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Eh, thing is that Mindrazor might just be a Battlemagic spell because it's meant to cover an entire group. Summoning just the one for yourself might actually be an entirely different spell in a lesser classification. That, or the effect can only be achieved with large amounts of magic anyways, and so is easily funneled into a large casting. The former means we would have to develop the spell—which we don't have a trait for—and the other means it's just downright impossible unless you really want to waste magic and effort. Also, you would have to be pretty confident of your own courage for it to be useful in any other situation.
 
Personally what I expect out of a Cloudkill attempt is likely two spells:
-Probably a less extensible and physically smaller version of Burning Shadows, but as a mist has a vastly higher surface area, it'd inflict nastier burns, especially to things which are normally 'shaded' by equipment, and while less affected by light conditions, replace it with a care for wind conditions. Eyeballing it, probably Fiendish difficulty without the staff, and a valuable addition - Ulgu doesn't have a lot of pre-Battle Magic offense after all.

-A Battle Magic version of the above, scaled up. More massive, less vulnerable to wind, probably needs to exploit some shenanigans to make it big enough, maybe doing silly buggers with shadow conducts spell -> spell creates mist -> mist casts shadow -> shadow conducts spell, of the like, since Mathilde's more mechanical/elemental paradigm doesn't do very well with stretching metaphors beyond reason.
 
I wouldn't mind a Battle Magic scale example of Mathilde's personal variant of Universal Confusion.

Something that covers more area, lasts longer, and inflicts nastier penalties, and preferably can be cast at range, unlike the point-blank version we've currently got.
 
Question for Boney: does our Shadowsteed mastery apply to the ones we summon for other people, or does it only apply to one we are riding?
 
Do we even WANT to win the Supreme Matriarch position? People already get lost in Aldorf all the time, imagine if the Winds of Shadow were predominant. I guess ranaldian thieves would find it easier to hide in the shadows... but so would chaos cults, forbidden churches and other nefarious conspiracies.

If anything, I'd much rather try and help a college whose Wind would benefit the capital to win.

Maybe green?

Healthy population and more productive / vibrant rivers and lands in Aldorf seems pretty great (unless there are disadvantages I can't think about).
 
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Do we even WANT to win the Supreme Matriarch position? People already get lost in Aldorf all the time, imagine if the Winds of Shadow were predominant. I guess ranaldian thieves would find it easier to hide in the shadows... but so would chaos cults, forbidden churches and other nefarious conspiracies.
That's quite the narrow view of the Grey Wind's effects on Altdorf. For one thing, you're forgetting that the people most involved in destroying nefarious conspiracies would be empowered too.
 
Do we even WANT to win the Supreme Matriarch position? People already get lost in Aldorf all the time, imagine if the Winds of Shadow were predominant. I guess ranaldian thieves would find it easier to hide in the shadows... but so would chaos cults, forbidden churches and other nefarious conspiracies
Do you really think Teclis would design something that would do this?
 
Do you really think Teclis would design something that would do this?
Related to that question and the discussion: Are the winds that blow strongly during the Supereme Patriarch's term just generic winds, or is there more to it and they're also tied to the Supreme Patriarch specifically?

Because the Ghur there talks a lot about a society that must now contend with those laid low, the love of beasts and the wildnerness, and the beasts themselves being a bit wilder.

Meanwhile Dragomas... Is a guy who's mission is to ensure the Empire's Battle Wizards are no longer laid low by their lot, loves beasts to the point of turning into a dragon as his signature spell, and wandered very far indeed into the wilderness.

(Of course, he is an Amber Wizard, but I think that first parallel might still apply.)

EDIT: Basically, could there be an element there of not just "that wind" but "Their wind as the Supreme Patriarch themselves relates to it."
 
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The first and last clauses here lead me to believe it's 'regular' Ghur.
and a pulse of Ghur rises from the Staff of Volans and floods outwards, disrupting the magical barriers, pushing open the doors, and flooding into the streets beyond. For eight more years the Amber Brotherhood will lead the Colleges of Magic, Dragomas will advise the Emperor, and Ghur will blow stronger than any other Wind in Altdorf.
Ghur blows more strongly for the next eight years, seemingly whether Dragomas is present or not. It's a Staff-of-Volans-and-or-Teclis thing.
 
Mindrazor is the best battle magic in the game if you are allowed to hand pick your army.

How often do you think Mathilde will be in a position where she has hand picked her army?
 
Do you really think Teclis would design something that would do this?

I mean, unless I'm mistaken, the last update implied that the current winds were causing a litteral gang war so I think it's reasonable to assume that the wind's prevallence might have deleterious effects.

Like, I feel that an Ametyst Patriarch might reduce general life expectancy for exemple.

Or, like I mentionned, that in the case of a Grey patriarch, the city might become (even) harder to navigate and that those who act in the shadow might find the environement beneficial.
 
I mean, unless I'm mistaken, the last update implied that the current winds were causing a litteral gang war so I think it's reasonable to assume that the wind's prevallence might have deleterious effects.

Like, I feel that an Ametyst Patriarch might reduce general life expectancy for exemple.

Or, like I mentionned, that in the case of a Grey patriarch, the city might become (even) harder to navigate and that those who act in the shadow might find the environement beneficial.
The Ghur wind is likely making people more aggressive, thus gang wars happen more frequently, but if a different supreme patriarch took over I doubt the gang wars would stop. Gang wars happen all the time. If the grey wind flowed heavily people would get lost more and secrets would hidden better, but people already get lost and secrets are already hidden.

So I would say that any wind would have negative effects, but those effects wouldn't be any thing new to the city, just a slight increase in what the city already deals with.
 
The Ghur wind is likely making people more aggressive, thus gang wars happen more frequently, but if a different supreme patriarch took over I doubt the gang wars would stop. Gang wars happen all the time. If the grey wind flowed heavily people would get lost more and secrets would hidden better, but people already get lost and secrets are already hidden.

So I would say that any wind would have negative effects, but those effects wouldn't be any thing new to the city, just a slight increase in what the city already deals with.

I agree there are limits to the changes and none of them being prevalent would be disastrous.

I do also think some winds might have less downsides and more upsides than others especially in the context of a city.

For example, I think the wind of life seems generaly more suited to a bustling metropolis than the wind of death.

I could be wrong and all winds are equally benecifial to a citylike Aldorf, or the most suited winds are counterintuitive.
 
I agree there are limits to the changes and none of them being prevalent would be disastrous.

I do also think some winds might have less downsides and more upsides than others especially in the context of a city.

For example, I think the wind of life seems generaly more suited to a bustling metropolis than the wind of death.

I could be wrong and all winds are equally benecifial to a citylike Aldorf, or the most suited winds are counterintuitive.

Keep in mind Ghyan is not just the parts of life you happen to like, it is also more fecund pathogens and plagues. Nurgle would love a city flooded with Ghyan and would dislike one with too much Shysh.
 
Life, like rats, and feral dogs, and plants that grow into and destroy infrastructure.
I suspect it would be very difficult to judge the kind of upsides or downsides each wind would create.
 
Keep in mind Ghyan is not just the parts of life you happen to like, it is also more fecund pathogens and plagues. Nurgle would love a city flooded with Ghyan and would dislike one with too much Shysh.

Life, like rats, and feral dogs, and plants that grow into and destroy infrastructure.
I suspect it would be very difficult to judge the kind of upsides or downsides each wind would create.

I'll admit the plague thing and how shylish might counter such plagues was why I mentionned that the most favorable winds might be counter-intuitive.

Hell, it could be that having the same wind dominate for a long time in a row is bad (or good).

Hmm, a paper on the effects of different winds on the city might make a fun omake.
 
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