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So, before we don't interact with him for another 6 months, what are we thinking about doing with Qrech? Actually try to convert him away from the Horned Rat? As much as I love Ranald, I was thinking it might be better to try Esmerelda, like Freddy did for the Ogres over in Drunken Dynasty.
I'd like to take a Social action with him and find out why he's interested in Ogres. Just kind of get more of a sense for him, and maybe see if there's any chink in the dedication.

Even if we never convert him or anything, I am happy keeping him comfortable for the rest of his life. He's been super useful and seems basically nice. We have art made by him in our personal shrine to Ranald, for goodness' sake.
 
You have a feeling Kazador would get it, once Kazrik passed on a copy to him, as would Prince Ulthar when one reaches Karak Hirn. It might not be quite as dramatic as destroying a charging Waaagh with the fires of a Dwarven God, but you think that of all your accomplishments, Rakilid un Thaggorhun could, in the end, have the strongest cumulative effect on the fate of the Old World - if it's used properly.
Now I want to see Ulthar...we haven't seen him since the expedition ended.
 
Actually, speaking of magic stuff we can use to defend the Underway, it's not just the Empire that has unspecified but powerful magical abilities. The Karaz Ankor does too. Take the following item from WFRP 2e: Night's Dark Masters.

The effects of this effect line up with no rune or rune combination, not even the Ancestor Runes in Storm of Magic. Furthermore, this was made recently - somewhere within the 2 centuries between Magnus the Pious and the present day of canon. (Which is just a few decades ahead of DL canon.) Crafting these sorts of grand-scale magical objects is still within the capability of modern dwarfs.
 
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I'd like to take a Social action with him and find out why he's interested in Ogres. Just kind of get more of a sense for him, and maybe see if there's any chink in the dedication.

Even if we never convert him or anything, I am happy keeping him comfortable for the rest of his life. He's been super useful and seems basically nice. We have art made by him in our personal shrine to Ranald, for goodness' sake.

I think we should try to justify not killing him and letting him live comfortably. Sure, he taught us Queekish, but we tricked him. And would have to continue tricking him or convince him to teach us more. And he'd get antsy too, if we just let him do nothing for years, wondering what's happening out of his sight.

If we don't keep him busy, or get him to desert the Horned Rat, he might grow lonely and listless enough of to try a desperate escape despite the risks.
 
I do feel the need to point out that Mathy haven't studied how to do theses 'non-wind standard' magic items.

she has so far been a very 'Shadow magic does shadow magic stuff' in what she has learned.

the closest we have gotten in quest is AV enchantments, and we haven't actually done those yet.
 
I do feel the need to point out that Mathy haven't studied how to do theses 'non-wind standard' magic items.

she has so far been a very 'Shadow magic does shadow magic stuff' in what she has learned.

the closest we have gotten in quest is AV enchantments, and we haven't actually done those yet.
The idea is we commission this stuff from the Colleges rather than do it ourselves. Same as we'd commission dwarf magic instead of do it ourselves if we want to use it to defend the Underway.
 
Oh god, oh fuck, we fucked up, when you regularly deliver superweapons, soon people expect you to do that on demand.
Mathilde: "Damn it Belegar, I can't just deliver superweapons on demand! I only have, like, three left!"
Belegar: "Why can't you use one of those, then?"
Mathilde: "Well, because one is made of Dhar, one is made of daemons, and one I got from our version of Faust."
Belegar: "... Maybe I'll go back to building boats after all."
Mathilde: "The daemon one is looking really promising though! It hasn't exploded in months."
 
I'd like to take a Social action with him and find out why he's interested in Ogres. Just kind of get more of a sense for him, and maybe see if there's any chink in the dedication.

Even if we never convert him or anything, I am happy keeping him comfortable for the rest of his life. He's been super useful and seems basically nice. We have art made by him in our personal shrine to Ranald, for goodness' sake.
Personally I'm hoping that when Qrech is old and on his deathbed we use our pull on Ranald to arrange an audience with Morr and try persuade him to take in Qrech's soul instead of the Horned Rat. He'll probably be put in Morr's equivalent of hell for all of the terrible things he's done and it could be argued that even that is better than he deserves. But it's less unfair than whatever tortures the Horned Rat's cooked up for the one who managed to betray one of Skavenkind's biggest secrets. I'd rather an overly lenient punishment than an overly cruel one.
 
Given the whole magical superweapons thing, I'm surprised we haven't had a few more wizards show up to see what's going on, and get in on the action. Even if they stayed in the background rather than joining our little group so that Boney doesn't have to exhaust himself writing a ton of new characters. But you would think people would try to see a bunch of the super-interesting things in person.

I had a similar thought the other day about the ducklings. The three of them arrived at 8 peaks in turn 21, 2480, but now three and a half years later no more have since showed up.

Not a crazy amount of time but getting three at once then none for three years does seem a bit odd. Maybe the colleges prefer to send them in groups when they're planning to travel that far away? Or maybe it's a risk thing with them seeing how the current batch turn out and if K8P even lasts to make sure they don't lose even more wizards than they currently would if we all died horribly? Though I didn't get the impression the colleges were that meddling in most journeying.

Well, only again three some years, so not too odd yet, but I would expect another duckling or two to show up some time soonish.
 
Now I want to see Ulthar...we haven't seen him since the expedition ended.
He's another person I intend to vote for during the social, in the hopes that we can pitch the use of our book to his Hold and also maybe find out what the deal was with him.
I do feel the need to point out that Mathy haven't studied how to do theses 'non-wind standard' magic items.

she has so far been a very 'Shadow magic does shadow magic stuff' in what she has learned.

the closest we have gotten in quest is AV enchantments, and we haven't actually done those yet.
We've done very little enchanting overall. There's our robes, and there was the horn we tried and failed to make during the Expedition, and I think that's actually it? There's also our personal share of the work that went into the Eye of Gazul, I suppose.
Mathilde: "Damn it Belegar, I can't just deliver superweapons on demand! I only have, like, three left!"
Belegar: "Why can't you use one of those, then?"
Mathilde: "Well, because one is made of Dhar, one is made of daemons, and one I got from our version of Faust."
Belegar: "... Maybe I'll go back to building boats after all."
Mathilde: "The daemon one is looking really promising though! It hasn't exploded in months."
YOU'RE BACK! Just yesterday I was looking at old posts, seeing your brand of humor, and wondering if we were going to see you again.
 
Mathilde: "Damn it Belegar, I can't just deliver superweapons on demand! I only have, like, three left!"
Belegar: "Why can't you use one of those, then?"
Mathilde: "Well, because one is made of Dhar, one is made of daemons, and one I got from our version of Faust."
Belegar: "... Maybe I'll go back to building boats after all."
Mathilde: "The daemon one is looking really promising though! It hasn't exploded in months."
To be fair, we kind of did pull this one out on demand. Worse than demand, actually, it wasn't even supposed to be a superweapon, just whatever bright idea we could offer to help against dragons.
 
Personally I'm hoping that when Qrech is old and on his deathbed we use our pull on Ranald to arrange an audience with Morr and try persuade him to take in Qrech's soul instead of the Horned Rat.

Now I'm just picturing Mathilde spending Social Actions trying to convert Qrech to Ranald worship, only it works too well and we find out he's managed to heist his way out of K8Ps with Divine Gifts and a complicated series of pulleys he built with the help of Skufit and the rat-pack.

Ranaaaaaaaaaaald!!! :anger:
 
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Personally I'm hoping that when Qrech is old and on his deathbed we use our pull on Ranald to arrange an audience with Morr and try persuade him to take in Qrech's soul instead of the Horned Rat. He'll probably be put in Morr's equivalent of hell for all of the terrible things he's done and it could be argued that even that is better than he deserves. But it's less unfair than whatever tortures the Horned Rat's cooked up for the one who managed to betray one of Skavenkind's biggest secrets. I'd rather an overly lenient punishment than an overly cruel one.

Heh, actually has a pretty good chance of working if we play it right. That would I'm sure pull on all of Shallya's strings and I'm pretty certain it's written somewhere that Morr can't say no to his daughter. Maybe this is how we get our youthfulness like our dear Empress?

Horned Rat would be pissed though. Excellent...?
 
They're de jure completely independent, because otherwise they'd be in a strange limbo of being sort of subordinate to both the Karaz Ankor and the Empire at the same time.
Oh so they are still vassals of the Moot? That would make the de jure citizens of the Empire that just happen to own land in a foreign allied polity. Neat.
Mathilde: "Well, because one is made of Dhar, one is made of daemons, and one I got from our version of Faust."
AV, Liber Mortis and...?
There's also our personal share of the work that went into the Eye of Gazul, I suppose.
Did she even do anything other than concept design there?
 
We've done very little enchanting overall. There's our robes, and there was the horn we tried and failed to make during the Expedition, and I think that's actually it? There's also our personal share of the work that went into the Eye of Gazul, I suppose.
We made a bunch of horns during the expedition, and they worked great. It was only the followup commemorative one that refused to cooperate.
Presumably the Ulgu tower had a lot of input from her, but I don't remember when we built it.
Mathilde also seems to do minor enchanting very casually in the background, like the key for Johann or the toy for Manfred. Nothing major, more like flavor text; "Squeeze some magic into an object" is just part of her skillset.

I would like to do some more eventually, though. An Invisibility collar would be amazing for Wolf, especially with telepathy keeping him and Mathilde perfectly coordinated. Works well for offense, defense, and escape.
K / Shroud of Invisibility: Makes you invisible for up to half a minute.
- No limitations. Attack, shoot, scream, do what you like, you stay invisible until it expires or is dispelled.
I'm sure all Mathilde's friends would be very impressed and appreciative at the possibility of a big invisible grey wolf ripping out the throats of her enemies, and not at all terrified.
 
Aside that, I think he'd gladly spent every coin and favor he can beg or borrow if it keeps his people safe. And Mathilde has shown that magical superweapons are a great way to do it. I wouldn't be surprised if one of the upcoming assignments is something like "make me a superweapon to secure the underway".
Oh god, oh fuck, we fucked up, when you regularly deliver superweapons, soon people expect you to do that on demand.
So what's the game plan if this does happen?
At some point we were thinking of looking to see if there was a magical solution to the troll infestation, but we never got around to it.

I suppose if the underway is exactly the right shape we could set up another Burning Shadows array, though fueling it over time/triggering it at the right times, would be more difficult than the one aboveground.
I'd suggest taking to the engineering guild and seeing why they can't just pump poison gas, or the Skaven-tainted poisoned water under the Karak, into the underway, make sure it's full out far enough out that digging here from the underway would be a pain, then sealing it up and only pumping it out when we want to use it. I'd think if whatever the Skaven did to the water was poisonous enough, or we can draw on College resources to make it more poisonous, then we could have a unique opprotunity here in Karak Eight Peaks. The only better option would be waterproofing the lower levels of the Dwarf Holds across the old world, and pumping a big chunk of the Black Water into the Underway to drown out the Skaven.

Other, even more magical solutions might include the importation of environmental hazards from the Amber or Jade colleges, for example we get a bestiary of everything dangerous in the tunnels from the Dwarves, and an Amber tower that can draw them in or shoo them away, prevent them from heading into the hold, and enrage them at a specific group. Or something to make the most deadly array of plants we can find grow to choke the selected Tunnels?

Open to further ideas here.
 
Also @BoneyM? What's dwarf for 'mountain covered in towers?

Because at this rate...
We should really spread our largess around, some.

Karagril would look really nice with a giant lightning-wreathed Wizard Tower.

So would the Citadel.

(And Yar.)

(And Mhonar.)

(And Zilfin.)

Basically, everything looks better with Towers.
AV, Liber Mortis and...?
It's kind of cheating, but back when Belegar asked us if we had any other doomsday weapons in reserve, Mathilde separately thought of the Liber Mortis and the Second Secret of Dhar. I suppose 'Explode all the Dhar' is a distinctly different doom weapon from 'raise armies of undead', but, y'know.

I'd actually completely forgotten the Skaven doomsday weapon we found. In fairness, I'm not sure even a Slayer would be crazy enough to use it for us.
I wonder if we can make a version of the brass orb that runs on AV instead of warpstone?
Does blood call to blood? Maybe we could summon a bunch of Wisdom's Asps and then run away.
 
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Did she even do anything other than concept design there?
Yes, explicitly.
If you try to advance your enchanting skill, it will happen 'before' the enchanting of the tower and your increased skill would apply.
Algard will be visiting the project. Mathilde will be living it. Her skill level will matter.
I can't possibly state how bad an idea it would be to outsource the creation of your superweapon. You can bring in assistance but you must remain involved in every single step of the process.
We didn't get the details, but she was involved and did actual magical work on it, for which her skill in Enchanting mattered.
Mathilde also seems to do minor enchanting very casually in the background, like the key for Johann or the toy for Manfred. Nothing major, more like flavor text; "Squeeze some magic into an object" is just part of her skillset.
This is a very good point, thank you for bringing it up.
 
So I was wondering since I feel like we have the skill/power to become a Lord Magister now how do we do that? Like what steps does that involve cause I would love to see us become one in a year or two. Does it involve learning all the other Battle Magic cause that would be great as well.
 
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