Ok, I can live with this, it seems more focused than the original Library+ plan and to be honest more focused than what I was voting for too.
[X] Plan: Cleaned Up College of Collaboration
[X] Plan: Cleaned Up College of Collaboration
It is worth noting that there is a problem with the theory. The nature of Dhar is destructive brute force and ignorance type solutions. Using tongs to directly manipulate and redirect another wind is itself a brute force type of solution. It is hard to gauge prior to doing any research to what degree this is a problem.Ulgu tongs in this case is using ulgu to manipulate other winds without having to channel the magic.
Necromancers do it to make dhar, but it should be theoretically possible to do so without creating dhar.
Winds naturally repel each other, and if forced into contact create dhar. But using the repelling nature to of the winds it should be possible to guide one wind with another.It is worth noting that there is a problem with the theory. The nature of Dhar is destructive brute force and ignorance type solutions. Using tongs to directly manipulate and redirect another wind is itself a brute force type of solution. It is hard to gauge prior to doing any research to what degree this is a problem.
I haven't read through all the stuff that got posted while I was asleep yet, but I've edited the two plans I posted to use this phrasing, that said the most popular version of your plan with the gyrocarriage isn't one I posted, I can't actually remember who did.I like this phrasing, so I give my blessing to change the library phrasing to it, but it's really up to @Jreengus to decide whether to change it, as she's the one who's actually holding the current original "Plan Redshirt" post that the poll is pinging off of.
I probably should have read a bit further, I can go back at change them back if you want Boney, though as I said the most popular version of the vote I edited was the one with 11 votes not the one in third place.Can't say I like the idea of overhauling the wording of a vote after so many have voted for its original form.
Probably some sort of Lizardmen artefact.-Golden Arm (I don't know much of the lore so I have no idea what this could be)
It seems quite likely it will be impractical to cast spells that way; manipulating a Wind into a spell isn't easy, and there's a reason that painters aren't in the habit of holding their brush in a pair of tongs.Winds naturally repel each other, and if forced into contact create dhar. But using the repelling nature to of the winds it should be possible to guide one wind with another.
That the tongs may not allow for practical spell casting, is not a problem with the theory, just a practical limitation to what can be acchieved by applying it.
You are talking about a situation where access to another wizard is an option.It seems quite likely it will be impractical to cast spells that way; manipulating a Wind into a spell isn't easy, and there's a reason that painters aren't in the habit of holding their brush in a pair of tongs.
Moreover, it's hard for me to see how the concept isn't largely redundant with Windherder. If we want to achieve effects with more Winds than Mathilde can personally manipulate, we already have a trait for an ability to direct the use of multiple Winds in concert. Getting an expert caster in that Wind to contribute their Wind seems infinitely more appealing to me than sinking AP into trying to make Mathilde a half-assed off-brand version of another College's mages.
Like... the biggest issue with pursuing the "Ulgu tongs" idea to me isn't that I think it's probably impractical (though I do), it's that I don't think it would actually be worth it even if it worked. Clumsily replicating spells that other wizards can already cast expertly strikes me as more of a party trick than a gamechanger, ESPECIALLY when we have an already-existent trait for combining Winds that we've yet to explore at all.
That utility increase will almost certainly be entirely in the form of college rep from writing a paper on Tongs. Assuming it is possible.You are talking about a situation where access to another wizard is an option.
The value of tongs is in not needing another wizard.
Yes, any spellcasting, if even possible (which is not guaranteed), would be too slow to be useful in combat, and unlikely to allow for more complex spells, but it would increase utility.
Paired with windherder, ability to make multi wind enchanted items without another wizard might be the greatest acchievement, and if we can refine the technique enough, we might be able to either get rid of windherder requirement.
However, the main reason i have for investigating the tongs and furthering the theory (well, more of a hypothesis really at this point), is finding out if it is possible. And if it is possible, what can be acchieved through it. What i am after is less expansion of our abilities (though that is a welcome bonus), but expanding general knowledge of magic.
Also access to spells we currently do not have, if casting is possible.That utility increase will almost certainly be entirely in the form of college rep from writing a paper on Tongs. Assuming it is possible.
That utility increase will almost certainly be entirely in the form of college rep from writing a paper on Tongs. Assuming it is possible.
The former two could be done with direct Windherding attempts, the third is in fact college rep, the last feels unlikely to me unless we're willing to in fact use Dhar.Increased insight into other winds of magic for dispelling, increased understanding of the other winds of magic for windherding and enchanting. The ability to make the Elves go "Shut the fuck up what?" also given that Shyish tongs allows for combat casting with dhar I wouldn't be so certain that it's limited to enchanting any way.
It really isn't that useful for these either.It'll be just fine for researching Waystones, Aethyric Vitae, Tongs, and Windherding.