Fair enough.

Hm...I'll throw out a framework at least.

[] Gun Destroyer (Main Battery slots 0, Secondary 4, Auxiliary slots 3, Free Spinal Mount)
-[] Ultra-Heavy Railgun x1 (Spinal)
-[] Anti-MS guns x2 (Secondary)
-[] Anti-Air guns x2 (Secondary)
-[] Light Energy x1 (Secondary)
-[] I-field Generator (Auxiliary)

This thing is a gun with engines. That's the whole point, yeah? So let's just make it survivable. The Light Energy weaponry is for discouraging smaller capships, but most of its non-spinal weapons are for keeping small craft away. Then, it's got an I-Field because to me that seems like a better piece of protection? I could be wrong there.
The I-Filed is temporary protection and it needs to be turned on. ECA is always on and is standard on all our ships now. It is also the main defense against the Armada's Energy weapons since it doesn't allow those weapons to ignore any of the ECA. The Gun Destroyer is meant to be massed produced and put all of its power to the main gun.


[] Class Name: Orion Class Gun Destroyer
-[] (image)

-[] Gun Destroyer (Main Battery slots 0, Secondary 4, Auxiliary slots 3, Free Spinal Mount)

-[] Main Battery (0 Slots, Free Spinal Mount)
--[] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) (Free)
---[] Ultra-Heavy Railgun

-[] Secondaries (4 Slots)
--[] Anti-MS guns (cost 1) x3
--[] Anti-Air guns (cost 0.5) x2

-[] Auxiliary (3 slots)
--[] Energy Conversion Armor (cost 2)
--[] Extended Barracks (cost 1)
 
The I-Filed is temporary protection and it needs to be turned on. ECA is always on and is standard on all our ships now. It is also the main defense against the Armada's Energy weapons since it doesn't allow those weapons to ignore any of the ECA. The Gun Destroyer is meant to be massed produced and put all of its power to the main gun.


[] Class Name: Orion Class Gun Destroyer
-[] (image)

-[] Gun Destroyer (Main Battery slots 0, Secondary 4, Auxiliary slots 3, Free Spinal Mount)

-[] Main Battery (0 Slots, Free Spinal Mount)
--[] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) (Free)
---[] Ultra-Heavy Railgun

-[] Secondaries (4 Slots)
--[] Anti-MS guns (cost 1) x3
--[] Anti-Air guns (cost 0.5) x2

-[] Auxiliary (3 slots)
--[] Energy Conversion Armor (cost 2)
--[] Extended Barracks (cost 1)
Fair enough, and that plan works for me.
 
Standard Battlepods and Gnerl fighters never struck me as particularly well armored.
I assume they are less protected than MS but not made from paper so while the anti-air "might" be able to destroy them the Anti-MS definitely will be able to destroy them. Besides these ships are going to be way back their main gun is a weapon for extreme range. That means it stays in the back with the carriers and provides overlapping protection from the other Gun Destroyers and carriers.
 
While I think going with a Gun Destroyer is fine, we may want to start building the battleships first, since they would presumably take far longer to build than Gun Destroyers. For that reason, here is a Battleship design:

[] Class Name: Birmingham Class Battleship
-[] (Image)

-[] Battleship (Main Battery slots 6, Secondary slots 7, Auxiliary slots 6)

-[] Main Battery (6 Slots)
--[] Ultra-heavy (cost 3) x2

-[] Secondaries (7 Slots)
--[] Light (cost 1) x4
--[] Missile (cost 1) x2
--[] Anti-Air guns (cost 0.5) x2

-[] Auxiliary (6 slots)
--[] Energy Conversion Armor (cost 2)
--[] I-field Generator (cost 3)
--[] Extended Barracks

It has both an I-field and ECA because it's a battleship's job to take hits that the rest of the fleet can't handle. It is light on point defense because that is the job of its escorts

I got the name and the picture from the battleship that replaced the Magellan-class in canon
 
I see battleship as a class of ship that is better made earlier rather than later, to me a gun destroyer is akin to something you mass produce in a hurry.

[x] Plan Garbera Class Battleship
-[x]image
-[x] Battleship (Main Battery slots 6, Secondary slots 7, Auxiliary lots 6)
--[x] Super-heavy (cost 2) x2
--[x] Heavy (cost 1) x2
--[x] Medium (cost 2) x2
--[x] Anti-MS guns (cost 1) x3
--[x] Extended Barracks (cost 1)
--[x] I-field Generator (cost 3)
--[x] Energy Conversion Armor (cost 2)

I got the name and the picture from the battleship that replaced the Magellan-class in canon

Technically Birmingham intended to be the new class of flag ship for the federation instead of replacing Magellans, the thought along with much federation admiralty vaporized in 0083. Last echo of the battleship faction bth. :V

edit: we voting now?
 
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[X] Class Name: Orion Class Gun Destroyer
-[X] (image)

-[X] Gun Destroyer (Main Battery slots 0, Secondary 4, Auxiliary slots 3, Free Spinal Mount)

-[X] Main Battery (0 Slots, Free Spinal Mount)
--[X] Spinal Mount (Cost 4 Main 3 Secondary) (One Per Ship) (Free)
---[X] Ultra-Heavy Railgun

-[X] Secondaries (4 Slots)
--[X] Anti-MS guns (cost 1) x3
--[X] Anti-Air guns (cost 0.5) x2

-[X] Auxiliary (3 slots)
--[X] Energy Conversion Armor (cost 2)
--[X] Extended Barracks (cost 1)

Right Here is the Gun Destroyer. Like I said this is a ship that can help equalize the battle against the Armada since with an extreme range rail gun it bypasses most of the ECA that the Armada uses and can cause massive damage. They are also much cheaper and faster to build than any other ship. Right now we are at 6 times the production rate we started out on and at that rate, we were building several Agamemnon Carriers and Nova Class Battlecruisers a month already. Once the Space elevator is done not only can we build bigger ships but that rate should increase as well. So our battleship design will have all the tech possible for production at a good speed.
 
[] Carrier (Main Battery Slots 0, Secondary slots 7, Auxiliary slots 6, 2 free hanger slots)
Shouldn't this be 3 free hanger slots since you said the refit made the third one free in order to add ECA and you said that carried over to new designs as well?
While I think going with a Gun Destroyer is fine, we may want to start building the battleships first, since they would presumably take far longer to build than Gun Destroyers. For that reason, here is a Battleship design:

[] Class Name: Birmingham Class Battleship
-[] (Image)

-[] Battleship (Main Battery slots 6, Secondary slots 7, Auxiliary slots 6)

-[] Main Battery (6 Slots)
--[] Ultra-heavy (cost 3) x2

-[] Secondaries (7 Slots)
--[] Light (cost 1) x4
--[] Missile (cost 1) x2
--[] Anti-Air guns (cost 0.5) x2

-[] Auxiliary (6 slots)
--[] Energy Conversion Armor (cost 2)
--[] I-field Generator (cost 3)
--[] Extended Barracks

It has both an I-field and ECA because it's a battleship's job to take hits that the rest of the fleet can't handle. It is light on point defense because that is the job of its escorts

I got the name and the picture from the battleship that replaced the Magellan-class in canon
I see battleship as a class of ship that is better made earlier rather than later, to me a gun destroyer is akin to something you mass produce in a hurry.

[x] Plan Garbera Class Battleship
-[x]image
-[x] Battleship (Main Battery slots 6, Secondary slots 7, Auxiliary lots 6)
--[x] Super-heavy (cost 2) x2
--[x] Heavy (cost 1) x2
--[x] Medium (cost 2) x2
--[x] Anti-MS guns (cost 1) x3
--[x] Extended Barracks (cost 1)
--[x] I-field Generator (cost 3)
--[x] Energy Conversion Armor (cost 2)



Technically Birmingham intended to be the new class of flag ship for the federation instead of replacing Magellans, the thought along with much federation admiralty vaporized in 0083. Last echo of the battleship faction bth. :V

edit: we voting now?
You two can put these as actual votes the time waiting is up.
 
Just putting my design out there for anyone who wants to vote battleship.

[ ] Plan Arizona Class Battleship
-[ ] Battleship (Main Battery slots 6, Secondary slots 7, Auxiliary slots 6)
--[ ] Ultra-heavy x2 (cost 6)
--[ ] Light x2 (cost 2)
--[ ] Anti-MS guns x3 (cost 3)
--[ ] Anti-Air guns x4 (cost 2)
--[ ] Extended Barracks (cost 1)
--[ ] I-field Generator (cost 3)
--[ ] Energy Conversion Armor (cost 2)

[] Energy Conversion Armor (cost 2)
Shouldn't this be 3 free hanger slots since you said the refit made the third one free in order to add ECA and you said that carried over to new designs as well?

I am also slightly confused.

[X] Class Name: Orion Class Gun Destroyer
 
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[X] Class Name: Orion Class Gun Destroyer

I'll go with the Gun Destroyer since I hope that Project V will provide new tech that can be used on a battleship design
 
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what does an I-field Generator do again?

We just covered this on this page.

An I-Field confers temporary immunity to energy weapons but is useless against projectiles and missiles.

Energy Conversion Armor is active all the time and works against everything but doesn't confer immunity to anything.
The I-Filed is temporary protection and it needs to be turned on. ECA is always on and is standard on all our ships now. It is also the main defense against the Armada's Energy weapons since it doesn't allow those weapons to ignore any of the ECA.
 
[X] Class Name: Orion Class Gun Destroyer

yeah, i'd take energy conversion armor over the I-field Generator for an arty ship. though i don't think the garrison is that useful, except maybe for letting a fleet have a larger marine presence overall. But its the only use for a point.
 
We went over this. This universe is more real than the shows. That means no super MS or super pilot that can single handily win a war. Warships that aren't made out of paper.

Plus our warships are all several times larger and more powerful than any ship made in any of the Gundam universes.

Our fighters are several times faster than the fastest MS around. They can also carry anti-ship weapons that MS cannot equip or use.
In fairness, if we're being realistic, MS serve literally no purpose. They're lacking in firepower and speed compared to fighters.
 
[X] Class Name: Orion Class Gun Destroyer

yeah, i'd take energy conversion armor over the I-field Generator for an arty ship. though i don't think the garrison is that useful, except maybe for letting a fleet have a larger marine presence overall. But its the only use for a point.
The Barracks is actually a performance booster for the ships. And an I-Field is a powerful bonus to defense but it is too much for a small ship like this one. And this is a very long range asset so it will be in the rear protected by the rest of the fleet and out ranging everything else on the battlefield.
In fairness, if we're being realistic, MS serve literally no purpose. They're lacking in firepower and speed compared to fighters.
I did say more realistic not totally realistic after all.
i got a good assault carrier image
Awesome make sure to save it for when we make a Assualt Carrier. It is the best image for one I have seen.
 
The Barracks is actually a performance booster for the ships. And an I-Field is a powerful bonus to defense but it is too much for a small ship like this one. And this is a very long range asset so it will be in the rear protected by the rest of the fleet and out ranging everything else on the battlefield.

If I recall it gives a bonus to how long it can stay on station, and bording right?
 
[] Carrier (Main Battery Slots 0, Secondary slots 7, Auxiliary slots 6, 2 free hanger slots)
[] Assault Carrier (Main Battery Slots 4, Secondary slots 5, Auxiliary slots 5, 1 free hanger slot)
[] Carrier (Main Battery Slots 0, Secondary slots 7, Auxiliary slots 6, 3 free hanger slots)
[] Assault Carrier (Main Battery Slots 4, Secondary slots 5, Auxiliary slots 5, 3 free hanger slot)

[] MS Hanger (cost 2)
[] Large MS Hanger (cost 3)
[] Strike Craft Hanger (Cost 2)

1. I think you accidentally added a third hanger slot to the assault carrier.

2. Can "free hanger slots" be spent on Large Hangers and/or Strike Craft Hangers?

i got a good assault carrier image

Awesome make sure to save it for when we make a Assualt Carrier. It is the best image for one I have see

It isn't the White Base.
 
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