Could we possibly make ourselves resemble a big cloud of smoke via an illusion?
The cloudkill version we have is burning shadows adapted to a different element (fog) and scaled up (to battle magic).While Cloudkill is definitely something I want to do, it's also very much not a good thing for the duel. Far too lethal.
I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".The cloudkill version we have is burning shadows adapted to a different element (fog) and scaled up (to battle magic).
It's not more damaging than Burning shadows, but it's less susceptible to light, so it's more broadly usable.
It's nowhere near the Dungeons and Dragons cloudkill spell in terms of lethality.
There's also the more difficult Throttling fog variant somewhere, which is the Rite of Way technique mixed with the Throttling spell.
Both of those effects pale in terms of anything a Bright Battle Wizard could do.
And "Far too Lethal": Dragomas pinned the Celestial Mage to the barrier with the Amber Spear. Said Jade wizard was probably about to cast a "hilarious amount of lightning", if the "draws in Azyr until she crackles with energies Crackling with energy" was anything to go by, so not exactly a love tap either.
Both would have been lethal had there not been Jade wizards on hand.
I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".
Funnily enough, we haven't actually ever seen "normal" burning shadows in this quest; one was a nat100 under some special circumstances, and another was Waagh-burning superweapon. Neither is good reference for how that spell normally works.I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".
There was that time we were running from Orcs under one of the mountains during the initial invasion. Mathilde used it for, like, a second or two and her targets were pretty dead.I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.
We used it when fleeing from our assassination of a goblin boss during our conquering of K8P. The first peak.I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.
He pauses for half a second as you reach three greenskin corpses bearing the terrible wounds of Burning Shadows that repaid their dogged pursuit of you
Burning Shadows is not a difficult spell by any means, and it has something of a reputation in the Grey College for those who learn it becoming very excited at the possibilities before they start to grasp its limitations. It is not especially damaging, especially compared to what the more rambunctious Winds can achieve, and where most spells require a competent Wizard or a sturdy shield to be defended against, Burning Shadows can be foiled by a sunny day or a well-lit room.
As long as it isn't exotic like Final Transmutation or Pit of Shades, it should be fine. There's a host of Jades that can cast Regrowth here.While Cloudkill is definitely something I want to do, it's also very much not a good thing for the duel. Far too lethal.
How to shave your Dragomas.I mean, if we can control how 'acidic' the Killcload is, then we just need it acidic enough to compare to snorting vinager to stop someone without killing them. and more acidic for when we do want to melt faces.
.... they won't thank mathy more for the nasal hell, but it wont kill.
The method doesn't really allow for that kind of control though? It's not actually acidic, it's just shifting parts of the enemy into shadow and letting that mess them up. There's no scale of how damaging that is.I mean, if we can control how 'acidic' the Killcload is, then we just need it acidic enough to compare to snorting vinager to stop someone without killing them. and more acidic for when we do want to melt faces.
.... they won't thank mathy more for the nasal hell, but it wont kill.
That's what I said? Like, say Alric is a 3. Average including Horstman would be a 6, without him a 4, making Alric look better by comparison.No, because he's responsible for making sure the average is as high as possible.
I could argue that we aren't even that deep into the theroy.The method doesn't really allow for that kind of control though? It's not actually acidic, it's just shifting parts of the enemy into shadow and letting that mess them up. There's no scale of how damaging that is.
Actually, it wouldn't fall under "Warrior of Fog" at all. We'd be riffing on a spell we already know.That said, you could also try to create a foggy variation on Burning Shadows.
I think Mindrazor is the hardest spell?Assuming Cloudkill is as damaging as Burning Shadows, it won't be super useful in a duel. But it will be a gift to Battle Wizards, giving them another possible role without resorting to the upper level difficulty spells (Penumbral Pendulum and Pit of Shades are the hardest BM spells on the Grey list)
But Alric as Boss gets points for a skilled underlings, so having an average of 6 looks better for his boss abilities than an average of 4.That's what I said? Like, say Alric is a 3. Average including Horstman would be a 6, without him a 4, making Alric look better by comparison.
Oops, forgot about that one. They're still the next two down the ladder, so i wasn't too far off.
Yeah, PP and PoS are 13+ and 14+, with their boosted versions being 18+ and 17+, respectively.