Mega/Ultra-Particle cannons (Normal)- Medium to Long Range, Medium rate of fire, Medium Accuracy, High Base Damage, Ignores 90% of Armor, Ignores 30% of ECA
Alien Energy Weapons (Energy)- Medium to Long Range, Low rate of fire, High Accuracy, Low to Medium Base Damage, Ignores 30% of Armor, gnores 0% of ECA
Rail Weapons- Effective Range: Low to Medium (Ultra-Heavy Railguns have Extreme Range as their Effective range) Theoretical Range: Infinite, High rate of Fire, Low Accuracy, High to Very High Base Damage, gnores 10% of Armor,
Ignores 75% of ECA, Uses ammo, can use Special Ammo
Main Battery
[] Super-heavy (cost 2)
[] Heavy (cost 1)
[] Heavy Railgun (cost 2)
[] Heavy Energy (cost 1)
[] Medium (cost 0.5)
[] Medium Railgun (cost 1)
[] Medium Energy (cost 0.5)
Secondaries
[] Medium (cost 2)
[] Medium Energy (cost 2)
[] Light (cost 1)
[] Light Energy (cost 1)
I've been thinking about how magnetic weapons and Zentradi particle-lasers seem to have serious inefficiencies compared to standard megaparticle weapons. Magnetic weapons take up twice as many slots as equal-tier weapons and particle-lasers combine low damage with low rate of fire.
Then I realized why they're so inefficient, this shit is brand-spanking new. We've had megaparticle weapons for over a decade while we've had alien tech for not even a year. My best guess is that working out the bugs with these new weapons is going to take research actions that show up every 6-months to a year.