I am heading to work so it will be a while before I can truly examine the actions and make a plan.

But we should not let Nemo assist. There was a reason we kept her away. We don't want to put her in combat at all both for moral and loyalty issues.

Do the tick over and both railguns and AEW for research. Aside from that will put something up later.
 
[X] [Plan] To Van Braun with Love

Political Actions (pick up to 2)
-[X] Von Braun integration- Von Barun has openly supported the Federation since the founding of Zeon, it's time to bring them in proper. (DC Very Hard)
-[X] Mega Project: The Lighthouse (Phase II of III) - A Space Elevator would greatly simplify our fleet expansion efforts (DC Hard)
--[X] Cargo only elevator


Military Actions (pick up to 2)
-[X] Ground Based MS- If we're honest, we have all ready lost the battle if we lose obit, nonetheless, there is the possibility of a ground war (Unlocks new MS Designs)
-[X] An Axis of our own- Zeon's Axis Base provides them with an undeniable advantage in the upcoming conflict our. A Federation Base in a similar location would be invaluable. (DC varies, leads to mini-vote)


Intrigue Actions (pick up to two)
-[X] Zeon infiltration- Lets get some insight into Zeon's inner workings (DC Medium)
-[X] The Court of the Queen of Hearts- We have a lead, unfortunately we have to go though Zeon to get it. (DC?? The DC can be reduced with Zeon infiltration)

Research Actions (until the alien ship is fully researched you may only pick one) + 1 any action
-[X]Project V: Second Lot- New Experimental projects need testing (DC?? 95% complete Tick Over)(Tech Up)
-[X] MS Railgun Refinement- Our Mobile Suits could be making greater use of this technology (DC??)
-[X] AEW (Alien Energy Weapon) Development- For a long time, our researchers have been looking for a roll for AEW Weapons on a MS scale. They may have found one. (DC??)

Alien Ship Actions (pick one)
-[X] Continue Construction (17 months left)
--[X] Add Zeon Teams

Special Actions (must pick one and only one)
Two 'GMs' are making trouble in the Congo, how do we deal with that? (If 'Jungle Dayz' is picked the 118th will search regardless of option is picked, DC Varies)
-[X] Specialized Search Teams
Additionally...
Let Nemo assist?
-[X] No

Personal Actions (pick two)
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)

Right here is my plan for this turn.
Political actions are to get better access to the materials on the moon. The He3 on it is a major asset that we need to expand our industry and fleet. The reason for cargo only on the space elevator is because that is what the main focus needs to be on. It isn't going to be moving large amounts of people since we didn't put it in the region for manpower. It is an industrial asset meant to help expand the fleet so that is what it should focus on. If we want to build one for people movement then we can do that later with another elevator this one is for the fleet. Plus most of the population is already in space so it isn't needed to move people as much.

Military is simple they are the only two options so why wouldn't we take them and besides expanding our presence in space with a massive military industrial complex like Axis is a smart move. Plus we need ground based versions of our MS for Defense and invasion or counter invasion as is more likely if Earth and other worlds are occupied by the aliens.

We want to focus on the lead we have and now that we have better relations with Zeon getting some informants will help understand what they are doing. Since research is so important that is the only reason I haven't used the any action to also look into the fakes.

Research the V-PROJECT is a tick over action so free. The better railguns and AEW open up greater options for us and allow for more tech to open up for us. Which is something we need to keep doing if we are going to have the greatest chance of survival.

Alien ship keep working on it with Zeon no reason not to they are in this with us after all.

For the Congo GMs specialist teams are the best option for this. Sending in large amounts of forces opens up vulnerabilities in other areas. Small amount of forces will allow the GMs to run and hide. Letting them starve gives up the initiative to them and will likely results in destruction and death to the locals. And no Nemo is not getting involved in this. I have said why it is a bad idea and the fact Nobody wants us to do it is a point against it.

For personal missions since we aren't looking into who the GMs are with we need to take actions to stop them. We can do Comet's patrols next turn. Also keep working on our melee skill get it to at least 6 then focus on other things.
 
[X] [Plan] To Van Braun with Love
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)
 
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Can I ask why there are colonies out in the Jovians if we havent started on Mars yet?
Because they were founded before the start of the quest and they are the only known source of He3. The "colonies" are also the cylinders that make up the sides not colonies on worlds they are just starting to plan that move now. Same as we are planning the start of building a colony on Mars. The Jupiter Sphere and the Jupiter Energy Fleet have been a thing from the start of Gundam. They are only in Jupiter not the Jovian worlds as well. Saturn, Neptune, and Uranus have nothing at them.
 
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It was presumed to have 100 MS but it only was 600m this version would be much larger since everyone is upscaling their ships for combat.
I know the wiki says it was 600m and I know that it cites technically official Sunrise sources but it's still not actually true. The Gwadan is very explicitly twice as long as the Dogosse Giar, which probably actually is 600m long, making it by conclusion in the rough region of 1.2km.

I can get you the actual in show side by side comparison picture if you want.
 
I know the wiki says it was 600m and I know that it cites technically official Sunrise sources but it's still not actually true. The Gwadan is very explicitly twice as long as the Dogosse Giar, which probably actually is 600m long, making it by conclusion in the rough region of 1.2km.

I can get you the actual in show side by side comparison picture if you want.
Yeah that works. I would like to see the picture though. And I am pretty certain that Neo Zeon was bluffing on the number of MS it carried as a scare tactic. Or is it ever shown launching that many MS?
 
Is that picture of them next to each other though? It looks like they are on different planes with the smaller looking one further back or below the larger one. Perception being what it is.
Personally I think it's below and to the left of the ship, which should average out perception wise due to the camera angle. I'll cop to not having run deep numbers though.
 
Maybe. Not that it matters in this TL since they would be bigger than their canon counterpart anyways. So anything about my plan you don't agree with?
No, not really.

[X] [Plan] To Van Braun with Love
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)
 
[X] [Plan] To Van Braun with Love
[X] [Character]
-[X] Optional missions
--[X] Lunar Hunt- GMs were supposedly spotted near Granada, investigate.
-[X] Train a skill (Melee)
--[X] With who? (Tiv)
 
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