Voted best in category in the Users' Choice awards.
[X] HALL: No
[X] MEAT: Yes
[X] ARM: Yes
[X] NUT: Yes
[X] PAPERS: Yes

We have heaps of money we have no plans for, let's put it to use getting this stuff out of evil's clutches.

We should get the arm to return it to the Slann, and the nut too if it's a wood elf thing (though I doubt it, as seeds from Athel Loren are forbidden here. Unless they lied about where it's from to the Chaos Dwarfs. Which, yeah, I can see happening).

[x] -[X] (Papers) Ask a vendor if they have an author there as a slave. You might be interested.
 
Well, with a margin of 50 and 240 total votes cast, it seems that we'll be grabbing all the artifacts unless something drastic changes.

I don't like the fact that we're dumping enough gold here to fund the construction of two fortresses, but I guess shinies are shinies.
 
We should really value the arm vastly more than the nut. For an enchanter with amazing Windsight and the Windherder trait the arm could be an amazing find as an example of Old One or Slann enchanting that can be used as an inspiration or example of best practice. The nut is almost certainly unusable by Mathilde, and can't teach her anything.

Are you sure? As I understood it Qhaysh always requires all eight Winds to at least some extent to work an you can't learn a limited form of Qaysh after training only two Winds.

Yes. Qhaysh is multiple or all the winds according to; IIRC, Realms of Sorcery. The or is important, it isn't always all the Winds.

And I don't recall anything saying that you need to learn all eight Winds to do it. Realms of Sorcery does say that when an elf wizard becomes as good as a human Lord Magister in a single Wind, then they can join the Tower of Hoeth and start the process of learning High Magic, which rather suggests that two Winds is enough, and they start learning to use a second along side their initial Wind as part of their High Magic training.
 
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[ ] HALL:
Nnnnnnng. Eeeeeeehhhhhhhh. The likelyhood of An Important Character being Rescueable, but also like Oops Welcome To Lifelong Trauma. Aaaaaaaaaaah.

[x] HALL: No

[x] ARM: Yes

It seems fancy and I want it. Absolute worst case it's a weird thing made of mummy gold and hey maybe we can earn ourselves a Mummy Vacation too! Doubt that's what it is given the style though! So maybe a Lizard Vacation! Who knows! 🦎

I imagine someone at the Colleges will be interested if our Golds aren't. Give Johann another chance to go crazy looking into the past of A Creepy Arm.

[x] MEAT: Yes

It's an issue and why we came here In Character so sure. 🍖

[x] NUT: Yes

Joint research project for the gf. Happy anniversary, here's a pile of College Favor for us both.

Absolutely nothing could go wrong planting this on top of a mountain, in a waystone juice flooded area, with the energy of dwarven hell running through it!

[x] PAPERS: Yes

Sources to cite in whatever Paper we end up writing about Papers!
 
Yes. Qhaysh is two or more winds according to; IIRC, Realms of Sorcery.
It does seem to, with this bit, at least possible to use less than all 8 at once:
Spells using Qhaysh use elements of many or all the Winds of Magic at once.
Page 37 (bolding mine)

Also, I did run into something that suggests that Qhaysh is a substance, not just a technique.
Teclis soon learned the secret of his new protégé's success: Volans was one of the few, if not the only, Humans able to perceive all the Winds of Magic in their purest form, Qhaysh. His witchsight was so developed that all illusion and limitation had been stripped from his eyes, and he could see magic as clearly as Teclis himself
Page 89
 
Wait, I think I got it- a lute strung with unicorn hair is one of the casting ingredients for The Dance Without End, a ritual that causes a single person to dance until they die, and anyone that sees them dancing also has to dance until they die.

@BoneyM, that one?
Damn, Lady Magister Grey earnt those assassins, huh.

Also, an example of using Ritual magic for big effects. If we want to take down a whole enemy outpost single-handedly, big magic on that level is required.
During the current vote the four first options will win and you are allowed to vote for as many different options as you like. Visiting Uzkulak is currently at fourth place and visiting the Skaven Combes already has that option beat. If your top priority is not going to Uzkulak you might want to comsider also voting for options below it that you like, in the hopes of pushing the disliked one to sixth place.
...No, that was last vote. We're voting on purchases in Uzkulak.
 
Also, it seems to be an arm rather than a gauntlet so using it might require a bit of amputation....
Not to get all transhumanist about this, but Johann already has a golden arm. I'm not saying it's necessarily safe to stick any old golden arm we find on in place of his old one, but it doesn't seem incompatible.
You know, just in case it becomes relevant, I was wondering, how many things to you think have died here recently? How many corpses have just been chucked aside?

May or may not be related to any back up plans I make if we get attacked with overwhelming forces.
Infinite in distance and unbound by death, to paraphrase the Bard. It's title is 'Place of the Skull', where the 'Road of Skulls' leads to Uzkulak sitting in the midst of the 'Great Skull Land', and the inner city is referred to as a heavily garrisoned tomb.
 
It does seem to, with this bit, at least possible to use less than all 8 at once:

Page 37 (bolding mine)

Also, I did run into something that suggests that Qhaysh is a substance, not just a technique.

Page 89

That doesn't suggest it's a single substance. Note how it says the Winds, plural, in their purest form. That's an accurate description of a Qhaysh spell. The High Mage separates out all the relevant Winds, refines them, and weaves completely pure strands of them together to produce the spell without them blending together at all.

Those refined strands of the Winds are what are completely pure.

Volans was good enough at Magesight to perceive the structure of a Qhaysh spell, something lesser wizards were incapable of, and so could see the beauty of how those refined Winds were woven while still retaining their completely separate identity.
 
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You wonder if it's true, and wonder what it would mean of a people that have such a desire to put distance between the place where they found their God.
This seems like it may be missing a clause? I think I get the intent, but 'distance between the place' and what? Also, did the Dawi Zhar find Hashut at Uzkulak then?
He looks at you, snorts, and produces a clipboard from behind his beard. "Name, alias, or pseudonym?" he asks, sounding as bored as any gate guard you've ever met.

You scramble for anything that's not your actual name or 'Grey'. "Gabriella," you land on. "Gabriella von, er, Nachthafen."

"Gabriella von Ernachthafen," he repeats, carefully scrawling runes with a quill. He looks you up and down. "Grey, Black, Thrall, or incognito?"

You blink at him. "Incognito," you say.
As other have also mentioned, this was perfect. Doublethink-trained perpetually-suspicious Grey Magister being sideswiped by the banality of evil/bureaucracy/customs agents everywhere.

Oh, I was wondering what language the Dwarf launched in to? Did he speak Reikspiel, guessing from our garb?
Also, I did run into something that suggests that Qhaysh is a substance, not just a technique.
Teclis soon learned the secret of his new protégé's success: Volans was one of the few, if not the only, Humans able to perceive all the Winds of Magic in their purest form, Qhaysh. His witchsight was so developed that all illusion and limitation had been stripped from his eyes, and he could see magic as clearly as Teclis himself
Page 89
Of course, both of those worthies departed, fully convinced of the fact that stone is an excellent insulator of magic.
Not to get all transhumanist about this, but Johann already has a golden arm. I'm not saying it's necessarily safe to stick any old golden arm we find on in place of his old one, but it doesn't seem incompatible.
Perhaps some modular-swap mount arrangement? :Cyberpunk 2487:
 
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We're up to 250 unique voters and votes are still coming in pretty fast.

Wow! I wonder if we break the 300 voters line on this one. That's a serious audience for a message board quest.
 
Why are so many people voting for the nut over the arm? We're much, much more likely to find the arm useful. We have two, possibly three relevant traits (Enchanter and Windherder, maybe Avatar) to leverage what we may learn from it and an employee with a perfect skill set to investigate it. We may even be uniquely well placed to investigate. If it is an item that pre-dates the Winds, it may also have significant overlaps with AV enchanting.

By contrast, we're pretty much guaranteed not to be able to do anything with the nut beyond trade it away, and we can do that with the arm as well.

Also, how can anyone not want Johann to have a laser arm?
 
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We're up to 250 unique voters and votes are still coming in pretty fast.

Wow! I wonder if we break the 300 voters line on this one. That's a serious audience for a message board quest.
I doubt it'll beat the record (just under 400- 392, I think) that was for the post-ganking-Alkaseltzer loot. But one day, I think we will.
 
How much money would we spend though?

Mathilde is personally rich and for the stuff she isn't rich enough she's got sufficient institutional backing to secure funding. We can't really spend Dwarf Favour fast enough - we've got 32 in the bank right and that's without Rakilid un Thaggorhun, without the Orkal rescue and without saving Vlag.
I've been toying with the idea that was mentioned a while back - we should commission a custom gyro-carriage. Though, hiring a bright journeyman to stoke the thing seems a much safer bet than trying to enchant it. Either way, being free of range limitations would let us do a lot.
 
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait? Unicorns are Athel Loren natives so this is probably angry wood elf bait, though it could be referring to specific artefacts I don't recognise.
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.



That actually makes me more inclined to buy it - that's a high-tier magical artefact, and I think Lizardmen are generally inclined to ask for their stuff back first if you weren't the one to steal it? There's a mercenary group selling their services in exchange for stolen golden plaques, for example.


That would actually be incredibly useful for us as we travel further North, then.


At any time other than "heading into the chaos wastes, where you need to be on top of your spiritual game" I might consider it, but now is really not the time.

I was Eshin'ed on unicorn hair instruments being a component for a Dance Without End (from Realms of Sorcery), but I can explain Kadon's scrolls - they aren't just mind-control devices, they are pokeballs. So just like Brass Orbs they contain a lot of mayhem in a small package.
 
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