The job is only distinct from non-job actions by two things:
- We get paid for it
- Our employer would be upset if we do not do it
The second is not an issue this turn and as for the first I will happily donate that pay to charity if you want. One turn's worth of money is almost meaningless anyway on the scale we operate on
Maybe this is my inner Dwarf talking, but there is also the aspect of basic integrity.
Now I'm sure he won't be too broken up by this; he respects us, and if we explain "I nearly died in single combat to a khorn champion, I need to sword better for peace of mind" then practising the sword makes a lot of sense in that context, but it still leaves a bad taste in my mouth that he told us to take a break and we used it as an excuse to ignore our job.
To echo Jyn Ryvia's concern, "I nearly died in single combat to a khorn champion, I need to sword better for peace of mind" would make sense if our other actions were also oriented towards survival. Instead in the currently winning plan we are spending our time:
- Onboarding our two employees that we take with us to our new job. Two employees who by the way are also getting a Master level salary from Belegar these six months.
- Collaborating with our girlfriend on some small project of benefit to our own Guild, though they are technically Belegar's allies.
- Delegating agents in our private company for the potential benefit of the Empire based on a hunch.
- Inviting the heir of our friend/CEO on a tour to educate her in Dawri values.
- Developing novel and specialized martial arts.
- Recruiting for our next job before we've stopped taking a salary from our current one.
- Writing a paper on something important we witnessed/did on the Loremaster job.
Only the last one is Loremaster related.
Yeah, the job is make-work that we can ignore.
I'd really like people to stop saying that. The idea that the Dawi King Belegar Ironhammer of Vala-Azril-Ungol would give pointless tasks to any of his six government ministers, even when he's trying to go light on an overworked one that is leaving soon, is ludicrously out of character. The project of exploring and the underground territories of his kingdom has been one even the player base has been thinking about for a long time. And the weird mystery of what is going on with the wind flow and integrity under Lhune has first been brought up in the first turn, when Dreng had the bright idea to just burn out the Greenskin Mushrooms and the fire got out of control.
there is no "do nothing here and just chill" choice available.
Actually, we once took an action like that back when we were struggling with writing our very first paper on the Matrix.
I don't understand what distinction you're trying to draw here. Spending time with someone means learning more about them. If you want to know more about a character without a specific end in mine, vote to spend time with them. It would be incredibly difficult for me to make a social interaction that does not give any information whatsoever about the person being interacted with. If you do have a specific end in mind, then AP needs to be spent to pursue it.
I guess Jyn might be thinking that, for example, hanging out with a few Jades on an event one time is different from purposefully spending productive time trying to ingratiate herself and investigating the culture of the Jade Order.
Like imagine if we had played as a Diplo Councilor at some point. Or maybe even created one at the start that wasn't a Wizard or a Warrior. Presumably our actions in that case wouldn't have consisted of just self improvement and social actions. So is there an option to spend AP on "make friends with the Jade Order and see what they need" the way that, say, Anton spent AP on "make sure all the nobles of Western Stirland are happy with the new EC"?