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Actually, I am not too fond of trying to track the bandits right now.

Several times the spell escaped your control and you were unable to discharge it in time, and your ears are plugged with wax, a milky film is covering your vision, and your muscles ache in a way they shouldn't.
Mathilde is not in peak condition right now, and I fear that with her exhaustion and hindered senses she might end up breaking some things she shouldn't.

I do realise that catching the right culprits is really damn important though, so if someone can convince me that the odds of us screwing things up are low I will vote for it.
(Provided we don't figure out a mostly safe way of rescuing the remaining Dawi, that remains my top priority)
 
We've explored the ship. We know where the sealed areas that we ignored are.

Can we give the dwarves a MMAP and just let them punch into these compartments from above?

We don't really have the equipment to access the breached components I think. The problem is the damn place is underwater, and we can't just go cutting through willy nilly.

TBH just mitigating this down from an apocalypse grudge down to a punishment grudge is Already a wincon, since it means that measures less than "Total annihilation of the parties involved" are on the table.
 
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If the interior is illuminated they're not getting rescued anyway, and I was hoping that by specifying a thin stick the resulting hole would be manageable.

Not getting rescued by Mathilde. Her hope is that Barak Varr could be able to get them out, which they can't if she pops their bubble first.

We've explored the ship. We know where the sealed areas that we ignored are.

Can we give the dwarves a MMAP and just let them punch into these compartments from above?

Only the tip of the funnel is above water.
 
if you had rolled a 1 when dropping into the compartment, the quest would have ended instantly.

It would have been a sad end, but I would have been laughing a lot at how grim it is, haha.

Dwarves hearing this banging of someone there, frantically signalling that they're alive in there with a spark of hope that they might be saved, and then suddenly BLAMMO Loremaster Bolognese just Everywhere. Oof!

As much as I'd like to check everything, I'm not willing to risk blowing our body up going through more doors. Probably leaning toward playing detective on the beach, given A Chase and Scouting will put us in Magic Casting territory again.
 
Not getting rescued by Mathilde. Her hope is that Barak Varr could be able to get them out, which they can't if she pops their bubble first.
In that case I'll probably vote for leaving them be for now, if Barak Varr can't save them we can try the stick method. Hopefully the longer wait will mean any light sources would've run out of fuel or been extinguished to conserve oxygen.
 
But if we don't try, won't they die anyway?

It's been explicitly called out that Mathilde is exhausted and is fumbling even relatively routine casts right now. If she fucks up while exploring, she dies and so do the people we're trying to save.

We've saved the VIP, we've saved the vast majority of the remaining survivors, this has already been mitigated from a "You die or I die" grudge into a "The ones involved must make recompense at the soonest opportunity."

Going for the perfect win at this point when this was already stupendously risky is folly. The ones who are already in small pockets are also--by definition--in small groups, and Dwarfs have been surviving cave-ins since the dawn of time.

Their chances of surviving until dawn are good now that there's not a pocket of hundreds of dwarfs all breathing the same, small bubble of air.
 
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- Current headcount: 300-400 rescued, including KaK Metalsmiths Guildmaster.

How many passengers and crew were supposed to be on the ship in total?


Also would it be possible for Mathilde to hack at the breached compartments with her canon sword whilst the gyrocopters/thousands of dwarfs on shore use chains to drag the more or less intact, not drowned structure to safety or is this a stupid idea?
 
I do point out, it is critically important that Mathilde remain on station until reinforcements arrive. Because the last thing we want is the fucking grobi pouring out of the forest and murdering the Okral just after we saved them.

She has Battle Magic and some incredibly killy techniques, she can have considerable influence on where a battle goes, even with a skeleton defense. And this gives her time to rest and get answers from the Okral while she's at it.
 
How many passengers and crew were supposed to be on the ship in total?

Currently the best guess is 600ish.

Also would it be possible for Mathilde to hack at the breached compartments with her canon sword whilst the gyrocopters/thousands of dwarfs on shore use chains to drag the more or less intact, not drowned structure to safety or is this a stupid idea?

Cannonballing the ship from the inside is likely to do bad things to its integrity, and to Dwarves on the other side of the wall being turned into steel splinters.
 
I think we should still try tracking right now.
Mathilde is relativly safe from regular bandits or goblins who might hang around nearby, even while weakened.
As long as we can activate our new robe (no spell necessary) we will have the endurance to get away from things that might be too dangerous for us.

Like, I would certainly not intervene if we find the bandits being killed by a Skaven-team of Assassins who are trying to silence the witnesses or something of similar danger, but we can still deal with the regular and expected dangers of this forest, I think.
 
Okay we'd be idiots not to use the protector coin in the coming turn, saving three hundred dwarven lives is enormous.

Also with this many lives now saved I'm going to suggest we change focus, as the majority of the dwarves expected to die/have been dead didn't it's become dramatically less important for Mathilde to track the wrong doers. I'm going to suggest we scout for green skins.
 
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Being coldly logical. This is the definition of diminishing returns for level of risk.

The more that was saved, the less that can be saved.

Now that we got the biggest pocket of dwarfs out. We are rolling the instant dying dice for less and less return.

It's cold, but in a rescue situation you have to judge when it's no longer worth risking the rescuer for the victims.
 
Whatever happens next, I feel like this is the kind of rescue they make songs about.

A brewing feud, interrupted by tragedy, and in that moment the burgeoning enmity is ended as the two sides come together to save all that they can.
 
Given the risks and the fact that we are looking at fewer survivors for more potential death rolls I do not think more rescue makes sense. Barak Var might find them in the morning, smaller pockets means more air for each dwarf.

I also don't think we should be going tracking alone in this state, too much can go wrong, especially if there is mage involved on the other side.
 
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[ ] Return to shore and guard the Okral

Our hearing and vision are fucked, our muscles are fucked, so no tracking and no intense physical activity. Rest and be on-hand in case goblins attack.
 
I do point out, it is critically important that Mathilde remain on station until reinforcements arrive. Because the last thing we want is the fucking grobi pouring out of the forest and murdering the Okral just after we saved them.

She has Battle Magic and some incredibly killy techniques, she can have considerable influence on where a battle goes, even with a skeleton defense. And this gives her time to rest and get answers from the Okral while she's at it.
And the Dawi have Dreng, Belegar and a troop of Hammerers here.
They can definitly defend the survivors against patrols of goblins and the likes of that.

An attack that is large enough to require Mathilde but small enough that she can deal with it in her current state is possible, but unlikely.
 
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