelot and her crew will continue on its current course at its current relative speed until either gravity or a collision acts to change said course.

If the dampers worked as you describe, then you could never EVER turn them off. Because you would instantly catch up with the relative velocity of the Earth as it moves around the sun or the solar system itself as it moves around the Milky Way.
 
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Again the people and things inside are not moving because the inertial dampening field is stopping it from happening. That is what they are doing screwing with physics. When they are turned off then everything is applied all at once as was already clearly stated before. And yes the ship is traveling at way more than 1 G dude. That was the entire point of doing the upgrades and tech research.

And yes the damn ship is going to keep moving because the only thing that is slowing the ship down by canceling the acceleration is the inertial dampening system. Take those off and the ship keeps moving at it old speed with everything moving to that speed. And the engines are still on and going at the same speed as the crew passed their check already.
Q

Clearly you have little to no understanding of basic physics or how momentum works in space.

The Lancelot and her crew are all moving at the same relative velocity in space. With no engines to change their vector, the Lancelot and her crew will continue on its current course at its current relative speed until either gravity or a collision acts to change said course.

If the dampers worked as you describe, then you could never EVER turn them off. Because you would instantly catch up with the relative velocity of the Earth as it moves around the sun or the solar system itself as it moves around the Milky Way.

It wouldn't paste them at the speeds they are going but it wouldn't solve the issue of a TZ controlled Federation Battlecruiser barreling into Principality space.
 
It wouldn't paste them at the speeds they are going but it wouldn't solve the issue of a TZ controlled Federation Battlecruiser barreling into Principality space.
Why would it paste them when the engines arent online? No engines, no way to increase speed. No increase in speed, no G-forces to paste or injure the crew. The Lancelot and everything inside just drifts.

And then we have plenty of time to hook up tow cables from the Phoenix, or just have the Phoenix marine complement counterboard Lancelot.
 
Why would it paste them when the engines arent online? No engines, no way to increase speed. No increase in speed, no G-forces to paste or injure the crew. The Lancelot and everything inside just drifts.

And then we have plenty of time to hook up tow cables from the Phoenix, or just have the Phoenix marine complement counterboard Lancelot.

"Drifting" at the same speed it was going before. The fastest combat speed available to the ship. It would not be any easier than just stopping the ship the old fashioned way.
 
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"Drifting" at the same speed it was going before. The fastest combat speed available to the ship. It would not be any easier than just stopping the ship the old fashioned.
Ah. Does this class of battlecruiser have a secondary bridge?

Now I'm thinking cut the power, smash or depressurize the main bridge, then deal with the GMs so we can pull counterboarding from Phoenix. Then restart the reactor and change course from the secondary helm.
 
Ah. Does this class of battlecruiser have a secondary bridge?

Now I'm thinking cut the power, smash or depressurize the main bridge, then deal with the GMs so we can pull counterboarding from Phoenix. Then restart the reactor and change course from the secondary helm.
Yes it does dude. It is one of the options. But our troops are a bunch of random marines and crews. If we want to take the secondary bridge we need to take the officer quarters to have a better chance of getting people that can control the ship from the bridge.
 
[X] Target one (Shooting, 1d100 best of 3)
[X] Marine actions
-[X] Arm more of the crew (Armory, 2 groups unarmed)
-[X] Assault an enemy position (How many squads and where)
--[X] Officer Quarters (1 from Armory, 1 from Reactor)
 
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