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You're making things too complicated. Making signs of settlement in the forest (like say smoke). Tracks on the road leading east and far fewer leading west. Things like that. Or just attacking from a direction and running.

Right, but very basic geography tells the daemons that west is Kislev, east is the Steppes. It's hypothetically possible that none of the demons nor their mortal followers knows this, but I wouldn't bet on it.
 
Misdirecting the demons sounds like a battlefield scale Illusion effect, which Mathilde does not know how to sustain for the period of time she'd need to maintain it.

(For a demon, finding "North" is always a trivial exercise, and from there they already know which way is East and which way is West. Confounding your foe to mix that up is within Ulgu's bailiwick, but it would be a Battle Magic spell Mathilde would need to build, not something she can just pull out "live".)

Depending on how much the Daemons know about the state of the materium at this time, no spell might be needed to give them the impression that there are vulnerable populations east they can reap to secure their place in reality. Now, i would not want to be the guy who slips information to a bunch of Slaaneshi Daemons, but something like sending out messengers east or talking where we suspect they can observe us might work.

If we can make them think that there is, say, a Skaven warren or a newly founded Kislevite town that controls the High Pass a days march out east, they may choose to go for that instead of running hell for leather to Kislev.
 
"Them spilling out of the main entrance rather than slipping out some hidden exit would be to our advantage," Gotrek says thoughtfully. "We could bring up the steam-wagons and build an enfillade of broadsides."

"We can't risk the steam-wagons," Borek says instantly. "If all goes wrong, they will be our only method of withdrawal. If this is to be done, we can shift the guns to positions around the entrance."
@BoneyM I want to clarify I'm understanding this right. Is Borek talking about dismounting the guns from the steam wagons to incorporate them into the fortifications, even though the steam wagons themselves would be kept separate in this proposal?

Because if so, that seems like the way to go to me. We get the broadsides, we keep the steam-wagons safe (which as Borek notes also preserves our method of withdrawal in the worst-case scenario), and we get the advantages of a chokepoint and enfilading fire for a defense. Whereas to quote Joerg, fortifying the road only gives us "the added possibility of them heading east or deeper into the mountains and dissipating harmlessly" and I honestly don't rate that possibility very highly at all. They're definitely going to have at least some knowledge of what's around Karak Vlag (it would be unrealistic to expect them not to) which means they should know that there's nothing for them if they just head east or deeper into the mountains. And "dissipating harmlessly" is something we'd want the daemons to do, not something daemons would want to do. Also, sticking close by means that after the daemons are gone we're in a better position to potentially investigate what's inside Karak Vlag, which I'm frankly quite curious about.

So I'm provisionally voting for:
[X] Fortify the Karak entrance, but keep the steam-wagons disengaged.
 
I'm curious what the other acceptable answer is, because I doubt that "Today, blood" has results that differ at all from all the various unacceptable answers.

There's ritualized violence to get the measure of a stranger and then there's the violence one pays unto an outsider who just gave a wrong answer.

@BoneyM : Does this apply for selling misinformation to the enemy?

No.

...How clear is the road, exactly? If we could obscure that, it might make them just scatter completely without any paths to guide them.

It's the one low flat bit in an enormous range of mountains.

@BoneyM I want to clarify I'm understanding this right. Is Borek talking about dismounting the guns from the steam wagons to incorporate them into the fortifications, even though the steam wagons themselves would be kept separate in this proposal?

Yes.
 
You know, talking about Greater Daemons and stuff, is it wrong that I kinda want one to pop up? Not because I really think we could take it, or even that we should try, but just because it would be kind of epic if we did win? Hell, even if we didn't win, I can't think of a much better enemy to go down against except maybe an Everchosen. Imagine the stories that would spread, especially with the Protector on.

It's a nice pipe-dream, at least.
 
Hmmm. I'm kind of tempted to put together a Karak Vlag banner design. Are there any canon sources on what the design might have been?

Not a clue. So from first principles, like Karag Dum?

We know they had beautiful gates with watchtowers in the mountains flanking, and we know they were famous for stonework.

Maybe up the complexity of knotwork for the stone carving reference, and make a big pair of gates the centerpiece?
 
I am hoping (for many many reasons) that we succeed in bringing back Karak Vlag, not the least of which that Kragg is gonna turn apoplectic with fury when he finds out that a Karak was stuck in the Aethyr "right under his nose".

And he might do something unwise in that fury. Not turn slayer per se, but something unwise.
 
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I am hoping (for many many) reasons that we succeed in bringing back Karak Vlag, not the least of which that Kragg is gonna turn apoplectic with fury when he finds out that a Karak was stuck in the Aethyr "right under his nose".

And he might do something unwise in that fury. Not turn slayer per se, but something unwise.
If he's not too busy adopting us for bringing it back, at least. Or just lamenting that we were born human and thus can't be his apprentice.
 
If he's not too busy adopting us for bringing it back, at least. Or just lamenting that we were born human and thus can't be his apprentice.
We tell him we want to look into understanding the Karak Waystones- which network was key to holding Vlag in the Warp, and would appreciate his help. He might take that offer up with enthusiasm.
 
You know, talking about Greater Daemons and stuff, is it wrong that I kinda want one to pop up? Not because I really think we could take it, or even that we should try, but just because it would be kind of epic if we did win? Hell, even if we didn't win, I can't think of a much better enemy to go down against except maybe an Everchosen. Imagine the stories that would spread, especially with the Protector on.

It's a nice pipe-dream, at least.

Well, considering the two other big bosses of this quest—Countess Von Carstein and Warboss Birdmuncha—got taken out respectively by a cannon and a dragon off-screen, I'm fully expecting any greater daemon that appears to be taken out simultaneously by both a cannon and a dragon before we even know it's there.
 
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