Just like all the Traditionalists calling Mathilde Court Wizard to pretend they haven't got a human Loremaster
... Actually, I think this is
backwards: Mathilde's position is the Loremaster. So they call her Loremaster.
The 'court wizard' is a descriptor and would probably have been what a human ruler would have named her position such. But we're the Loremaster.
I do believe 'Court Wizard' would be the compromise in this argument.
it's distastefully untraditional for a wizard in a dwarven court, but at least they are in their historically traditional role.
There's no compromise, nor is there a 'but at least they are in their historically traditional role' thing, she's just the Loremaster and so gets called that, simple and clear. (Though she's also a Thane too.)
I actually went and searched BoneyM's posts for "Loremaster" and "court wizard", and court wizard actually doesn't appear very often. And not very often in updates either. Loremaster is way more commonly appearing in the thread, and updates, however.
Mathilde being a human yet Loremaster, is less weird than creating an entirely new position and naming it Court Wizard. So it's probably way more palatable to have a Human Loremaster, than a Human Court Wizard for a Karak.
EDIT:
I agree with this general outline and suspect the winning plan will be crowded with variants thereof. My personal take on the specifics:
- Robes + Coin
- Scout Steppes
- Recruit Runesmiths + Light Wizards
- Fog spell + Melkoth
- See through Pall of Darkness
What about the idea of putting the Coin on the Fog Path? Decided that in the end it's better to spend 10 CF on Melkoth, whereas the Robes probably don't have something so convenient and so get the Coin?
I figure that the Fog Path spell should get the Coin, because we risk not being able to complete it, whereas the robes... well they'd be really nice, but we already
have robes. And (unless we roll horribly) we'd be guaranteed to complete it anyway, just with the roll. The Coin is purely for hoping for a crit on the robes. The Fog Path though is sort of a necessity; we won't know if we can finish it.
EDIT 2: Or, alternatively, we put the Coin on a Scout Action. That's something we're uncertain about and aren't sure what effect it'll have, so having a great roll could be useful. Though... it's only
one scout action. Drat. What I would give for having 2 more turns... Instead, the time crunch feels very very real.