Voted best in category in the Users' Choice awards.
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Convince me.
Hard mode: give me an in-character reason.
"Insanely high potency artefacts of unknown origin of unknown purpouses sourced from seedy merchants selling in a choas dwarf hold. I'm sure this is perfectly save to carry on an expedition through the chaoswastes where the best kind of security we can provide is 'lock it in a metal box'."

Seriously, there are basically no reasons to buy and a myriad not to, do you have any actual reasoning? Because so far those that have voted yea have yet to provide any.
 
[X] HALL: No

We probably won't be able to turn our backs on what we might see there, best leave it for now.

[X] MEAT: Yes

Even if its unpalatable, dwarves can survive off tree bark, someone can probably make it edible.

[X] ARM: Yes

Probably mummy gold.

[X] NUT: Yes

Even the chance at a acorn from the tree of ages is worth twice this much.

[X] PAPERS: Yes

Knowledge useful to the greys at the very least.

The worst that can happen is that we waste some money purchasing bad meat, fingers crossed we can get the priests and other wizards to check it out to make sure its safe to eat, and relatively untainted.
 
"Insanely high potency artefacts of unknown origin of unknown purpouses sourced from seedy merchants selling in a choas dwarf hold. I'm sure this is perfectly save to carry on an expedition through the chaoswastes where the best kind of security we can provide is 'lock it in a metal box'."

Acorns like that are talismans the wood elves use to protect against chaos. I don't think they will get passively corrupted just from passing through the magical equivalent of Mordenheim in a shielded box. As for the arm it was made by lizardmen, the anti-Chaos faction, those don't get corrupted like ever.
 
"Insanely high potency artefacts of unknown origin of unknown purpouses sourced from seedy merchants selling in a choas dwarf hold. I'm sure this is perfectly save to carry on an expedition through the chaoswastes where the best kind of security we can provide is 'lock it in a metal box'."

Seriously, there are basically no reasons to buy and a myriad not to, do you have any actual reasoning? Because so far those that have voted yea have yet to provide any.
We're going through the chaos wastes but not like, the CHAOS WASTES chaos wastes. Anything that couldn't handle that ambient background dhar wouldn't still be uncorrupted in a world where Morrslieb exists.
 
Acorns like that are talismans the wood elves use to protect against chaos. I don't think they will get passively corrupted just from passing through the magical equivalent of Mordenheim in a shielded box. As for the arm it was made by lizardmen, the anti-Chaos faction, those don't get corrupted like ever.
I was answering a post talking about IC reasons, where we don't know these things.

My OOC reasoning is basically mummy armies and elves.

Also, I don't like having unknown factors on hand during a crisis unneccessarily.
 
I was answering a post talking about IC reasons, where we don't know these things.

My OOC reasoning is basically mummy armies and elves.

Also, I don't like having unknown factors on hand during a crisis unneccessarily.

Lizardmen don't have mummy armies and they have shown no indication of going halfway around the world for a single arm, certain golden plaques yes, saurus prosthetics no. As for the wood elves, we can just give it back to them for favor, their pride if nothing else will demand they repay us.
 
I mean, these guys have already been stated to be different from how Mathilde expected and Dwarfs are valuable slaves, for the sole reason that they are really good at whatever craft they practice. I can see this outpost being willing to sell captured Karag Dum Dawi. I just don't want us to end up in Dum and find out that Mathilde failed to rescue someone because she was essentially afraid. I can't help but feel that'd be catastrophic psychologically.
The thing is, even if all of the Karag Dum Dawi were captured and brought to Uzkulak, and they weren't immediately snapped up by the chaos dwarfs, it would still be very unlikely for us to find any if we went to the slave markets now because there's no reason why that capture and sale should have happened recently. Uzkulak isn't a place people stay long term, they show up, unload their goods and then leave. And if Dum fell in a way that left captives that could have as easily happened a year ago or a decade ago or a century ago is it would in the relatively small window of time which would result in the captives still being in Uzkulak.
 
-[X] (Papers) Ask a vendor if they have an Elf explorer/author there as a slave. You might be interested.

Btw, I can't find @BoneyM 's reaction to my write-in, if he approved or disapproved it.

"The thread didn't explicitly say to check for the Elf, so Mathilde is blind to her! Mwahahaha!"

Yeah, it's unnecessary. If there's an Elf in there, Mathilde will notice.

If you're talking about finding out without sticking Mathilde's head in there, no. That's very much trying to have your cake and eat it to and it's a really shitty thing for Mathilde to find herself saying. "Is there anyone worth my time in there, or just humans?"

I was not thinking about anything they would sell. Obviously, they won't. I was thinking about safeguards of trade area itself. It would make a sense to have something there. Destro factions in single place, everyone invited - and some of them exceedingly hard to put down. Or dangerous in different ways (like anything related to Nurgle). With dwarves mentality, putting some permament protections would make sense. I was thinking in terms bound demons ready to be released in emergency, activated enchantments to scour area from Nurgle pestilence, massive dispels to deal with rituals, etc.

Skavens would love to destroy this place. Chaos would try because chaos. Vampires would love to try to damage this place, because why not, challenge, and worst case they wake up in few centuries. Etc.

I'm just curious whether Chaos Dwarves put anything that Mathilde with her exceedingly sharp magesight can detect.

There seems to be more Dhar lurking in the lower levels of this place than there is any Wind in any of the Colleges. Picking out individual enchantments would be incredibly difficult.
 
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You got me wrong here, i tend to interpret Ranald as a trickster god leaning on the side of evil and anarchy as per WHFRP rulebooks, my quests and roleplay games. So not as a saint, but how his ethos can fit Math's world view and if Warhammer races matters to Ranald .
That completely and utterly ignores my actual argument. Please go back and read it more carefully.
 
Random question, but assuming the acorn really is from Athel Loren, what are the chances we would get a forest vacation for returning it similar to our Nagarythe vacation? I think Athel Loren is supposed to be off-limits to outsiders, usually, but wasn't the same true for Nagarythe? Because Waystalker/Bladesinger training sounds almost as cool as Shadow Walker training.
 
Random question, but assuming the acorn really is from Athel Loren, what are the chances we would get a forest vacation for returning it similar to our Nagarythe vacation? I think Athel Loren is supposed to be off-limits to outsiders, usually, but wasn't the same true for Nagarythe? Because Waystalker/Bladesinger training sounds almost as cool as Shadow Walker training.
Athel Loren is barely not off limits to it's own natives, I wouldn't want to go there even with an invitation.
 
Get the Mission done, get the seed back to the elves, and pick up some curiosity to read on the way to K.D before getting out. Simple, clean, efficient. No arm, because 1) we have no idea who to return it to if they want it back(they probably will) or 2) may be an un-obvious demon and/or Heresy related thing (our windsight, as I understand it, doesn't tell us if it heretical, merely wind-related stuff, like if it produces Dhar).
... What the heck does heretical mean in this context, if not 'uses Dhar', which it does not, or, I dunno, summons daemons?
Method 2: The Omega path. Walk out into the fields of bones. Forsake her vows, renounce her allegiance and unleash the secrets of Dhar. Call up an undead horde and march on the city. We have no clue how powerful Necromancer Mathilde would be, nor any real idea of how formidable Uzkalak's defences are.
We know she considers Frederick Van Hal the legendary necromancer to have only a sliver of the power she, a fully trained Lady Magister of the College, would have if she turned to Dhar.

Van Hal, the guy who waged war against the Skaven single-handedly by doing things like 'raising an army of undead dragons', 'conjuring a Storm of Magic' and 'causing Hexensnacht to happen months early for the power boost to his armies of undead.'

And the Chaos Dwarves live in a place called the Land of Skulls.

So, y'know. It's an option.
 
"Insanely high potency artefacts of unknown origin of unknown purpouses sourced from seedy merchants selling in a choas dwarf hold. I'm sure this is perfectly save to carry on an expedition through the chaoswastes where the best kind of security we can provide is 'lock it in a metal box'."

Seriously, there are basically no reasons to buy and a myriad not to, do you have any actual reasoning? Because so far those that have voted yea have yet to provide any.
Maybe try reading the last 30 pages wherein a myriad of users have laid out a great many reasons, and this has been thoroughly discussed?
In-character it's (the arm) a fascinating magical artefact which is being sold under the assumption it's mundane gold, and we can clearly see is not radiating Dhar. If it's an overtly daemon possessed artefact the owner likely would have easily been able to find a local tribesmen to buy it. If it's covertly corrupted in some way, and somehow giving zero indication as such to our excellent magesight, then it's a Wile E. coyote tier plot. The level of paranoia needed to avoid any possible scheme with that many variables would be self-defeating.
If we're that worried about a plot, the meat should be far more of a concern, since a lord of change just burned our supply cache.

Out of character? It's probably an anti-daemon ray gun made by the Slann, and the most plausible explanation to its' origin is that a Norscan dug it out of a glacier where it's been sitting since the last battle at the polar gate.

The seed is more suspicious and I'm not going to defend that one, nor did I vote for it. Dark elves very much do have the breadth of travel and necessary skills to acquire something like that though; the real deal, that is.


Probably mummy gold.

OOC we're sure it's not that.

In character, that's the sort of thing that the Dwarves would absolutely have not allowed into the hold.
 
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Get the Mission done, get the seed back to the elves, and pick up some curiosity to read on the way to K.D before getting out. Simple, clean, efficient. No arm, because 1) we have no idea who to return it to if they want it back(they probably will) or 2) may be an un-obvious demon and/or Heresy related thing (our windsight, as I understand it, doesn't tell us if it heretical, merely wind-related stuff, like if it produces Dhar).
Boney has already confirmed that Mathilde has checked if it has any trace of Chaos Magic, and she has not found any (And she knows how to do it, she got the advanced chaos identification techniques course in the Colleges)... So, by its physical characteristics, we are 99.95% that it is a Lizardmen/Old One artifact
 
But seriously people, can we please not bring highly powerfull, probably and unstable and poltically suicidal artifacts into the choaswastes?
Unstable? They wouldn't allow unstable and powerful artifacts into the marketplace; it'd be terrible for business (as evidenced by the fact that they exclude warpstone, or gold from Nehekhara or Lustria). And none of it is politically suicidal. At all. Honestly, having the Liber Mortis in our possession is far, far more dangerous.


"Insanely high potency artefacts of unknown origin of unknown purpouses sourced from seedy merchants selling in a choas dwarf hold. I'm sure this is perfectly save to carry on an expedition through the chaoswastes where the best kind of security we can provide is 'lock it in a metal box'."

Seriously, there are basically no reasons to buy and a myriad not to, do you have any actual reasoning? Because so far those that have voted yea have yet to provide any.
There are many reasons to buy. For one, research papers. Two, they might end up being extremely useful, like that Ghyran seed. The Jade College might know what it is, or how to make use of it, or they'd want to exchange it for favors. The arm might have magical mechanisms that we can reverse-engineer, or take inspiration from.

The ghyran seed is hardly dangerous--Mathilde would have already seen if there was any dhar in it, or if it was producing any dhar. She'd have already seen if it seemed unstable.

Same with the arm.
 
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I was answering a post talking about IC reasons, where we don't know these things.

My OOC reasoning is basically mummy armies and elves.

Also, I don't like having unknown factors on hand during a crisis unneccessarily.
Elves would never know, if they even care in the first place. Mummy armies isn't a thing; Chaos Dwarves don't allow anything stolen from Nehekhara or Lustria. Hell, we have and have read the goddamned Liber Mortis; which is far, far more dangerous.
 
You know, for all that I'm wary of having Johann poke the arm if we buy it—even if there's no blatant cognitions-hazard it's probably a very old and very powerful artifact that may or may have been crafted by a fucking Old One and seeing it's creation process or history could cause problems—I will admire that there is a certain level of hype from what could be learned. Like, humans, in general, have no clue what Lizardmen are or that the Old Ones were a thing, or any of that, right? But here is something that could show all of that. Something that could have lived through the Great Catastrophe, even, and the coming of Chaos. The secrets that could be learned... papers. Papers galore. Also probably Johann becoming a supporter of the Great Plan, but that might not be a bad thing.


We know she considers Frederick Van Hal the legendary necromancer to have only a sliver of the power she, a fully trained Lady Magister of the College, would have if she turned to Dhar.

Van Hal, the guy who waged war against the Skaven single-handedly by doing things like 'raising an army of undead dragons', 'conjuring a Storm of Magic' and 'causing Hexensnacht to happen months early for the power boost to his armies of undead.'

And the Chaos Dwarves live in a place called the Land of Skulls.

So, y'know. It's an option.
Wasn't that comparison also back when she had, like, six or seven magic? And now we're sitting at nine with, I expect, a fair chance of at least one more when the trait vote comes up. God damn, Mathilde is a scary person. I almost want to press that big red button just to watch the mushroom cloud.
 
Elves would never know, if they even care in the first place. Mummy armies isn't a thing; Chaos Dwarves don't allow anything stolen from Nehekhara or Lustria. Hell, we have and have read the goddamned Liber Mortis; which is far, far more dangerous.
Chaos Dwarves don't allow a specific selection of things from Lustria, other things are evidently fair game.

Which I think is suggestion that if it is any sort of Lizardman artifact, it's NOT something that the lizardmen or slann care enough about to go tracking it down in the old world. Because if it was, then it wouldn't be permitted in Uzkulak.
 
Random question, but assuming the acorn really is from Athel Loren, what are the chances we would get a forest vacation for returning it similar to our Nagarythe vacation? I think Athel Loren is supposed to be off-limits to outsiders, usually, but wasn't the same true for Nagarythe? Because Waystalker/Bladesinger training sounds almost as cool as Shadow Walker training.
IMHO I think the chances are pretty low, as we first would have to correctly identify it and realize its cultural value before someone goes and plant it to see what it does.
If I'll be honest with you, I'll give it 1 in 4.
 
IMHO I think the chances are pretty low, as we first would have to correctly identify it and realize its cultural value before someone goes and plant it to see what it does.
If I'll be honest with you, I'll give it 1 in 4.
I meant more of a direct "how likely would giving it to them resulting in a vacation offer be". The chances of even doing that are low, I'll agree, but if it did happen, are we more likely to get some other reward?
 
... What the heck does heretical mean in this context, if not 'uses Dhar', which it does not, or, I dunno, summons daemons?
Mummy stuff or daemons, but in the case of the later...

Boney has already confirmed that Mathilde has checked if it has any trace of Chaos Magic, and she has not found any (And she knows how to do it, she got the advanced chaos identification techniques course in the Colleges)... So, by its physical characteristics, we are 99.95% that it is a Lizardmen/Old One artifact
...I have been ninja'd. It could also be lingering trauma from a enemy-necromancer filled campaign I'm trying to repress that the arm's description is triggering, but it could also just be my paranoia or memories of the arm of the Judge of Buffy the Vampire Slayer fame too. Point is, we bring it along, I'm half expecting the thing to try to strangle us in our sleep.
 
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