Voted best in category in the Users' Choice awards.
Voting is open
Turn 37 Social - 2488 - Part 2
Your work in the northern parts of the continent keeps you away from Karak Eight Peaks for the majority of your time, but you return there fairly regularly to consult your personal library, to make decisions regarding the construction of your much larger one, and, of course, to spend time with Panoramia. Now, with the Jade Order officially a party to the Waystone Project, there's no barrier save her busy schedule keeping her from visiting you in Laurelorn, with the side-benefit of it giving her the opportunity to explore the most magical and benign forest within the Empire's borders. So with a packed lunch and a satchel full of tools and sample containers the two of you set off into the forest to see how the long habitation of the Eonir has shaped it.

"A forest is a forest, isn't it?" you ask of her as the two of you make your way into the trees.

She smiles at you, seeing right through your play of ignorance, but responds anyway. "In about the same way that a Karak is a mountain. At first glance it might be the same, but if you look close you start to see the small external changes that hint at how much has changed underneath. For instance, look at this." She walks over to a nearby tree with a large vine wrapped around the trunk. "A rooted scandent vine, possibly hemiparasitic, possibly just a liana, there's debate about whether that's commensalist or even symbiotic. But look, the climbing pattern is unnaturally uniform. See there?" She points upwards into the canopy. "Though the trunk narrows higher up, the distance between bands remains the same." She gives the vine an experimental tug, then without hesitation she starts clambering upwards. You watch her progress until you're satisfied she's not going to slip and fall, and then use Smoke and Mirrors to appear on the branch she's heading towards.

"Do you have to do the smoke every time?" she observes wryly as she pulls herself up onto the branch.

"Actually, yes. The spell is actually simpler if broken into cantrips and interwoven with another piece of magic, so I use an Illusion of some smoke. It's the only spell powerful enough while also being benign and not dependent on specific circumstances."

"Ooh, commensalist magic. I wonder, does that indicate an inefficiency in the base design that the interweaving manages to bypass, or is it a cunning use of harmonious design? Anyway, the reason we're up here." She looks at where the vine finishes its climb by wrapping itself around a fork in the branches, creating an almost completely flat platform. She puts a foot onto it experimentally, then fully steps onto it. "It's a firing platform," she says. "Look, there's even less branches directly below here than on the other sides of the tree, and if you look there," she points, "you can see where the climbing vine has strangled out a branch that would have obstructed the view from here, but it worked around the ones on the other sides of the tree."

"So in the same way humans tamed wolves into dogs, the Elves have tamed plants to do jobs for them?"

"We tamed plants too, you should see the wild ancestors of the plants we farm. But that's so much easier a job, just pick the largest seed or friendliest puppy to breed more of. To create something this specific must have taken either a much deeper understanding of selective breeding, or the use of magic to completely rebuild the organism for a specific purpose."

"Cadaeth did imply that the lornalim weren't entirely natural. I'd figured that she meant that each plant was carefully sculpted as it grew for a specific purpose, but if they custom-make entire species for specific jobs..."

"Isn't that what their mythology says about them? That the Elves were custom-made as guardians of Ulthuan by Asuryan and Lileath?"

"It does contrast with what the Teutogens and Taleutens said, that they were the Chosen of Ulric and Taal respectively. That implies a selection from a pre-existing population, rather than them being made from scratch."

"Perhaps they inherited some of those techniques, and the Eonir have used them to shape the forest. A forest where no matter where you were, you could look around and find an easy climb to a concealed firing position with a great field of fire..." She looks down, and then kneels to inspect the underside of the platform. "With provisions too, judging by the fruit."

"Or a convenient source of poison for their arrows."

Panoramia withdraws her hand from where she'd been about to pluck one. "That would be a possibility too," she says, opening her satchel and fishing through it for gloves and a glass jar.

After Panoramia finishes collecting samples and observations from the vine, the two of you move on in your meander through the sculpted forest and come across several other oddities of interest. There is a tree that she theorizes accumulates trace minerals from the soil and concentrated them in nodules along its trunk, and in the hollows left by previously-extracted nodules spites have made their nests, and some glare menacingly out and chatter litanies of improbable threats. There are dense thickets of bushes with broad fronds that would provide excellent cover to the light-footed, and the habit the fronds have of folding in on themselves and revealing stems covered in long, hooked thorns mean that anyone with too heavy a tread will find no shelter among them. And the natural-looking paths through the trees that make wandering through Laurelorn so easy are fringed with coiled roots that, with some experimentation, Panoramia is able to provoke into uncoiling and choking a stretch of the path, turning it into an uneven and treacherous surface that would slow any march to a crawl.

"There's an awareness to the trees," Panoramia says thoughtfully as the two of you enjoy your lunch in an excessively picturesque grove. "Which isn't unusual in itself, trees pay more attention than most people think, but it's usually only interoceptory unless something gets their attention. These trees are watching, and they're curious."

"The curiosity of a domesticated beast, or the curiosity of a confused sentry?"

"Good question." She mulls it over. "I don't think they're sentries, exactly. Their thoughts are too slow to make a decision quickly enough for that to be practical. But their attention being piqued would leave a trail in the wake of anyone with good Magesight and a familiarity with them."

You run your eyes over the surrounding trees. "Firing platforms and metal farms and spite nests and caltrops and watchdogs, all in one. The entire forest has been sculpted into the ideal terrain for skirmish and attrition, a hundred miles of it in every direction around Tor Lithanel and the Wishing Woods and the Rainbow Falls."

"And then Nordland started peeling it away."

You nod grimly. "Schlaghugel is maybe sixty miles from Tor Lithanel, and their loggers would have been following the river upstream so it could carry the logs back to the village for processing. If they bypassed the hilly terrain immediately upriver of them, they could have been logging less than forty miles from Tor Lithanel's walls."

Panoramia grimaces. "That puts a new face on matters. I'd thought the matter was a match for the reputation of the Asrai, killing at the slightest provocation, over just a few felled trees and a few tiny villages on the wrong side of a river. But to lose half of their buffer zone..."

You nod. "And at a pace too slow for any one Nordlander to be meaningfully responsible. It's been eight hundred years of very slow encroachment."

She sighs. "What a mess."

The rest of the day passes similarly, and you find yourself quite happy to follow Panoramia and listen to her expound on a topic of such interest to her, both out of personal curiosity and out of enjoying listening to her speak with such passion and delight. By the time the sun starts to dip and the two of you return to the city her satchel is bulging with specimens, which gives you a perfect opportunity to introduce her to a laboratory filled with the finest Eonir artisanry that money can buy. Perhaps it hasn't been the most conventionally romantic day, but you wouldn't change anything about it.


- I normally prefer longer updates, but the weather's been playing up here and I'll feel better knowing there's no chance of losing this if my computer ends up floating out to sea.
 
Last edited:
The Marriage of Prince Kazrik and Princess Edda, Part 1
[*] Kazrik and Edda
[*] Paranoth
[+] Social interaction initiated by someone else

In the Karaz Ankor, the marriage of a prince and a princess is not quite as uncommon now as it was before Kazador's many children were unleashed. But a marriage between the heir apparent of an Old Hold and a very well-respected princess of a Young Hold would be some of the biggest news of the decade even before their involvement in the story of Karak Eight Peaks is factored in. Compounding that even further is that between the two of them they have had dealings with just about every Dwarven King and Elector Count in the Old World and made generally positive impressions across the board in the process. As the guest list starts to swell and Hammerers and Greatswords across the continent begin to plan a trip to its southern edge, Karak Eight Peaks and Barak Varr begin to turn their eyes to security precautions to avoid a repeat of the attack on the Okral. Death Pass swarms with Undumgi, Blood River with Winter Wolves, Skull River with Rangers, and Black Fire Pass with patrols from Averland and Karak Angazhar. The Karaz Ankor is determined for this to be a joyous celebration, tinged as little as possible with the violence and tragedy that is too often the theme of Dwarven history.

Zhufbar finds itself barraged with enquiries as to the state of the Black Waters canal, and though they must report that they are not yet ready to allow passage between the Reik and Black Gulf basins, their Steward takes the opportunity to personalize a reply to each inquiry to inform exactly how much time the project would save on a trip between their location and Karak Eight Peaks once it is completed, guaranteeing it as a common topic at the wedding among those that had to travel via Black Fire Pass. Also taking advantage of the opportunity is Barak Varr's Slotchokri, the Riverine Shipwrights Guild, who have the lead ship of the newly-invented Waterfall-class passenger monitors run ragged taking passengers from Black Fire Pass to Ulrikadrin, showing off its speed and comfort to the many prominent individuals taking the trip.

There are two significant days in Dwarven courtship: the Barazdeg, Day of Promise, and the Harazdeg, Day of Joining. The typical Barazdeg consists of a day of festivities which culminates in pre-approved suitors presenting gifts to the maiden and her Clan for them to evaluate their worthiness, and the length of time between it and the Harazdeg can tell you a lot about the circumstances of the marriage. In this case, the Harazdeg takes place the day after the Barazdeg, which is a strong indication that the groom has already been selected and there is no need for the engaged couple to get to know each other. That or the bride's clan is utterly desperate for money or allies and needs to seal the agreement as hastily as possible, but that there's only one suitor that will be allowed to present gifts at this Barazdeg makes the circumstances of this marriage clear to all, even those who have not heard the gossip of the Prince and Princess getting a headstart on their nuptial duties and ending up with a strict and undelayable biological deadline for their marriage. There was a time millennia ago when this would be a scandal, but one of the many changes the Time of Woes made to Dwarven society is that it has become entirely willing to turn a blind eye to even the most heavily pregnant bride.

As the many guests gather in Karag Rhyn on the Barazdeg, you find a conveniently shadowed niche from which to monitor the many guests as they enter the Grimbrow Clan Hall. There's someone from just about every Dwarfhold there is, of course, including innumerable representatives from the many Valley Kings of the Vaults. Just about every Elector Count has sent at least a representative and a few are here in person, most of them traveling with an Elder from the local Imperial Dwarf population. Ostland is the only exception, likely because they're too far from any populated mountains to have any involvement in the affairs of the Karaz Ankor. Kislev has sent a diplomat who has travelled the considerable distance with the nervous-looking delegation from Karak Vlag, the unnatural-seeming leanness of whom is even more pronounced when there are so many other Dwarves to compare against. The Royarch of Bretonnia has sent a representative, as have the Dukes of Carcassonne, Parravon, Montfort, and Gisoreux, and their ceremonial armour stands out less in a Dwarven crowd than in most human ones. Most of the Tilean city-states have sent someone, as once it became known that Tobaro and Miragliano would be sending someone nobody wanted to be left out. Nobody from Estalia, which isn't really surprising as they're too far west to get involved with the affairs of any Dwarfhold but Barak Varr. And at first you didn't think anyone had been sent from Marienburg, but then you spot a Dwarf in the red and blue of House Fooger, the only Dwarven family on Marienburg's Directorate.

But states aren't the only ones who have sent someone, and you spot among the growing crowd someone that would otherwise be rather difficult to nail down a meeting with and make a beeline towards them as they sip thoughtfully from a flagon of ale.

"Magister Patriarch," you greet him. "Have you received the report I sent to your Order?"

He smiles at you. "Lady Magister, a very brief summary only. The staff at the College always have so very much they wish to report, and the kestrel they use only has so much carrying capacity. They relayed that the issue was an Athel Loren warhost, which was defeated in some manner."

"Broadly correct. It was a Dryad warweald aligned with Coeddil."

He coughs into his flagon and only just manages to keep from propelling some of it across the crowd. "Drycha?"

"Who?"

He blinks at you as he wipes his mouth. "Was it led by an Ulgu Branchwraith?"

"Yes, but I didn't get her name before I cut her in half."

He stares at you for a while, and sighs when he realizes you're serious. "I think we need more kestrels. Can you tell me the full report?"

You give him the full story, from your investigations in Gryphon's Wood to your dealings with Kislev to the showdown in the Shirokij. Paranoth nods along, asking the occasional question to clarify matters. "Whether the Schattenwald is itself evil or merely full of it is a matter of much debate," he says as you wrap up, "but it's a distinction lost on most. It is the nature of a society built on farming to be opposed to the forest, so there's no benefit of the doubt to be found for the Schattenwald. But those evils, whether they be native or invading, are largely focused in Ostland, so Ostermark likes to pretend they don't have to worry about it. Do you know much about the Boyar that Drycha was hunting?"

"Boyar Kalashinivik of Resvynhaf. The Praag branch of that family was aligned with the Tzarina Kattarin the Bloody and were purged, but the Resvynhaf branch was spared. The Tsarevich and the Ice Witches are going to be investigating him to decide whether that was a mistake."

"It probably was if Drycha's after him. Either he has something that he shouldn't, or he has blood in him that he shouldn't. Royal blood is always potent, and magic doesn't care if it's human or vampire, Kislevite or Nehekharan."

"You think Drycha has her own agenda, rather than operating for Athel Loren as a whole?"

He gives you a strange look. "Of course, the same agenda she's always had."

"And what is that?"

He looks baffled. "How do you know Coeddil's name, but not- oh, did Laurelorn tell you about him?" You nod. "It makes sense that they would be a bit behind on things. Of its Treeman Elders, Athel Loren only has Durthu left, as Adanhu was killed and Coeddil corrupted by the endless battles against Morghur." He frowns. "Well, apparently endless. Are you sure it was him you saw up at Karag Dum?"

"I am, and so are the very many people that were also credited with my paper on the subject."

"Mm. By all accounts he's impossible to mistake for anything else. I do wish you'd been able to get some hard answers about what that was all about."

You manage to keep from bristling. "So do I, but my duty was to the Expedition, rather than my curiosity."

He nods. "Of course. No criticism intended. What was I getting at?"

"Coeddil and Drycha?"

"That's right. Coeddil attempted regicide, and was imprisoned somewhere within Athel Loren. Drycha has been scouring the continent for magical power ever since, in what we assume is an effort to free him. Many shrines and temples in Bretonnia and the Empire have been looted by her forces over the centuries, and the Amber Brotherhood have fended off several attacks by her on the Amber Hills. She fails more than she succeeds, sometimes by the efforts of defenders, sometimes due to being pursued by Athel Loren loyalists. But just like the one that corrupted her master, her nature grants her the privilege of coming back no matter how many times she is struck down, and every success takes her closer to her eventual goal."

"Well, that's worrying."

He shrugs. "If Drycha succeeds, it would probably be bad for a lot of people in the short term, but it might also bring Athel Loren to the negotiating table with their neighbours. They'd need help, and we want them to stop going on rampages every spring. In the trail of every conflagration is new growth that was impossible before." He smiles, and then looks into his now-empty flagon. "Best of luck to you and Grunfeld," he says as he moves away, making a beeline towards the many barrels forming a formidable wall on one side of the hall. You return your gaze to the crowd, and spot one part of it has already noticed that you're now unentangled and is coming towards you with as much determination as Paranoth was to the ale.

"Mathilde, darling," Empress Heidi says as she swoops upon you, giving you a brief courtly hug. "It's always such a pleasure. Can we talk somewhere private? Very private, for preference?"

As the attendants catch up and begin to buzz with unasked-for comments on this, you spot one of the many Princes whose name begins with 'Kaz' and after racking your mind for the rest of it you get permission from them to borrow their Clan Hall, which would be currently empty but still heavily guarded. You lead the way for the Empress, discarding her courtiers in the hall and her Greatswords outside the Clan Hall to mingle with the Hammerers.

"Such an abrupt departure is the sort of thing that starts rumours," you observe as the doors swing shut and you run your Magesight over the room, confirming it's as empty as it seems.

She waves a hand dismissively. "Those rumours exist for every Empress, doubly so for the attractive ones. At least with you there's no way for it to cast doubt on Mandred's legitimacy."

With a mental shrug you accept that. You've never been one to care too much about gossip, and there's so much worse that can be and often is said about any given Wizard. "What is it you wanted to talk about?"

"This," she says, producing a familiar wooden horse from nowhere in particular with a gentle spark of Ranaldian energy.

"Has it stopped working?" you ask, taking it from her and frowning down at it. The Ulgu within does look... degraded? No, more eroded, gradually shifted from constant pressure that shouldn't exist.

"Quite the opposite, and that's what worries me."

You neigh at it, and it gives a rather vigorous whinny in response, far louder and more lively than the one you had weaved into it years ago. "Ah," you say faintly.

"Mandred's interested in knights these days, and he'd have one of his dolls atop that and having it defeat all kinds of enemies. He used to complain that it wasn't 'bold' enough. Then it started getting louder and longer."

"And I take it there haven't been any visits from Grey Order enchanters." She shakes her head. "Didn't think so. This is entirely instinctive work. It bothered him, and the Ulgu in it responded to his will. Just a little bit, but over time that's enough for such a simple change. Has he been drawing in any energy?"

"No, thankfully. I'd have brought him with me if he was."

"Then I think you already know what this means."

"I know. I'm not here to talk to my Grey Wizard friend, I'm here to talk to Mandred's Godmother. You're..." She looks at you, considering. "Deceiver and Protector by nature, right?"

You consider that. "I suppose so. Night Prowler situationally, Gambler when I need to and when I want to get His attention."

"Right. You're sort of balanced, you have a relationship with all of Him. But my relationship is entirely with the Gambler. Even when I deceive, I'm... well, look at me. The stakes don't get higher than this, do they? That's the Ranald I know. I take risks, the boldest and most stylish ones I can find, and He's right there alongside me and together we ride out the aftermath and pick the pockets of those who couldn't. And I think that's why Mandred is the way he is now. Just as he shaped that horse, I shaped him."

"Or it could be purely inherited. Just as you are a magic-user, so is he. Or environmental, we get a lot of Apprentices out of Altdorf and some think it's something to do with the city itself, not just because the locals are familiar with us or because we're there to spot them." Or it could be you. There's only two children you've been involved in the lives of, and now both of them have turned out to have the potential to be Wizards. What are the odds that that's sheer coincidence?

She considers that, chewing on her lip. "Well, even if that's true, it doesn't change that I need your input. I've been thinking about this ever since I noticed it, and it's not fretting about it I've been doing. I've been looking forward to it. I should be worried for my son, and don't get me wrong, I am, but more than that I'm looking forward to what might happen. And I'll roll those dice again and again until they all come up ones and I go to meet the father-in-law of our mutual friend, but for Mandred? For my son?" She grimaces. "Part of me keeps saying that he's not a chip I should be anteing, but another part of me keeps saying that he's already in the game and this just gives him one more tool to play it with. He's got the wrong father to live a safe life no matter what I do, so maybe I should see to it that he's as well-armed as possible. And even if it comes out in the worst way and it ruins any chance of him being Emperor, he's still going to be the next Grand Prince of Reikland, and we've had a hundred Emperors and thousands of Elector Counts but never a Wizard Elector, and that could do so much. The Empire would still have Marienburg if we trusted Wizards more, and Mandred could fix that. You're his godmother, you're a Wizard, and you have a more well-rounded relationship with our God than I do. And you're the only one, apart from Him, that I can talk to about this. Please, give me your advice."

You take a deep breath and do your best to think. Your first instinct is that Mandred being a Wizard wouldn't work because that would almost certainly make it impossible for him to be Emperor, so he should be fitted with magic dampeners now so that he never develops the ability to call on the Winds at all. Having been discovered so early, it would be possible to completely stamp out the capability in him before he even realizes it's there, which would mean he wouldn't be tempted to remove the dampeners and dabble with the ability. But the idea of taking someone who has the chance to see and touch the beauty of the Winds and smothering that gift in them is one you would feel great horror at recommending. You would rather lose your eyes and hands than your capacity for magic, so how could you justify crippling your godchild?

And besides that, it would be far from the end of the world if someone else became Emperor. Grand Duke Feuerbach of Talabecland is the most likely candidate now, but he's also a decade older than Luitpold and unlikely to outlive him. Given time for the younger Elector Counts to build a legend for themselves... Emperor Boris of Middenland, the man who made friendship with Laurelorn possible? Emperor Wolfram of Ostermark, who is responsible for the push for Dwarven infrastructure that is on the verge of revolutionizing travel in the Old World? Empress Roswita of Stirland, even? Who's to say that any of these would be worse than Emperor Mandred II? The boy is seven, it's far too early to have any idea of how good an Emperor he could be. And Heidi's not wrong about what a Wizard Elector Count could accomplish. Every Wizard lives with the knowledge that their right to exist is based solely on the Articles of Imperial Magic, and if that is withdrawn - as all Emperors have the power to do, as one Emperor has done - then the life of every Wizard is forfeit. It has been less than a lifetime since the Colleges suffered a fifteen-year siege as a result of their tenuous legal protections being withdrawn. But Grand Prince Mandred of Reikland, a Magister of the Colleges? He could lay down legal protections that could prevent the Colleges from ever having to depend on walls and enchantments to survive again.

Or there's a third path, the same path as his mother walks. He could be taught to wield the divine magic of Ranald, and cement even further the influence that your God will have over the potential future Emperor. But this might be the riskiest option of all, as while the Empress might be able to pass unnoticed as a worshipper of Ranald, a potential future Emperor himself would be under far greater scrutiny, possibly that of Sigmar Himself. Mandred as an anointed of Ranald would need to inherit every scrap of cunning from his mother to have any hope of passing unnoticed. And being outed as a worshipper of Ranald - more than that, as someone so favoured by Ranald as to be granted the power to wield miracles - would be at least as bad as being a Wizard for his chances of becoming Emperor, and could even damage his claim to inheriting the title of Grand Prince of Reikland.

You turn the horse over in your hands as you try to reach a decision.



[ ] Nullify
Mandred should add a few subtle magic dampeners to the regalia of a Prince to smother his potential to use magic before it has a chance to bloom, and you and Heidi will have to learn to live with the crippling of a child on your consciences.
[ ] Wizard
When Mandred starts to interact with ambient Winds, he should be trained as a Wizard. For the son of the Emperor, all sorts of allowances could be made to keep the disruption to his life as minimal as possible.
[ ] Ranald
Mandred should be fully inducted into the Cult of Ranald and taught to wield His power, and taught to keep anyone else from finding out he has the capacity to do so.
[ ] Other (write in)



- There will be a one hour moratorium.
- Heidi will take Mathilde's input on this matter very seriously, but is not guaranteed to follow her advice.
- "Oh come on, first Eike, now Mandred?" Yeah, I know. I'm still struggling to believe it myself. The dice, it seems, have no obligation to plausibility.
- The wedding will continue next update, which will bring chances to mingle with some other guests.
 
Last edited:
The Marriage of Prince Kazrik and Princess Edda, Part 2
[*] Wizard

Tally

"When someone is fitted with suppressors, if it's their decision then it's their decision, and if it's something their parents have forced on them then they can still remove them and come to the Colleges and be accepted. But this is a decision that's normally being made when someone has first channelled and shaped magic. As young as Mandred is, as undeveloped as his magical ability is, fitting him with suppressors would likely completely smother any ability he will ever have to see and touch magic. And I couldn't recommend that for anyone. If I was given a choice between keeping my eyes and keeping my magic I wouldn't even hesitate to choose magic.

"And in all honesty, if he never becomes Emperor, so what? Plenty of people never become Emperor. I'm sure Mandred will grow up to be a wonderful leader, but the Empire would do just fine under Todbringer or Hertwig or Van Hal. Grand Prince Mandred will still have plenty of power and responsibility, and you're right that as a Wizard he could do so much good for the Colleges and for Wizards. In the minds of the masses he could do more simply by existing than people like me could do in a century of good deeds, and he could lay down legal protections that will stop us from being a single document away from being besieged by the Witch Hunters once more.

"You're looking at this as a gamble and then beating yourself up for seeing it as a gamble, but the decisions that led to this have already been made and it's too late to start second-guessing them. The only way to walk away from this hand is to abandon your son. If you don't, then it's your duty as his mother to accept who he is and help him grow into a good person."

Heidi nods, slightly at first and then with more confidence. "You're right. If he's a Wizard, he's a Wizard. I can handle that, and so can Luitpold."

"And from a Ranaldian perspective, aren't you the one that says you don't go for the big elaborate plan? If you were the grand plan type you never would have been in Nachthafen for me to meet you, right?" She considers that and nods. "So pivot the caper. A Grand Prince can do almost as much and with much less oversight. Remember the Black College business, when everything Luitpold tried to do was shaped by having to tiptoe around the Elector Counts? Maybe Mandred could get more done for Ranald if he was the one getting tiptoed around. Help the Dealer spread up the Reik, maybe."

"That's a point, if he didn't have the Grand Theogonist breathing down his neck he'd have a lot more freedom to act..." Heidi's face creases in thought. "Especially if the new Emperor tries to shift the location of the Grand Conclave, and has to do some favour-trading to make it happen since it's been in Altdorf for so long..."

"See? There's always opportunities for mischief and profit, even when you're doing the right thing."

She smiles at you. "The Cult would be a lot more accepted if everyone went about worshipping Him the way you do." She looks around the empty Hall while you try to decide how to respond to that. "We should probably get back to the festivities before the gossip reaches a fever pitch."

You nod. "Don't want to miss the Barazdeg itself."

"What's up with that? From how it was explained it seems like some sort of wife auction?"

"Well, the thing about that is..."

As the two of you head back to the Grimbrow Clan Hall, you explain the finer points of Dwarven culture and the unspoken understandings and behind-the-scenes negotiations that underpin the ancient rituals. When the two of you arrive she's quickly swallowed back up by her swarm of attendants and you position yourself once more to scan the crowd. There's not enough time left before the presentation to have any serious conversations, but once the presentation is made the family will withdraw to consider the gifts, and though everyone knows the result is a foregone conclusion they need to spend enough time in consideration to pay proper respect to whatever Kazrik's gift might be.

When the time comes, there are no ritual words to be spoken as the work is supposed to encompass all that needs saying about the suitor's wealth and skill. Kazrik steps forward in silence and places his offering upon the table: an abacus of steel and gemstones that he places upright, and with a finger he nudges up one of the jewels. At his touch all of the stones begin to softly glow with an inner light, and the jewel he moved stays resolutely in place, ignoring the call of gravity. A wave of appreciative nods spreads through the audience as they take in this gift, and you find yourself joining them. The jewels quite obviously demonstrate wealth, and the display of Runesmithing may not be up to the standards of Kragg or Thorek but is impressive for someone who had to work around their duties as heir of Karak Azul and diplomat of Karak Eight Peaks. But more than that, the gift itself is a thoughtful one that Edda would be able to get a lot of use out of, since Klinkarhun numerals are incredibly ungainly to do any sort of calculations with. It shows an understanding and appreciation of Edda's skills and knowledge, and that will undoubtedly be extremely useful for the future King of Karak Azul to have in his Queen.

Edda and her kinfolk take the abacus and retire to give the proper show of consideration, and King Kazador walks up to his son and claps him on the shoulder in pride. Normally this period of a Barazdeg is as much a spectacle as the presentation of gifts, but without any other suitors to potentially clash with Kazrik the crowd returns to the buzz of conversation as all sorts of affairs of state are discussed by the gathered personages. It would be gauche to actually sign any treaties or make any deals at an occasion like this, but it's places like this that the unofficial groundwork is laid for future, more formal arrangements, and you consider the conversations you wish to have while this many important people are in one place. Every Elector Count except Ostland and every Dwarven King of the Karaz Ankor is either here in person or has sent a delegate, as have the Tzar of Kislev, the Royarch of Bretonnia, the Dukes of Carcassonne, Parravon, Montfort, and Gisoreux, and the many rulers of Tilean city-states. There are also an assortment of lesser figures representing innumerable minor powers from throughout the Old World. Just about any dialogue you might wish to have with the institutions of the Old World can be had here.


Write in any topics you wish to discuss with, questions you wish to ask of, or messages you wish to send to, the states, organizations, institutions, and cults of the Old World. No formal agreements will be reached here, so use this as an opportunity to send messages, sound people out, lay foundations for further talks, fish for headpats, or satisfy any curiosities you may have. Mathilde will pursue as many topics as she can before the Barazdeg comes to a close, prioritizing based on which get the most votes.

Example votes:


[-] The Rangers Guild about teaching Dwarven War Yodelling to humans
[-] Stirland about whether Wurtbad needs a Dwarven War Yodelling academy
[-] The Cult of Myrmidia about whether Dwarven War Yodelling would fall under Myrmidia's authority


- There will be a six hour moratorium.
- For the sake of my sanity, please refrain from asking about whether any specific individual or institution is present. Whatever conversation Mathilde wants to have, you can assume there will be someone here who is at least familiar enough with it to give Mathilde some sort of answer. If there's a conversation you need to have with a specific individual and can't be had with anyone else, this probably isn't the place to have it.
 
Last edited:
The Marriage of Prince Kazrik and Princess Edda, Part 3
[*] Talk to a Priest that was present during the Emergency Conclave and ask what's up with being declared a "Dwarf".
[*] Carcassonne/Bretonnia to inquire about their willingness to join the waystone project
[*] House Fooger, for their view on the canal project and Marienburg situation
[*] Cult of Verena about the possibility of entering into an agreement with our library
[*] Middenland about how the Eonir-Ulric partnership is going
[*] Stirland about the state of the war and who has become Markgräfin
[*] Okri: The new Loremaster of Karak Eight Peaks is Okri Drakkisson of Clan Bronzebeard, formerly of Karak Norn. Meet your replacement and gauge what kind of person he is.
[*] Follow up on the newfound partnership between the Light Order and the Cult of Gazul

Tally

Gunnars sighs when you ask him about the Conclave's declaration of you as having a Dwarven soul, and guides you to a part of the crowd where the only people close enough to eavesdrop on a hushed conversation are those who don't speak Khazalid. "It's plausible on two levels," he says. "On one level, there's the level that most Dwarves understand - that upon death a soul is either directed towards the Underearth to join the Ancestors by the proper rites, or it fails to get those rites and returns to the Aethyr, eventually returning as another Dwarf and having another chance to end up where it should. Given that framework, it's plausible that a soul that was once a Dwarf and would have been returning to be one once more could be redirected into a human body. But I'm sure you spot the part that'll make most Dwarves uncomfortable if you pick at it."

"There's a big leap between the departing and returning."

"Right. The other death Gods all claim to have an answer, but Gazul can only speak for those that go to the Underearth. If some or all souls are those that have walked the world before returning for another go, there's no metaphysical maker's mark that anyone's been able to find that proves they keep coming back the same species. So yes, maybe you were a Dwarf before, and maybe your Ranald is responsible for you being a human now. But it's just as plausible that any other human was a Dwarf before. Maybe any bird or goat or Goblin was. That's the part that no Dwarf wants to think about too hard - that someone not given the proper rites might come back as something other than Dwarven. We like to think of ourselves as a species apart from the world, and the world does a lot to reinforce that, but one way in which we're exactly the same is that the origin of our souls is as unknown to us as it is to you."

"I can see why Dwarves wouldn't be comfortable with that. But the announcement the conclave gave was a lot more than just saying it was plausible. What takes it from 'it's technically possible' to them being sure enough to announce it to the world?"

"More than the need to assuage the guilt and shame of a Karaz Ankor that had given up on Karak Vlag? Well, I speculate, but if they were able to communicate with your Ranald and put the question to Him, would He have given them a straight answer?"

You consider that. "Ah."

---

It took some waiting for her conversation with Soizic to finish, but you manage to ensnare the Damsel that had come with the Bretonnian delegates in conversation. "We are, in the abstract, not uninterested," she says with a coy smile once you broach the subject of the Waystone Project. "And had you accepted our invitation to pursue your research in Carcassone, we would already be working hand in hand with you. But you chose otherwise, and while our hearts can recover from being snubbed so, those you did choose are ones with whom entangling ourselves could be problematic - both in regards to their distant kinship with our own, sometimes-troublesome neighbours, and in regards to baser matters of conflict and trade."

"As far as I am aware, there is no conflict between Athel Loren and Laurelorn-"

"As far as you are aware," she echoes. "As far as I am aware, too. But we would have to become much further aware for that to be a safe endeavour. And the effort of becoming so much further aware is effort that could be spent elsewhere - such as, for example, the Iron Orcs of the Irrana Mountains. But if you were to come to us with something more tangible than dreams, then perhaps we might be tempted." She gives you a parting smile and a little wave before she disappears back into the crowd.

---

"So now you'll be able to row from Black Water to the Aver, so what?" Arkat Fooger, head of House Fooger and the only Dwarf on Marienburg's ruling council, says to you. "Marienburg isn't built on a single accident of geography. Idiots think Marienburg has a stranglehold on the Empire, but what difference does it really make that all sea trade goes through us? Bretonnian trade can as easily go through Helmgart as through us, Tilean trade already has the River of Echoes, the Karaz Ankor is half built on the Empire's borders and the rest could go through Black Fire Pass. If some idiot has bet their shirt on something like supplying Arabyan coffee to Averheim then they're sunk, but if that's the foundation of a family then they're already underwater. No, what this means is that for a few years a bunch of amateurs and dilettantes are going to try to undercut Marienburg by going through Barak Varr, and apart from a handful of goods from Estalia and Araby they'll find that Marienburg has more going for it than the Reik and most of the routes will be back through us in ten years."

"Not everyone from Marienburg seems to agree."

"Pfah, it's because they're manlings. Right and proper they put their elders in charge, but their elders have maybe a decade of living left in them, and they go whenever they go instead of when they're at peace with going. They feel Morr's breath on their neck, and it makes them as hasty as a beardling in a brothel. Things going back to normal ten years from now might as well be never for them, because it means that they'll be less rich for the rest of their lives. So they fret and moan and rattle their sabres until they do something stupid enough to get their hands slapped and remember they've got a lot more to lose than to gain."

"Stupid things such as...?"

He snorts. "I take it you're getting at that business with the mine on the river? I'd be happy to throw the de Roelefs under the boat since they're the ones that stand to lose the most from the canals, but truth of the matter is I haven't a clue. All I know is that if anyone had come to me with an idea like that, I'd have buried them myself and saved you the trouble. Things like this, the big problem is that you aren't limited to the few who might actually benefit, there's also all the people who are stupid enough to think they might benefit."

---

"The Cult of Verena does not have the rigid hierarchy of, say, the Cult of Shallya, or even that of your own Orders," says the small man with large, round glasses and a sword on his waist that almost scrapes the ground. "We of the Order of Mysteries are one of the few formal organizations within the Cult, organized as we are under the High Priest of Altdorf, and there are also the Templars of the Order of the Everlasting Light and the Order of the Sword and Scale. In contrast, the other 'Orders' within the Cult are better thought of as schools or philosophies. Each courthouse and library is subject only to law, truth, and Verena, and I'm sure you can imagine how opinions may differ in what these all have to say. It is with regret that I say that short of divine intervention, you have no option but to approach each library as its own entity."

"Can you give me any advice for doing so?

He considers that. "There are two distinct groups of people within the Cult of Verena who seek dominion over libraries: the Lorekeepers who see knowledge as sacrament and wish to spread it, and the Scrollbearers who see knowledge as power and wish to hoard it. Identify which you are dealing with as soon as possible, as you will need two entirely separate kinds of bait to ensnare each. The Lorekeepers would value an institution who can guarantee the safety and spread of knowledge entrusted to it, and if you wish to present yourself as positively as possible to such people, a chapter of the Knights of the Scroll to guard your library would be the most effective way of doing so. The Scrollbearers, however, do not have a better nature that can be enticed thusly, and so you must resort to a quid pro quo approach if you find yourself in need of what only they can offer."

---

"My Lord," you say to the teenager who stands a foot taller than you already and doesn't seem done with growing.

"Lady Magister," says Baron Heinrich, illegitimate son to Grand Duke Boris Todbringer of Middenheim. "I had expected that we would meet before long, but thought it would be closer to home. I forgot that you have a foot in both worlds of the Elder Races, how do you manage it?"

"It's easier than you might think. Even for those as long-lived as they, their enmity is ancient history, and the world has no shortage of foes that have given them fresher scars."

"An interesting perspective. Many of those I've spoken to about Dwarves seem to characterize them in terms of opposition to the Elves."

"I suspect they would be most familiar with Imperial Dwarves, whose ancestors built kingdoms in the Reik Basin and lost them during the War. But it is the Elves I wished to speak to you of today, My Lord, and how Middenland's partnership with them is progressing."

"Damned slow it seems to me, but at what I'm told is a breakneck pace for Elves. One of their Houses has taken responsibility for the Ulrican faith among the Eonir and is building a temple to Him in their city, and the Graf couldn't be happier. This whole matter was an unexpected windfall after an already advantageous beginning - the Beastlord who he was pursuing into that swamp is one that he had faced before and taken the eye of, and ever since it seemed determined to avenge itself upon the citizens of Middenland. The timely intervention of the Eonir helped bring the matter to a close, where otherwise it would have just been one more bloody chapter in an already too-long saga."

"So no problems at all, then?"

"Oh, Nordland is still furious, and they keep nudging the Nordlander Ulricans into mumbling something condemning about it all, but honestly they got their hands caught in the cookie jar and they need to take their lumps and be thankful they're not getting what Drakwald got. The only real problem is where to go from here. They want to start trading and so do we, but they refuse to build a road through their swamp - can't blame them, considering how useful it was against the Beastmen - and the only other alternatives will piss off Nordland or Marienburg or both. So perhaps we just have to be patient and let things simmer down before we escalate things even further."

"Glad to hear it. Give my best regards to the Graf."

"And mine to the Queen."

---

"Gustav," you say as you approach the former Outrider and current Marshal of Stirland, clasping his arm in yours. The two of you didn't work together for long enough to quite call each other close friends in comparison to the relationships you'd built with Wilhelmina and Markus, but the two of you did fight alongside each other against the horrors of Sylvania. "How fares Stirland?"

"Well enough that I'm getting nervous," he replies. "One of the remaining Vampires now decorates the Grand Countess' mantlepiece, and the other has fled into the swamp and is being pursued by what seems like half the Battle Wizards in the Empire. Sylvania is once more ruled by Stirland in truth rather than just on paper."

"That is welcome news. What's to become of the administration thereof?"

"There's talk of establishing a Markgraf, but no firm details yet. Rumour has it that Baron Anton was offered it and was sensible enough to turn it down. It looks like the Black Guard are going to get the County of Tempelhof and Kasmir has been talking a lot about a local religious coalition getting control of the Barony of Mikalsdorf, but Waldenhof and Nachthafen are still untaken. The problem with Sylvania is anyone competent enough to stand a chance has much better offers from literally everywhere else. But we have to fill those seats or the Vampires'll do it for us."

You nod and commiserate with him for a while before moving on.

---

You have to have Okri Drakkisson of Clan Bronzebeard pointed out to you, though once he is you're easily able to identify him due to some sort of multi-lensed loupe strapped to his forehead. "Loremaster Okri?"

"Aye?" he says as he turns. "Ah, you must be my predecessor. I hear you've left mighty large shoes to fill."

"More of a clear slate to build on what you wish."

"Aye, and build I will. That Gotri does his best but his heart is in the sky, he's more familiar with a swashplate than an inclined plane. The way of the future is in Dwarf-portable weaponry, and Zhufbar's Drakegun is just the start. I had a few ideas to start with, but having seen some of the reading material you managed to nab from the former inhabitants of here, I've got much more than a few now. Been working with the manling engineers here, including that Zharrzhufokri of yours, and have been exchanging letters with the Gorlzhufokral to hammer out a few ideas. We refound Karak Eight Peaks Ironbreakers, give 'em something that holds real punch but can still be carried around, and pile 'em into those flying machines of Gotri's, and we'll be able to deliver a proper kicking to anywhere that needs it on a moment's notice."

You allow him to talk your ear half off about said ideas, including an entirely mechanical equivalent of the Ratling Gun, an explosive charge launcher based on Adela's design but not reliant on being carried by a Bright Wizard, and refinements to be made to the current Drakegun designs to extend their range and increase the damage inflicted upon those caught on the wrong end of them, before you thank him for his time and escape. He's clearly ambitious and seems to know what he's talking about, but you can't help but feel he might be biting off more than he can chew. You're intimately familiar with the inside of a Ratling Gun and the many insane yet inspired ways it exploits the nature of warpstone to function. Is there really any chance of a machine so portable as to be carried to be able to replicate its functioning? Surely not.

---

"Oh, Gunnars," you say as you find the Cleric of Gazul once more.

"Yes?"

"Did anything come of those introductions I made between you and the Light Order?"

"We sent some notes over about some tricky buggers they're dealing with, and they sent some notes over about tricky buggers we're dealing with, and we established an agreement to do it some more if we encounter more tricky buggers."

"That's it?"

He shrugs. "If they wanted to come up to the mountains and chase demons we wouldn't say no, and if we wanted to go down to the lowlands to chase demons they wouldn't say no either. But we both have our own problems, and we're going to prioritize dealing with our own problems before we even think about going to chase someone else's problems."

You suppose that makes sense, though you'd hoped for something a bit more ambitious to come from the introduction you made.

---

After the announcement is made that Clan Grimbrow has decided that Prince Kazrik's gift is the most worthy and that he is to wed Princess Edda, the room shakes with cheers and quickly becomes awash with freshly-broached barrels. After thousands of years of isolation the brewers of Karak Azul are finally able to explore the full range of their ancestral recipes once more, and the first batches have been deemed too amateurish to be worth ageing but just good enough to be drunk and have been donated to this celebration to be disposed of, a task the crowd gets to with vigour. The opportunities to have meaningful and informative conversations quickly evaporate after that point, and you let yourself become part of the atmosphere of general camaraderie rather than trying to pursue any final scraps of dialogue, and the rest of the day becomes something of a blur.

To Dwarves, once the decision is made and agreed upon, the union becomes an accepted fact and the Harazdeg ceremony itself is merely a formality. It's also only open to the family of the spouses, you suspect because the ceremony includes taking both spouses aside and having them confirm in private that they're entering into the union of their own free will, and if the Priestesses of Valaya have to announce the wedding is off and then beat any objectors with hammers until they stop objecting, that's a lot easier without bystanders around to complicate matters. But that doesn't stop a number of people who attended yesterday's celebrations from loitering in the halls near the Temple of Valaya, some of them with leftover barrels to keep them company in their loitering, forming an entirely unofficial celebration almost as lively as yesterday's, though significantly more difficult to navigate. If the happy couple emerges as anything but, the crowd will quickly dissipate and pretend to have never been a crowd in the first place. But when it's Kazrik and Edda that emerge smiling and hand-in-hand, they find themselves having to make their way through a cheering gauntlet of back-slapping and ribald advice to progress towards the Grimbrow Clan Hall, where quarters suitable for royalty have been prepared for them. You know for a fact they've had quite a head-start on their nuptial duties already, but that's no reason for them not to hone their respective edges even further, and you clap them on their backs as they pass and yell something to that effect.

The next morning you go through your incoming correspondence and find reports from the EIC confirming what you heard during the Barazdeg celebrations: the long siege of the remaining holdouts has concluded with one Vampire killed and its remains under guard and the other currently being pursued through the countryside, and with extremely light casualties sustained by the Army of Stirland. Some are grumbling that this proves the sieges were unnecessary, but most agree that it's a result of the sieges serving their exact purpose. Exactly whose problem Eastern Stirland will be is still up in the air, but with it no longer an active warzone there's hope that some semblance of peace might settle upon Stirland. Wilhelmina has taken the opportunity to enter into agreements with the Black Guard of Morr and something calling itself the 'Council of Manhorak' to handle trade into and out of the new provinces, and presumably the second anyone accepts rule over the remaining areas they'll find Wilhelmina looming behind them with a contract and a quill. At this point there's no disputing that the EIC has complete dominance over trade and transportation within Stirland.


Library Purchases:
[ ] [LIBRARY] Colleges of Magic
Name four magical, non-divine topics to acquire all available Empire books on.
[ ] [LIBRARY] Barak Varr booksellers
Name three public topics to acquire all available Empire and Dwarven books on.
[ ] [LIBRARY] Library of Mournings
Name two non-magical topics to hire Cityborn scribes to copy all available Laurelorn books on.
[ ] [LIBRARY] Back-fill.
Instead of seeking books on specific topics, fill in some of the sections of your existing library where you have some of the available books from the Empire and the Dwarves on a subject, but not all. Will acquire more books total than other options, but cannot be directed.

Dwarf Favour Purchases
Aethyric Vitae can be spent instead of favour at an exchange rate of 3 favour per gallon; for Rune-related purchases, this will also guarantee the cooperation of Runelords who may otherwise be disinterested. To use this, simply add 'paid by Vitae' or similar to an item you are voting for.
[ ] [DWARF] No purchase.
[ ] [DWARF] Write-in.

College Favour Purchases
[ ] [COLLEGE] No purchase.
[ ] [COLLEGE] Write-in.

Other Purchases
[ ] [PURCHASE] No purchase.
[ ] [PURCHASE] Write-in.

- There will be a two hour moratorium.
 
Last edited:
Turn 38 - 2488.5 - Built Upon a Shadow
[*] [LIBRARY] Back-fill.
[*] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen (30gc)
[*] [COLLEGE] No purchase.
[*] [DWARF] No purchase.

Tally
Anatomy - +3 D
Chemistry - +2 I / +1 D
Geography - +3 I
Toxins +3 D
Arthropods +3 D
Dragons +1 D
Rodents and Mustelids +1 I
The Dark Lands +2 D
Dragon Isles +1 D
The Old World +2 I / +2 D

Empire +3 D
Kislev +1 D
Ulthuan +2 I
Greenskins +3 D
Ogre Kingdoms +2 I
Undead +2 D

Agriculture +2 I
Architecture +2 I

Grungni +2 D
Valaya +2 D
Grimnir +2 D

Before you return to Laurelorn, you commission the making of a Dwarven axe to human dimensions, and arrange for it to be delivered upon completion to Baba Brzeginias of the village of Gerdouen. Her aid was a great help in dealing with the Gryphon Wood issue and bringing Kislev in to the Waystone Project, and though she likely did it in order to rid her forest of a dangerous interloper, that is no reason for ingratitude, especially if there is a possibility of needing to call on the knowledge and capabilities of the Hedgewise again in the future.

While your Gyrocarriage is refuelling at Barak Varr, you drop in on your bookseller contacts there and, on top of giving them a bag of Kislevite gold and telling them to turn it into Bretonnian books, you give them a list of the topics you have a less than exhaustive coverage of in your library and the titles you currently have in them and tell them that Karak Eight Peaks will pick up the bill for every new addition to that section, and will require only a modest discount for volume. From the thoughtful look in their eyes you're fairly sure they realize that this will represent quite an opportunity to clear out accumulated unsold inventory at almost full price, and you've no doubt that there'll be junior members of their Clan delving through every inch of their warehouses before long for materials they can offload into your growing library. While this may not be the most directed means of filling out your library, the sheer volume it should result in will be something to behold.

Turning your mind to the future as you board the Gyrocarriage once more, you're very aware that it has been two years since you began pursuing the Waystone Project, and though you're quite proud of having managed to bring in quite a diverse group of contributors, on paper you have nothing to show for it. And that begins to matter now that you have brought in four human contributors who do not have centuries of lifespan to wait, and who have responsibilities and ambitions of their own tugging at them. It will be very difficult to justify any further delays to the beginning of the Waystone Project, as any further recruitment you might make could very easily be countered by others withdrawing after years of no visible progress being made.



You have five action points (AP) you can apply without engaging in overwork. For every two AP spent across all members of WEB-MAT, including recruiting new members, you can spend one 'free' additional AP with any member of WEB-MAT. WEB-MAT actions are performed by Mathilde alongside that person when possible, such as studying something alongside that person, cowriting a paper together, one teaching the other, both of them learning something new, et cetera.
Current overwork status: [ ] [ ] [ ]
Each box will be filled by one action of overwork, and will take the two turns after that to fade as you recover. The first box incurs no penalty. The second will give a -10 penalty to all actions during the first turn of recovery. The third will give a -20 penalty to all actions on both turns of recovery.
Overwork incurs no penalties on the turns taken, only on the turns recovering from it. You can take as many actions of overwork as you have unfilled boxes.
When you use overwork it fills the left-most empty box, so [-][ ][ ] becomes [-][+][ ], not [+][-][ ]. All boxes recover in parallel and independent from one another, but second and third apply maluses on your actions during that cooldown period.


WEB-MAT: Magister Maximilian de Gaynesford, Gold Wizard
[ ] MAX: Learning: specify what and from who. You may pay for a trainer.
[ ] MAX: Study an artefact: specify which.
[ ] MAX: Receive dictation: specify which two papers or one book will be written.

WEB-MAT: Magister Johann, Gold Wizard
[ ] JOHANN: Learning: specify what and from who. You may pay for a trainer.
[ ] JOHANN: Study an artefact: specify which.
[ ] JOHANN: Write a paper: specify which.

WEB-MAT: Lord Magister Egrimm van Horstmann, Light Wizard
[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (specify what)
[ ] EGRIMM: Learning: specify what from who. You may pay for a trainer.
[ ] EGRIMM: Study an artefact: specify which.
[ ] EGRIMM: Write a paper: specify which.

WEB-MAT: Other
[ ] WEB-MAT: Hunt an apparition with a member of WEB-MAT (specify who and which) (NEW)
[ ] WEB-MAT: Attempt to recruit someone to WEB-MAT (specify who)
[ ] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (optional: specify who)


The Waystone Project, Recruitment
[ ] Attempt to bring an Order into the Waystone Project (specify which)
[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (specify which)
[ ] Attempt to bring a human Cult into the Waystone Project (specify which)
[ ] Attempt to bring a Major House or Ward into the Waystone Project (specify which)
[ ] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which)

The Waystone Project, Research
[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
In theory, the more members there currently are, the more complete this framework will be. Will unlock further investigations. Can be repeated if desired, but will not unlock anything new after the first time, it will just make a new framework incorporating any new recruits.

Lovely Laurelorn
[ ] Explore the wonders of the ancient and beautiful city of Tor Lithanel.
[ ] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)

Self-Improvement:
[ ] Receive training: specify who and what. (acquaintances may train you for free, or you can hire someone with money or favours)
[ ] Attempt to learn Battle Magic at the Grey College. (1 College Favour per attempt)
[ ] Attempt to gain control of one of your Arcane Marks (specify which)
[ ] Try to see through Pall of Darkness with your improved magical senses.
[ ] Practice shooting while invisible. (applies to Substance of Shadow and Invisibility)
[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
[ ] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.

Research and Publishing:
[ ] Study an artefact: select which.
[ ] Write a paper: select which.
[ ] Write something else: write in.
Once per turn, you can write a paper or write a 'something else' without spending an action thanks to your Tower of Serenity.
[ ] The Second Secret of Dhar teaches how to collapse it upon itself. Practice upon local Dhar taint, and very cautiously see if this works with Warpstone.

Aethyric Vitae (18 gallons):
[ ] Experiment with integrating the Vitae into enchantments.
[ ] Investigate how the Vitae reacts to a power stone.
[ ] Investigate how the Vitae reacts to being subjected to power stone creation methods.
[ ] Using the secrets you already know of the Vitae, attempt to weaponize it.

Enchantment and Spell Creation:
[ ] Enchant an item: specify what and how (current skill level allows for Fiendishly Complex spells and lower; you may use Windherder to attempt to enchant something with spells from different Winds)
[ ] Attempt to create a spell (see Approved Spells threadmark)
[ ] Attempt to codify Rite of Way so that others can learn it.
[ ] Attempt to capture an Apparition (optional: specify which)
[ ] Turn a staff (specify for whom) (optional: specify from what)

Foreign Relations:
[ ] Involve yourself in current affairs: specify what and how.
Current examples: Eastern Stirland pacification, Marienburg affair, Black Waters project

Personal Relations:
[ ] Spend time assisting or ingratiating yourself with someone else: specify who and how.
[ ] Spend time investigating a character without their knowledge: specify who.
[ ] Wolf is fully grown, very smart, and a Very Good Boy. Train him further. (specify what he will be taught)
[ ] Wolf is fully grown and very magical. Deepen your familiar bond. (may unlock a new familiar ability; risks obsession)


The Eastern Imperial Company
Your share of EIC profits: 200 crowns / turn
Current Focus of the EIC: Eastern Stirland
EIC Handler: The Hochlander

The first AP spent in this category is free. Any additional choices cost 1 AP.
[ ] EIC: Completely hand over management of the EIC intelligence apparatus to the Hochlander.
[ ] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
[ ] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
[ ] EIC: Found an auditors division, to make sure the ledgers are in order.
[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (specify who)
[ ] EIC: Reach out to Roswita, and have the EIC start passing on tips about any tax evasion or other naughtiness by the EIC's rivals.
[ ] EIC: Improve and expand the EIC's paramilitary river navy. (optional: specify how)
[ ] EIC: Have the EIC keep tabs on mercenaries so that they can be more easily hired if needed.
[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.


Kron-Azril-Ungol
Status: Built, unstaffed, not yet open to the general public.
The first AP spent in this category is free. Any additional choices cost 1 AP.
[ ] Decide who your library staff will consist of, and go about recruiting them. (NEW)
[ ] Go about recruiting an army of scribes so you can start copying entire libraries of material. (NEW)
[ ] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
[ ] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (specify which: Bretonnia, Kislev, Tilea/Estalia, Araby)
Gives wide and easy access within a language, but is subject to local restrictions and is a less efficient use of the Library's acquisition budget than other methods.
[ ] Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (specify which, eg: Great Library of Marienburg, Great Library of Altdorf, Ancient Library of Carroburg, Karaz-a-Karak Archives, Karak Vlag Archives)
Difficulty will depend on the size, prestige, and disposition of the library in question, and the relative impressiveness of Kron-Azril-Ungol.
[ ] Seek an agreement with a Cult to have access to their libraries (specify which, eg: Verenans, Myrmidians, Sigmarites)
Difficulty will vary heavily depending on the Cult in question, but can allow access to rare tomes and esoteric subjects.
[ ] Set up a no-questions-asked bounty system for books within the Cult of Ranald
Results will be unreliable and depending on what is sought may result in blowback, but this may allow you to acquire books that would otherwise be entirely inaccessible.


Ranald's Coin - specify which face it will be set to
[ ] The Gambler: specify an action this will apply to.
A +20 bonus to up to two dice rolls resulting from a single chosen action.
[ ] The Night Prowler
As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.
[ ] The Deceiver: specify how this will be used.
Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.
[ ] The Protector
When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so. Rule of thumb: if you have to explain why this might apply, it probably doesn't.
[ ] The Father
Ranald's daughters, and Their followers, will recognize you as being worthy of trust and faith.


Ranald's Coin (note from Ranald: don't)
Vampire skulls
Branulhune - investigate the odd flash when it is desummoned underwater

Books and rubbings from an Asur explorer of Lustria and the Southlands
Ghyran Nut
Kurgan Shrine to Mannslieb
Kurgan enchanted weapons
Note: Fresh and Refreshed papers confer a +10 bonus; faded ones a -10 malus.
Papers get one step less 'fresh' each turn: Fresh; Fading; Mostly Faded: Faded. Only the first and last have an effect on the diceroll.


Observations on the Windfall north of the Dark Lands (FADED)
Windsoak Mushrooms - Ghur (FADED)
Windsoak Mushrooms - Hysh (FADED)
Windsoak Mushrooms - Ulgu (FADED)
Windsoak Mushrooms - Aqshy(FADED)
Windsoak Mushrooms - Ghyran (FADED)
Windsoak Mushrooms - Azyr (FADED)
Comprehensive notes on possible terrain obstacles (FADED)
Waaagh energy and magic witnessed during the Expedition (FADED)
The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)

Preliminary paper on Aethyric Vitae (TIMELESS)
Coins of Nehekhara's Fifth Dynasty (TIMELESS)


You can literally write the book on a topic for the same amount of effort as two papers; this can be split over multiple turns. You don't need to have all the pieces to do so, but it would be more efficient and impressive if you did.
Windsoak Mushrooms (missing: Chamon, Shyish)
The Currency of Strygos
The Currency of Tylos
Coins of Nehekhara's Fourth Dynasty
Coins of Nehekhara's Sixth Dynasty



- There will be a eighteen hour moratorium. Voting will be in plan format.
- I've got a feeling I said 'remind me of X if I forget it' a lot more than I've added things. If so and you remember what X was, please speak up.
- This is about as loud a hint you're going to get that if you delay the Waystone Project any further, there may be consequences.
 
Last edited:
Turn 38 Results - 2488.5 - Part 1
[*] Plan Disregard WEBMAT, Acquire AP
-[*] One Overwork Action
-[*] COIN: The Father
-[*] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[*] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[*] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
-[*] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
-[*] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[*] Investigate how the Vitae reacts to a power stone.
-[*] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
-[*] KAU: Decide who your library staff will consist of, and go about recruiting them.
-[*] SERENITY: Write a book: Windsoak Mushrooms (1/2)

Tally

From a certain way of looking at it, there are two broad ways to be a Wizard in society. The first, as practiced by most of the Colleges in Altdorf, is to try to filter and dampen oneself so as to broadcast a palatable and unthreatening image in the hopes that the people around you will become comfortable with your presence among them. And then there is the example set by the likes of the Dark Lady of Nuln, Magister Matriarch Elspeth von Draken, who lets their true nature shine through in open challenge to the masses, and if they don't like it they see if they can work up the courage to do something about it.

House Tindomiel, it seems, believes in the latter approach.

The entrance hall to House Tindomiel is shrouded in shadows, its only source of light being the burning eyes of the enormous statue that dominates the hall. In Her six arms is the traditional accoutrement of the Goddess of Conjurations - heart, scorpion, arrow, staff, dagger, and phial. At Her feet is a golden bowl filled with coins in what you presume to be tribute to the Hydra Queen. And though Her six arms and burning eyes do draw attention, Her proudly unclothed state makes it difficult to entirely miss that She has a form that is twin to that of the Goddess of Seduction.

To most eyes the hall would be filled with darkness interspersed with flickering, bewildering shadows, but between your Magesight and your attunement to Ulgu a room so thick with shadows and heavy with magic is as clear as if it was open to the midday sun. This makes it easy to notice that in contrast to the crowds of House Miriel and the attendants to receive them, the only response to your arrival is a ripple of energies as one of the many spirits lurking in the murk of the room disappears deeper into the building. A watcher, you surmise, and you consider the statue of Hekarti as you wait.

Her traditional armaments are rather overdone in a lot of the literature - a phial of orphan's tears? really? - but the books on Her you had copied from the Library of Mournings provide another explanation for them, saying that they are a set of basic shapes that got elaborated on over time. The infamous phial began as as the rune of Azyr turned upright, the serrated dagger the rune of Ulgu given a few extra points, the scorpion's tail comes from the flourish at the end of the rune of Shyish, and so on. This leaves two Winds unrepresented, and the statue before you uses one of the two usual solutions for this: burning eyes for Aqshy and an obvious lack of Chamon that a supplicant is invited to correct with the contents of their purse. The other common fix for statues has a brazier at Her feet and a crown upon her brow. You're not entirely sure you're convinced by this, but it's better than nothing.

A flicker of energies draws your attention to one of the room's many entrances, as a door swings open and in floats a figure atop a platform floating on a cloud of Azyr - an older-looking Elf with a lined face sitting cross-legged on a bed of pillows, steering himself with small hand gestures as he approaches. You wonder to yourself whether the vehicle is an affectation or a requirement - such devices are not unknown in the Empire to grant mobility to those without the use of their legs, though even the most elaborate of those are entirely mechanical contraptions powered by hand cranks. "Lady Magister Weber," he says in a carefully neutral voice. "I am Councillor Isthien of Tindomiel. What brings you to our domain?"

"The same goal that brought me to Tor Lithanel in the first place, Councillor. I wish to bring together experts from every corner of the Old World to examine the workings of the Waystones, in order to better protect, maintain, and hopefully even grow the network that keeps Chaos at bay. It is my hope that House Tindomiel will assist with this endeavour."

"And why would House Tindomiel wish to do so?"

"It was my understanding that House Tindomiel was in favour of better relations with the Empire."

"It is, and it is also aware of how most citizens of the Empire feel about wielders of magic. That is a relationship that will be best cultivated by the likes of Kadoh and House Ellemakil."

You consider that, and nod. "Status, then," you say, changing tacks. "You'd be an equal among the Project, on the same level as the Grey Lords and the Ward of Frost. And you'd be the only Major House to which this offer was extended."

"Thus far."

"Thus far," you concede. "But even if others are brought in later, you'd be the only one in from the start."

"If we are to contribute, it will be on our terms. Should this endeavour succeed in the creation of new Waystones, it will be House Tindomiel that erects them, to a design of our choosing."

"What sort of design?"

"One that honours our patroness."

Your mind goes over the range of possible responses of Waystones going up honouring the Hydra Queen. "If we have as much success as I hope, then such an agreement could significantly bottleneck the entire project."

He nods, conceding the point. "Right of first refusal, then. If we aren't able to supply the required expertise, then you can turn to whoever else may be available."

"And if the Project does not manage to ever reach the point of constructing entirely new Waystones?"

He shrugs. "If that is the case, I will consider the Project to have failed, and will not lower my House by fighting for scraps."

You give that some thought. Depending on the exact design, new Waystones cropping up with the form of the Goddess of Conjurations might cause trouble in the future. But that would be a problem in some hypothetical future, in exchange for assistance in the very tangible here and now. You gather your thoughts to hash out the exact details of what exact promises the Project might be making to House Tindomiel.


Do you reach an agreement with House Tindomiel and bring them into the Waystone Project?

[ ] [HOUSE] Yes
[ ] [HOUSE] No


If Yes wins the above vote, what form will the agreement take? This vote will be in plan format, and the numbers in parenthesis must add up to zero or greater to be a valid vote. Multiple representatives can be a part of a single plan if desired, but only one each from Scope and Form can be.

Scope - House Tindomiel will have right of first refusal for providing the Wind-based aspects of constructing Waystones within:
[ ] [SCOPE] Laurelorn (0)
[ ] [SCOPE] Northern Provinces (+1)
Nordland, Middenland, Ostland, and the Wasteland.
[ ] [SCOPE] The Empire (+2)
[ ] [SCOPE] Empire, Bretonnia, and Kislev (+3)
[ ] [SCOPE] The Old World (+4)

Representative - the member of House Tindomiel that will join the Waystone Project as a contributor:
[ ] [REP] Head (-3)
Councillor Isthien, Head of House Tindomiel, will join the Waystone Project himself.
[ ] [REP] Enchanter (-2)
House Tindomiel's foremost enchanter will join the Waystone Project.
[ ] [REP] Magical Theorist (-2)
House Tindomiel's foremost expert on Wind-based magical theory will join the Waystone Project.
[ ] [REP] Priest (-1)
A well-versed Priestess of Hekarti will join the Waystone Project.
[ ] [REP] Heir (-1)
Councillor Isthien's heir, who is well-educated and respected but unspecialized and comparatively young, will join the Waystone Project.

Waystone Form - whether House Tindomiel will dedicate the Waystones they built to Hekarti:
[ ] [FORM] Shrines (+1)
Tindomiel-built Waystones will double as shrines to Hekarti, and will be easily recognizable as such.
[ ] [FORM] Dedication (0)
Tindomiel-built Waystones will have carvings that can only be recognized as dedications to Hekarti by someone well-versed in Elven Gods.
[ ] [FORM] Discreet (-1)
Tindomiel-built Waystones will have dedication to an accepted and legal God of the Old World Pantheon.
[ ] [FORM] Secular (-2)
Tindomiel-built Waystones will have no dedication to Hekarti whatsoever.

---

Though technically controlled by the Grand Baron of Nordland, the Barony of Hüven is almost entirely neglected and he may not even remember that he owns it. In years past his predecessors parcelled out the villages of Varrel and Seuchenshof to the Cults of Ulric and Shallya respectively and most of the attached land with it, leaving only a single rump village isolated deep within the Forest of Shadows and near the theoretical border with Ostland. If you had nothing to go off but a map and the gazetteer it would likely be the first place you'd start looking for the Nordlander Hedgewise, so you take it with some satisfaction when the Provost points you in that direction.

You normally try to avoid flying in via Gyrocarriage to an unsuspecting corner of the Empire, but in this case it might, counterintuitively, be the least disruptive way to visit Hüven. Nordland is currently rather sensitive to anything Laurelorn-related and Varrel is small enough that you passing through it could be the biggest news they have all year.

The villagers proved to be alert enough to spot the Gyrocarriage approaching in enough time to muster a band that could have seen off most airborne predators, but the armed band that was summoned by a lookout seem more curious than wary as you land as far from the buildings as you can and give them plenty of time to see that it's a human clambering out of a Dwarven contraption. One only slightly awkward conversation with the villagers later they point you towards their carpenter, who you guess to be Kurtis Krammovitch's contact here, and has apparently spread word to expect you. The man himself proves to be an older, wiry man with greying blond hair cropped short and a pattern of scars that resemble tree roots encircling his right forearm. He introduces himself as Aksel and brings you in to his cottage, the main room of which is dominated by a workbench and a row of pegs on the wall from which hang a dizzying array of woodworking tools.

"It's good times for my lot," he says to you as you settle down. "Most of the Ostland Blessed are dead, which is unfortunate, but it means that their families are coming out of the east for protection, joining with us. Old families with a lot of old secrets and a lot of proven wisdom. And the business in the west has people a lot more willing to face the dangers of the Forest, and having a lot more respect for those that protect them from those dangers. Word is you've a part in that."

You consider how to answer that for a moment. "I wasn't involved with the founding of the relationship between Laurelorn and Middenland, but I am trying to build that into a relationship between Laurelorn and the Empire as a whole."

"Mm. Shame what happened to those on the wrong side of the river, but we've enough problems without borrowing some from the westerners, and I can respect the Elves for doing what they must for their forest. So what is it you want our help for?"

"What do you know of Waystones?"

He shrugs. "Only from myths and legends. When Sigmar slew Morath of Mourkain, he charged the local Hedgewise with watching over the nexuses that the necromancer had fed upon, and granted us a fortress in the Middle Mountains for our own. But after he was declared a God, his Cult declared a crusade to claw back all authority he had ever given in life so they could keep it for themselves. When the Everchosen Cormac Bloodaxe attacked Ostland and left us weakened in his wake, the Cult of Sigmar assaulted the bastion that Sigmar had granted us and took it for themselves, and it's been changing hands ever since. At various times Ostland, Hochland, and Reikland have all claimed it, and all have in turn lost it. Similarly the nexuses within the Forest itself have been lost to us, and are now known only as the Tower of Melkhior and the Blood Fane. If the Kislevites hadn't cut off the flow of energy from Norvard when they rebuilt it into Erengrad, the Forest would have been lost to Chaos generations ago."

That's rather more information than you expected, and you have to fight the impulse to start tugging on a half-dozen intriguing threads at once. "If you regained control of one of those tomorrow, could you restore it?"

He takes a moment to think that over. "I could try, and pray that our recollections of what we once knew have remained true."

You nod. "That's exactly why I want your help. The Empire is dotted with groups that have fragments of information about the Waystones and the Nexuses. Individually we're just doing our best to hold back the tide, and every time someone falters it's a loss that we don't know how to recover from. I'm hoping that we can at the very least better learn how to repair and maintain the Waystones we have, and perhaps even begin to replace the ones that have been lost."

He's quiet for quite a time. "I've heard said," he eventually says, "that many thought it was the beginning of the end when the Magisters were formed. But it seems to me that me and mine have seen more good than bad out of you and yours. And I've heard of you, and the Kupfers and Krammovitches have vouched for you. If there is a chance that you can find success, then we are bound by ancient oaths to assist you in this."

As you begin to talk to Aksel of the specifics, you think to yourself that if the Nordland Hedgewise were always this trusting, they likely would have been wiped out some time in the past two thousand years. Between that and the relatively unbothered reception you received when you arrived, you suspect you might have answered half the mystery that Ranald presented you with when you were gifted the fifth face of your Coin.


Will Aksel of Hüven join the Waystone Project, and if so, in what manner will he do so?

[ ] [HEDGEWISE] Openly
Aksel of Hüven will join the Waystone Project as a representative from the Schattenwald Hedgewise.
[ ] [HEDGEWISE] Discreetly
Aksel will join the Waystone Project as a representative from the Cult of Halétha.
[ ] [HEDGEWISE] Secretly
Aksel will join the Waystone Project in the guise of a Grey Order Perpetual who will claim expertise in the inherited lore of the Grey Order.
[ ] [HEDGEWISE] No
Decide against the Hedgewise joining the Waystone Project.


- There will be a six hour moratorium.
- This update took longer than I'd like to come out. The past couple of weeks have been hectic.
- The Tindomiel agreement will be in plan format, but the Hedgewise vote is separate. You can vote 'no' on Tindomiels and still vote for the form an agreement will take if 'yes' wins.
- Example of a valid vote:


[ ] [HOUSE] Yes/No
[ ] Plan Example
-[*] [SCOPE] Option (~)
-[*] [REP] Option (~)
-[*] [FORM] Option (~)
[ ] [HEDGEWISE] Option
 
Last edited:
Turn 38 Results - 2488.5 - Part 2 - Day One of the Waystone Project
[*][HOUSE] Yes
[*] Plan how many people can actually read elf anyways?
-[*] [SCOPE] The Empire (+2)
-[*] [REP] Magical Theorist (-2)
-[*] [FORM] Dedication (0)
[*] [HEDGEWISE] Discreetly

Tally

The deal you strike with House Tindomiel is straightforward: they will have first refusal on the construction of new Waystones throughout the Empire, upon which they will be allowed to carve dedications to their patron Goddess, and in exchange they will contribute their foremost magical theorist to the Waystone Project. This may cause you trouble in the future, but you welcome a future where a problem you're dealing with is aesthetic criticism of the new Waystones being built throughout the Empire, and House Tindomiel will help you reach that future.

The magical theorist in question proves to be Senior Lecturer Emeritus Sarvoi of the Library of Mournings, who you've heard the name of a time or two before as his talks are quite popular among the artists who romanticize the Forestborn. From what you've heard, he speaks of magic as a lover to be wooed rather than an impersonal force to be studied, and the mental image you've constructed of him clashes rather harshly with the reality you're introduced to, which proves to be a short (for an Elf) and bookish man of indeterminate but advanced age, whose pristine white silks trimmed with gold can't hide the general impression you get: that at any given time there's a dozen stamped from the same mold as him in the halls of the University of Altdorf, the type that would give a lecture to a half dozen with the same enthusiasm as he would a thousand if they seemed like they were paying attention.

Aksel, meanwhile, has rather cheekily adopted the title of Lector of the Cult of Halétha, which would be the Cult of Sigmar's equivalent rank to his approximate position within the Hedgewise. He says he'll be able to make his own way to the edge of Laurelorn, and you have a word to Cadaeth for her to keep an eye out for him, and with the other Wizards of the project to give them the impression that the Cult of Halétha is to the Grey Order as the Druids are to the Jades. It might even be true.

With that sorted, the biggest potential problems you foresee at the table are, perhaps predictably, its two oldest members: Hatalath and Thorek. While the Eonir have been largely broken of the arrogance of Ulthuan by centuries of having to treat individual provinces of the Empire as their geopolitical equals, the Grey Lords predate that reality and have been insulated from it by the security of their liminal realm, and you expect you'll have to do some work to shake Hatalath into doing more than smiling indulgently down at you all and throwing out the occasional cryptic comment. Thorek, on the other hand, seems more willing to engage, but very severely restricted in how he can do so. The Cult of Thungni has very strong opinions on the importance of keeping their secrets, and it will take a fair bit of tact and sensitivity to extract much of use from him.

---

At the head of a table of seven humans, three Elves and a Dwarf, you take a deep breath. "Caledor Dragontamer created the Great Vortex," you say, "and his successors built the network of Waystones across the world to drain away the magic that threatened to drown the world." There are nods of familiarity at that, and you move down to the next entry of your notes.

"When the High King met with the Elgi led by Prince Malekith, he recognized both the virtues and vices of their kind. When they began to cobble together crude energy networks from the discarded refuse of the Old Ones, he instructed those that had learned from his brother Thungni to teach them a better way, and the Waystones erected in that partnership made possible that which the Elgi alone could only have dreamed." Thorek smiles at that.

"When the Daemons walked and the Children of the Cradle were encircled, the Green Man first came to the Earth Mother and told Her of what was to come. In Her wisdom did She see what must be done, and in Her mercy did She make us, the Belthani, the instruments of correction. We built the Ogham Circles that halted the devastation, and we will guard them for Her." Magister Tocther nods firmly, ignoring thoughtful looks from Egrimm and Elrisse.

"Tahoth Trisheros is a master architect who based reality on sacred geometry. The perfection of this geometry is found in the Great Pyramids, where the formless winds are given noble purpose." Elrisse is giving you a suspicious look now, probably because of how badly you had to mangle the translation of that scrap to fit the message you're going for.

"In the time when those who brought the One had fallen and the birth-blood of the Green of Two first rained upon the world, the Four shackled the Eight and unleashed their endless armies upon the world to tear down those across the blue plains. We despaired that our Gods had turned from us. The Khans gathered together with their Shamans to set right the balance of the world. The first of the kurgans was built there, to be forever guarded by the Khans buried beneath it. Now once more do the Eight fly free and the Four ply us with tribute to see their will done." This one was a lot of pictographic guesswork, but neither Niedzwenka or Zlata seem upset with your creativity with the words of their ancestors.

"Are we noticing a pattern? No matter where we look, everyone's stories paint them as the protagonists of the Waystone saga. And while this is historiographically predictable, it's given considerable weight by the fact that I can point on a map to something very much like a Waystone made by each of these peoples. The Waystone Network as it exists today was the result of Elves and Dwarves and men all working, if not together, then at least towards the same end - making sure that the world we live in remains one we can live in. But that knowledge has been scattered by time and war - the War of the Ancients shattered the accords between Asur and Dawi, the Sundering destroyed the Library of Caledor, the Time of Woes many ancient Karaks, the Belthani were driven into the deepest forests by the arrival of the ancestors of Sigmar, the Nehekharans were made into what they are now by the machinations of Nagash, and the Scythians split into the Kurgans and Gospodar.

"Some might see this as reason to despair, because the gulf between our modern capabilities and the wonders of the distant past is very well-documented. But we're not talking about a holy artefact crafted by a God, or a one-off masterwork of a long-dead genius, or a unique confluence of unlikely circumstances. These things were mass-produced and erected across four continents. However inspired the development of them must have been, the result was something that was implemented, managed, and maintained by the ordinary.

"The best of today may not be the equal of the best of the Golden Age, but I damn well think we can measure up to their Max Mustermanns and Chuj Gowies, their Okri Okrissons and Thananludwigs."

You'll never admit if part of you was hoping for a standing ovation, but the firm nods from all present is enough to go forward with, so you press on. The first matter is a rather dull one of terminology, as there are speakers of four native tongues present at this table: Reikspiel, Khazalid, Eltharin, and Gospodarinyi. But though the roots of these languages are spread across three continents, you find very little variation in the magical terminology. In almost all languages Ulgu is Ulgu, which is theorized either linguistically as all known magical languages sharing descent from either Anoqeyån or Dark Tongue, or more prosaically as those being the syllables that resonate most effectively with the Wind itself. Even Khazalid has not proven entirely immune to this, the oft-used participle Gor is suspiciously close in sound and meaning to Ghur, and you know from previous work with Runesmiths that the other names are known to them. From there you move on to basic fundamentals of the nature of the Winds, and here too there is general agreement, save for a brief detour into a debate about the relationship between stone and Hysh.

It does make a certain amount of sense, you reflect, that there's general agreement so far. The only people here who touch the Winds themselves are those who descend from the traditions of Ulthuan, everyone else knows them only at arm's length. Perhaps if you had brought in a Kurgan Shaman or a Cathayan Alchemist, someone who dealt directly with a Wind from an entirely foreign magical tradition, you'd have more trouble. But for now, you take the win and call a break for lunch.

---

"This," you say as you use Ulgu to draw in the air a wireframe representation of your object of study at Fort Brachsenbrücke, "is what I believe to be a typical representation of the most common form of Waystone in the lowlands of the Old World, erected by the combined efforts of Ulthuan and the Karaz Ankor. A square frustrum topped by a square pyramid at about the height of a tall man or an average Elf. On each face of the frustrum is a Rune used in Eltharin to mean Waystone, though I find it notable that this Rune does not fit the style of any form of Eltharin I've ever seen. It almost seems as though it would be a better fit for the clean angles of Klinkarhun." You turn a questioning look towards the Elves at the table.

"The Rune has entered Eltharin unchanged from Anoqeyån," Lecturer Sarvoi says. "Its purpose, and its presence on every Waystone, has rendered it immune to stylistic drift."

"It is older than Anoqeyån," Hatalath says with a smile. "It is part of the script of the Old Ones."

"The cunning beings in silver ships," you observe.

Hatalath's smile fades and he gives you a long, thoughtful look. "Yes. Them."

"The same Rune can be found in High Nehekharan to mean 'obelisk'," Lady Magister Elrisse notes.

"It is the rune 'ogham' in Belthani script, usually translated as something like 'standing stone'," Magister Tochter follows.

You turn a questioning look to Zlata and Baba Niedzwenka, who remain silent, and then to Thorek. "It is known to Runesmiths," he concedes, "from before the time of Bel Shanaar and Snorri Whitebeard."

You nod. "It is said in some writings that the first Waystones, the first 'generation', if you will, were great stones that dotted Ulthuan since before the time of the Elves, which were rearranged in service of the Great Vortex. Would Elven lore agree with this?" Nods from Hatalath and Sarvoi. "And would the same Runes be found on those stones?"

"Some," Hatalath says.

"So we have an even older component in a very old work," you say, sketching the Rune onto the floating image of the Waystone. "But is it a loanword, a mere label, or is it an active mechanism in the workings of the Waystone? It is on each face of the Waystone, on the part of it that absorbs the ambient Winds. As we all know, stone is an excellent insulator of magic, but here it acts as a conduit for it." You glance towards Thorek, who looks pensive. "It is a known aspect of enchantment that the metaphysical material properties of a substance can be altered with the application of certain metaphysically resonant Runes, though this is, of course, entirely different to the art of Runesmithing and its entirely separate alphabet."

"Part of the Dwarven contribution to the Waystones," Thorek finally chimes in, "was the application of certain techniques of Runesmithing while carving those Runes, which enhanced the effect it had upon the stone." He offers no more than that, and for now you make no attempt to extract more.

"The capstone, too, is likely of interest here, as it seems to be made of the same material the Runes are inlaid in. Historically there's been a fair bit of study into this by human scholars, but most of that study was into attempts to extract gold from it." You exchange a rueful smile with Cadaeth. "The only known source of it is, of course, to extract it from a Waystone, so possession of it has been a capital offence since the time of Sigmar." You give a glance to Aksel, who nods. "Apart from the common epithet of 'Waystone Gold', it is also known by a great many names in different places and languages, including Hepatizon in the Empire, Aurichalcum in Tilea, Kavzarian Bronze in Estalia, Shakudo in Nippon, Panchaloha in Ind, and Hesmenkem in Nehekhara." You give a look to Elrisse at that last one.

"It is theorized that the pyramidions of Nehekhara may be made of the same substance, though that would be a carefully-kept secret of the Mortuary Cult and, of course, rather fraught to investigate further," she says.

"Definitely something to investigate further, and hopefully we can do so without having to sacrifice a Waystone. I'll secure dispensation for handling it from the Supreme Patriarch before pursuing the matter in detail. Are there similar laws against its possession in Laurelorn?"

"Yes," say Cadaeth and Sarvoi, while Hatalath shrugs.

"I'll speak to the Queen as well, then. Next," you start to draw the base of the Waystone, "is the foundation, usually partially or entirely buried, which is in the familiar shape known as the Wheel of Magic or the Star of Chaos, depending who you ask. I've read it's called the 'Gate of Cosmic Order' in Ind, and the 'Elemental Compass' in Cathay. That last one is of particular interest, as like a compass, the points of the Waystone's foundations are aligned with the cardinal and ordinal directions. I've also noticed that some links between Waystone Nexuses are in exact east-west or north-south lines."

"Energy flows along the cardinal directions are easiest to maintain," Cadaeth says. "And ordinal ones, to a lesser extent."

You nod, then frown as you leaf through your notes. Of course you didn't think to bring a map of Laurelorn, but you suspect... "The Tower of Se-Athil," you say, and Cadaeth nods, while most of the others exchange confused looks. Tor Lithanel is directly southeast of the Tower of Se-Athil, you're now sure of it. And you're pretty sure it's directly west of Salzenmund, but you don't say that out loud. You try to recall the other directions... Fort Solace in Westerland? But that was only recently built, wasn't it? "In any case, where the pillar of the Waystone absorbs magic, the foundation stores it. Eight points, eight Winds."

"You suspect," Hatalath half-says, half-asks.

"No, I don't. It's quite clear for those with the senses to see." And with a week to spend focusing on it. Hatalath is giving you another thoughtful look now, which you take as a good sign. "When the points have at least two Winds in them, they drop them into the leyline running below them and they make their merry way along it to a nexus, and from there, eventually, to Ulthuan. I'm not entirely sure why it needs two-"

"Why not?" asks Sarvoi. "Ah. This is a human thing, isn't it? I mean, I suppose it makes sense why it wouldn't occur to you." He gestures to you. "The shadow and the smoke rather suit you, but I suppose the equivalents for Dhar would be rather disastrous for humans, wouldn't they? So you'd never even touch it."

"What do you mean?" you ask patiently.

"Why push or pull when there's something at hand that will do it for you? Dhar wants to return from whence it came, and it pulls on the other Winds. If you add one other Wind it'll just get sucked into the Dhar which is counterproductive if you want to make use of that Wind elsewhere, but if you have at least two you can set them up in a stable diametric orbit, as they repel each other exactly as much as the Dhar attracts them."

"Ah. I see what you mean, thank you." He smiles and nods, and thankfully stops talking there before he goes on to what you already suspect to be the next part: if there isn't ambient Dhar to absorb and use, the Waystones could easily make some. Which would make the entire Waystone network that keeps the continent alive a sorcery that utilises the wicked powers of Dark Magic, and the study of it an Abominable Act. And from there the Articles are all heretic, traitor, sword and fire immediately. You put the finishing touches on the wireframe drawing of the Waystone as you make a mental note to have a meeting with the other Wizards later. "And finally, we have the leyline itself, a network from nexus to nexus. I haven't fully mapped it, but from my experience the main trunk in the Empire is Marienburg to Altdorf, from Altdorf to Talabheim and Nuln, and from Talabheim to Gross Selon. Which used to connect to Mordheim," winces from the Imperials present, "and to Kislev City." You turn a questioning eye to Baba Niedzwenka and Zlata. "On my last visit to Kislev, I did notice that the flow from Kislev City goes north to Praag."

"It is Ice Witch business," Zlata says apologetically.

"They took the leylines of the Elves and turned it into their own vortex," Niedzwenka says with a snort. "Around and around, Erengrad to Kislev City to Praag to Castle Alexandronov and back to Erengrad again, spinning it from Winds to Ice for the Widow's Witches to use against Kislev's enemies. Didn't the Elves howl and screech when they finally returned to Norvard and found their precious stones serving human masters!"

Zlata looks aghast, and everyone else looks somewhere between shocked and impressed. "I... see," you say faintly, trying to keep your thoughts from being entirely consumed by wild plans to do something similar within the Empire. "That answers one question I had." And raises a great many more. "On the other end, from Marienburg it flows, I presume, to Couronne-"

"Via Fort Solace," Cadaeth says. "It is difficult for leylines to be made to flow under mountains."

"Difficult for Elves," Thorek mutters.

You'd thought so. "Isn't Fort Solace relatively new?"

"It used to be via a lighthouse on the other side of that sea," Sarvoi says, "but it was destroyed in the Great War."

"Ulthuan helped build a replacement that had an Old One monolith as its spine," Cadaeth says, "built exactly north of Marienburg and exactly west of Tor Lithanel."

"They can't have too many of those monoliths left," Hatalath observes.

"But if Almshoven was the single point of failure for the entirety of the Empire and Kislev, it would have needed replacing. Why didn't the Empire ever hear of this? Marienburg wasn't independent then, not yet."

"But they would have been planning it," Egrimm observes. "And building stronger ties with their patron."

"Their patron whose Wizards fought against the Empire at Grootscher Marsh," Elrisse notes grimly.

"I really don't like the idea of Marienburg being able to hold half the continent hostage," you say faintly. "Are there any other links to the west?"

"Athel Yenlui," Hatalath says.

"Where's that?"

He thinks for a while. "Reikland somewhere, I think."

"If leylines don't like to go under mountains, it would have to be going via Helmgart or Ubersreik. Something to investigate further, I think. Anywhere else?"

"Karak Norn," Thorek says reluctantly.

"Via Nuln?" you ask.

"No," he says shortly.

You consider further, recalling ancient maps of the pre-War of Vengeance Old World. "Kazad Thar?" Thorek's beard twitches as his lips thin. For him to be so touchy about it, this can't be ancient business. What would Dwarves be touchy about in southern Wissenland?

Oh. Bugman's Brewery.

No wonder they made such good beer.

"On the other side," you say, "it would have to go through Athel Loren. Who are... not particularly cooperative these days, so let's put that as a last resort. Okay, from Couronne it would go to L'Anguille, and from there-"

"Straight west," Hatalath says. "Seas are like mountains, if you're going to cross them you make it as easy as possible."

"I see... wait, no I don't. Straight west of L'Anguille is nothing but ocean until Naggaroth."

Hatalath blinks. "I must be thinking of somewhere else, then," he says, and rather evasively, it seems to you.

You give him a long look. "If not from L'Anguille, then from where to Ulthuan?"

"Los Cabos," Baba Niedzwenka says firmly. "Only a few places you can get Elven goods in the Old World, and one of them is Los Cabos. Bilbali and Magritta make sense, but the only thing significant about Los Cabos is it's right on the southwestern tip of Estalia."

"And from there, straight west," Hatalath says. "To Cothique. That's what I was thinking of." You give Hatalath another long look, and he pretends not to notice.

"How do you get from L'Anguille to Estalia? Surely not via Mousillon."

Tochter closes her eyes. "To Gisoreux? Then to... Parravon, and under Athel Loren to Quenelles, then to Brionne?"

"I'm really not liking how many times I'm hearing that the survival of the Old World might go through Athel bloody Loren." You don't see any disagreement from those present. "Something to investigate later. For now, let's talk about tributaries. Each nexus is connected to a spiderweb of tens or hundreds of Waystones, and each Waystone is in turn fed by tributaries, which are only sometimes smaller versions of the same design. There are oghams," you nod to Tochter, "there are lornalim," to Cadaeth, "there are kurgans, and there are probably all sorts of other things. What makes being a tributary so easy that a tree can do it?" You consider your phrasing. "A regular tree, that is, not one that's walking around and talking and trying to kidnap Boyars."

Egrimm gestures, and a white line appears alongside your wireframe. "What makes this spell able to be converted into all the Winds? Smaller amounts of magic are easier to tame." Cadaeth nods in agreement.

"So because small enough amounts of Winds have the same nature, their job is eight times easier than that of the main Waystones? Okay, that makes sense. But that also means they should be eight times easier for us to replicate." You nod to Cadaeth. "Or that is, to replicate in a way that doesn't require us to put a node of precious metal under each one. And finally, and Thorek, stop me if I'm overstepping here, but it's time to talk about other networks." Thorek looks pained, but stays quiet. "The Karaz Ankor has one. Laurelorn has one. Kislev, we just learned, has one. Athel Loren, I deeply suspect, has one. We won't ask anyone to give up the secrets of what they're doing or how they're doing it, but they do need to be considered and anyone feeling like sharing those secrets would be very welcome to do so. Are there any others we should be considering?"

"Nehekhara," Elrisse says, "made of obelisks and pyramids, and the Mortis River itself. Walled off by border forts from Ka-Sabar to Zandri, across the southern border of the Badlands, and from Lahmia to Lybaras to Rasetra."

You nod as you take notes. "Presumably Araby has one too," you say, "though I don't know whether I'd call that a separate network - it would connect to Ulthuan and work the same way as that of the Old World." You blink as something occurs to you. "Probably via the Sorcerer's Islands, I know someone who'd be able to confirm whether that's the case. So that makes five different polities, aside from Ulthuan, that are using the Waystone Network for their own betterment." Glances are exchanged around the table, as the unspoken thought hangs in the air that there's no reason there couldn't be a sixth. You consider the notes you've been taking. "The Rune, the capstone's metal, the foundational wheel, the leylines, the tributaries, and the other networks. Six different avenues of investigation for us to discuss further. It seems to me that this is a solid day's work, and a good point to leave off. Let's reconvene tomorrow to start planning how we'll investigate each of them."

---

You consider your options as you round up Elrisse, Egrimm, and Tochter for an emergency meeting of Wizards of the Empire. What you've learned about the operation of the Waystone foundations makes the study of Waystones, and arguably their continued existence, a breach of the Articles of Imperial Magic. Naturally this strict reading of the Articles probably wouldn't last if it was brought to the attention of the proper authorities, as the Waystones are what's making life in the Old World possible, and Dragomas is favourably inclined towards the project. And you've already seen one Article 7 dispensation given out to Johann for his investigation of Skaven technology. But the process of going through proper channels could be one that would draw a lot of unwanted attention - you'd have to go via Algard, and since their Wizards would be involved, Alric, Paranoth, and Feldmann would need to be notified. Or you could bypass the proper channels and go over Dragomas' head to the Emperor via his charming wife, though it might rub Dragomas the wrong way. Or might not, he doesn't seem like one overly concerned with proper procedure.

Or you could build an understanding among those present that doesn't need to go beyond the room. You could just all agree that while in Laurelorn, Article 7 might be set aside for the good of the Empire, and nobody needs to know. Or you could build a kind of justification that might not be able to stand up to proper scrutiny, but might allow everyone here to sleep at night - that you're operating as members of your respective ancestral Cults, of Halétha and Tahoth Trisheros and the Earth Mother, and so you need not concern yourself with Article 7.

Alternately, you could leave the other Wizards out of the matter entirely. So far you have six different aspects of the matter to investigate further. It would be very easy to divide things up so that the other Wizards are all occupied with one of the other components, leaving the entire matter and its crimes to be dealt with by you and by those not bound by the Empire's laws. It's possible they might already have spotted the central problem and could be persuaded to pretend that they haven't, or it could be that it wouldn't have occurred to them yet. You spotted it immediately, but you're more familiar with Dhar than any Wizard should be, from your experience with Sylvania and Skaven and the Chaos Wastes - and, of course, from the Liber Mortis. What is immediately obvious to you probably wouldn't be to any other Wizard.

Or you could just... accede to the law. Article 7 isn't really all that ambiguous, is it? You could just accept that you've hit an impermeable legal roadblock. It was set down by Magnus and Teclis, after all. Do you really think you know better than they do?


[ ] College Dispensation
Seek dispensation from Article 7 through proper channels from the Supreme Patriarch for the study of the Waystones.
[ ] Imperial Dispensation
Seek dispensation from Article 7 directly from the Emperor for the study of the Waystones.
[ ] Cult Dispensation
Cults are not under the authority of the Articles. Build a rickety framework of justification that this Project is under the authority of the Cults of Halétha, Tahoth Trisheros, and the Earth Mother, rather than the Colleges, and then have them grant you permission to study the Waystones.
[ ] Conspiracy
When there's no Witch Hunters around, anything's legal. Attempt to enter into an understanding with your fellow Wizards that what happens in Laurelorn, stays in Laurelorn.
[ ] Ignorance
The other Wizards don't need to know. Let them know that you'll take care of the study of the Waystone foundations, and they should restrict their attention to the rest of the mechanisms.
[ ] Accede
The law's the law. Wind down the Waystone Project, pack up, and go back home.


- There will be a two hour moratorium.
 
Last edited:
Turn 38 Results - 2488.5 - Part 3
[*] College Dispensation

Tally

"So," you say to the trio of your fellow Wizards. "I take it you all picked up on what Lecturer Sarvoi mentioned?"

"Do you mean the part where the mechanisms keeping the world out of the grasp of Chaos is a sorcery that utilizes the wicked powers of Dark Magic?" Egrimm says, to winces from Tochter and Elrisse.

"Yes, that. While that is rather startling news, I hope I'm not the only one here that thinks there's room for a more measured response than trying to put all the Waystones to sword and fire immediately?"

"It can't have been the intention of the Articles that we'd start destroying the Waystones once we realized how they worked. The laws were set down by Teclis, after all," Elrisse says.

"It might have been the intention that they would forbid us from studying them," you note.

Tochter nods. "When he was forming our Order, he spent quite some time trying to convince us to stop using the ancient methods we had of drawing power from the Waystones, and only when we stood firm did he teach us the Elven method of pooling and drawing Ghyran from a Waystone - and only Ghyran, not the other Winds. The Elves believe that we should leave the Waystones be."

"Baba Niedzwenka did say they reacted rather stroppily to Kislev having suborned theirs. Personally, I'm inclined to disregard Ulthuan's claim to the Waystones they abandoned four thousand years ago. Just as they have to acknowledge Laurelorn's independence, so too must they acknowledge that the Waystones that we've been killing and dying to protect ever since are now ours to do with what we will."

"Uti possidetis," Elrisse agrees.

"To that end, I'm inclined to seek a dispensation to continue our study into the Waystones - I need to get one for the Waystone Gold anyway, so I might as well get both at once and save myself a trip. I think it's a very straightforward argument that even if the Waystones are producing Dhar, they're not actually performing a sorcery with it, it's just allowing Dhar to flow towards the Great Vortex in the same way that water runs downhill. We don't accuse plumbers of having studied under the Elementalists in Nuln, do we?"

You receive a round of agreeing nods in response.

---

When you travelled to Altdorf Zoo and said to Dragomas that you wanted a word in private, you'd expected him to take you into a meeting room or perhaps a supply closet of some sort. Being taken through a series of heavily-secured doors that led into the chambers of the Imperial Dragon was not quite what you had in mind.

"Does it mind?" you ask as the Dragon opens up a sliver of an eye and snorts a greeting towards Dragomas.

"He's used to comings and goings. As long as you don't go near his treasure he isn't bothered."

'His' treasure. You wonder if the Dragon is aware that the Empire still considers it to belong to the state, and that there are promissory notes circulating using the hoard he rests upon as security. Normally there's a lot of resistance to any sort of currency that isn't made of precious metals, but gold being guarded by a Dragon is considered by many to be less likely to disappear overnight than gold secured in a more traditional vault. "Is he cleared for this discussion?"

He smiles at you. "Dragons develop bestial cunning first, and true intelligence only after they've grown larger than this fellow currently is. Right now he's about at the level of a crow or a dog - clever, but not really the sort to eavesdrop."

"Very well." You take a moment to get your thoughts back in order. "The Waystone Project has properly begun, but our partnership with the Eonir has uncovered something potentially tricky under the Articles. The mechanism the Waystones use to send magic towards the Great Vortex is based on the attractant properties of Dhar."

He considers that. "That's the only transmission mechanism?"

"There may be something about the leylines themselves that help facilitate it, but in the Waystones themselves, yes. Two or more Winds are put into diametric orbits around a core of Dhar and the whole package is dropped into the leyline, where the Dhar is attracted to the Great Vortex - the Eonir say this is because Dhar is naturally drawn towards the Aethyr."

"And then they strip the Winds back out along the way. What if there's no Dhar around to be used?"

"I suspect that the Waystones create some."

"Ah." He considers that for a while. "I'll give you a dispensation to continue the study. If it turns out that there's no way around that mechanism it might be trouble for any hopes of creating entirely new ones, but no point wrestling with that here and now when we don't have all the facts. Who do you have from the Orders with you?"

"Elrisse and Egrimm van Horstmann of the Lights, and Tochter Grunfeld of the Jades."

"Didn't you have those Gold fellows?"

"They're employees of the branch college, rather than formal members of the Project."

"Then it's up to you whether to bring them under your dispensation, with the usual cautions about it falling on your head if they misuse it. I'll get ones made up for the other three." He purses his lips in thought. "And maybe have the letters informing their Magisters Patriarch left on their respective desks, rather than sent directly to wherever they are right now. Anything else?"

"I'd also hoped for a dispensation for the study of Waystone Gold."

"Right, that's not a problem. Same people?" You nod. "I'll send the paperwork through the usual channels. The Golds have a stockpile of the stuff from having absorbed all the pre-Teclisean alchemists, one of yours should be able to requisition some."

"Thank you, Supreme Patriarch. That will be a great deal easier than having to find one we could afford to sacrifice."

He nods. "Anything interesting come up so far?"

You smile, and begin to tell him about what you learned about Kislev's Waystones.

---

On your way to meeting with Adela, you'd reflected on the fact that none of the the three Journeymen who'd arrived in Karak Eight Peaks eight years ago had reached higher rank, but each had instead found a place for themselves in the organizations outside of the Empire. That train of thought is rather derailed when you find Adela wearing the robes of a Magister instead of those of a Journeyman.

"Adela!" you say happily, giving the younger woman a hug in greeting. "When did you make Magister?"

"I haven't technically, but the Bright Order brevets you according to your association with military units, and the powers that be decided that the Karag Nar Gunnery School counts. After the Chancellor and my aunt got married-"

"The Chancellor of the Gunnery School? You mean Oswald?" She nods. "Is your family completely subsuming that institution?"

She nods, completely unabashed. "Better them than a bunch of strangers, I figure. A lot of Nuln engineers will burn every bridge in the world to nab a secret of Dwarven engineering, they need someone breathing down their necks to keep them in line. My aunt's good at that, she's the one that got me to stop starting fires when I was a kid, back when we thought it was just a personal quirk instead of unrealized metaphysical attunement." You consider that for a while, then shrug it off. Francesco, Soizic, and Oswald are all sensible folk, so if they're not ringing alarm bells then things are probably fine, and you don't have enough hours in the day to make the inner workings of every organization your problem. "Anyway, after the marriage, I became a mostly official go-between for Dwarven and Empire and Undumgi engineers, with an attached rank and salary. So the Bright Order breveted me."

You nod. "How's the masterpiece coming along?"

She shrugs. "The launcher is sound and there's a lot of options for the payload, but it's the sort of thing that's useful to me specifically, rather than something with wider applications. I need to either simplify the steam half of it so that the average Bright Journeyman can use it, or minimize the magical component so that it can be used by non-magical engineers. Either way, I need a better grasp of steam and its workings."

Now that's an opening. "About that. You know I've had a Gyrocarriage built for me?"

"Aye, big news. First entirely non-military aircraft the Dwarves have built since the air barges of the Golden Age. Opinion's divided on whether that's a sign of hope or hubris."

"Problem is, I can't find a full-time pilot for it, and having to organize my schedule in advance around whoever here needs training hours defeats the purpose of having the thing. I need someone skilled, trustworthy, reliable, and able to handle themselves in a fight, all of which are easy enough to find among the Dwarves, but the sticking point is I need someone who won't spiral into despair if their flying career doesn't involve dropping a single bomb on a single Orc. The Pilot Clans tend to be rather intense about that sort of thing."

"To put it lightly. And you think I'm a good fit for the job?"

"You get on with the engineers, you already have a solid grasp of steam, you can handle yourself in a fight, and I already know you. You being a Wizard makes clearance and chain of command a lot simpler. You'd be employed and paid through my branch college at standard rates, and though you'd have to swear oaths of secrecy for a lot of what you'd need to learn to take it on, I'm sure a lot of what you'd learn could be applicable to your inventions. The job will have a lot of downtime that you'll be able to put towards them, but you won't have a lot of control over where that downtime will be - a fair bit of it would be here, but otherwise will be wherever the job takes me. For now a lot of it would likely be at Tor Lithanel, other times it's in major cities like Altdorf or Talabheim or Bechafen, others it's tiny places in the middle of nowhere, like Fort Brachsenbrücke in Reikland or Resvynhaf in southern Kislev."

She considers that for a while. "So I'd get paid to learn a lot about steam that the Dwarves otherwise would never tell me, and to hop around the continent to wherever you think is the most interesting?"

You consider the current open questions of kurgans and obelisks, and the mystery of what's west of L'Anguille. "Possibly outside the continent as well."

"Sounds like you've got yourself a pilot."

---

After carefully negotiating the web of Guilds and oaths involved in getting a human taught as a Gyrocopter pilot, with some relief you shut yourself away from all of that. You've sectioned off a neat chunk of time with which you can get to the nice, relaxing activity of poking at the fundamental forces of magic to see if you can make them do anything unexpected. To that end you have a measure of Aethyric Vitae and a power stone. Your expectation is that it will just cause the Vitae to detonate, but it does not seem too unlikely that it will do so in a particularly reliable or novel way that might have some utility.

By now, the procedures of setting up a proper testing apparatus in your Room of Calamity within the White Tower are straightforward, and before long you have a mechanism set up to introduce the fragment of Crystal Mist to a very small measure of the Vitae, and without further ado you provide the prod that causes the two forces to collide. In an instant the Vitae detonates, and you fruitlessly try to blink away from your Magesight the bright afterimages of exploding energy. You run an eye over the scraps of energies already beginning to flow out of the room, and frown to yourself.

You gather a slightly larger sample of Vitae and repeat the experiment, this time with a slab of stone between you and the detonation to shield your Magesight, and once again you survey the energies present. Again, all are present except the Ulgu. You turn your eye to the Crystal Mist, and find it looking much as it always does: a coiled strand of Ulgu compressed into a ball, with not a scrap of unexpected energy to be found. You frown at it and pick it up, weighing it in your hand. Then you fetch some callipers.

One more detonation later, you have confirmation: the power stone has grown slightly larger.

That is, as far as you're aware, impossible. A length of a strand of a Wind is a constant, which is why all power stones are of the same size. But the counterpoint to that is obvious: the Orbs of Sorcery that Teclis gifted to the nascent Colleges, each an orb of pure magic the size of a man's head, much larger than any conventional power stone. A single one of them can allow for magical phenomena that would normally take an entire array of conventional power stones and be a lot easier to build around as well, and a socket for them can be found at the heart of the most potent and rarely-used Battle Altars of the Colleges. He never shared the secret of how they were made, and the most commonly-shared legend is that each contained a sliver of Teclis' own magical power within them. It seems you may have stumbled across another possibility: that the properties of the Winds, including that of the length of an individual strand, are more malleable at their moment of creation, and that when Vitae is detonated in immediate contact with a power stone, the primordial Ulgu adds itself on to the coiled strand within the power stone, rather than creating new strands of its own.

You walk down to your library, stare in befuddlement at the bare shelves, then sigh as you recall that most of your books are now housed within Kvinn-Wyr.

---

Quite a bit of careful study within your primordial library later, you confirm that an actual study of primordial Winds has not been undertaken by Wizards of the Empire for the simple reason that the only places that primordial Winds exist is at the poles, when a rift has been carved between reality and the Aethyr, and during the disintegration of a slain Daemon, none of which are particularly conducive to careful research. And, as you've become aware, the moment of the creation of Winds is one that is rather blinding to mystical senses. How do you derive useful insight from an event that is over in a fraction of a second, is invisible to conventional senses, and is blinding to unconventional ones? That aside, you do find mentions in Dwarven texts that Karag Dum Runesmiths have put forward arguments that there's a difference in the nature of the Winds closer to the pole than further south, though you can't find more than those tantalizing hints, and it's not like you can send them a letter to ask for their research on the matter.

You return to your laboratory and repeat the experiment with the Crystal Mist a few more times until you're sure your calliper measurements are accurate, and then you sigh and return all the way back to the library - would it be wasteful to have Adela on hand to fly you back and forth from your home to the library? - to look up the diameter of the Orbs of Sorcery. By your calculations, it would take about eight gallons of Vitae detonated in this way to grow a power stone to the size of an Orb of Sorcery, but that would be wasting the other seven Winds contained within. You sketch out a device with which you could hold eight power stones equidistant from a central point, and on that point careful measures of Vitae could be dropped and detonated and allowed to congeal on the power stones before the next measure is introduced. Then you work on a device to automatically deliver and detonate those measures, because that seems like a long and tedious process to do manually, and then measure the viscosity of the Vitae so you're able to sketch out a set of tubes dripping Vitae into a Cup of Verena that should allow the entire process to be automated. Over a number of days, eight power stones plus eight gallons of Vitae should result in something the Colleges thought impossible: the creation of entirely new Orbs of Sorcery.

Though that's quite a pleasing result, you find your mind continually drifting back to the question of primordial Winds, and the frustration that you can make it occur on demand but you're unable to observe it in any useful way. Something to pursue another day, because the time you set aside has already been significantly eaten into and you really should pay your library some attention while you're here.

---

Right now, your library is large, echoing chambers filled with shelves and empty of people. And while on a certain level that does appeal to you, you have resolved that more people than just yourself will benefit from this library, and for that to happen you need staff. And for that, you have a decision to make: who will those staff be?

The simplest route, you suppose, would be to simply copy what already works. The Colleges have tried and true mechanisms for setting up and maintaining libraries. A core of Perpetual Assistants and the careful vetting processes of the Colleges could skim the most promising and trustworthy of human candidates from across the Empire and build them into a staff able to construct a library of magic that is perfectly able to assist the studies of Wizards and ensure that the Library slots into the larger Collegiate ecosystem. Or you could turn to the Cult of Verena, to the scriveners of Clio and the calligraphers of Scripsisti. Nowhere will you be able to find a more dedicated and enthusiastic staff of aficionados of the written word, and they will work tirelessly to ensure that the knowledge within is as accessible as possible to those who visit it. And then there's the Dwarven equivalent: the Runescribes Guild. A staff drawn from them would be one where the proper organization and maintenance of the books within are guaranteed, as you've seen for yourself that a properly maintained Dwarven library can withstand the ravages of any amount of time.

Or you can have a staff trained up from scratch. The easiest way to integrate the Library into the wider Karak is to recruit its staff directly from it, bringing in whoever is willing and able and training them as librarians. While this might not give you any distinct advantages, it does mean that the Library will be more properly part of the Karak rather than merely located within it, to the benefit of both. Or you could recruit from the Halflings for your librarians, the same way and for the same reason Belegar did for the Karak's farmers. Halflings are overlooked by many and resented by some, but the reasons for that are the same reasons they might make good librarians - they're quiet, insular, hardworking, and usually of modest ambitions. Or you could take a page from the book of the Light Order and start scouring the orphanages of the Old World, except looking for those suited to the book rather than the spell. As you know, a child without hope that is unexpectedly granted some is a deep and reliable well of gratitude, and by doing so you would be granting good educations and employment to those that might otherwise have little hope of it.

Then there's the more exotic options. The We have been doing well enough for long enough that they're beginning to consider 'splitting', where a few Egglayers are birthed, given a coterie of Webweavers and an honour guard of Hunters, and go off into the world to find a new home for themself. At first the new We will be almost identical to the original, but over time they will diverge into entirely different individuals. While the current plans would be to establish then somewhere under Karagril so they can be conveniently close to the greenskins that are their prey, they could instead establish themselves in your library and dedicate themselves to the care and cultivation of your library. It will be a long and difficult process to teach them all that they'd need to know, but at the end of that path is a staff of librarians that are able to easily move in three dimensions, instantly communicate with each other, increase their numbers to whatever amount is needed, and be absolutely terrifying to anyone inclined to misbehave and might normally expect nothing more than a smack with a ruler and a stern look from a more conventional librarian.

And then there's Cython. There's been a great many times when you've reflected that Cython's deep well of knowledge and experience might be of use, but there's precious little that you can offer it that it cannot already secure simply because its goodwill is greatly desired by the Karak it lives within. But there's one thing that might be able to lure it down from its peak for more than the occasional raid on your shelves, and that is if you offer it a large and ever-growing hoard of knowledge it will be able to call its own. There's sure to be difficulties in acclimating Cython to having intruders wandering around its hoard and its sure to consider itself a full partner in the library rather than a mere employee, and the task of recruiting the rest of the librarians will have to be granted to it so that it can hire a team it feels comfortable allowing full access to its hoard. But the full cooperation of an Emperor Dragon is something that you're fairly sure no other library can boast.



From where will Mathilde recruit a staff of librarians for the Library of Kron-Azril-Ungol?

[ ] Collegiate
Will be a boon to any magical research, and will allow the Library become a seamless part of the larger Collegiate ecosystem.
[ ] Cult of Verena
Will ensure the goodwill of the wider Cult, and will make a Library dedicated to sharing truth and knowledge.
[ ] Runescribes Guild
Guarantees the proper organization and maintenance of the Library.

[ ] Locals
Will more fully integrate the Library with the wider Karak, to the benefit of both.
[ ] Halflings
Will be reliable, trustworthy, hardworking, and relatively incorruptible.
[ ] Orphans
Will ensure staff that is fanatically loyal to you.

[ ] The We
Spider Librarians.
[ ] Cython
Dragon Librarian.



- There will be a two hour moratorium.
- Tragically you can only pick one, though some of these options will be available with minor modifications if/when you recruit a team of scribes for the Library.
- If you have ideas for other possible sources for librarians, feel free to suggest them.
- A note on libraries: The possessiveness of some potential recruits is not as much of a concern as you might think. in this era, most libraries only ever lend out books if they have multiple copies or to exceptionally trusted individuals. They don't work the same way as modern libraries, where almost everything is expected to go out the door on a regular basis.
 
Last edited:
Turn 38 Results - 2488.5 - Part 4
[*] The We

Tally

While you spend some time considering building greater ties to the local population of Karak Eight Peaks or trying to rope in Cython, in the end the We win out in your mind. Your long-term ambitions with the library depend on building up an institutional memory among those that will be taking care of its day-to-day operations while you're not here and eventually when you're gone, and if you can bring the We in, that instantly goes from a significant challenge to a given. And while they currently lack a great deal of even the basic knowledge they'll require for the task, all of that can be taught to them, but you can't really teach a librarian of any other species to be in constant communication and perfect harmony with the rest of the library staff at all times.

You go over your pitch as you make your way to the We's nest beneath the Citadel, though you're quite certain they'll accept for rather complicated reasons. Though a We could be effectively immortal, their memories were not. Anything stored in one of the minds of a We would last only as long as the individual Hunter or Webweaver or Egglayer that contained that memory. For information to outlive its container required it to be repeated back and forth in the constant stream of communication that a We maintained, giving name to the concept of 'Echo'. But this requires some measure of conscious effort to do, is limited to the number of living minds within a We, and the turnover of those minds could be quite high when suffering from Warpstone poisoning, attacks by Skaven, and a lack of food.

The We might have a much better chance at immortality than any given human, but though this frees them of anxiety at the inevitability of death, it's replaced with the angst at the inevitability of forgetting. The amount of memories a We accumulates will always increase, but the amount of memories they're able to contain is always limited by their food supply. The memories of the We you know could theoretically go back all the way to the genesis of the consciousness of the very first We, but instead they only become unbroken and reliable upon their arrival at Karak Eight Peaks. The concept of writing, of the ability to record information that can last indefinitely without requiring a constant caloric upkeep, has the potential to change the way of life of the We as thoroughly, though hopefully more positively, as necromancy did to the Nehekharans.

"I hear that you're considering splitting," you say to the spokesspider inside what you take to be a meeting room within its nest, as the floor is free of webbing and they have acquired a few battered chairs from somewhere.

"Sufficient food, very good many-food. Black-Crag-green-four-legs hunting is four-eighths sufficient, small-food is one-eighths sufficient, gold-food is three-eighths sufficient. Gauntlet-We will be closer to Black-Crag-green-four-legs, can hunt deeper into their tunnels. Could also hunt in old tunnels of the smaller-not-green-four-legs, or in the above. Different nest in different place, will learn different hunts. Gold-food means can spend much time learning without no-food."

"That's actually what I wanted to speak to you about. Would a split-We be able to live on only gold-food?"

There's a moment as the Webweaver considers that, its pedipalps wavering uncertainly. "If Karak-We has enough gold-food," they conclude. "But for what purpose?"

"I am building a great book-nest, with books from the Karaz-We and the Empire-We and all the other biggest-Wes. Normally not-green-four-legs would act as Webweavers to keep it clean and organized, and as Hunters to protect it. But not-We are only ever one, so this would need many not-We, and each not-We would need to learn how to tend and protect the book-nest. But a split-We would only need to learn once, and would then only get better at tending and protecting."

"Book-nest for you?"

"For all not-food of the Karak-We's many-foods."

"You would let other-We take your books?" they asks, pedipalps drooping in befuddlement.

"No. They may read the books and take it into their Echo, or pay not-food-gold to have copies made. But the books will remain, and be added to, and only ever grow larger. If anyone seeks to take books that are not copies, they must be defended against."

It chitters in agreement at that. "Where is book-nest?"

"The mountain known as Kvinn-Wyr." You think for a moment, and then point. "That direction, at about this depth."

"Near larger-not-green-four-legs above-tunnel?" The human gate, so the Eastern Gate. You nod. "There are old tunnels of smaller-not-green-four-legs near there. Split-We will be able to hunt them."

"They would." You suppose it makes sense that a being so used to getting sustenance through hunting would be hesitant to give it up entirely, and the We hunting in the old mines would make it easier for when the Karak gets around to reclaiming them. Or, you belatedly realize, they might be worried about food security, as they're yet to fully grasp how deep the Karak's pockets are, and how much deeper the We's silk might make them. "And the split-We could still exchange silk for gold."

"Karak-We has hunger for silk enough for two We?" they ask.

"Karaz-We and Empire-We has hunger for silk. Enough hunger for many more We."

The room goes silent as the constant background noise of the hive's activity goes silent, as the entire attentions of the We are focused upon this decision. "Split-We will try book-nest," it eventually declares. "If many-food continues, split-We will build We-nest in book-nest. Otherwise must no-food to Black-Crag-tunnel."

You smile at the warning. "That is acceptable."

"We will lay eggs for split-We. Will be ready for split in..." It takes a while to think. Above-ground timekeeping has not come naturally to the We. "Six-eights above-fire."

Six weeks, then. Thankfully, the base-eight thinking of the We translates easy to an eight-day week. "I will have the masons ready to build a chamber or chambers for their nest to their specifications, and I will organize trainers to teach them how to maintain a book-nest."

That last bit is easier said than done, but the reputation of a Dwarven King is a useful thing. You smile to yourself as you picture the announcement soon to be distributed to scholarly guilds and learning institutions throughout the Old World. 'King Belegar of Karak Eight Peaks seeks Loremasters and Scholars to train a colony of large and non-hostile spiders in librarianship...'

---

When you received Branulhune, you had thought that the sheer force its Runes allowed it to strike with meant that any defence against it would be fruitless. But the Expedition to Karag Dum taught you that there are beings fast enough to catch Branulhune mid-swing, and there are beings with the favour of Gods that are quite capable of overruling even Kragg's Runes. The paradox of an irresistible force and an immovable object might make for an interesting thought experiment, but the middle of combat is no place to be testing it. The Rune of the Unknown might allow you to bypass even the swiftest or most durable of defences, letting Branulhune disappear just as it was to impact a parry or block and reappear on the other side to continue on to strike the opponent.

In a way, the idea of the guard bypass is similar to that of the momentum dump, but where the momentum dump takes advantage of the fact that Branulhune is motionless when it is summoned, the guard bypass is at war with it. When you swing a greatsword at an enemy you're putting a lot of energy into that strike, and Branulhune disappearing and reappearing might bypass defences, but it appears without the speed it had an instant ago. Imperial greatswording techniques have no answer to this problem, but this is where the influence of the Order of Guardians begins to shine. Like all Dwarven martial styles, they take it for granted that they might need to fight in confined spaces, so they have a series of drills and techniques to increase swinging power without needing a full wind-up.

[Branarhune training: Martial, 9+23+7(Library: Greatswords)=39.]

It takes some trial and error to adapt the ones that Gunnars taught you into something that can be applied mid-swing, and then a lot of practice to be able to trigger it at what would have been the moment of impact and then to resummon the blade in time. Due to safety measures built into the Rune itself, Branulhune refuses to be summoned when there is something in the way, which Kragg only gives a few dire hints about before disappearing back into his workshop, but you glean enough for it to be clear that it's for similar reasons to the dangers of Substance of Shadow. Reality is built on the assumption that all matter has its own space, and using magic to break that rule tends to have unpredictable and dangerous consequences. Wizards are cautioned not to, but Runesmiths just don't let you. So you don't just need to flicker it away and back again, you need to be able to identify and swing in an arc where there is space to resummon Branulhune inside the opponent's guard.

It would be a vast understatement to say that this presents significant logistical challenges. While it is possible to deactivate the Runes on Branulhune so it can be maintained and sparred with safely, it is not possible to deactivate individual Runes, so you cannot safely practice with the Rune of the Unknown against any living person without making it extremely likely that person will end up extremely dead. You take up a training blade the size and weight of Branulhune and spend some time within the training halls of the Undumgi anyway, having those that wish to hone their defensive skills block and parry your swings while you study the way they do so and do your best to identify where the guard bypass might be used. Then you have the carpenters of Karag Nar build you a series of training dummies in the shape of where those opportunities exist. The dummies prove absurdly fragile, of course, but the silver lining to this is that it gives you more incentive to get it right, as obliterating a training dummy with a mistimed strike to the guard that blows right through it is immensely frustrating when you only have a few dummies a day to work with.

At the end of a few weeks of this, it would be a vast overstatement to call yourself happy with the results, especially compared with the results of developing the quick-draw. But short of seeking out some novel means of practicing it or honing it in live combat, it's about as advanced as it's going to get. You do your best to convince yourself that you're content with that, and turn your attention elsewhere.

[Branarhune aspect developed: guard bypass. Remaining aspect: hand switching.]
[Branarhune stretch goal identified: double tap. Strike at an enemy's guard, let the impact damage or destroy what they parry or block with, dismiss and resummon Branulhune to rid yourself of the rebound energy, then swing again using the Order of Guardian's techniques.]

---

"I believe it to have belonged to a cultist of Stromfels," you say to the Hochlander as you lead him down the alley. "And then they came off second-best in some kind of cosmic turf war with Manhorak, a local god of floodings and wetlands, leading it to sink into the ground and then be built over. This alley is currently only accessible by the street, which only I have the key to, and by the tavern, the owner of which I have an understanding with."

He frowns at the unassuming shack that the trapdoor is built into. "More comings and goings means that this might not be sufficient. The other doors might be boarded up, but there's more windows than I like overseeing the alley."

You nod. "If you acquire the tavern outright you could build the entrance into it. Or you could use the sewers for comings and goings like the local criminal element do."

"No other inhabitants down there?"

"None that I encountered during my own comings and goings. It could be that the War Below hasn't spread this far yet." You climb down the ladder, taking up a lantern that you kept by the entrance, and run an eye over the room. That there's a thin layer of dust instead of a layer of mud over the furniture you left behind proves that the foundations are solid, at least.

"Any remnant of Stromfels?" the Hochlander asks as he climbs down after you.

"No, I exorcised Him in favour of someone more cooperative. I'd recommend either maintaining the shrine for those of your employees who might share the same faith, or sealing it up and using another room if you wish to set up a shrine to someone else. Either way, you'll probably start getting cats coming in and out again once there's people here to annoy. Putting out food for them will keep the vermin out."

You walk him through the excavated rooms, and he nods as he runs a critical eye over the bookshelves that once contained your very nascent library. "Surprisingly dry," he concludes. "I'd thought that might be a problem if there was paperwork coming in and out, but it looks like this should be fine. I'll map out the local tunnels, figure out the comings and goings and see if it'll be possible to connect directly to the EIC building. What are the possibilities for expansion?"

"I never did map out the full extent of the building, and the digging paid for itself with what I was able to salvage from under the mud. Once you hit that limit, it's up to you whether you think it will be easier to build downwards or buy upwards."

"This should do nicely."

You nod, and can't fully keep a nostalgic smile off your face as you take another look around. "It was a lucky find," you say, "and I'm glad it'll see more use."

---

The Windsoak mushrooms have been hovering in the back of your mind for a while now, as you vacillated on whether to treat your inability to create Chamon and Shyish variants as the project being incomplete or as an immutable fact of the inherent properties of those Winds that you need to accept. But in the end you decide to publish what you have and let the rest of the academic landscape wrestle with the problem instead. You are a Grey Wizard, after all, and if you could be said to specialize in anything, that thing is not mycology. If the field of thaumomycology is to be developed, and then those of of necrothaumomycology and alchemothaumomycology invented, it will be by others. Perhaps in a greenhouse of the Gold Order or in a Garden of Morr somewhere there exists the crossover of skills that can achieve this, and the entire point of academia is that you don't have to spend your limited time and energy seeking those people out. You can simply publish and let those with interest and expertise in the subject take the next step.

[Writing the book on Windsoak Mushrooms, Learning: 12+29+7(Library: Sevir)+2(Library: Dwarven Agriculture)=50.]

It proves to be something of an uphill battle, and for quite a while the only progress you make is getting your notes properly organized and hammering out the proper vocabulary for describing the processes. While you are rather familiar with the Winds, you're less so with fungi, and if it weren't for your books on Dwarven agriculture to work from you might have hit a rather significant roadblock. You can't quite recall when and why you acquired those, but you're glad you did.

By the time you take a break from it, you've described what you know of the origins of the mushrooms and carefully detailed the procedures for creating each of the mono-Wind varieties. Reading back through it is something of a challenge, but while it might not be the most gripping work you've ever produced, you suppose a book on mushrooms was never going to be a page-turner.

[Book on the Windsoak Mushrooms: 1/2 actions completed.]

---

Thus concludes the work Mathilde performed these past months, but not every waking moment was filled with work. With whom did she spend her free time? The five with the most votes will be chosen, not counting those locked in.

[+] Social interaction initiated by someone else (locked in)

Laurelorn
[ ] Max
The entire time you've known Maximilian, he has been pursuing his own goal of true transmutation via magically-enhanced blacksmithing. Check in to see how he's going with that.
[ ] Thorek
See what inroads Thorek has made with the Major Houses of Tor Lithanel.
[ ] Magister Tochter Grunfeld
Get to know Tochter Grunfeld, ritualist, traditionalist, and veteran of the Sylvanian Campaign.
[ ] Zlata
Get to know the young woman who is the Ice Witch contribution to the Waystone Project.
[ ] Lector Aksel
Learn more of the Hedgewise who venerate Halétha, Goddess of the Forest of Shadows.
[ ] Lecturer Sarvoi
Learn more of the Hekartian understanding of and relationship with the Winds.

Karak Eight Peaks
[ ] Gretel
She's apparently getting involved in the Karaz Ankor's ambitions in the Border Princes.
[ ] Okri
The new Loremaster of Karak Eight Peaks is Okri Drakkisson of Clan Bronzebeard, formerly of Karak Norn. Meet your replacement and gauge what kind of person he is.

Foreign Relations
[ ] Stirland
See for yourself how the war against Sylvania is progressing.
[ ] Middenland
See how the Ulricans are going with their new Eonir coreligionists.
[ ] Karaz-a-Karak
To investigate their preparations for the Mount Silverspear campaign.
[ ] The Black Water Canal
Pay another visit to the canal project, and see if there's any further signs of sabotage.

Friends Abroad
[ ] Roswita
Get a sense for who will control Sylvania after you turned down the position.
[ ] Kasmir
See how his partnership with Sylvania's native faith has been going.

Following Up
[ ] Brief the Emperor
Though the Waystone Project is in very early days, the sheer amount of disparate traditions you've brought under the one roof could be seen as reason enough to boast to the highest authority.
[ ] Amber College
Check in on the salamanders.
[ ] Gold College
See what's become of their research into Skaven technology.
[ ] Organ Vat
Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
[ ] Skull River Ambush
Look into the investigation of the mining of the Skull River, and any consequences of it.
[ ] The Weber Estate
Pay a visit to your fief, to see if anything has changed. It probably hasn't.

- There will be a two hour moratorium.
 
Last edited:
Turn 38 Social - 2488.5 - Part 1
[+] Social interaction initiated by someone else (locked in)
[*] Zlata
[*] Lector Aksel
[*] Lecturer Sarvoi
[*] The Weber Estate
[*] Organ Vat

Tally

"So," Senior Lecturer Emeritus Sarvoi says to you in an open-air tavern built into the side of the Library of Mournings. "Tell me about this," he says, gesturing to your shadow as it inspects a jar of olives inset into the bar.

You give him a scrutinizing look. "You don't know what it is?"

"I know nothing of your understanding of what it is."

You accept that with a nod. "We call it an 'Arcane Mark'. It is theorized to be the visible effect of a partial transmutation of the soul into a Wind, or something partway between Wind and soul-stuff. It comes from exposure to large amounts of insufficiently-controlled Wind, usually from miscasting. It is considered inevitable, even desirable, among the Orders."

He nods slowly. "It would make you incapable of wielding any other Wind, but that is the way of your Orders anyway, isn't it?"

"It is possible for someone to change Orders, but not after they have developed their first Mark."

"Immutably bound to a single Wind, and unable to touch any of the others without flooding themselves with Dhar." He looks at you with something like pity.

"To an Elven perspective, perhaps. How long does an Elven Mage study for?"

He nods thoughtfully. "To think that you are not yet forty and already half-spent. I can see how that would alter your perspective. If you don't have the years to master them all, then what value is there in retaining the potential to?"

"It's more than that. Here, catch this." You lightly toss an olive in his direction, and he catches it obligingly. "How long have you practiced catching olives?"

"Not at all, of course. I take your meaning, but for that to be true..." He frowns, and looks back to your shadow. "Well, it clearly is true, isn't it? It is literally a part of you, now. Instead of learning it in the abstract, you have made it a part of your being, and you control and understand it as such. You don't have to learn fundamental Sevirrics in the same way a child with a ball doesn't need to learn ballistics. This is an underpinning of your Orders?"

"Not just ours. It's also the method of the Dragons that schismed from the Caledorians and bound themselves to individual Winds."

"Oh?" he says, curiosity growing. "Is this conjecture?"

"An Ice Dragon resides in Karak Eight Peaks," you say with a smile. "Not quite as a citizen, but as a neighbour, and I have found that I share some interests with it. Its embrace of Hysh has advanced to the point where it is light and magic where once it was flesh and blood, and it has said that my Marks are a step down the very same road. A road that I do not believe exists for Qhaysh."

He looks at you for a while longer, then begins to titter. "Oh, very elegantly framed," he says with glee and sincerity. "To not just say that embracing a singular Wind is a handicap or a shortcut, but an outright rival to the holistic approach. Is this your own theory, or something your Orders have been working on collectively?"

"A bit of both. Teclis made no secret of how Sapherian doctrine would feel about the way our Orders learn magic, and nor have the guest speakers at Tempelwijk. It is something we have been grappling with for our entire existence, and we have developed several schools of thought over whether our inherent mutability is a handicap or an advantage."

"And what do you think?"

"I think I like being what I am."

He smiles. "Who could ask for more?"

---

"There's something I've been wondering about," you ask him a while later, after several more cups of wine. "When I spoke to Councillor Isthien to bring him in to the Project, he only attached conditions if the Project got to the state of constructing new Waystones. I'm wondering why that is. Does he see the job ahead of us as particularly easy?"

He gives you a smile. "I would not claim to know the mind of the Councillor, but I doubt he thinks so."

"Then why?

He considers that. "The Waystone Project is perceived by many as a way to build bridges to the Empire," he says, slipping into the tone of someone used to explaining things to an audience. "Its continued existence is a continued success for Laurelorn's foreign policy. Even if nothing comes of it, working alongside major figures from the Empire and Kislev and the Karaz Ankor reassures those among us that think that Laurelorn might be condescended to, or that Nordland's troops might spill over into the Ward of Frost at any moment. The involvement of the Grey Lords or the Ward of Frost doesn't change that perception. But bringing in a Major House very easily can, as if an isolationist House becomes part of the Project, then that gets a lot murkier. And if you're looking for a Major House to contribute magical theory, the choice is between four Houses - Tindomiel and Vaire of the Hekartian school, and Echthelion and Thyriolan of the Hoethian school. Of those, all but Tindomiel are isolationist."

"So if he named a price I balked at and I went to one of the other three Houses, House Tindomiel would be to blame for robbing the cooperative clique of a victory."

"There are those that could make that argument."

You mull that over some more. "Just by walking in that door, I'd cornered him." Sarvoi smiles, but says nothing. "He couldn't let me walk out of there without making a deal. If he'd let on, I could have pushed for concessions from him. But not only did he avoid that, he also set his house up nicely for if the Waystone Project turns into a huge success."

"What's the difference between a Mage and a politician?" You give him a questioning look. "One tries to wrestle poorly-understood forces into submission for personal gain despite the fact that it could all blow up in his face and ruin the lives of everyone around him, and the other casts spells."

You can't help but join him in laughter.

---

Zlata stares forlornly out over a park full of Elven athletes. "They had me swear a vow of chastity," she bemoans, "and sent me to the land of beautiful men."

"We are all called on to sacrifice for our peoples," you commiserate.

"Hopefully our business here ends on good terms," she says with a heartfelt sigh, "so I can return after I am promoted."

You give her a moment to wallow in her yearning before you broach the subject you have in mind. "There was something of a confrontation between you and Baba Niedzwenka earlier."

She shrugs, seemingly unconcerned. "This was expected. Baba Niedzwenka is always trouble. Has been since before Kislev was Kislev."

You consider that. "Is it an inherited title?"

"Nie. Just her. Ice Witches eventually rejoin the winter, but Hag Witches get old quick and some stay old forever. She used to be worse, but still likes to interfere with Ice Witch business." She sighs. "Maybe that's why I was sent. If it was an older Witch, they wouldn't be able to help themselves, would keep trying to out-Witch her." She shrugs. "The leylines in Kislev are Ice Witch business, but anyone with Witchsight can see it and anyone with common sense can guess the rest. Ulthuan knows, Za knows, the Fire Spire knew."

You frown as you consider that. "What happens when one of the four falls?" Praag did during the Great War Against Chaos, and both Erengrad and Kislev City came close.

"That is why Castle Alexandronov was built. There used to be only three, the old cities of Norvard and Dorogo and Srebrograd, but if you have three and lose one it collapses. If you have four, you can lose one and fall back to the others and retake and rebuild later."

You consider fishing for more information on that subject, but decide against it. The Ice Witches have already agreed to contribute, and will do so in their own time. "Why is it, do you think, you were selected for this?"

"Beyond having nothing more important to be doing? Because I can read and I can speak Reikspiel."

"Is that unusual for Ice Witches?"

"The reading more than the Reikspiel. Most Ice Witches are from peasant families. Some say because they are closer to winter and the land, others say it's just a matter of most Kislevites being peasants. So most are only really taught the secrets of Ice Magic and the doctrines of the Ancient Widow. I've heard things were different before Kattarin, back when we had a proper Ice Court and the Ice Witches shaped the bloodlines of the Boyars, but for now the only Ice Witches that can read are the ones that were taught to as children. My parents were traders in Kislev City, so I was one of them."

You nod. "I take it being an Ice Witch wasn't a career path you would have expected as a child."

She gives a short laugh. "No. And I did sometimes resent it, because I grew up expecting to see the world, like in tato's stories. But now look at me." She smiles at a particularly shirtless group of Elves jogging past, their muscles gleaming.

You talk with Zlata a while longer, and the overall impression you get is that what you see is what you get - she's fairly competent, fairly scholarly, and fairly out of her depth. And while you might have preferred an Ice Witch of greater age and experience like Ljiljana or Věnceslava, there's something to be said for someone who's too intimidated to play games, and won't do anything but her best.

---

The high and gleaming walls of Tor Lithanel are its last line of defence, but its battlements are patrolled only by those who wish to admire the view over the trees. This is the norm for the capital of Laurelorn, and yet has only recently been restored, as when humans encroached as nearby as Schlaghügel the city had felt vulnerable enough for a full-time watch to be needed. It is up here you find Aksel, staring moodily out over the ocean of canopies.

"What do you think of the Loren Lauroi?" you ask him as you approach.

"Compared to what I know, it's like the difference between a dog and a wolf. Is this what the Forest of Shadows could become?"

You look out at the trees as you consider that. "I suppose it's possible," you eventually conclude. "Though likely no time soon. The Elves have cultivated this forest for thrice the age of the Empire, and I doubt it was so welcoming when they first arrived."

He sighs. "I suppose so. I don't know whether to be jealous or pitying of them and their tamed trees."

"If you wish to do the same, or something like it, you may have an advantage over them. The Eonir venerate Isha above all, but Her domain is all things that grow, and this forest and those within it are just a sliver of it. Halétha is a much more local Goddess, so much more of Her attention would be reserved for your struggle. If we can restore and expand the Waystone network, it should be possible to change the nature of the Forest with Her help, whether that be simply to be less welcoming to Chaos or whether that be to shape it as dramatically as the Elves have theirs."

He nods, though he doesn't seem convinced. "I suppose we've got the same goal as everyone else, make our homes a little less Chaos-y. That's the sort of goal that can bring just about anyone together. Worked for Sigmar, worked for Magnus."

"Lofty company to be in."

"Lofty goals."

"So everyone keeps saying, but I'm not so sure. Back when Chaos was flooding the world, everyone was doing it. I think the reason everyone forgot wasn't that literally everyone has fallen from some mythical global golden age, I think it was just too expensive to bother with when the problem was solved. Now it's not quite so solved, so we just have to dust off what we used to know and get to work."

"Is that how you'll put it if you succeed?"

"Gods no. If we pull it off I'm definitely painting us all as the equal of Caledor Dragontamer." He chuckles and nods at that. "So, bit of a strange question, but does Halétha have any siblings?"

He gives you a considering look. "We're not the Ostermarkers, but that doesn't mean our faith is a completely open book," he says, his tone neutral.

"If there's nothing you can tell me, that's fine. I've just encountered the name Haleth a time or two."

He seems to relax. "Oh, that. Yes, some of our people in larger towns disguise some aspects of their worship, and those half-truths have grown into almost separate faiths as outsiders see their success and attribute it to what they know of their God. Lady of the Hunt in the west, Patroness of Childbirth in the south, God of Journeys in the east. It rubs some of the hidebound the wrong way, but nobody can deny how useful it can be to have allies outside the Forest."

You ponder that. "Do you think they worship truly out of ignorance, or do you just worship different facets of the same being?"

"Oh, don't get me wrong, I don't see their worship as lesser. If I was speaking to one of them I'd put it more diplomatically." He gives you a worried look. "Erm. I'm not, am I?"

You weigh for a moment how much truth to give, and eventually say simply, "I worship Ranald."

He nods in understanding. "Like our brothers in Middenland. No wonder you think in aspects. But no, I don't think I know the full truth of Halétha. Nobody knows every face of any being. I do think I worship Her most important facet, but I'd guess the others do too. And if I found myself lost in the Western Oblast or seeking to father a child in Middenland, I would gladly accept any help or teachings they'd be willing to share."

---

On your way to your next meeting in Altdorf, you make a detour to the Great Library of Altdorf to leaf through their texts on Kislevite faith, and a few hours of effort finds you a few scant paragraphs on Kalita, called by some the God of Journeys. At first glance He seems to be a poor fit for Halétha and most Imperial writers would seem to agree, describing him as a rival or aspect of Handrich, but one of the books contains the God's sigil: a singular point with roads branching downwards from it, a more angular mirror of the tree-root scars ringing Aksel's arm. It's not very difficult to see how such a thing might have come about if a little imagination is applied: a trader of Kislev on the dangerous roads of Ostland hearing a partial description of a God that might protect them from its dangers, and they find enough success to adopt that faith for their own and with a sightly garbled name. Gods do have a tendency to sprawl when they have the opportunity, don't they? And Ranald is attempting to make inroads into the sphere of commerce as Ranald the Dealer, perhaps His daughter is following in His footsteps.

You tear yourself away before you get too mired in crafting theories out of nothing and make your way to the Grey College for a meeting with the Dean, the person ultimately responsible for all recruitment and education efforts of the Order. Not the same Dean you occasionally encountered as a student, as time marches on and he retired a few years back. His replacement is Magister Tomaso Mugnaio, known to most of Altdorf as Tomas Muller, a man earning a good name in the Guild of Stevedores for the prison sentence he's supposedly serving in Mundsen Keep for a crime committed by their Guildmaster. Actually serving that sentence would be a waste of a perfectly good Wizard, so he's also serving as Dean in between occasional appearances looking suitably miserable yet stoic as part of the prison's work gangs.

"Lady Magister Weber," he says to you as you enter his office, his accent impeccably dockyard Altdorfer and rather out of place in an academic setting. "Thank you for coming."

"Of course, Dean Tomaso. What can I do for you?"

"Apprentice Eike Hochschild," he says, taking a folder from a pile. "I understand you have a stake in her education."

You nod. "I work with her grandmother in a trade concern in Stirland, and Eike's to inherit her grandmother's stake in it."

"The EIC, yes. I've encountered them a time or two in my other job, they're a nightmare to suborn. Was Eike named after the company?"

You blink. "I never noticed that, actually. I don't believe so, she was named by her mother, who wasn't involved with the EIC back then."

"Glad to hear it. By all accounts the girl has taken to the mysteries and habits of Ulgu like a duck to water, her teachers describe her as bright and inquisitive, and she spends a fair bit of her spare time in the library. The only potential problem of note is that she's rather open and expressive about what she thinks, which is nice to have in a student but could develop into a weakness for a Grey Wizard. She's also on track to graduate out of Junior Apprentice in the first half of next year, which means it's time to start talking about who her Master is going to be. Starke and the Bursar have both expressed an interest, but you're the one that brought her in and you're probably going to be inextricably tied up in her future, so unless Algard decides he wants her as his Apprentice it's going to be up to you."

You nod thoughtfully. It's a matter you've given no small amount of thought to yourself in the past few years. An Apprentice is a big commitment and would require some work on your part, but the point of Junior Apprenticeship is to get the student to the point where they'd be at least as much help as they are a hindrance to their future Master, so she shouldn't be an outright encumbrance. After all, you spent most of your time with Regimand assisting him with research and translations, tagging along on the occasional adventure within Altdorf, and performing projects he pointed you at and left you with. Your role as her Master wouldn't be to tutor her one-on-one for months at a time, but to allow her the opportunity of learning from her experiences as she assists you in your endeavours.

If you decide against taking her on, then your word will carry a lot of weight in where she'd end up. Wilhelmine's interest is to be expected, considering the woman's pet project of making sure the economy of the Empire serves the Empire, but you're not as sure what Starke's angle would be - perhaps he thinks her faith and forthrightness makes her a good match for his responsibilities. If you don't like either, then Regimand is also a possibility. He's pretending to be retired for longer and longer stretches these days which suggests his actual retirement might not be that far off, but plenty of Wizards spend their twilight years training successors, and you're fairly sure you'd be able to convince him to do for Eike what he did for you.



Who will Eike's Master be?

[ ] You
Eike will become the Apprentice of Lady Magister Mathilde Weber.
[ ] Wilhelmine
Eike will become the Apprentice of Lady Magister Wilhelmine von Bucht, Bursar of the Grey Order.
[ ] Starke
Eike will become the Apprentice of Lord Magister Reiner Starke, Porter of the Grey Order.
[ ] Regimand
Eike will become the Apprentice of Magister Regimand Speiseschrank.



- There will be a two hour moratorium.
- I hope it is unnecessary to remind thread participants to keep the coming debate civil.
- If you decide to take Eike on as your Apprentice, then she will begin at the start of Turn 40, so you will still have the coming turn before she enters your care.
- Eike's affinities were rolled for
here.
 
Last edited:
Voting is open
Back
Top