Voted best in category in the Users' Choice awards.
Voting will open in 1 day, 19 hours
"If you need to rest, you've done your share and then some. One of the gyrocopters brought word from Barak Varr's incoming reinforcements, they're fully equipped for rescue and retrieval, and Dreng is leading a band of volunteers from the Okral to try to track down the ambushers. Everything's in hand."
@BoneyM

I don't think we saw a result for what happened to Dreng's attempt to hunt down the ambushers. Did Dreng manage to find anything?
 
A stylistical proposal @BoneyM
You might want (in the future) to add a sentence or two how Barak Varr even sent its king and ship-related guildmasters prior to this bit, instead of doing the in media res approach.
It would flow better imho, and with proper descriptions add to the atmosphere of the scene, but I admit that my stance might be entirely subjective.

Tweaked it a bit to mention them earlier.

@BoneyM

I don't think we saw a result for what happened to Dreng's attempt to hunt down the ambushers. Did Dreng manage to find anything?

He found an overabundance of things to trip over in the dark. I'll work it in somewhere.
 
As we've invited Hubert along on the expedition, I really think we should help find him a familiar.
I'd definitely want to at some point, but I'm not sure doing so immediately before the expedition would really help that much. It took us quite a while to get any kind of significant benefits from having Wolf around, after all.
 
Should we really? It's going to be difficult enough for us to be casting in the wastes. Hubert alone is a risk and bringing the other ducklings in could spell catastrophy
Looks at the open invitation (and free transportation) that was organised through the colleges to any wandering wizards (Most likely Journeymen, word of QM).

Like, not enough time for them to prep makes sense as a reason.. but if 'bringing in the the ducklings in could spell catastrophy' is your concern then I have some really bad news for you :/.

(Also, when BoneyM confirmed 'probably journeymen', my reaction was "Fuck", so it's not like I don't feel similarly)
----

These are both free:

[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
[ ] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.

@NSMS @BelligerentGnu @Parzival95 Do you feel strongly on this action or can I convince you to switch? I have a mild preference for the platforms one.
 
Looks at the open invitation (and free transportation) that was organised through the colleges to any wandering wizards (Most likely Journeymen, word of QM).

Like, not enough time for them to prep makes sense as a reason.. but if 'bringing in the the ducklings in could spell catastrophy' is your concern then I have some really bad news for you :/.

(Also, when BoneyM confirmed 'probably journeymen', my reaction was "Fuck", so it's not like I don't feel similarly)
----

These are both free:

[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
[ ] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.

@NSMS @BelligerentGnu @Parzival95 Do you feel strongly on this action or can I convince you to switch? I have a mild preference for the platforms one.
Not fussed either way; I'll just add a variation with the platforms.
 
Looks at the open invitation (and free transportation) that was organised through the colleges to any wandering wizards (Most likely Journeymen, word of QM).

Like, not enough time for them to prep makes sense as a reason.. but if 'bringing in the the ducklings in could spell catastrophy' is your concern then I have some really bad news for you :/.

(Also, when BoneyM confirmed 'probably journeymen', my reaction was "Fuck", so it's not like I don't feel similarly)
I am rather concerned about it, yes. It's probably just me being overly cautious again, so apologies.
 
I'd definitely want to at some point, but I'm not sure doing so immediately before the expedition would really help that much. It took us quite a while to get any kind of significant benefits from having Wolf around, after all.

Pretty sure we gained +1 to magic from him quickly and unlike with Wolf his familiar is very unlikely to be a newborne puppy. Bound familiars are usually at some stage of adulthood already and provide a familiar power immediately once the binding is done.

I am rather concerned about it, yes. It's probably just me being overly cautious again, so apologies.

Remember that the colleges of magic as an institution believe heavily in darwinian survivalist strategies for their wizards, if they go to the chaos wastes and die sucks to be them they should have gotten good. I don't like it but it's apparantly the tradition of the college to behave and think this. Mathilde has presumably been inculcated with this belief as well.

For what it's worth I don't like it and I'd rather move away from that but errr we already did the generic feelers action and that's pretty likely to bring journeymen in.
 
Last edited:
Looks at the open invitation (and free transportation) that was organised through the colleges to any wandering wizards (Most likely Journeymen, word of QM).

Like, not enough time for them to prep makes sense as a reason.. but if 'bringing in the the ducklings in could spell catastrophy' is your concern then I have some really bad news for you :/.

(Also, when BoneyM confirmed 'probably journeymen', my reaction was "Fuck", so it's not like I don't feel similarly)
----

These are both free:

[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
[ ] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.

@NSMS @BelligerentGnu @Parzival95 Do you feel strongly on this action or can I convince you to switch? I have a mild preference for the platforms one.
Not fussed either way; I'll just add a variation with the platforms.
Aaaand added to my last plan vote post.
 
I am rather concerned about it, yes. It's probably just me being overly cautious again, so apologies.
No need to apologise! My reaction is also /concern

I just didn't want you to think that we'd not be facing the sort of 'Inexperienced Journeyman trying to use magic in hell' risk by not asking Gretel and Adela. 'cuz... we (probably) will.

---

On another note, I want to help Hubert get a (raven) familiar some day. Just... not this turn. He needs time to bond with it and stuff.
 
Pretty sure we gained +1 to magic from him quickly and unlike with Wolf his familiar is very unlikely to be a newborne puppy. Bound familiars are usually at some stage of adulthood already and provide a familiar power immediately once the binding is done.
IIRC, it took us a couple of weeks to just bond with Wolf, and longer to actually get any useful powers from the bond. But then, it's been long enough that I could be mistaken.

@BoneyM, if we did help Hubert get a familiar, does Mathilde think he'd reasonably be able to expect to get any non-trivial benefit from it in time for the expedition?
 
@BoneyM Does Mathilde know the various tasks of the Council?
Asking because aiding a Councillor in their tasks are potential AP, and depending on what the tasks are, they might entice us to spend an AP on it.
 
Looks at the open invitation (and free transportation) that was organised through the colleges to any wandering wizards (Most likely Journeymen, word of QM).

Like, not enough time for them to prep makes sense as a reason.. but if 'bringing in the the ducklings in could spell catastrophy' is your concern then I have some really bad news for you :/.

(Also, when BoneyM confirmed 'probably journeymen', my reaction was "Fuck", so it's not like I don't feel similarly)
----

These are both free:

[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
[ ] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.

@NSMS @BelligerentGnu @Parzival95 Do you feel strongly on this action or can I convince you to switch? I have a mild preference for the platforms one.

I do, honestly. Platforms are useful when you're in occupancy, security measures when you're not.
 
IIRC, it took us a couple of weeks to just bond with Wolf, and longer to actually get any useful powers from the bond. But then, it's been long enough that I could be mistaken.

@BoneyM, if we did help Hubert get a familiar, does Mathilde think he'd reasonably be able to expect to get any non-trivial benefit from it in time for the expedition?

Yes that's how long it will take in general the bonding process is long but once it completes you get a familiar power.
 
Just looking at the Qrech options just made me have a thought of Mathilde having Qrech game out various false flags attacks and how the Skaven would attack a dwarven steamship.
 
@BoneyM, if we did help Hubert get a familiar, does Mathilde think he'd reasonably be able to expect to get any non-trivial benefit from it in time for the expedition?

It's possible, but not guaranteed. Every familiar tends to work a little differently.

@BoneyM Does Mathilde know the various tasks of the Council?
Asking because aiding a Councillor in their tasks are potential AP, and depending on what the tasks are, they might entice us to spend an AP on it.

Dreng's working out the best patrol schedules and guard rotations for the finished defences, Edda's making sure everyone settles into Karag Rhyn okay and the smelters get running in Karag Mhonar, Gotri's getting the local metalsmiths able to pump out gyrocopter parts, Kazrik's keeping tabs on Barak Varr and KaK's reaction to the attack and their investigations into it. Gunnars is the only one starting something entirely new, he's doing a survey of the tombs of Karag Yar to see what's still intact, what's breached but salvagable, and what's completely ruined and needs Grudges entered in the Book over.
 
Last edited:
Pretty sure we gained +1 to magic from him quickly and unlike with Wolf his familiar is very unlikely to be a newborne puppy. Bound familiars are usually at some stage of adulthood already and provide a familiar power immediately once the binding is done.
We did get it quickly, but that +1 Magic came from spending an AP on a gacha roll. I don't think it's sensible to rely on the possibility of getting one of the better familiar bonuses when considering if spending a Ducking action now on getting him a cute awesome birb is a better choice than possible magic batteries or one of the other options.

Edit: Fwiw, I'd be more sad about no one wanting to invite Gretle and Adela if it weren't for the fact that Pan would be on her own if they do come with us. As it is, Mushroom or maybe ye-olde melee training are my two picks.
 
Last edited:
[ ] Plan Investigate and Go to Hell
-[ ] MAX: Have him scour all the reference materials at his disposal for any other Dhar-radiating explosive, as well as how difficult it might be for non-Skaven to replicate their blackpowder. (NEW)
-[ ] JOHANN: Have him investigate the metal evidence taken from the Skull River ambush. (NEW)
-[ ] DUCK: Recruit Gretel and Adela for the Karag Dum Expedition.
-[ ] EIC: Have the Hochlander investigate how feasible it would be for a non-Skaven to acquire warpstone-enhanced blackpowder. (NEW)
-[ ] Join the Karag Dum Expedition in Praag, rather than at High Pass. (NEW)
-[ ] Attempt to complete your 'Fog Path' spell (NEW-ish)
-[ ] If first attempt to complete Fog Path fails, use Overwork action to repeat attempt to complete spell
-[ ] COIN: The Protector
-[ ] PENTHOUSE: No additional construction.


Sorry Johann and Max, hope you completed your prep because we need you investigating this last turn. Throwing the EIC on the investigation as well so we're hitting all angles. BoneyM already approved the conditional Overwork for Fog Path.
 
For the EIC action I'd like to add a rider to aid the Hochlander.

-[ ] EIC: Have the Hochlander investigate how feasible it would be for a non-Skaven to acquire warpstone-enhanced blackpowder. (NEW)
With either:
--[ ] Hire an informed journeyman with Mindhole to aid in this investigation (2 CF)
or
--[ ] Assign a discretionary budget of 100 Gold Crowns from personal funds for the Hochlander to use as appropriate on this investigation.
 
I feel like this is one of those things where the obvious answer is 'Not at all', but for the sake of curiosity: How close does this action come to putting us in trouble with the Articles?
For other collage, great.

For collage that functions as medieval Mi6, little to none, as long as your action is properly logged, you can go undercover and pretend to be of the buyers.

Becoming lady magister made you one of the Patriarch's inner circle. You don't get to sit there without some degree of trust.

Which also means youe fellow lord and lady magister might do a lot of questionable action in their line of work too.
 
Remember that the colleges of magic as an institution believe heavily in darwinian survivalist strategies for their wizards, if they go to the chaos wastes and die sucks to be them they should have gotten good. I don't like it but it's apparantly the tradition of the college to behave and think this. Mathilde has presumably been inculcated with this belief as well.

For what it's worth I don't like it and I'd rather move away from that but errr we already did the generic feelers action and that's pretty likely to bring journeymen in.
On the other hand, magic is inherently risky, you have to take risks to advance, you have to take more risks to advance at a rate that's practical within a human lifetime (Elves can afford to study slow enough not to get arcane marks) and 10 Magisters are much more powerful than 100 Apprentices, so out into the world with you and get in trouble if you want to advance!
One is still allowed to be a Perpetual Apprentice. But some amount of learning by doing dangerous magic under stress is the best way to get good, along with rolling the gacha that contains both +1 Magic and You Explode. Magic is only 'safe' when casting well under the skill level that you acquired through risk, and even then chain-casting is still rolling for trouble.
 
Voting will open in 1 day, 19 hours
Back
Top