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I don't think it would remove knowledge like "there is one unnerving Grey Wizard with a shifting shadow on the War Council/in the expedition". You just can't remember her face. I mean, the bulk of the army doesn't know our face, but they'd very likely know of us. And as Boney said, most people don't look beyond the hat and robes anyway. It seems to me it'd be pretty obvious we're that scary Umgi Grey Wizard whenever we turn up.

It might be more of a problem in the Grey College, but they're probably used to it by now.
But.... Big Bro Anton... Wilhelmina... resurrected Abelhelm... they'll all forget what we look like too
 
Not remembering Mathilde's face could also be interpreted as her having a supernaturally plain face.
As in, nobody actually forgets her, they can still recognize her, but they would be hard-pressed to describe what she looks like as soon as she leaves their presence.
 
... What do you expect them to do? Go AWOL and march a month backwards through greenskin territory with a sack of stolen dwarfgold?
I expect them to think they can sneak a pocketful of gold believing nobody will notice and trying to stash it away for when they, in their minds inevitably, return triumphantly home. I also expect these people to fail and massively tick off the Dawi.
 
[X] The King's Gates.

It really does seem that opening up the treasury at this stages of the expedition would be ill advised.

Really hope Mathilde gets a nice weapon out of the armory, though I suppose we should take the greataxe training option next turn if we want to make sure of it.
 
I call them Battle Chickens, that should answer your question.

Chickens can fly somewhat decently (Look, they nest in trees in the wild at night, they can fly). So..... If you were implying something else, well, it's a bit off.

Envisioning gyrocopters, I'm imagining a one-man vehicle like Kragg's or Warcraft's gnomes. Is that wrong?

Dwarf Gyros are basically either little single engines like these:



Or these:



Neither of which are conducive for cargo transport.
 
But.... Big Bro Anton... Wilhelmina... resurrected Abelhelm... they'll all forget what we look like too
And if there is one thing poor Anton has always been good at, it's putting names to faces.

Chickens can fly somewhat decently (Look, they nest in trees in the wild at night, they can fly). So..... If you were implying something else, well, it's a bit off.



Dwarf Gyros are basically either little single engines like these:



Or these:



Neither of which are conducive for cargo transport.
There are certainly at least double-seaters in quest, as we had the opportunity for a joyride (and I'm presuming Kragg was a passenger.) Still, I go back to wondering about the cargo capacity of any mothballed airships.
 
Envisioning gyrocopters, I'm imagining a one-man vehicle like Kragg's or Warcraft's gnomes. Is that wrong?

Feeding Berlin required 4000 tons of food and fuel packed into 1300 flights going into Berlin every 24 hours. The Berlin Airlift involved planes having precise 3 minute intervals for landing, 30 minutes to unload cargo, and 3 minutes to get out of the way again. Admittedly, Berlin housed 2 million souls not whatever we are, 100 thousand? But RAF planes were also a lot bigger than I'm imagining gyrocopters to be.

That's an impossible kind of schedule to keep to, although if anybody in Warhammer could do it would probably be the dwarves.

Kragg uses a gyrobomber (which is pretty big) because he hauls big fucking Anvil of Doom with him which is his warmachine/mount hybrid.


Are there rules for encirclement?

I think you can theoretically have up to 8 models base-to-base, and then 16 models making contact with those. Is completely encircling a thing that usually happens?

Or can we expect to kill ~3 foes of same size to free up base contact and thus not get hit and (apparently?) force a morale check?

Units stay in rectangular formations, but you can be (partially) encircled if you are attacked by one unit from the front and another from the flank. Forcing moral check (if we are talking about Mathilde) comes from 4 things:
1) Fear. Fear requires enemies to test LD to engage us in combat effectively. If they fail, their WS is reduced to 1 this round.
2) Terror. Terror is like Fear but better. You are such a dangerous dude that you force enemies to check LD when you are charging them. If they fail, they run. If they are not fast enough and are overtaken, they are wiped out. No ifs, no buts, charging Mathilde on shadowsteed can kill enemies by the dozen.
3) Panic - if one unit is fleeing, all his nearby allies must check LD or flee.
4) Combat result. After each round of melee combat you count "who did better" and losing side have to test LD. Major contributors to CR are:

a) Wounds. Each wound you dealt increases your CR score by 1.
b) Charge. If you charged, you get +1 CR for awesomeness. If you charged from high ground, you get extra +1, because it was cinematic.
c) Extra ranks. Each rank after the first gives you +1, up to +3. You lose that bonus if you are attacked in flank or rear. That is why flank attacks are awesome - they break tarpits (big units with a lot of staying power, but not a lot of killyness).
d) Standard. If you have it, you get a bonus. If your general with his army standard is nearby, you get another bonus.
e) Flank/Rear attack. Not only you deny enemy his ER bonus, you also get +1/+2 bonus of your own.
f) Overkill in challenge. If you killed enemy champion harder than you had to, you get extra bonus for awesomeness.

Losing side makes LD test and applies the difference between CRs as a penalty, unless they have more ranks than the enemy (if they do, they still roll LD, but use unmodified value). Mathilde has a special rule "stubborn" and thus always rolls such tests using unmodified LD.
 
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Mathilde has a special rule "stubborn" and thus always rolls such test using unmodified LD.
Even if no such effect occurred, undead are naturally scary. Taking the Brave trait in chargen has had a huge influence on Mathilde's character, second only to being a wizard.
You were so right about this, and I continue to love it about her. Mathilde (when the thread, myself included, isn't worry-worting) doesn't seem to even contemplate giving in to fear. @BoneyM I think you do a great job of presenting the perspective of a Brave soul- we don't often see the option to 'safely hang out in the War Council tent' or similar. Nope, we volunteer to ride solo into dangerous lands and explore tunnels that haven't seen a civilised soul in centuries, and a human... perhaps ever. It takes real guts to be willing to stand, alone, and face a horde of terrible foes. Twice. Even if they do turn out to be cowardly Skaven.

Brave Mathilde best Mathilde.
 
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The king's gates is the obvious choice - except the noted weakness to attacks from below.

And we are fighting SKAVEN.

It's like gift wrapping our vulnerable camp follower train for them.
I think the Citadel is an all around great option, but by the time I finished reading the update, the bandwagon was well and truly in motion.
Forcing moral check (if we are talking about Mathilde)
I was more interested in the bit where, if we go first and kill everyone in base contact, the unit apparently can't attack us (in melee)?
 
Kragg uses a gyrobomber (which is pretty big) because he hauls big fucking Anvil of Doom with him which is his warmachine/mount hybrid.
OK, here's the issues with aerial resupply, in order:

1. We need a lot of supplies coming in, daily. And I mean a LOT. At the moment, using the Threadmark about the expedition? Just from raw numbers, not counting big names and the like? 109,755 people are here. And a lot of those guys are mounted, on carnivores (Demigrphys and Wolves), meaning they need meat on a daily basis, less they view us as it.

2. We also need all those supplies being brought in by air. I don't think we're in range of a Hold by air that can supply that much raw food.

3. We also might not have enough transportation gyros to carry that much food and keep it going.
 
You were so right about this, and I continue to love it about her. Mathilde (when the thread, myself included, isn't worry-worting) doesn't seem to even contemplate giving in to fear. @BoneyM I think you do a great job of presenting the perspective of a Brave soul- we don't often see the option to 'safely hang out in the War Council tent' or similar. Nope, we volunteer to ride solo into dangerous lands and explore tunnels that haven't seen a civilised soul in centuries, and a human... perhaps ever. It takes real guts to be willing to stand, alone, and face a horde of terrible foes. Twice. Even if they do turn out to be cowardly Skaven.

Brave Mathilde best Mathilde.
We are an example to set for the future of the Empire
 
I was more interested in the bit where, if we go first and kill everyone in base contact, the unit apparently can't attack us (in melee)?

It does work that way and we will likely have only 3 models in base contact, but we are quite unlikely to act first with that Initiative penalty from our greatsword unless we specifically train our reaction speed and reflexes to get ASF rule or at least better Initiative. It is more likely if we use revolver - S4 A3 I4 is better for clearing lightly-armored low-toughness chaff than S6 A2 I2. Greatsword becomes superior option against T4 (proper Orks) or better and/or 5+ armor save (heavy armor) or better.
 
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It does work that way and we will likely have only 3 models in base contact, but we are quite unlikely to act first with that Initiative penalty from our greatsword unless we specifically train our reaction speed and reflexes to get ASF rule or at least better Initiative. It is more likely if we use revolver - S4 A3 I4 is better for clearing lightly-armored low-toughness chaff than S6 A2 I2. Greatsword becomes superior option against T4 (proper Orks) or better and/or 5+ armor save (heavy armor) or better.
We'd have to be real lucky to hit and wound three enemies with three attacks tho. In that sense, our new Dread Aspect is even more amazing, as it probably averages out to enough to deal three wounds against T3.

This makes it all the more crucial to up our martial, and consequently our Skill and Attacks. This ability to easily survive against a block of infantry will likely pay back in spades against skaven and goblins.
 
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If you're standing shoulder to shoulder with allies, wouldn't you only have one enemy and then the one in the back row?
 
Let's just hope we never get the Forget arcane mark that one is just awful and make having any kind of relationship horrendously difficult.
As far as I can tell we get arcane marks related to spells we've been spamming first. The flame one happened with Burning Shadows, the spoopy shadow happened with Dread Aspect.

But based on what @BoneyM said, we can work around them given some time.
They're meant to make you distinctly tied to your Wind of magic, not cripple you as a character, especially not cripple you at the thing associated with your particular Wind.
... What do you expect them to do? Go AWOL and march a month backwards through greenskin territory with a sack of stolen dwarfgold?
Adventurers, they do this sort of thing semiregularly.

Keeping in mind its vastly easier for small bands of 5-20 people to make it through without ever seeing any action than an army of 20 thousand dudes with supply train to match.
Dwarf Gyros are basically either little single engines like these:



Or these:



Neither of which are conducive for cargo transport.
Yeah, though for bulk cargo like food I believe the campaign plan for it is to grow most of it on site, and ship in supplementals like spices, salt, cheese and meat on the aerial chain.

What we mostly need to ship in are refined materials we can't produce on site:
-Food - Infeasible. Airlift can carry quality of life quantities of flavorings that keep morale up. A supply convoy COULD carry significant amounts but would be best used to supplement rather than survive on.
-Water - Sourced locally. Probably have wells still extant
-Gunpowder - Feasible. We don't actually HAVE anything that uses industrial amounts of dakka. A couple of barrels meets the consumption.
-Metal - We'd be doing a lot of recycling of battlefield scrap, but we're going to want to ship in steel and bronze ingots if we can't access local stores
-Fuel - We'd be mainly using local timbers for cook fires, but refined charcoal for
-Wood - We'd mainly be using local timbers to fletch arrows and maintain the camp furniture. Will need the land route to bring the kind of seasoned timbers you want to build siege engines with though.

So yeah, it's not really significant on an army scale

The big deal of aerial route being opened are:
-Key artifacts and Heroes can be flown out in the event that everything goes to hell. This is especially valuable for whatever relics we might find in the temple or armory of greater historical value than practical.

-The option of pulling out also means greater willingness to commit elite resources to the task with the expectation that they can be pulled out later. If, you know, any dwarfs want to.

-We can airlift in more wizards and/or spell literature for the siege phase for us and the journeymanlings. Mostly the journeymanlings, we would find it hard to pay for the books from here, their masters pay for it.
 
[X] The Citadel


I'd aim for the Citadel for its sheer defensive value and close proximity to East Gate, then Kings Gate for those juicy Gyrocopter reinforcements and more importantly aerial dominance and mobility. But, Citadel first, bc we need a highly-fortified central location. It will reduce the distance to Kings Gate by a decent amount from what the map looks like, though I might be mistaken on that.
 
Adventurers, they do this sort of thing semiregularly.

Keeping in mind its vastly easier for small bands of 5-20 people to make it through without ever seeing any action than an army of 20 thousand dudes with supply train to match.
I'm not saying they won't think they can swipe some gold and then flee into the greenskin-infested badlands with a month of travel and no food except what they might be able to scrounge ahead of them. I'm just saying... that problem would resolve itself pretty quickly in the belly of a giant spider or whatever.

That's entirely aside from the fact that the dwarves are just not going to let some manlings into the treasury of their honored ancestors, and if the adventurers think they can hold out for better pay or something... dwarves take a very dim view of contract renegotiation, I would assume.
 
Chickens can fly somewhat decently (Look, they nest in trees in the wild at night, they can fly). So..... If you were implying something else, well, it's a bit off.



Dwarf Gyros are basically either little single engines like these:



Or these:



Neither of which are conducive for cargo transport.
These would just be the military gyrocopters though. Cargo carrying gryos and airships would probably have much better capacity. Probably not enough to feed our army but I'd expect much better than what you get with gyrocopters you intend to take into battle.

e) Flank/Rear attack. Not only you deny enemy his ER bonus, you also get +1/+2 bonus of your own.
Only if you have 2 ranks of your own guys do you disrupt the enemy numbers.
 
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