[] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it.

@manofjay this work as a write in?
 
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[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4

Right this plays to our strengths and give the rest of our forces the best chance at reaching the cannon so they can stop it. Once the cannon is dealt with we can concentrate on the rest of the TZ forces.
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] -press though! Nothing is gonna keep us from that cannon (roll 2d100 (dodge/piloting, shooting) best of 4, some units may be bogged down by enemy fire)

Lean more part of the spear head, our number isn't high to begin with and more suits will spread out the melee/range fire.
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
Lean more part of the spear head, our number isn't high to begin with and more suits will spread out the melee/range fire.
We would be much less useful in a charge not only would it put us in close quarter range where we are little more than a liability our main loadout is meant for long range combat. By staying back we can keep the forces trying to break through covered and force TZ to split their attention so our own men have a better chance to reach the cannon.
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
[X] (write in): Long Range Equipped forces hang back to provide support and target elimination while the rest of our forces rush the cannon in order to destroy or disable it. (roll 2d100 (dodge/piloting, shooting) best of 4
 
Got it let's hope for the best here we need our forces to breakthrough to the cannon. After that is done we can try for the Ace and the rest of they TZ forces.

Edit: Well that is unexpected the exact same roll twice.
Adventwolf threw 2 100-faced dice. Reason: Long Shot & Bull Rush Total: 142
71 71 71 71
 
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