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Commissioning a painting of ourselves sounds incredibly out of character. Our motto is literally "Unseen, but not unfelt."

And in any case, the proper way to do such a thing of preserving likenesses for history is to work with solid, reliable stone. Oil and canvas? Pah.
Hmm. I missed the first line of this post on the first pass, but I'd say it's definitely inaccurate. We're all about the self-aggrandizement (in the 'it's fun to put our name on stuff' sense), and the biggest obstacle to any possible painting would only be the time requirements potentially involved.

'Unseen, but not unfelt' is a good boast because it's true, but it's not a line we live by in an ethical sense or anything.
 
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A thought occurs: would it be considered bad manners to use the Seed to heal a mortally injured or recently dead Slayer? (For the sake of the argument, let's assume the particular Slayer is a hero unit or otherwise individually important enough to not automatically get passed over to avoid micromanagement)
 
I don't think Tzeentch daemons are the most vulnerable of daemons to change.
I don't think it's the change per se that is being speculated about here, it's the demand for a particular state response that should follow normal physics. The daemon-body in this context is pretending to follow physics so that reality won't notice anything needs fixing, so to speak. If you hit the Tzeentch-daemon-body with a sword, it can go "missed!" as it flickers and rearranges around the weapon, and look vaguely plausible to reality's metaphorical auditors. If you hit the Tzeentch-daemon-body with a burst of intense cold, it has to either suffer the cold and take real damage, or blatantly ignore the cold and reality will notice something's up.
 
A thought occurs: would it be considered bad manners to use the Seed to heal a mortally injured or recently dead Slayer? (For the sake of the argument, let's assume the particular Slayer is a hero unit or otherwise individually important enough to not automatically get passed over to avoid micromanagement)
Did he get an arrow to the knee to some important part and was left to bleed out like a chump? Then yeah sure, heal him while no one is looking, pretend it never happened, and 2 can keep a secret if one of them is on a quest to die.
Did he die in a good fight? It would be bad manners yes.
 
A thought occurs: would it be considered bad manners to use the Seed to heal a mortally injured or recently dead Slayer? (For the sake of the argument, let's assume the particular Slayer is a hero unit or otherwise individually important enough to not automatically get passed over to avoid micromanagement)
Not sure how accurate it is to canon (I only know Warhammer Fantasy through quests and Total War), but I would guess that any slayer you are reasonably certain will die should be left to fulfill his lifes goal.
 
A thought occurs: would it be considered bad manners to use the Seed to heal a mortally injured or recently dead Slayer? (For the sake of the argument, let's assume the particular Slayer is a hero unit or otherwise individually important enough to not automatically get passed over to avoid micromanagement)
I think it would be more of a grudgeworthy offence.

Now, healing a maimed slayer would probably be much appreciated.
 
A thought occurs: would it be considered bad manners to use the Seed to heal a mortally injured or recently dead Slayer? (For the sake of the argument, let's assume the particular Slayer is a hero unit or otherwise individually important enough to not automatically get passed over to avoid micromanagement)

It's been asked before, and it's an all-caps BAD IDEA.

Hey BoneyM, are the Slayers the sort to be angry if we revive them with the Seed?
 
Hey, so it occurs to me that we might have greater dwarf rep than any of the dwarves on this expedition, does the current plan include asking dwarves to take part?
Like Thorek maybe?

It just seems a good idea if the goal is to maximize power for minimal personale.
 
Hey, so it occurs to me that we might have greater dwarf rep than any of the dwarves on this expedition, does the current plan include asking dwarves to take part?
Like Thorek maybe?

It just seems a good idea if the goal is to maximize power for minimal personale.

We're not bringing Thorek to Hell. It would be an immense tragedy if he died, given that he's the current Runelord who actually teaches shit to others.

I'd be totally up for bringing an Azul Runesmith or two, though.
 
We're not bringing Thorek to Hell. It would be an immense tragedy if he died, given that he's the current Runelord who actually teaches shit to others.

I'd be totally up for bringing an Azul Runesmith or two, though.
If we pay favor to bring any dwarf along, their lives and equipment are our responsibility.

Which is to say, the responsibility of them dying and us losing their stuff.
 
We're by far the expedition's greatest concentration of combined hard and soft power. Fog-path, Branulhune, Mystifying Miasma, the nuke item that I hope we end up buying, wizards, Thane, Loremaster, more. We're already on the hook for getting people back alive if things go even a bit sideways and the more things fail the more blame we'll catch. Especially since we just recruited Sir Wulfhart and Asarnil and we're hopefully bringing a pile of random college wizards along, I'm not too worried about adding some Azul runesmiths to our responsibilities.
 
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We're by far the expedition's greatest concentration of combined hard and soft power. Fog-path, Branulhune, Mystifying Miasma, the nuke item that I hope we end up buying, wizards, Thane, Loremaster, more. We're already on the hook for getting people back alive if things go even a bit sideways and the more things fail the more blame we'll catch. Especially since we just recruited Sir Wulfhart and Asarnil and we're hopefully bringing a pile of random college wizards along, I'm not too worried about adding some Azul runesmiths to our responsibilities.
I'm not going to complain if people come along because they were interested, but favor is an obligation, and I'm not interested in obligating people to come to hell with us. If that makes sense?
 
I'm not going to complain if people come along because they were interested, but favor is an obligation, and I'm not interested in obligating people to come to hell with us. If that makes sense?
That sounds fair, yeah. We could probably focus on recruiting interested runesmiths and use Dwarf Favor to cover their existing obligations so they have time to come with us?
 
It's a long and exhausting process that severely drains the Ulgu reservoir of your Grey Tower, and Ulgu itself seems to fight you every step of the way. But through it all Melkoth is there, nestled into the armchair he brought with him from Altdorf and with one eye on you and one eye on a book from your library. He seems to intuitively grasp every twist and turn of the Grey Wind and has a knack for communicating what would normally be incommunicable. As the weeks pass, you learn how to form and unleash the most basic Battle Magic of the Grey College: Melkoth's very own Mystifying Miasma. The secret behind it is that it doesn't actually affect the mind of those caught in it, which could be resisted by the strong-willed - it alters reality in such a way that to those inside it time runs just a little bit slower, indirectly slowing reaction speeds and disorienting even the most highly-trained of combatants. Many elite warriors train to be able to fight when in altered states, but you've never heard of any that have trained to fight effectively when the passage of time becomes a variable.
The boosted version of this spell doesn't just slow down time, does it? It'd make it hiccup, jump around irregularly, and affect different parts of people differently. There'd be no chance at all of adapting to it, it'd throw off balance and movement as well as timing, it'd disrupt unit coherence, etc. Vastly more difficult, but also vastly more effective. Adding an extra layer of unpredictability makes it more mystifying in every respect.
 
If we pay favor to bring any dwarf along, their lives and equipment are our responsibility.

Which is to say, the responsibility of them dying and us losing their stuff.
I checked about this a while back:
@BoneyM, you've mentioned that if we commission rune items for this expedition, then there is a degree to which we assume moral responsibility in the eyes of the Karaz Ankor if anything happens to them. To what degree does this also hold true if we (a) take a recruitment action to encourage runepriests to join the expedition or (b) use Dwarf Favour to directly recruit a runepriest? I'm concerned about biting off more than we can chew, responsibility-wise, and landing Mathilde in hot water if a runepriest gets hurt or killed.
A is on them, B is on you.
If we take a recruitment action to try to get Karak Azul runepriests to come along, we are not responsible in the eyes of the Karaz Ankor if anything bad happens to them. I agree with you that using Dwarf Favour to directly hire them is probably a bad idea, though.
 
@BoneyM I see on the Wiki that Ranald's Priests have prayers and miracles in 1st edition . . . do we know if this setting has Ranald "battle prayers"? I would assume that there aren't . . . but I figured I'd ask

because if there aren't any yet, I'd like to see about making some. Mixing winds is dangerous. Mixing Ulgu with Divine though . . .
heh.
I know our "analyze coin" option failed but I bet if we took a more gambling approach and less a scientific approach we'd be able to make some neat prayers and minor miracles. I think the best ritual we could "formalize" would be a ritual that steals shrines from the foul deities and consecrates them for Ranald. More good to the allies of Order for Ranald to gain at the expense of evils, even if the Protector abhors the tyrannical Order that may call itself good at times

as the best Sigmarite would say "lesser evils" and all that

Mixing Winds with the Divine is still dangerous. The door closed on being a miracle-slinger on a regular basis when 'Wizard' was chosen at character creation.

Could a sufficiently distinctive mask get around that to some degree?

A sufficiently distinctive outfit, such as Mathilde's, easily could.

Apparently he's good enough at it to use it for strategic transport. How fast is he, I wonder? That is, did he leave before or after us?

After, but going As The Wizard Flies instead of sticking to roads shaves off a fair bit of time.

I just saw this. Does that mean we've met all but one Grey Lord Magisters? Melkoth, Lady Grey, Gehenna, the Bursar and Reiner Starke.

If you replace Gehenna with Kurtis Krammovitch, that's the currently confirmed living Grey LMs. The rest of the College roster isn't set in stone to leave me room in case I come up with an interesting idea.

@BoneyM
What was the population of the Moot area like before it officially became the Moot? Is the revanchism mostly about human nobles losing tax revenue or did peasants and villages literally get uprooted and resettled against their will?

It was almost entirely human. So... yeah.

Also, are there any (in)famous radical or non-conforming Clan Dwarves outside of the Engineering Guild? Any named example that hasn't been banished from the Karaz Ankor?

If an Engineer radicals severely and publicly enough to become famous for it, they're probably on a swift road to a Grudge. The closest thing would be Burlok Damminsson and Sven Hasselfriesian, and the former renounced his radicalism while the latter was banished and spent his years under the protection of Marienburg.

Its a TT trait.

don't know if it translates but I'm hopeful.

It might get a title, but IMO Battle Magic is its own reward.
 
If an Engineer radicals severely and publicly enough to become famous for it, they're probably on a swift road to a Grudge. The closest thing would be Burlok Damminsson and Sven Hasselfriesian, and the former renounced his radicalism while the latter was banished and spent his years under the protection of Marienburg.
Well, we're already thinking that our Assault Transport would have to be off-the-books; it's entirely reasonable that we'd have to build it by setting up a full-blown black site populated by outcast dwarven engineers and wind-users who are very definitely not associated with the Colleges, nope, no magisters here.

edit: The real question is what we'd name our secret SCIENCE installation.
 
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@BoneyM A couple of things

The Shadow Dagger is a dagger with its handle and crossguard or it is more like a Protoss dark templar blade (coming out of the wrist)?

If we learn how to fight with knives/Daggers can we create a fighting style using Branhulde in one hand and a dagger/knife (like our shadow dagger) on the other (Abyss Watcher style)? Or you dislike the One-Handed Zweihänder style?
 
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