@manofjay whats the difference between normal, energy and rail gun weapons? Also, how do missiles compare to Anti MS or light weapons? How is anti air different from anti MS?
Couldn't find the original so I'm threadmarking a new one with more detail
Mega/Ultra-Particle cannons (Normal)- Medium to Long Range, Medium rate of fire, Medium Accuracy, High Base Damage, Ignores 90% of Armor, Ignores 30% of ECA
Alien Energy Weapons (Energy)- Medium to Long Range, Low rate of fire, High Accuracy, Low to Medium Base Damage, Ignores 30% of Armor, ignores 0% of ECA, Bonus Damage to ECA
-Lance Ver. Long Range, Low rate of fire, High Accuracy, Medium Base Damage Ignores 30% of Armor, ignores 0% of ECA, Bonus Damage to ECA
-Pulse Ver. Short Ranger Very High rate of fire, Low to Medium Accuracy, Low Base Damage, Ignores 20% of Armor, ignores 0% of ECA, 2x Bonus Damage to ECA
Rail Weapons- Effective Range: Low to Medium (Ultra-Heavy Railguns have Extreme Range as their Effective range) Theoretical Range: Infinite, High rate of Fire, Low Accuracy, High to Very High Base Damage, gnores 10% of Armor,
Ignores 75% of ECA, Uses ammo, can use Special Ammo
Missiles: Medium to Very Long Range (Dependent on M-Particle Density), Medium rate of fire, High Accuracy (Dependent on M-Particle Density), Medium to Extreme Base Damage Ignores 0% of Armor, gnores 30% of ECA, Uses ammo, can use Special Ammo
Anti-Air (AA): High rate of fire Low MS Kill chance
Pulse Anti-Air (P-AA): High rate of fire medium MS Kill chance
Anti-MS (B-AAA): Lower Rate of Fire Higher MS Kill chance
Melee Weapons: Generality speaking Heat based does the most ECA damage, solid unheated have the most ECA penetration, Beam based have the greatest overall damage. When using Heat/solid slash at will, with Beam based thrust when able.
Newtype ability is measured two ways: Power and Sensitivity, Power could be some what more accurately (if significantly more pretentiously) call presence. Newtypes with high enough Power can even effect Oldtypes in certain ways. Sensitivity is more self explanatory, higher Sensitivity means better threat detection and empathy, as well as better control over Psycommu based equipment. High Sensitivity also increases a Plot's vulnerability to mental attacks, where as high Power increases resistance.