how big a logistical aid would this be? I can't imagine it would be making new MS in combat or producing a notable amount to supplement a major action over a few months. But I could see it being super useful in letting it supply a fleet with a stream of spare parts.

The Macross has a Fold Drive FTL system. If it works we'll be sending it and it's fleet out to poke around the galactic neighborhood, possibly for extended periods.
 
The Macross has a Fold Drive FTL system. If it works we'll be sending it and it's fleet out to poke around the galactic neighborhood, possibly for extended periods.

yeah, so the factory might be worth it, but i'm not sure about the training campus. you can just have MS fly out into the void for a bit, or fight on the surface of the ship. As far as we know, its not going to be waging a one ship war, so it does not have to be 100% self sufficient.
 
@manofjay whats the difference between normal, energy and rail gun weapons? Also, how do missiles compare to Anti MS or light weapons? How is anti air different from anti MS?
Normal Beams are stronger, faster and less accurate than energy. Rail guns are harder hitting can get through some of the ECA has a better range overall but until we get better sensors that range is neutered and the round moves much faster than a beam weapon.

Missiles are now reaction warheads and they are anti-ship weapons. Like the railguns the range is lowered because of the M-particles. Anti-Air is faster firing more accurate and doesn't use beam weapons Anti-MS is slower a beam weapon and stronger weapon.

Do you mean within solar system or outside of solar system? We have supply convey running earth-moon-colonies so that area shouldn't be an issue. Von Braun is more than decent to serve as space Jaburo.
Supply convoys only work if they can be secured in a fight with the armada we lose that ability from the start. This ship and its attached fleet will be cut off from new equipment and will need a source if they are to survive espically if we have to run which is not an unreasonable outcome in this war. And if it goes out of the Sol System that is made even worse since now it really is on its own.
 
Last edited:
yeah, so the factory might be worth it, but i'm not sure about the training campus. you can just have MS fly out into the void for a bit, or fight on the surface of the ship. As far as we know, its not going to be waging a one ship war, so it does not have to be 100% self sufficient.
No, it doesn't need to be 100% but it is important because it isn't just for itself but for the fleet it has with it. It is going to be one of the best places to train and make better pilots because we can use it to make any environment or scenario we want to train these pilots in. MS training is more than flying in the void.
 
Mic Info that I can't find elsewhwere to put
@manofjay whats the difference between normal, energy and rail gun weapons? Also, how do missiles compare to Anti MS or light weapons? How is anti air different from anti MS?
Couldn't find the original so I'm threadmarking a new one with more detail


Mega/Ultra-Particle cannons (Normal)- Medium to Long Range, Medium rate of fire, Medium Accuracy, High Base Damage, Ignores 90% of Armor, Ignores 30% of ECA

Alien Energy Weapons (Energy)- Medium to Long Range, Low rate of fire, High Accuracy, Low to Medium Base Damage, Ignores 30% of Armor, ignores 0% of ECA, Bonus Damage to ECA
-Lance Ver. Long Range, Low rate of fire, High Accuracy, Medium Base Damage Ignores 30% of Armor, ignores 0% of ECA, Bonus Damage to ECA
-Pulse Ver. Short Ranger Very High rate of fire, Low to Medium Accuracy, Low Base Damage, Ignores 20% of Armor, ignores 0% of ECA, 2x Bonus Damage to ECA

Rail Weapons- Effective Range: Low to Medium (Ultra-Heavy Railguns have Extreme Range as their Effective range) Theoretical Range: Infinite, High rate of Fire, Low Accuracy, High to Very High Base Damage, gnores 10% of Armor,
Ignores 75% of ECA, Uses ammo, can use Special Ammo

Missiles: Medium to Very Long Range (Dependent on M-Particle Density), Medium rate of fire, High Accuracy (Dependent on M-Particle Density), Medium to Extreme Base Damage Ignores 0% of Armor, gnores 30% of ECA, Uses ammo, can use Special Ammo

Anti-Air (AA): High rate of fire Low MS Kill chance

Pulse Anti-Air (P-AA): High rate of fire medium MS Kill chance

Anti-MS (B-AAA): Lower Rate of Fire Higher MS Kill chance

Melee Weapons: Generality speaking Heat based does the most ECA damage, solid unheated have the most ECA penetration, Beam based have the greatest overall damage. When using Heat/solid slash at will, with Beam based thrust when able.

Newtype ability is measured two ways: Power and Sensitivity, Power could be some what more accurately (if significantly more pretentiously) call presence. Newtypes with high enough Power can even effect Oldtypes in certain ways. Sensitivity is more self explanatory, higher Sensitivity means better threat detection and empathy, as well as better control over Psycommu based equipment. High Sensitivity also increases a Plot's vulnerability to mental attacks, where as high Power increases resistance.
 
Last edited:
The vote will be opening soon. I believe these are the plans submitted so far:

[] Plan Chriswriter
-[] Class Name: Macross-class Super Dimensional Fortress
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

-[] Primary Slots: 10
--[] Spinal Mount ??? (Cost Free) (One Per Ship)
--[] Ultra-heavy x2 (cost 6)
--[] Heavy Railgun x2 (cost 4)

-[] Secondary Slots: 15
--[] Medium x2 (cost 4)
--[] Light x3 (cost 3)
--[] Missile x3 (cost 3)
--[] Anti-MS guns x6 (cost 5)

-[] Auxiliary Slots: 25
--[] Large MS Hanger x4 (Cost Free)
--[] Strike Craft Hanger x4 (Cost Free)
--[] Energy Conversion Armor (Cost Free)
--[] (SDF Unique) Small MS Factory (Cost 10)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] I-field Generator (cost 3)
--[] Minovsky Craft System (cost 2)

[] Class Name: Macross-Class Fortress Ship
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

-[] Primary Slots: 10
--[] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) Free
---[] ??? (Reaction Cannon)
--[] Ultra-heavy (cost 3) x2
--[] Heavy (cost 1) x2
--[] Medium (cost 0.5) x4

-[] Secondary Slots: 15
--[] Light (cost 1) x3
--[] Light Energy (cost 1) x3
--[] Missile (cost 1) x3
--[] Anti-MS guns (cost 1) x3
--[] Anti-Air guns (cost 0.5) x6

-[] Auxiliary Slots: 25
--[] Large MS Hanger (cost 3) x4 Free
--[] Strike Craft Hanger (Cost 2) x4 Free
--[] Energy Conversion Armor (cost 2) Free
--[] (SDF Unique) Small MS Factory (Cost 10)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] I-field Generator (cost 3)
--[] Minovsky Craft System (cost 2)

[] Class Name: Macross
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???
--[] Ultra-heavy (cost 3)
--[] Heavy Railgun (cost 2) x2
--[] Medium Energy (cost 0.5) x6
--[] Light Energy (cost 1) x6
--[] Anti-MS guns (cost 1) x6
--[] Anti-Air guns (cost 0.5) x6
--[] Strike Craft Hanger (Cost 2)
--[] I-field Generator (cost 3) x2
--[] Minovsky Craft System (cost 2)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] (SDF Unique) MS Sized Hallways (Half) (Cost 5)
 
Last edited:
The vote will be opening soon. I believe these are the plans submitted so far:

[] Plan Chriswriter
-[] Class Name: SDF-1 Macross
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

-[] Primary Slots: 10
--[] Spinal Mount ??? (Cost Free) (One Per Ship)
--[] Ultra-heavy x2 (cost 6)
--[] Heavy Railgun x2 (cost 4)

-[] Secondary Slots: 15
--[] Medium x2 (cost 4)
--[] Light x3 (cost 3)
--[] Missile x3 (cost 3)
--[] Anti-MS guns x6 (cost 5)

-[] Auxiliary Slots: 25
--[] Large MS Hanger x4 (Cost Free)
--[] Strike Craft Hanger x4 (Cost Free)
--[] Energy Conversion Armor (Cost Free)
--[] (SDF Unique) Small MS Factory (Cost 10)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] I-field Generator (cost 3)
--[] Minovsky Craft System (cost 2)

[] Class Name: Macross-Class Fortress Ship
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

-[] Primary Slots: 10
--[] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) Free
---[] ??? (Reaction Cannon)
--[] Ultra-heavy (cost 3) x2
--[] Heavy (cost 1) x2
--[] Medium (cost 0.5) x4

-[] Secondary Slots: 15
--[] Light (cost 1) x3
--[] Light Energy (cost 1) x3
--[] Missile (cost 1) x3
--[] Anti-MS guns (cost 1) x3
--[] Anti-Air guns (cost 0.5) x6

-[] Auxiliary Slots: 25
--[] Large MS Hanger (cost 3) x4 Free
--[] Strike Craft Hanger (Cost 2) x4 Free
--[] Energy Conversion Armor (cost 2) Free
--[] (SDF Unique) Small MS Factory (Cost 10)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] I-field Generator (cost 3)
--[] Minovsky Craft System (cost 2)

[] Class Name: Macross
-[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???
--[] Ultra-heavy (cost 3)
--[] Heavy Railgun (cost 2) x2
--[] Medium Energy (cost 0.5) x6
--[] Light Energy (cost 1) x6
--[] Anti-MS guns (cost 1) x6
--[] Anti-Air guns (cost 0.5) x6
--[] Strike Craft Hanger (Cost 2)
--[] I-field Generator (cost 3) x2
--[] Minovsky Craft System (cost 2)
--[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[] (SDF Unique) Fleet Command Center (Cost 5)
--[] (SDF Unique) MS Sized Hallways (Half) (Cost 5)
Hey SDF-1 is a name for a ship not the name for a class you know that right? If we went for that then the ship would be something like this:
The SDF-1 Class Ship Macross (or whatever we end up naming the ship)
 
No, it doesn't need to be 100% but it is important because it isn't just for itself but for the fleet it has with it. It is going to be one of the best places to train and make better pilots because we can use it to make any environment or scenario we want to train these pilots in. MS training is more than flying in the void.

There is value in having a full factory on hand for a fleet, suites need maitince. But what value is there for a training facility? Pilots take a long time to train, most likly longer than any given deployment, and if its going on a years-long one, we can stock it with extra pilots ahead of time.

the value of onsite training is not worth a large MS hanger and a strike craft hanger.
 
There is value in having a full factory on hand for a fleet, suites need maitince. But what value is there for a training facility? Pilots take a long time to train, most likly longer than any given deployment, and if its going on a years-long one, we can stock it with extra pilots ahead of time.

the value of onsite training is not worth a large MS hanger and a strike craft hanger.
Because this ship is going to be in the system for a very long time. There is a good chance we don't find the fold drive or how to use it. And again this ship and it fleet is also an escape raft if we need it and having the ability to train and replace pilots is very important not to mention the training of all the other support staff for the MS and fighters.
 
It's time to vote. I maintain the opinion that using the SDF as carrier with extra mobility and i-field is more valuable. Supplies and etc would be fed by the convoys we run, if those are gone then it is more likely for all colonies to go under and we would be pinned on earth anyway.

[X] Plan Carrier
-[X] Class Name: Macross
-[X] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???
--[X] Ultra-heavy (cost 3)
--[X] Heavy Railgun (cost 2) x2
--[X] Medium Energy (cost 0.5) x6
--[X] Light Energy (cost 1) x6
--[X] Anti-MS guns (cost 1) x6
--[X] Anti-Air guns (cost 0.5) x6
--[X] Strike Craft Hanger (Cost 2)
--[X] I-field Generator (cost 3) x2
--[X] Minovsky Craft System (cost 2)
--[X] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[X] (SDF Unique) Fleet Command Center (Cost 5)
--[X] (SDF Unique) MS Sized Hallways (Half) (Cost 5)
 
Because this ship is going to be in the system for a very long time. There is a good chance we don't find the fold drive or how to use it. And again this ship and it fleet is also an escape raft if we need it and having the ability to train and replace pilots is very important not to mention the training of all the other support staff for the MS and fighters.

it would only be important for acting as a life raft. what other scenario do you think having to rely on pilots trained elsewhere would be a major detriment to it? there is a reason fleets don't build mobile training campuses. Hell, who would it even train on a super long term mission? it's not going to have a city inside it like it did in the source material. Everyone on board will be military.
 
Last edited:
[X] Plan Adventwolf
-[ ] Class Name: Macross-Class Fortress Ship
-[ ] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

-[ ] Primary Slots: 10
--[ ] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) Free
---[ ] ??? (Reaction Cannon)
--[ ] Ultra-heavy (cost 3) x2
--[ ] Heavy (cost 1) x2
--[ ] Medium (cost 0.5) x4

-[ ] Secondary Slots: 15
--[ ] Light (cost 1) x3
--[ ] Light Energy (cost 1) x3
--[ ] Missile (cost 1) x3
--[ ] Anti-MS guns (cost 1) x3
--[ ] Anti-Air guns (cost 0.5) x6

-[ ] Auxiliary Slots: 25
--[ ] Large MS Hanger (cost 3) x4 Free
--[ ] Strike Craft Hanger (Cost 2) x4 Free
--[ ] Energy Conversion Armor (cost 2) Free
--[ ] (SDF Unique) Small MS Factory (Cost 10)
--[ ] (SDF Unique) MS Training Grounds and Academy (Cost 5)
--[ ] (SDF Unique) Fleet Command Center (Cost 5)
--[ ] I-field Generator (cost 3)
--[ ] Minovsky Craft System (cost 2)
 
Last edited:
it would only be important for acting as a life raft. what other scenario do you think having to rely on pilots trained elsewhere would be a major detriment to it? there is a reason fleets don't build mobile training campuses. Hell, who would it even train on a super long term mission? it's not going to have a city inside it like it did in the source material. Everyone on board will be military.
The biggest issue we have is pilots. We don't have enough of them or enough of them at the required skill level. This would become the best training facility we have so it would be used to train our forces this entire time. And the chance of having to use it as a life boat is very high. Even stacking the deck as we are trying is not going to mean we win. We may very well have to take our fleet and run to fight another day. That means we need to be able to train future pilots for a return to Sol in the future.
 
whoa whoa whao, citation needed. how would it be better than every other training facility in the system?
Because it is purpose-built for that. We have no real training facilities or doctrine for MS we have literally been winging it and learning as we go. We just stuck fighter pilots in MS and hoped for the best. Squads like the one Alex is a part of are the exception not the rule most of our pilots are subpar. Alex, Tiv, and GK have it easier because they are new and just started with MS. The rest of our forces are more used to a fighter than MS so are having problems. This training center and academy will be a major boost to the base skill of our pilots. And it will allow for a much higher number of scenarios that can be made.
 
I gotta side with Ramdom_NPC with this, we've had over a year to figure out MS training.

Do I think the SDF-1 Academy is equal to conventional MS training? Yes.

Do I think it's superior? No, not really.
 
Because it is purpose-built for that. We have no real training facilities or doctrine for MS we have literally been winging it and learning as we go. We just stuck fighter pilots in MS and hoped for the best. Squads like the one Alex is a part of are the exception not the rule most of our pilots are subpar. Alex, Tiv, and GK have it easier because they are new and just started with MS. The rest of our forces are more used to a fighter than MS so are having problems. This training center and academy will be a major boost to the base skill of our pilots. And it will allow for a much higher number of scenarios that can be made.

so, it would be newer. let me rephrase, why would building it in this specific ship, rather than somewhere else, be of extra value? its a small training cener. It won't be churning out a notable % of our pilots.
 
I gotta side with Ramdom_NPC with this, we've had over a year to figure out MS training.

Do I think the SDF-1 Academy is equal to conventional MS training? Yes.

Do I think it's superior? No, not really.
We have had less than a year and without a war to force advancement of skills we haven't developed the tactics or doctrine nearly as much as what was made during the OYW.
 
What exactly is the benefit of a dedicated campus for pilot training? Why cant training just be done by uploading simulator programs to the mobile suits themselves like we see in Ironblooded Orphans? Why do we need training facilities on our warship in the first place when we could grab more mobile suit capacity instead?
 
Back
Top