[X] [Plan] To Van Braun with Love
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)

Solid enough even if I'd have picked other stuff, and momentum being what it is...
 
[X] [Plan] To Van Braun with Love
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)
 
I think my thought had been 2 missions for our character, one of them being the Comet mission.
We can only be in one place at a time. It wouldn't make sense if the team was able to do two different missions in the same timeframe.

Also looking for some people for the Skywalker Quest and Tatooine quest in my Signature. Need some help with getting my plan to win in the Tatooine quest to stop people from wasting some actions and time.
 
Turn 11 UC 0079.11 Results
Political Actions (pick up to 2)
[X] Von Braun integration- Von Barun has openly supported the Federation since the founding of Zeon, it's time to bring them in proper. (DC 80 > 11, 14% complete)- It's gonna be a long road ahead.

[X] Mega Project: The Lighthouse (Phase II of III) - A Space Elevator would greatly simplify our fleet expansion efforts (DC 70 < 95 Success!)- We now move to the final stage
-[X] Cargo only elevator


Military Actions (pick up to 2)
[X] Ground Based MS- If we're honest, we have all ready lost the battle if we lose obit, nonetheless, there is the possibility of a ground war- New MS Designs unlocked: RGM-79F Land Combat Type GM, RX-79[G] Gundam Ground Type, and RX-75 Guntank Mass Production Type, New MS Parts: Performance: MS Treads


[X] An Axis of our own- Zeon's Axis Base provides them with an undeniable advantage in the upcoming conflict our. A Federation Base in a similar location would be invaluable. (DC varies, leads to mini-vote)- Mini-vote incoming


Intrigue Actions (pick up to two)
[X] Zeon infiltration- Lets get some insight into Zeon's inner workings (DC 50 < 85 Success!)- We will now have a better idea of what Zeon is up to. (The News will now provide new information ever turn)

[X] The Court of the Queen of Hearts- We have a lead, unfortunately we have to go though Zeon to get it. (DC?? > 99 Massive success)- to be continued in "The Name of the Jabberwock"

Research Actions (until the alien ship is fully researched you may only pick one) + 1 any action
[X] Project V: Second Lot- We did it (Tick over DC?? < 95 + 95% Massive success)-New MS Designs unlocked: RX-78-3 Gundam "G-3", RX-78-4 Gundam Unit 4 (G04), RX-78-5 Gundam Unit 5 (G05), RGM-79SC GM Sniper Custom, RGM-79HC GM Guard Custom, and RGM-79KC GM Intercept Custom, New MS Parts unlocked: Performance: Booster Pack (Bst), Anti-Beam Coating, Anti-Beam Coating (Torso only), Magnetic Coating, Standard: BLASH XBR-M-79E Beam Rifle Anti-Ship: Mega Beam Launcher, YHI ERRL-TYPE.Doc-04/380mm Rocket Launcher, Close Combat: Twin Beam Gun, Beam Javelin, Integrated Vulcan Gun (Shoulder), Integrated Vulcan Gun (Chest), Mic: Guardian Shield, Fellow Booster, RGM·S-Sh-WF/S-00116·Ap-A Shield, Integrated Net Gun (Chest), Integrated Multi-Launcher (Chest, incompatible with Net Gun). New Research Unlocked.


[X] MS Railgun Refinement- Our Mobile Suits could be making greater use of this technology (DC?? < 88 Success!)-New MS Parts unlocked: Anti-Ship: YHI YF-RC180 Railcannon, Sniper: Shoulder Mounted Railcannon (Integrated Right Shoulder), MSSaR Mk.2

[X] AEW (Alien Energy Weapon) Development- For a long time, our researchers have been looking for a roll for AEW Weapons on a MS scale. They may have found one. (DC?? > 57, 97% complete)- Another Month of development should do it.

Alien Ship Actions (pick one)
[X] Continue Construction- Construction continues
-[X] Add Zeon Teams

Special Actions (must pick one and only one)
Two 'GMs' are making trouble in the Congo, how do we deal with that? (DC 60 > 43 Failed), Their still out there, but they haven't done any major damage, yet.
[X] Specialized Search Teams
Additionally...
Let Nemo assist?
[X] No

Personal Actions (pick two)
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate. (Battle turn incoming)
[X] Train a skill (Melee) (DC 10 < 22) Tiv's training is paying off (Melee is now 4/10)
-[X] With who? (Tiv)

(Updating the Master Sheets is gonna be fun this turn)

(Which would you like first? 1 Hour Minimum on voting)

[] Battle Turn
[] Mini-vote
[] Interlude

(Edit: Shields are now equipped with Anti beam coating by default)
(Edit: Booster Pack (Bst) is now in the right place)
 
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Good we got most of what we needed. The Congo was a disappointment but what ever we have people on it so we don't need to worry about it.

[X] Mini-vote
 
So with all the new tech and upgrades it might be time to modify our Warlord. Right now we are still only using a base model. We can add and remove parts we don't need to make it a true custom machine for Alex.

Also kind of sad Alex's mom didn't show up but I guess she was busy leading the rebuilding of the Macross so it couldn't be helped.
 
The Federation's Axis
Every option with marked with (+ DC) increases the DC/Construction time of the station (Base DC is 30)

Station name
[] Comona Station
[] (write in)

Station location
[] Half Way- Earth/Mars
[] Mars orbit
-[] Martian Lagrangian point (+15 DC)
--[] Which? ( There are 5 Wiki Link)
-[] Standard orbit (+10 DC)
[] Half Way-Mars/Belt Zone 1 (+20 DC)
-[] Optional: Mars' Shadow (+5 DC)
[] Belt Zone 1 (+30 DC)
[] Past the Belt (+50)

Station Materials
[] Hollowed Asteroid (Defense bonus, DC cannot exceed 100)
[] Asteroid-Station Hybrid (+10 DC, Halved Defense bonus, DC cannot exceed 140)
[] Starbase (+40 DC, no max DC)

Station Parts (Can be Picked more than once) (Base Number of Strike craft 200, Base number of MS 200)
[] Mining Bays (+5 DC)
[] Extra Strike Craft hangers (+50 Strike Craft, +10 DC)
[] Extra Mobile Suit hangers (+25 MS, +10 DC)
[] Dockyard (+20 DC)
[] Extra Defenses (+2 DC, max of 10)
[] Stonehenge-Class Ultra Heavy Railgun (+30 DC)
[] Reaction Warhead Missile Bays (+10 DC, max of 3)
[] Production Facilitates (+20 DC)

(3 hour minimum on voting, pics are welcome)
 
We should get all the D.C...if only as a show of unity, make 3 more of these things and slowly build up our defensive network untill it becomes all but impossible to hit us, then we can start with star lifting and the dryson sphere concept!
 
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