Right, here's my plan draft, reasoning at the end.
[] Turn 12 Plan Knight v 0.1
Political Actions
-[] Mega Project: The Lighthouse (Phase III of III) - A Space Elevator would greatly simplify our fleet expansion efforts (DC Hard)- All that's left is the counterweight.
-[] Von Braun integration- Von Barun has openly supported the Federation since the founding of Zeon, it's time to bring them in proper. (DC Very Hard 11% complete)
Military Actions
-[] Snicker-snack (overt)- Luna Marshal time is at an end, three teams of MS marching on their headquarters is overkill, but an excellent show of force (DC ??) (Incompatible with Snicker-snack (covert) )
Intrigue Actions
-[] Counter Ops- Same story, different malcontents (DC??)
Research Actions
-[] AEW (Alien Energy Weapon) Development- For a long time, our researchers have been looking for a roll for AEW Weapons on a MS scale. They may have found one. (DC?? 97% complete Tick Over)
Any Action
-[] Standard Newtype Testing- As we examine the newtype phenomenon further we will need a reliable method to prove whether an individual as a Newtype (DC??)
Alien Ship
-[] Continue Constitution (16 months left)
Special Actions
-[] Normal interrogation
Personal Actions
-[] Optional missions
--[] Quiet Patrol- Taskforce Comet is dealing with a TZ related operation and as requested that we cover their usual Patrol route. (Timed: 2 months remain)
- [] Bonus Event: With whom does Alex spend Christmas and New Years with (Pick any three characters Alex has met that are not Roy or Shin)
--[] I'm not sure yet
So there's several actions here that are continue or finish. I prefer just going overt on Luna, smash that down. Especially since I don't want to start an almost-mega-project in the Atlas station, and we've done several rounds of ship-making already, better to give that a rest until we roll over some more tech (MS-scale energy weapons could also apply to point-defense-type weapons on ships, for instance).
Counter-intel ops are basically always a requirement, but I'd rather not pull election/parliament interference. Way too much chance for blowback. I could be convinced around to peaking at Zeon R&D, but not messing with their government.
I don't much care for Mobile Armors, they're the worst of both worlds between ships and Mobile Suits, to me.
I think we already voted on what to do with the Macross, so I don't see a need to Modify, just continue.
Harsh interrogation or worse is useless, multiple scientific studies show that torture, or stuff even close to torture, does not give accurate results. I think questioning him is worthwhile, but anything above "normal" is shooting ourselves in the foot.
I want to cover Char's normal patrol routes to build goodwill, especially since it's a time-limited action. I'm also certain it won't actually be "quiet".
And I want to do the Christmas action, though I'm honest enough to admit I don't have a good track on which characters we could interact with for this.