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While Cloudkill is definitely something I want to do, it's also very much not a good thing for the duel. Far too lethal.
 
While Cloudkill is definitely something I want to do, it's also very much not a good thing for the duel. Far too lethal.
The cloudkill version we have is burning shadows adapted to a different element (fog) and scaled up (to battle magic).
It's not more damaging than Burning shadows, but it's less susceptible to light, so it's more broadly usable.
It's nowhere near the Dungeons and Dragons cloudkill spell in terms of lethality.

There's also the more difficult Throttling fog variant somewhere, which is the Rite of Way technique mixed with the Throttling spell.

Both of those effects pale in terms of anything a Bright Battle Wizard could do.

And "Far too Lethal": Dragomas pinned the Celestial Mage to the barrier with the Amber Spear. Said Jade wizard was probably about to cast a "hilarious amount of lightning", if the "draws in Azyr until she crackles with energies Crackling with energy" was anything to go by, so not exactly a love tap either.
Both would have been lethal had there not been Jade wizards on hand.
 
There is nothing wrong with lethal, as long as it's "lethal in ways a Jade Lord Magister can fix". Even if not, as long as it demostrates mastery it's nothing more than tutting. If you go up against a Grey Wizard, you kinda expect sudden strikes and lethal attacks. It's just gotta be magically-lethal in a way that demonstrates your skill, because magical prowess is what's being tested.
 
Acting In The Light
Acting In The Light (Yet another Ranald Omake)

Pulling back his finger Ranald blow on it to ease the sting. He was sure that he would experience some condemnation from his more uptight kin for his meddling in this affair but it would be worth it.

Ranald had nothing against Alric it was simply that he was not what the mortals wielding Hysh needed let alone what was needed to lead the empire's collages at this time.

So he had stuck his fingers into the light not that anyone noticed not even his current favoured soul. A single bell-like note ringing across the arena too low for most to notice but one that Alric had used time and time again to warn himself when one of his 'silent' wards had been tripped. Not enough for him to fumble his spell but draw away just enough of his attention to slow his casting down and let his opponent act first.

Most assumed that stealth meant avoiding acting in the light, Ranald knew better. When acting in the light stealth meant either not being recognized or having others not recognize what your actions meant, and Ranald doubted any but Myrmidia would realize what he had set in motion.

Now came the unfun part he thought to himself as he felt the arrival of the other god.

"That did not seem very Just," Verena stated sounding decidedly unhappy as Ranald turn to face her. "Why don't you TRY and justify your action before I decide your punishment."

Knowing that explaining himself even here in the divine realm would undo his work Ranald took a deep breath as if to being talking and as Verena waited to hear an explanation he bolted.
 
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The cloudkill version we have is burning shadows adapted to a different element (fog) and scaled up (to battle magic).
It's not more damaging than Burning shadows, but it's less susceptible to light, so it's more broadly usable.
It's nowhere near the Dungeons and Dragons cloudkill spell in terms of lethality.

There's also the more difficult Throttling fog variant somewhere, which is the Rite of Way technique mixed with the Throttling spell.

Both of those effects pale in terms of anything a Bright Battle Wizard could do.

And "Far too Lethal": Dragomas pinned the Celestial Mage to the barrier with the Amber Spear. Said Jade wizard was probably about to cast a "hilarious amount of lightning", if the "draws in Azyr until she crackles with energies Crackling with energy" was anything to go by, so not exactly a love tap either.
Both would have been lethal had there not been Jade wizards on hand.
I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".
 
I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".
I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.
 
I seem to remember Burning Shadows--and not even the divinely blessed kind--killing things in a few seconds. But maybe I'm just misremembering. There is, however, a difference between "melt your face" and "Impale you carefully".
Funnily enough, we haven't actually ever seen "normal" burning shadows in this quest; one was a nat100 under some special circumstances, and another was Waagh-burning superweapon. Neither is good reference for how that spell normally works.
 
I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.
There was that time we were running from Orcs under one of the mountains during the initial invasion. Mathilde used it for, like, a second or two and her targets were pretty dead.
 
I think we've cast more divinely blessed Burning Shadows than otherwise. The one we used on the Singing King was backed by Sigmar's holy light. In fact, I'm not sure we ever used that spell in combat without a good lending it some oomph.
We used it when fleeing from our assassination of a goblin boss during our conquering of K8P. The first peak.
 
He pauses for half a second as you reach three greenskin corpses bearing the terrible wounds of Burning Shadows that repaid their dogged pursuit of you

Burning Shadows is not a difficult spell by any means, and it has something of a reputation in the Grey College for those who learn it becoming very excited at the possibilities before they start to grasp its limitations. It is not especially damaging, especially compared to what the more rambunctious Winds can achieve, and where most spells require a competent Wizard or a sturdy shield to be defended against, Burning Shadows can be foiled by a sunny day or a well-lit room.

Iirc, how it works is transforming tiny bits of the target into shadow, ala substance of shadow, which then evaporates/dissipates, like that spell.
Which leads to wounds that look like melting. But it's not instantaneous damage either, so it lacks the lethality of Fireballs and Lightning bolts.

I wonder if you could actually use Substance of Shadows at range. That would be hilariously lethal, on the level of Final transmutation. But probably also impossible due to the target not having the right attunement.
 
Assuming Cloudkill is as damaging as Burning Shadows, it won't be super useful in a duel. But it will be a gift to Battle Wizards, giving them another possible role without resorting to the upper level difficulty spells (Penumbral Pendulum and Pit of Shades are the hardest BM spells on the Grey list)
 
I mean, if we can control how 'acidic' the Killcload is, then we just need it acidic enough to compare to snorting vinager to stop someone without killing them. and more acidic for when we do want to melt faces.

.... they won't thank mathy more for the nasal hell, but it wont kill.
 
I mean, if we can control how 'acidic' the Killcload is, then we just need it acidic enough to compare to snorting vinager to stop someone without killing them. and more acidic for when we do want to melt faces.

.... they won't thank mathy more for the nasal hell, but it wont kill.
The method doesn't really allow for that kind of control though? It's not actually acidic, it's just shifting parts of the enemy into shadow and letting that mess them up. There's no scale of how damaging that is.
 
The method doesn't really allow for that kind of control though? It's not actually acidic, it's just shifting parts of the enemy into shadow and letting that mess them up. There's no scale of how damaging that is.
I could argue that we aren't even that deep into the theroy.

we are at 'Fog of war lets of making a kill fog.'

as we saw from RoW, things change from the idea step to the practical step.
 
we are at 'Fog of war lets of making a kill fog.'
That said, you could also try to create a foggy variation on Burning Shadows.
Actually, it wouldn't fall under "Warrior of Fog" at all. We'd be riffing on a spell we already know.
I'm actually hoping we can do the same for Substance of Shadow: trading a vulnerability for light to a vulnerability to strong currents, and downgrading from true Insubstantiality to gaseous form is still a major win when it comes to overcoming the drawbacks of substance of shadow.
 
Assuming Cloudkill is as damaging as Burning Shadows, it won't be super useful in a duel. But it will be a gift to Battle Wizards, giving them another possible role without resorting to the upper level difficulty spells (Penumbral Pendulum and Pit of Shades are the hardest BM spells on the Grey list)
I think Mindrazor is the hardest spell?
That's what I said? Like, say Alric is a 3. Average including Horstman would be a 6, without him a 4, making Alric look better by comparison.
But Alric as Boss gets points for a skilled underlings, so having an average of 6 looks better for his boss abilities than an average of 4.
 
I think Mindrazor is the hardest spell?
Yeah, PP and PoS are 13+ and 14+, with their boosted versions being 18+ and 17+, respectively.

Occam's Mindrazor is 18+ with the boosted being 21+. (Boosted Mindrazor is actually harder than boosted Transformation of Kadon, so it's easier to turn into a dragon than to extend the range on OM)


The basic version of PP is equal with The Withering in difficulty.
 
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Yeah, to be fair though Okkam's Mindrazor is probably the most powerful Battle Magic spell in the game in the right armies.

Turning your entire column into Strength 8/10 cannonmen is no joke.
 
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