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All the better to set up prepared kill zones for them.
... Are you entirely serious?

You think the innumerable Skaven are going to funnel into convenient kill zones for us. They're called the Under-Empire, I'm pretty sure they have their own miners and sappers.
I read it as we can attack the Skaven from many angles.
Oh, you sweet summer child. You think we are going to attack from many angles.
 
... Are you entirely serious?

You think the innumerable Skaven are going to funnel into convenient kill zones for us. They're called the Under-Empire, I'm pretty sure they have their own miners and sappers.

Oh, you sweet summer child. You think we are going to attack from many angles.
I don't think you're necessarily wrong-but what option do you support than?
 
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They're called the Under-Empire, I'm pretty sure they have their own miners and sappers.
They're also stupid as fuck. A scout reporting "hey theyve set up kill zones for us to die in, we should go that way instead" is equally likely to be listened to as to get killed for trying to disrupt Great General Sneekstabb's glorious routing of the beard-things. And he's also equally likely to be leading Sneekstabb into a trap so he can usurp his position, failing to consider that Sneekstabb's death also means his own.

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The number of models in a unit that can attack one individual are limited - models in base-to-base with the individual get their full attack, and models in base-to-base with them get one attack, IIRC. And they have to survive long enough to attack - a character with high initiative and sufficient murderpower can kill everyone who could have struck back. There's also Challenges, where characters or unit leaders can, if they both agree, fight to the death, with heavy morale implications based on the result. Characters and leaders that refuse challenges stop contributing to the combat because they're busy hiding behind the rest of the unit.
Are there rules for encirclement?

I think you can theoretically have up to 8 models base-to-base, and then 16 models making contact with those. Is completely encircling a thing that usually happens?

Or can we expect to kill ~3 foes of same size to free up base contact and thus not get hit and (apparently?) force a morale check?
 
I don't think you're necessarily wrong-but what option do you support than?
I don't necessarily hate the idea of taking Karag Lhune - there are certainly a lot of benefits to outweigh the downside listed, not least of which is 'very defensible to greenskin attack.' I just feel like people are being absurdly overconfident about the Skaven.

In a normal campaign I'd say take either the Citadel or the Sentinels and work your way in; they're called out as being extremely defensible and having a safe supply line respectively, both of which are crucial. If the Skaven hit our supply lines regularly, we could starve. The problem with the slow and steady approach is that the Skaven can just replenish all their numbers and hit us again, and again, and again...

Personally, I favor the 'go big or go home' method of taking the main Entrance and getting at the treasury to brute-force hire every mercenary in the Old World, not to mention firing the dwarven imagination with 'the Expedition already controls the main entrance and treasury.' But that's because I want to actually succeed or fail within 5 years, rather than have this drag out beyond Mathilde's lifetime.

So what the heck, I'll toss a vote into the depths of the well for funsies:
[X] The Entrance.
 
I just feel like people are being absurdly overconfident about the Skaven.
I'm voting for what I think Mathilde would advocate.

We have met the Skaven foe, and we are not impressed.

As for Kraggs warning rune- I took that to be for alerting us to the earth disturbances caused by new tunneling, rather than a generic alarm. The dwarves sealed off the tunnels in the fortress, then Kragg made the rune to warn of new ones being dug.
 
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... Are you entirely serious?

You think the innumerable Skaven are going to funnel into convenient kill zones for us. They're called the Under-Empire, I'm pretty sure they have their own miners and sappers.
Oh some of them will for sure. It's a tried and debatably true tactic for Skaven over the last 4,000 years.

They do-sort of. If by miners you mean slaves that are lucky if they have tools and aren't just forced to scratch at raw stone with their hands. Though they do have drills both large and portable, though the former are rare.
 
Yeah, but if we take the airfield, explicitly noted as very close, we can literally Berlin Airlift in food.
Envisioning gyrocopters, I'm imagining a one-man vehicle like Kragg's or Warcraft's gnomes. Is that wrong?

Feeding Berlin required 4000 tons of food and fuel packed into 1300 flights going into Berlin every 24 hours. The Berlin Airlift involved planes having precise 3 minute intervals for landing, 30 minutes to unload cargo, and 3 minutes to get out of the way again. Admittedly, Berlin housed 2 million souls not whatever we are, 100 thousand? But RAF planes were also a lot bigger than I'm imagining gyrocopters to be.

That's an impossible kind of schedule to keep to, although if anybody in Warhammer could do it would probably be the dwarves.
 
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There is another thing to consider as well, and that is the psychology of the human forces in the group. Dwarves would be fine with taking the citadel and holding it, creating a long grinding defensive war that Dwarves excel at. Humans, not so much. A decent chunk of the human warriors want to get the wealth promised them, go back home, and reestablish themselves. They can't do that if the campaign to take Karak-Eight-Peaks goes on longer than a mortal lifespan. The humans want this done as soon as possible, and taking the citadel does not help speed the reclamation up. Ideally, we want the humans to be fighting the larger battles before getting tired and leaving, or getting paid.

That is also a strike against going for the treasury in my opinion. We don't want people wanting the wealth right now and then deserting with their riches. I fear that might happen if we crack open the vaults too soon.

Fighting underground for long periods of time isn't what humans are good at either. I fear that it could be extremely difficult to keep the human morale up in the under passage while fighting, and we want the humans to be able to hold and not panic in the face of danger.

So in that vein, I feel that The King's Gate is the best option psychology wise. It is a significant gain in the early stages of the reclamation, keeping human morale up. It has access to a lot of the key dwarven sites and because of its airfields it promotes a more aggressive mobile mindset that will keep the human forces engaged in the fighting. And it has access to the armory which will demonstrate the vast amount of wealth the dwarves have. While people might be tempted to flee with their riches, they would have to go back across the East Gate rather than just fleeing through the main entrance. The East gate that the Dwarves would still control.
 
Are there rules for encirclement?

I think you can theoretically have up to 8 models base-to-base, and then 16 models making contact with those. Is completely encircling a thing that usually happens?

Or can we expect to kill ~3 foes of same size to free up base contact and thus not get hit and (apparently?) force a morale check?

Units remain in a square formation. Outnumbering factors into the morale check, though.
 
That is also a strike against going for the treasury in my opinion. We don't want people wanting the wealth right now and then deserting with their riches. I fear that might happen if we crack open the vaults too soon.
... What do you expect them to do? Go AWOL and march a month backwards through greenskin territory with a sack of stolen dwarfgold?
 
Yeah, but if we take the airfield, explicitly noted as very close, we can literally Berlin Airlift in food.
We can airlift in food, sure. Can we airlift in enough food to feed around 110,000 people (plus we probably have even more camp followers, that's something which hasn't been discussed significantly by the GM outside the listed dwarven and halfling settler-types) and enough war materiel (gunpowder, etc.) to keep them fighting at peak efficiency?

That's more than two hundred tons per day in food alone. How many tons of carrying capacity does a gyrocopter have? Does the collected dwarven civilization have enough gyrocopters that they can afford to dedicate that kind of logistical capacity to supporting Eight Peaks, particularly when gyrocopters are not terribly subtle and both greenskins and skaven are likely to try bringing them down by some means or another? This is just not something which we can reasonably expect to accomplish. Airlifting in staples and bulk supplies is laughably impractical.

That's not to discount the value of gyrocopters. They are potentially very important for communication and transporting diplomats/representatives as well as hero units and elite teams. They can allow the movement of small but high-value goods, like treasure or ancient dwarven runic wonders, which could be sold or bartered for large quantities of additional support all out of proportion to their size. But what they cannot do is provide a viable supply line capable of keeping the entire expedition alive and functioning.
 
Envisioning gyrocopters, I'm imagining a one-man vehicle like Kragg's or Warcraft's gnomes. Is that wrong?

Feeding Berlin required 4000 tons of food and fuel packed into 1300 flights going into Berlin every 24 hours. The Berlin Airlift involved planes having precise 3 minute intervals for landing, 30 minutes to unload cargo, and 3 minutes to get out of the way again. Admittedly, Berlin housed 2 million souls not whatever we are, 100 thousand? But RAF planes were also a lot bigger than I'm imagining gyrocopters to be.

That's an impossible kind of schedule to keep to, although if anybody in Warhammer could do it would probably be the dwarves.
They also have bombers that could easily be rejiggered to carry crates. And, as Boney said, its just a short hop for them over the mountains, probably equivalent or less than the distance from Camp Lindsey to West Berlin
 
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I was being somewhat tongue in cheek. Fact is though, the tunnels those Skaven will come through is ground we'll have to take. Building defences is what we do to consolidate ground behind a front that keeps pushing.
 
How much can the old airships carry? They're probably not used operationally by dwarfholds with gyrocopters, but if I know Dwarves, they'll have carefully stored decomissioned airships in a vault, Just In Case.
 
What do you expect them to do? Go AWOL and march a month backwards through greenskin territory with a sack of stolen dwarfgold?
Well, the location where the vault is at is called the entrance, and it is the option that opens another gateway for allied troops to reinforce the reclamation efforts. That means, presumably, that a fighting force would be able to march through the territory to the Main Entrance in good enough shape to make a difference.

That also means that it could be possible for a fighting force to march out of the reclamation efforts and back to civilization. Given that train of thought, and human greed I don't think it is too far-fetched for a group of deserters to refuse to fight until they get paid, and then run the moment they are paid.
 
Let's just hope we never get the Forget arcane mark that one is just awful and make having any kind of relationship horrendously difficult.
agreed. And with how one of this quest's (many) strong points is Mathilde's relationships with the other characters, that would prove highly detrimental to the experience.
It's not that bad. People still remember everything you do, it's just that they can't remember what you look like.
 
It's not that bad. People still remember everything you do, it's just that they can't remember what you look like.
But that means our friends would struggle to know who we are not to mention the nightmare it would be in the command tent with all the dwarf leaders and human commanders demanding to know who we are every time we leave also giving commands to our subordinates would be a pain in the ass since they wouldn't recognize us.
 
But that means our friends would struggle to know who we are not to mention the nightmare it would be in the command tent with all the dwarf leaders and human commanders demanding to know who we are every time we leave also giving commands to our subordinates would be a pain in the ass since they wouldn't recognize us.
Then we'll have to start issuing all our instructions in written form with magic ink that moves on the page much like our shadow does, and everyone will know "oh, it's from THAT woman" just by looking at it.
 
Assuming the mark is tailored it is more likely that people would 'remember' us by our towering reputation and 'forget' the little girl behind it.
 
I don't think it would remove knowledge like "there is one unnerving Grey Wizard with a shifting shadow on the War Council/in the expedition". You just can't remember her face. I mean, the bulk of the army doesn't know our face, but they'd very likely know of us. And as Boney said, most people don't look beyond the hat and robes anyway. It seems to me it'd be pretty obvious we're that scary Umgi Grey Wizard whenever we turn up.

It might be more of a problem in the Grey College, but they're probably used to it by now.
 
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