- Location
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Or one person having two bodies and some very confusing memories.Blurring the borders of a person's mind seems far more likely to just result in uncontrollable receptive telepathy, and shortly afterwards, demonic possession.
Or one person having two bodies and some very confusing memories.Blurring the borders of a person's mind seems far more likely to just result in uncontrollable receptive telepathy, and shortly afterwards, demonic possession.
Seems like the MMAP spell might be a usable workaround to show what the mage is seeing.
You could use MMAP to sketch out a rough approximation of what is seen through Windsight, but you'd be missing a lot since MMAP is monochromatic and low-resolution and Windsight is a parallel sense to mundane vision, rather than overlay on the same sense. On top of that it would just be raw data, nobody else would have the subconscious understanding of what it all means. You'd have to teach them a conceptual language from scratch, and none of what they learn would be applicable to anyone else's Windsight.
But when you're trying to explain it to dwarfs, you're going to run into a snag.Isn't the point of the arcane languages that they're conceptual languages designed to universalise and communicate things like this?
But when you're trying to explain it to dwarfs, you're going to run into a snag.
I'd imagine you could universalize the language the description is given in, but the cost of that would be to force the audience to learn a trade language so exhaustingly specific it's essentially equivalent to speaking in demon-deal grade legalese.Isn't the point of the arcane languages that they're conceptual languages designed to universalise and communicate things like this?
Arcane Dwarf probably doesn't have any words for the colors they can't see that differentiate the phenomena they can't experience.
Isn't the point of the arcane languages that they're conceptual languages designed to universalise and communicate things like this?
Huh, interesting. The original MAP seems to be able to do color:
Is that a bit of functionality that was lost when it was simplified and depowered for multi-wind application?As the footsteps recede into the distance, you consider the hanging model of the tunnels, reshaping it with a few stray thoughts. In maps, Dwarves favour blue for friendlies just as the Empire did, but for fairly obvious reasons they use green for foes instead of red. You compromise, marking the known pockets and redoubts of greenskin farmers in green, and the spider-infested parts of the map in red. You refresh your memory with the accumulated sketches and scraps as you fill in the rest of the tunnels, and once it's gotten back to the room you're in, you smile to yourself as you mark your position with a nice rune of Ulgu.
Huh, interesting. The original MAP seems to be able to do color:
Is that a bit of functionality that was lost when it was simplified and depowered for multi-wind application?
Is the loss of color something necessary to simplify it from Mathilde's original Ulgu-MAP? Because that has pretty clearly been established to allow color.You could use MMAP to sketch out a rough approximation of what is seen through Windsight, but you'd be missing a lot since MMAP is monochromatic and low-resolution and Windsight is a parallel sense to mundane vision, rather than overlay on the same sense. On top of that it would just be raw data, nobody else would have the subconscious understanding of what it all means. You'd have to teach them a conceptual language from scratch, and none of what they learn would be applicable to anyone else's Windsight.
Only to a very limited extent. There's no substitute for being able to see and feel and commune with a Wind first-hand.
Known methods of magical communication are limited to the propagation speed of magic through air (approximately the speed of sound) and the amount of energy and effort required scales linearly with distance, so you'd need a lot of energy or infrastructure or experimentation to make it work. Alkharad's remote-piloting spell suggests this isn't a hard limit, but it's not known how he managed that. Also, tying together two identical items through ambiguity is a tenuous thematic link for a Grey Wizard be leaning on. Gold or Light Wizards would be likely to get more mileage out of the same sort of idea.
The acronyms... I hope those aren't pronounced the same vocally or else some conversations are going to descend into confusion quickly.Right, MMAPP is monochrome, MMAP has colour. Ulgu has the advantage when it comes to projecting illusions.
Depends. Coordinating armies is extremely useful. That sort of strategic benefit could easily justify the price, because magic is generally only useful at a tactical scale. Or a battle altar that can receive messages but not send them, but not need wizards for sending. That would still be huge for scouting. We've even seen something a little like it in the horn we made on the expedition. IIRC, that was selectively audible.Communications spells requiring the active casting/management of more than one wizard also probably falls into the same trap players fell into when proposing an agency for researching undead: there aren't enough wizards to do the jobs that already need doing, and tying a bunch down to maintaining WizardPhones is going to be a non-starter, even if it does work.
Any solution needs to be something that a wizard in the field can use, and be picked up by someone not actively watching for it.
The acronyms... I hope those aren't pronounced the same vocally or else some conversations are going to descend into confusion quickly.
If they are, it is by no means unexpected or accidental.The acronyms... I hope those aren't pronounced the same vocally or else some conversations are going to descend into confusion quickly.
I never said otherwise. I'm just coming more and more to emphasise with the time traveling students.
Awesome research materials from the future?This is a monster off our own creation and we deserve exactly what we get.
A steady supply of test subjects with no paper trail?
This is in fact incorrect. Rituals get pretty important bonuses if you include properly sympathetic ingredients when researching them (blood or hair from the target or victim are two of the most widely used for long-range targeting), and pretty much every curse spell (especially those from the Ungol Witch Lore of Hags) uses sympathetic ingredients to identify the targets.
In fact, sympathetic magic seems to be the watch word for... literally every spell's ingredients that I can think of.
Isn't the point of the arcane languages that they're conceptual languages designed to universalise and communicate things like this?
At that point we're just arguing about how the mechanics of sympathetic magic work. But I did go out of my way to point out that Wind Lores also use blood and hair in this manner: Aqshy prefers to have three drops of the target's Blood for the spell of Burning Vengeance, Azyr needs the target's hair and blood for the grand Fate of Doom, and Shyish needs the descendants of the target to speak to them wherever they are in the afterlife, or else their corpse.Rituals and hag-lore make sense to me in being able to use sympathy as a mechanism, and thank you for that- it casts this as a matter of wind magic vs alt-magics rather than a setting conceit.
But the spell components I would disagree with. Rather, it seems like they are similar in that they have all soaked in a very specific pattern of a particular wind, enough so that they can be used to seed that pattern into some spell.
Can MMAPP be cast in different colors? If no what color does MMAPP always come out as? If yeas Could MMAPP mimic MMAP by having a different instance for every color?Right, MMAPP is monochrome, MMAP has colour. Ulgu has the advantage when it comes to projecting illusions.