Neither of these were used by the White Wolves
Are these not a dead man custom and manipulator arm variants since it has multiple guns equipped?
Zaku (a deadman custom, painted a grayish white)
Two Zakus brake from from the group, one a standard model with a stolen GM shield and a MS Assault rifle, the other a long range type with more thrusters bolted on, carrying what seems to be three machine guns strapped together and a boxing shield.
 
Are these not a dead man custom and manipulator arm variants since it has multiple guns equipped?

I apologize about the Deadman but there was no manipulator type, Wolf 05 had literally bolted 3 120mm Zaku Machine guns together to increase the volume of fire. Wolf 05 was a long range type and I'm sure I marked it off but I will check.
 
I apologize about the Deadman but there was no manipulator type, Wolf 05 had literally bolted 3 120mm Zaku Machine guns together to increase the volume of fire. Wolf 05 was a long range type and I'm sure I marked it off but I will check.
Ah I see she went with the Ork philosophy style of Dakka instead of the Adeptus Mechanicus philosophy style of Dakka.
 
[x] Form Black Ops MS unit- Secret is not always subtle. (DC?? < Result 87 Success)- For a group that doesn't exist, they sure are flashy (Black Ops Unit Section 9 formed)
GDI!? FUCKING GDI PRECURSOR!

United Nations Security Commission

The United Nations Security Commission was the most powerful organ of the United Nations. Formed to maintian security and peace among the governments of the world, the Council has the power to create resolutions which member nations must carry out under the UN Charter. However, unlike the real...
 
GDI!? FUCKING GDI PRECURSOR!

United Nations Security Commission

The United Nations Security Commission was the most powerful organ of the United Nations. Formed to maintian security and peace among the governments of the world, the Council has the power to create resolutions which member nations must carry out under the UN Charter. However, unlike the real...
No you fool, it's a Ghost in the Shell Reference, that's not a 'section nine' like the black-ops counterterrorist unit Motoko Kusanagi is a part of.
 
No you fool, it's a Ghost in the Shell Reference, that's not a 'section nine' like the black-ops counterterrorist unit Motoko Kusanagi is a part of.
The Security Comission's power was also enhanced with Operations Group Echo: Black Ops 9 (OGE:BO 9), created after the Second World War. OGE:BO 9, a covert special operations group, allowed the Commission to enforce it's resolutions. However, OGE:BO 9's existence was revealed during the Persian Gulf War. To save face, and counter the increasing power of the Brotherhood of Nod and Tiberium, the Comission worked with the G7 nations to create the United Nations Global Defense Act, forming the Global Defense Initiative. GDI remained theoretically under the review of the Security Comission. However, GDI proved alarming able to operate without UN's control and support as early as the first Tiberium War. It was then in face of Bialystok scandal the UN renounced it's support of GDI and the UN's Ways and Means Committee cut UN funding for GDI, the latter not only did not ceased to exist, but even continued their war effort and gained ground in Europe.
You were saying? We already had Kane in the story.
 
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The only similarity there is a nine. That's all you have to go on, one digit, the one that comes after eight and before ten, the last of the single-digit numbers. Meanwhile Public Security Section 9 is not only an internal-security thing of comparable role, being an Intrigue unit, not a Military unit, but is also from an anime, making it a more adjacent reference. And yeah, they're secret but flashy. Which fits Section Nine to a T, while your guys are apparently so spooky that nobody knew they existed until the Persian Gulf War despite having been the hatchet men of the Security Council for 30 years, which is pretty implausible, but okay Janet, I won't argue.

Also we're already GDI in case you missed the memo, being a one-world government. So wouldn't that make this a GDI post-cursor?
 
Battle-Missile-torpedo Ram.
Cause we need a dedicated daedalus maneuver ship and i'm only half joking.
The plan is once we figure out a way around the range limiting affects of M-particles is to build a missile deathstorm ship. Until then missiles and torpedoes take a back seat except for fighter swarms. We have the reaction warheads now so they are overpowered weapons but range and tracking is still an issue.

I am thinking a Gun Destroyer the new class we got unlocked with the spinal mount cannons. That way they are small enough to be built in mass and carry the strongest weapons possible plus once we get reaction cannon tech the ship is ready for a refit.
 
Vote is called, tallying, @Adventwolf where did you want your +15 again?
This +15 is to the white rabbit action.
@manofjay Can you put my +15 from the omake into the TZ White Rabbit action. Also Maybe you should make a new Information Tab that keeps track of who has Omakes and what they are and how much they are worth so people know when they can use them. Cause I think there are a few people who have bonuses that might have forgotten about them at this point.
 
[Plan] To the Moon and secrets out and [Character] Super Fighting Robots and Gym Time Hell are the winners writing and rolling now.
Apologies for last night, work disagreed with what I wanted to do with my free time.
 
Turn 10 UC 0079.10 Results
Political Actions (pick up to 2)
Freeing the market- Anaheim and other companies as expressed interest in collaborating with Zeon Arms/Industrial companies, and cautious of Federation citation, have requested permission to offer. (DC 50 < 99 Massive success!)- Zeon has been more than cooperative in Anaheim's efforts to expand into their sphere of influence, on Zeon's terms of coarse.

Mega Project: The Lighthouse (Phase I of III) - A Space Elevator would greatly simplify our fleet expansion efforts (DC 70 < 98 Success)- The location has been chosen and construction has begun. (Maps to be updated)
- Location
--South America

Military Actions (pick up to 2)
Project Broadway- A large, long range, communication center is needed in order to effectively communicate with our forces around Earthsphere (DC 80 > Result 77 + 19% Success)- The Sol System's first Long Range Secure Broadcasting Center (LRSBC- pronounced Lars-bac) Has been finished, Federation Fleets can now communicated freely though out Earthsphere.

-[X] Design a new ship (Leads to mini vote)- Vote incoming (2nd)

Intrigue Actions (pick up to two)
Follow the White Rabbit- TZ has to many resources to be a simple terror group (DC?? < 47+15 Success)- To be continued in "Wonderland and Why We Don't Go There"

Project Doppelganger- We don't know much, but what we've heard is terrifying (DC?? > 1 Crit. Failure)- To be continued in "Wonderland and Why We Don't Go There" and "Incident Report #2011"

Research Actions (until the alien ship is fully researched you may only pick one) + 1 any action
Project V: Second Lot- New Experimental projects need testing (DC?? > 38 + 41% = 95 %) (Tech Up)- We are close to a breakthrough

Beam Weapon Refinement- We can get more out of our Beam Weapons (DC??< 58 Success)-New MS Parts unlocked (Sniper: BLASH XBR-X-79YK Long-Range Beam Rifle, BR-M79L-3 Sniper Beam Rifle, BOWA BR-M-82L-9 L-9 Type Beam Rifle,. Anti-Ship: XBR-M-79H-2 Hyper Beam Rifle, BLASH XRB-X01 Beam Gatling Gun. Mic.: Beam Spot Gun x2 (Integrated: Arms), Beam Spot Gun (Integrated: Right Arm), Beam Spot Gun (Integrated: Left Arm), Folding Beam Pistol)

Alien Ship Actions (pick one)
Rebuild the Ship to combat specs- Leads to mini-vote (Takes 18 months) (Size: SDF (Heavy slots: 10, Secondary: 15, Auxiliary slots 15-25, 2-6 Free Large MS Hangers, 4-8 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???) Vote Incoming (1st)
add Zeon team

Special Actions (must pick one and only one)
GM Cannon, is it good enough?
-Modify GM Cannon (leads to mini-vote) Vote incoming (3rd)

Personal Actions (pick two)
Event:
It seems that the whole squad has their birthdays in the same month so they hold one big party, what does Alex do for her Squad and what do they do for her
-[X] (write in) Alex makes a custom little robot for each of her teammates. Meant to be an assistant and organizer to help them save time. The team gives Alex a strength training regiment conducted by Tiv to improve Alex's weakest attributes.
Train a skill (Melee)-(Result 65, Pass!)-To be continued in "Birthdays and Memories"
-[X] Tiv
Try to get to get to know them better
--[X] Tiv
 
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Intrigue Actions (pick up to two)
Follow the White Rabbit- TZ has to many resources to be a simple terror group (DC?? < 47+15 Success)- To be continued in "Wonderland and Why We Don't Go There"

Project Doppelganger- We don't know much, but what we've heard is terrifying (DC?? > 1 Crit. Failure)- To be continued in "Wonderland and Why We Don't Go There" and "Incident Report #2011"
that is not going to be good is it?
 
Two crits and crirt fail, at the worst one...this is going to be a horror show ain't it?

Dammit TZ, your making your own propaganda against yourself!
 
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The Defiance of Man: Rebuilding a Giant
[] Class Name: Macross (or write in)

Type
[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 15, 6 Free Large MS Hangers, 6 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???
[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 20, 2 Free Large MS Hangers, 8 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???
[] SDF: Heavy slots: 10, Secondary: 15, Auxiliary slots 25, 4 Free Large MS Hangers, 4 Free Strike Craft Hangers, Free ECA, Free Spinal Mount: ???

Main Battery (options can be picked more than once)
[] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship)
-[] Ultra-Heavy Railgun
-[] ???
-[] ???
[] Ultra-heavy (cost 3)
[] Super-heavy (cost 2)
[] Heavy (cost 1)
[] Heavy Railgun (cost 2)
[] Heavy Energy (cost 1)
[] Medium (cost 0.5)
[] Medium Railgun (cost 1)
[] Medium Energy (cost 0.5)

Secondaries
[] Medium (cost 2)
[] Medium Energy (cost 2)
[] Light (cost 1)
[] Light Energy (cost 1)
[] Missile (cost 1)
[] Anti-MS guns (cost 1)
[] Anti-Air guns (cost 0.5)

Auxiliary
[] Coms center (cost 2)
[] MS Hanger (cost 2)
[] Large MS Hanger (cost 3)
[] Strike Craft Hanger (Cost 2)
[] Extended Barracks (cost 1)
[] I-field Generator (cost 3)
[] Energy Conversion Armor (cost 2)
[] Minovsky Craft System (cost 2)
[] (SDF Unique) Small MS Factory (Cost 10)
[] (SDF Unique) MS Training Grounds and Academy (Cost 5)
[] (SDF Unique) Fleet Command Center (Cost 5)
[] (SDF Unique) MS Sized Hallways (Full) (Cost 10)
[] (SDF Unique) MS Sized Hallways (Half) (Cost 5)

(There is a 2 hour minimum on voting)
 
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