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Serving a Dwarf King (at the edge of the civilised world) makes things less complicated, overall.
Well if we didn't serve Belegar, we wouldn't know secrets that could break the Karaz Ankor, and we wouldn't have to try and figure out how to explain things without letting those secrets out... And that's not even considering how we would deal with a conflict between the Empire and Karaz Ankor, or the Marienburg's mess.

Eh, I suppose it depends on your definition of complicated.
 
Well, not having to worry if literally any of your coworkers are or have become compromised by vampires, Chaos or Skaven would make working with dwarfs less complicated by default, wouldn't you say?
Maybe. Depends on if said coworkers have the potential to shatter a large portion of the Order forces in the world or spawn one or more wars should they need to die. Considering we've seen an Empress be murdered for something like this and it barely rocked the boat, I wouldn't expect it to be that bad.
 
Weren't both Waystone networks built by the two races working together? If yes, why would the Dwarves make their own Waystones have fewer features than that of the bigger network they copied/collaborated on?
The Elves definitely built some portions of the Network alone. The Isle of the Dead, where they created the Great Vortex, is built of Waystones. What features though?
 
"A gunpowder charge could cave in the entrance to the Citadel from the caldera. The issue is of scale. Too little and it doesn't work, too much and the structural integrity of the Citadel is threatened. I'd have to bring an expert to place the charge, or it will be a choice between risking failure and risking the Citadel."
I was thinking back to this. Should we spend a bit of DF on learning about how to do demolitions? I feel deep in my soul that we are going to have times in the future that we want to blow up some stuff, but not other stuff behind enemy lines in the future. Also our firebreath is an explosive that we always bring with us.
 
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Thinking more about the situation with Vlag, danger of karak disappearing in warp seems minimal.

I'm looking at situation taking as constrain fact that Vlag is not turned into third major warp gate:

=> Vlag cannot be fully exposed to Slanesh realm - stone is not melted, mutated and otherwise changed into strange form half-living and moaning form.
=> If there was completely open access between Vlag and once Vlag was back to reality it would emanate enormous amount of magic on reappearance. Storm of magic did not happen.
=> Open access between Vlag and rest of warp would remove any potential remaining dawi resistance in quick order.

So there cannot be fully open flow between 'banished' karak and rest of demon realm. Given that:

=> Vlag is likely accessible to demons form warp, but not trivially.
=> Vlag being separated from Warp means it is in fact being help in place by tapestry of real world (otherwise it would just drift freely)
=> Power available to Vlag is not infinite (no free flow from Warp)

Then, there are condition needed for any type magic to actually push place that big out of normal world. It is almost safe bet that it cannot be done without reality being significantly weakened. Storm of magic conditions.

All together, it likely means, that demons cannot easily switch Vlag in and out of reality. It is very likely it relies on disturbance of re-appearing weakening reality enough to disappear back. A sustained momentum type of deal. They likely can also 'lose' part of karak in transit. Whatever piece of Karak where conditions normalize to something reasembling normal condition is likely there for good. The watchtowers and mines? They are likely there to stay. Same with road. It's very hard to break stabilized reality once it had chance to settle, so at very least demons would need next storm of magic to recapture lost areas.

If we get karak back for even few hours? It's likely there to stay.
 
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Well if we didn't serve Belegar, we wouldn't know secrets that could break the Karaz Ankor, and we wouldn't have to try and figure out how to explain things without letting those secrets out... And that's not even considering how we would deal with a conflict between the Empire and Karaz Ankor, or the Marienburg's mess.

Eh, I suppose it depends on your definition of complicated.
We already know secrets that could break the Empire (Heidi, plus the Liber Mortis), and humans are a lot more likely to poke at that sort of thing or try to use it to their advantage. We would always be involved in Marienburg, since the EIC is strongly tied in the rivertrade. And we ended up involved in the Nordland/Middenland mess anyway.

Grey Wizards are compulsive meddlers, and this is one facet that Mathilde does not at all deviate from.
 
How does this interact with the fact that Karak Hirn still considers Rangers to be a less than reputable job fitting for the disowned black sheep of the royal family?

There's a gap between 'useful enough to officially recognize' and 'the sort of job you want royalty doing'.

Also, how are Ranger forces usually handled in the hierarchy when not a separate army branch?

Whoever's the most senior Ranger reports to whoever's the in charge of the relevant military branch.

Can you elaborate on "allied holds"?

Karak Izor is part of a the Vaults, a massive mountain range at the intersection between the Black and Grey Mountains. Lots of Dwarves from fallen Dwarfholds resettled there and carved out their own small Dwarfholds. Most of them are very closely aligned with Karak Izor and fight alongside them when necessary.

Huh. I thought regaining their honor and access to the afterlife was the point of the whole endeavor. If they don't see that as being in the cards or don't want it at all, why stick to the Slayer traditions and not just go on either more efficient suicide missions or just kill yourself directly?

Dwarven belief is that if someone isn't given the proper rites, they'll be reborn at some point in the future as another Dwarf.

So excluding outside of specific clan/guild/cult/royal secrets, they don't know anything about the function or potential hazards of the still currently existing ones? Not even something like "reduces and disposes of ambient magic"?

Runesmiths might retain some knowledge of them, but for the most part Dwarves don't care about them, because they have their own solution to the problem of ambient magic and they're also an unpleasant reminder of the treachery of Elgi and the lost capabilities of the Karaz Ankor.

Does that mean that they are completely separate networks or just that the Dwarves have limited access and piggyback on Elven servers for flow only?

Completely separate.

If they are completely separate networks then I am a bit confused about the purpose and importance of normal Elven Waystones. I thought they (used to) cover as much of the world as feasible and were important to prevent magical oversaturation.

I don't see how those two things are incompatible.

Weren't both Waystone networks built by the two races working together? If yes, why would the Dwarves make their own Waystones have fewer features than that of the bigger network they copied/collaborated on?

You say features, Dwarves would say vulnerabilities. Their transmission Waystones are a lot harder to find than the ones sucking in ambient energies.

So, I've had a thought, if the dwarf waystone network connections don't take in more power along their route couldn't we make enough distance that the Daemons have almost no chance of troubling where we clog it before discorporating?
or is the need to ride back and break the warp reentry spell before the buildup at the clogged waystone becomes catastrophic the restricting factor?

The only one that Mathilde knows how to find is the one that the stream of magic at Karak Vlag is pointing to. Mapping out a significant portion of the chain would be a project of weeks to months.

@BoneyM, by the way, do we know anything about Belegar's current official heir?

No.

Just how small are those gates and/or how big the deamonettes? I never imagined the blown out main gate of a Karak to count as close quarters.

Small enough to count as close quarters.
 
Dwarven belief is that if someone isn't given the proper rites, they'll be reborn at some point in the future as another Dwarf.
Huh. I thought most of everyone's belief was that someone not given the proper rights has a high chance of getting gobbled up by Chaos within the Aethyr and that that is why Gazul's works, Gazul's rites and Gazul's sally port mattered so much.

Mapping out a significant portion of the chain would be a project of weeks to months.
That sounds dangerously easy to do for a Chaos Sorcerer with a couple of Windsight blessings and a good amount of time for some fucked up lifetime project.
 
Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens?

The former sounds dangerously irresponsible (though not more irresponsible than ignoring it and moving on), but how long would we wait for the latter (and how long until Borek starts tearing out his eponymous fork-beard)?
 
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Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens? The former sounds dangerously irresponsible (though not more irresponsible than ignoring it and moving on), but how long would we wait for the latter (and how long until Borek starts tearing out his eponymous fork-beard)?
We can't directly drag Vlag out of the Aethyr, but we can cut the power to the ongoing magical effect, which seems likely to be the thing keeping it in the Aethyr, and see what happens.
If she blocks a waystone, how long does she think it will take for the mountain to come back?
Best guess, somewhere between seconds and days.
So hopefully this gets resolved inside a week, between "time it takes to come back" and "time it takes for all the daemons to poof."
If Vlag is returned to reality and it's cut off from whatever magic was keeping it in the Warp, that will start a clock on how long those daemons can remain manifested. How long would be on that clock is difficult to predict, but it's probably measured in days.
 
Thought, but has anyone considered how rescuing Vlag and—potentially—Dum might influence the general Dwarven mindset? Like their whole thing about the world being too shitty of a place to bring kids into because they're inevitably going to suffer? Because one hold getting reclaimed had a marked improvement on morale, even if people are still uneasy about how long it will last. Two or three, so quickly? That's a sign of proper resurgence, especially if we can follow it up in a decade or two by screwing with Drazh should they still be weak.
 
Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens?

The former sounds dangerously irresponsible (though not more irresponsible than ignoring it and moving on), but how long would we wait for the latter (and how long until Borek starts tearing out his eponymous fork-beard)?
Clog the waystone array, see what happens, wait for Vlag to return, guard the waystone array against the (we assume)inevitable Daemonic sally aimed at reopening it. Leave once all the Daemons discorporate, we can be sure Vlag won't disappear again, and we can unclog the waystone.

No one has asked how long Borek will wait though, probably because most people are working from very optimistic projections of timeframe.
 
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That sounds dangerously easy to do for a Chaos Sorcerer with a couple of Windsight blessings and a good amount of time for some fucked up lifetime project.
It sure would suck for that ambitious Chaos Sorceror with That One Trick Dawi Hate if there was someone with an HUD and an airforce with near absolute authority to tell his people to wreck some shit.
 
Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens?

We're going to clog and wait.... hopefully not very long. The theory is that it's taking an active magical effect, powered by the waystone energy, to keep the karak in the aethyr. If all goes according to plan once we cut off the power supply it should float back into reality like a piece of wood floating to the surface of water.
 
Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens?

The former sounds dangerously irresponsible (though not more irresponsible than ignoring it and moving on), but how long would we wait for the latter (and how long until Borek starts tearing out his eponymous fork-beard)?
If Vlag doesn't come back in a week we shrugs and say "Worth a shoot".
 
Also it should be noted that the daemons could possibly dissipate pretty quickly. Days is, like, the worst-case scenario, right?
Not really. Counting your chickens and all, and risking setting myself up for disappointment.
Fair. I'm mostly asking because I've seen several other cases of chicken counting be mentioned, and this was just one that seemed really nice. As an aside, I wonder what Khazalid for "Hopebringer" would be, since people were talking titles earlier.
 
All together, it likely means, that demons cannot easily switch Vlag in and out of reality. It is very likely it relies on disturbance of re-appearing weakening reality enough to disappear back. A sustained momentum type of deal. They likely can also 'lose' part of karak in transit. Whatever piece of Karak where conditions normalize to something reasembling normal condition is likely there for good. The watchtowers and mines? They are likely there to stay. Same with road. It's very hard to break stabilized reality once it had chance to settle, so at very least demons would need next storm of magic to recapture lost areas.

This does suggest another potential, though overly difficult, solution: Brute-force pieces of the Karak back into reality, slowly chipping away at it as one part after another looses its connection to the ritual. Not one I'd favor over clogging the leyline, or getting a bunch of magic-types to tear the entire ritual apart in one go, but technically possible. (If you don't mind dealing with constant counter-assaults.)
You say features, Dwarves would say vulnerabilities. Their transmission Waystones are a lot harder to find than the ones sucking in ambient energies.

Noteably, while we know entire mountains can be Waystones, Mathilde hasn't actually found the runic mechanisms that operate the entire thing. This might be her first time getting a look at the inner working of a mountain-Waystone, if things go well.
 
Once again apologizing if this has been asked before, since I'm still totally skimming:
Mathilde can't drag Vlag out of the Aethyr, right? That was explicitly a multiple-Wizard-Lord-and-slash-or-Runelord project.

So are we just gonna clog the Waystone array and leave, or clog the Waystone array and wait to see what happens?

The former sounds dangerously irresponsible (though not more irresponsible than ignoring it and moving on), but how long would we wait for the latter (and how long until Borek starts tearing out his eponymous fork-beard)?
Clog the waystone array, wait a few days for vlag to come back, wait a few more days for demons to stop coming out, hopefully reclaimed hold.


We still have a resupply point up ahead, so the delay shouldn't matter overly much, might end up slowing down the return trip if the pass freezes over again, but even getting that far with the expedition intact would be a massive success.
 
Also it should be noted that the daemons could possibly dissipate pretty quickly. Days is, like, the worst-case scenario, right?
Of course, 'how long it takes demons to dissipate' is probably a moot point if we're waiting around for them to emerge like a tide of nubile pink flesh. Then the only question worth asking is 'How many daemonettes can fit in a Dwarfhold, exactly?' because they'll be coming for our delicious faces within the hour.
 
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