Voted best in category in the Users' Choice awards.
This is off the edge of the map. As far as I know this part of the world has never been covered in any canon materials. All that can be said is it's north of the intersection of the World's Edge Mountains and the Mountains of Mourn, and very close to the Chaos Wastes, which ticks three separate boxes in the checklist of things that make sensible people nervous and daring people excited.
So we can find basically anything, including griffons, sabretusks, etc

Count me in!!! Imagine if we can snatch a Griffon´s egg, even if we don´t keep it we can probably get another Great Deed from the empire if we gie it to the Ambers or the Imperial Zoo.
 
Yeah I am thinking only Mathilde and the ice witch than for stealth. We do not know what we are going into to so let's hope Mathilde Stealth will be enough.
 
Count me in!!! Imagine if we can snatch a Griffon´s egg, even if we don´t keep it we can probably get another Great Deed from the empire if we gie it to the Ambers or the Imperial Zoo.
things that make sensible people nervous and daring people excited.
:V

Well its in character for Mathilde if nothing else.

(A Griffon egg would likely be quite a lot of favor, but a Great Deed would be more like... capturing a breeding pair or something. Great Deeds are big.

Oh and the chances of finding anything to do with Griffons are, uh, not great.)
 
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[Mastery obtained - Mockery of Substance: When affected by Mockery of Death, the subject is also intangible to anything except the caster and objects under the control of the caster. They are still affected by gravity, and will still require food and water. They are still able to breathe normally. The caster can end the intangibility at a touch without interrupting the main effect of the spell.]
o_O if it is still affected by gravity but intangible to everything but the caster it would sink.
Pretty worthless mastery if we are being honest. The only possible use for this I can imagine is if we needed to leave someone in enemy territory and were absolutely certain the enemy had neither magic casters nor magic weapons.
 
:V

Well its in character for Mathilde if nothing else.

(A Griffon egg would likely be quite a lot of favor, but a Great Deed would be more like... capturing a breeding pair or something. Great Deeds are big.)
I think finding a nest of griffin eggs would be a great deed. I kind of want to do it to see what Boney M does but I also want to talk to the witch.
 
[] Journeywoman Alexandra Kohler
I want to know how the 'cast spells at boilers' project is going.

[ ] Attempt to steal the Chaos artefact with Ljiljana
[ ] Attempt to steal the Chaos artefact with [...]
Either just the two of us or every wizard that can fast travel.

[ ] Use Rite of Way for the worst patches of rough terrain
[ ] Use Rite of Way for the moderately difficult ground
Our spell is what makes this route viable. Best we use it.
 
Yeah I am thinking only Mathilde and the ice witch than for stealth. We do not know what we are going into to so let's hope Mathilde Stealth will be enough.
Fortunately for us, there are very few places that Mathilde would have difficult to infiltrate, and
(A Griffon egg would likely be quite a lot of favor, but a Great Deed would be more like... capturing a breeding pair or something. Great Deeds are big.)
Technically a breeding pair would give us several (and I mean 10 or more) GD, Boney said that the Imperial Zoo would literally pay you with their own children if they had to in exchange for a breeding pair...
I think finding a nest of griffin eggs would be a great deed. I kind of want to do it to see what Boney M does but I also want to talk to the witch.
I have to say that I would personally leave the Social Turns for the next stretch of the way because since we are crossing an immense sea of ice, we will not have much to do besides Rite of Way...
 
o_O if it is still affected by gravity but intangible to everything but the caster it would sink.
Pretty worthless mastery if we are being honest. The only possible use for this I can imagine is if we needed to leave someone in enemy territory and were absolutely certain the enemy had neither magic casters nor magic weapons.

Anything acting on it when the spell was cast or from the caster's actions continues to do so. But yes, if you cast the spell on someone, picked them up, and dropped them, they're gone. Which is not without its uses. There are other uses that have occurred to me, but there'd be no fun to me outright saying them.
 
so im thinking the following is pretty close to mandatory.

[ ] Use Rite of Way for the worst patches of rough terrain
-need to maintain speed and make sure minimal wear and tear on the ships. cant afford major breakdowns.
[ ] Attempt to steal the Chaos artefact with Ljiljana
-waiting is bad. im not opposed to bringing along journeymanlings, to guard her if nothing else.
[ ] Head Ranger Snorri Farstrider
-we really need to make sure that he aint gonna break down.
 
Yeah I am thinking only Mathilde and the ice witch than for stealth. We do not know what we are going into to so let's hope Mathilde Stealth will be enough.
I'd be fine with bringing Johann, and possibly Egrimm and his Choir along to hide in the bushes and act as backup in case things go pear-shaped.
 
Technically a breeding pair would give us several (and I mean 10 or more) GD, Boney said that the Imperial Zoo would literally pay you with their own children if they had to in exchange for a breeding pair...

That was in response to removing a theoretical existing pair from the Imperial Zoo, and was basically just saying 'no they wouldn't let you'.

Also it was 'for a second Ghal Maraz.'

Our existing Deeds are stopping a potential 4th Vampire War and translating Queekish. They are big.
 
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Anything acting on it when the spell was cast or from the caster's actions continues to do so. But yes, if you cast the spell on someone, picked them up, and dropped them, they're gone. Which is not without its uses. There are other uses that have occurred to me, but there'd be no fun to me outright saying them.
So, if you put them down, they hit the ground fine, but if you drop them, they keep dropping for a week?
 
So, if you put them down, they hit the ground fine, but if you drop them, they keep dropping for a week?

Perhaps. My back-of-the-envelope maths say that terminal velocity would bring you to the core of an earth-sized planet within at most a couple of days, but that's not accounting for the fact that there'd be no wind resistance, nor that gravity would grow less as they fell.
 
It's so far so good with these stepe nomad northen boys, they keep their word, value silver instead of our blood, and then he mentions profane gods in a casual conversation. These guys are something else.

Lets do our spec ops jobs and get ourself a cursed goblet

[ ] Head Ranger Snorri Farstrider
We need the lay of the land, what map he got, what hearshay anything that might be usefull in our snach and grab job
[ ] Ice Crone Ljiljana
If she dies then what to do with this cursed object, how to handle, does she got a lead (or gold) lined case etc.

[ ] Attempt to steal the Chaos artefact with Ljiljana
I'm more partial to Johann but, the more i think about it, this works best as a solo job.
Ljiljana is the most knowledgeable we got so far, but we don't know how her covert action works. so we go with her, but do the actual stealing with Ljiljana, while she waits outside camp.

One thing is clear, lets not draw attention to this thing as we stole it.
 
Perhaps. My back-of-the-envelope maths say that terminal velocity would bring you to the core of an earth-sized planet within at most a couple of days, but that's not accounting for the fact that there'd be no wind resistance, nor that gravity would grow less as they fell.
Even if they reached the core they'd still keep falling upwards until at the other side of the planet gravity finally overcame their momentum and they started falling down again. They'd be yoyo-ing around the core until the spell ran out. Not to mention cooked from white-hot rock since the spell doesn't render them invisible.
 
Eh, they were probably pretty important for the first go around.

And, after all, it's not like we could have predicted this.
Yeah, fighting ultra-agile Daemonettes on a sheet of ice or pass full of snow would have suuuuucked. :sour:
Anything acting on it when the spell was cast or from the caster's actions continues to do so. But yes, if you cast the spell on someone, picked them up, and dropped them, they're gone. Which is not without its uses. There are other uses that have occurred to me, but there'd be no fun to me outright saying them.
That seems like a very strange effect to me, because stone is an excellent insulator of magic.
 
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