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Haven't women, tradesmen and non-Undumgi mercenaries already moved in, at least on a semi-temporary basis?

Yes, but they're seen as ancillary to the primary purpose of Karag Nar. That probably won't be the case forever, it would be far from the first place to outgrow being a military town.

Speaking of K8P race relations, does King Belegar actually claim the valleys between the mountains as an official part of his kingdom or does he also do the free but heavily patrolled real estate thing that some other Dwarf holds seem to do with non-mountains?

Yes, Eight Peaks claims the area inside of the circle of peaks as part of the Karak. It's unusual but not unique, Karak Norn claims its upper plateau as part of the Karak itself.

And related to that, are the local Halflings his official vassal or more of a client state/junior partner? I know that if we had chosen Steward we would have had the option to manage them more directly, so I assume vassal.

They're de jure completely independent, because otherwise they'd be in a strange limbo of being sort of subordinate to both the Karaz Ankor and the Empire at the same time. De facto they're vassals of King Belegar, with a strong set of rights that were negotiated between him and the Moot. On paper, they are considered to own the surface of the Eastern Valley, with the exact border being where stone and soil meet.
 
Given the whole magical superweapons thing, I'm surprised we haven't had a few more wizards show up to see what's going on, and get in on the action. Even if they stayed in the background rather than joining our little group so that Boney doesn't have to exhaust himself writing a ton of new characters. But you would think people would try to see a bunch of the super-interesting things in person.
 
On paper, they are considered to own the surface of the Eastern Valley, with the exact border being where stone and soil meet.
Interesting. (I like the border, very nice construction.)
So they've not got extended rights over the Caldera? I did wonder. Who will be driving any soil reclamation project there- would Panoramia be working directly for Belegar/Edda were she to undertake that work?
 
Interesting. (I like the border, very nice construction.)
So they've not got extended rights over the Caldera? I did wonder. Who will be driving the soil reclamation there- would Panoramia be working directly for Belegar/Edda were she to undertake that work?

The current plan is that a second wave of colonists from the Moot will arrive to populate the Caldera once it's considered sufficiently secured by Dwarven standards.
 
Hmmm, I assume that the Halflings take some inspiration from Tolkien and prefer to build their houses above ground and work from there, does that make any discussion about underground boundaries between the two groups...Moot?😀
 
Hmmm, I assume that the Halflings take some inspiration from Tolkien and prefer to build their houses above ground and work from there, does that make any discussion about underground boundaries between the two groups...Moot?😀

It's a convenient arrangement, because the Halflings generally think "why would I care about what's below the soil?" and the Dwarves generally think "why would I care about what's above the rock?"
 
@BoneyM How big is K8P, as in the the entire inner surface? How far are the mountains from each other? And how far is Black Crag?

The conquest went down very fast, it was a lot of crushing battles and quick marches, and it never seemed to compare to the mountain Vietnam that Drunken Dynasty turned Karak Ungor into.

I get that it's a different quest and that the individual mountains are less dug out then singular mountain holds, but were we really that lucky? Could it have turned into an endless slog?
 
@BoneyM How big is K8P, as in the the entire inner surface? How far are the mountains from each other? And how far is Black Crag?

It measures I Am Bad At Scale by As Big As It Needs To Be, roughly.

The conquest went down very fast, it was a lot of crushing battles and quick marches, and it never seemed to compare to the mountain Vietnam that Drunken Dynasty turned Karak Ungor into.

@torroar has a gift for encompassing epic scale that I can't match. I'm actually kind of thankful that politics resulted in the K8P crowd being snubbed out of the striking out of Grudges ceremony, because I had been eyeing the equivalent scene at the end of Karak Ungor and wasn't liking my chances of matching it.

I get that it's a different quest and that the individual mountains are less dug out then singular mountain holds, but were we really that lucky? Could it have turned into an endless slog?

Very easily. The Expedition fought very few fair fights, most of the time they fought enemies already weakened by fighting each other, and some enemies were never faced at all. If they had to take on each foe in K8P at their full strength, they almost certainly would have run out of fighters before they ran out of foes.
 
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Oh god, oh fuck, we fucked up, when you regularly deliver superweapons, soon people expect you to do that on demand.
I mean...

I think that we kind of can deliver superweapons on demand.

For example, Purple Sun is a terrible defensive weapon. It's indiscriminate, its area is too large, and there's no way to defend your own troops from it. It's a terrifying offensive spell. Outfit a high-performance gyrocopter with stealth gear, then replace its standard payload with an item that casts Purple Sun. Just buzz around the enemy army or fortification eradicating bits of their civilization. It's the equivalent of a nuclear bomber, except nobody's yet invented the ICBM, radar, surface-to-air missiles, or even interceptors.

Substance of Shadow to dive straight from the surface into the Underways. Since we own the surface and can travel much faster aboveground, this amounts to letting us to spawn armies at arbitrary locations underground. Combine with the Teleportation Tower we were thinking of earlier and we can be literally anywhere in K8P, even underground and behind enemy lines, in seconds. edit: Combine with a way for Mathilde to broadcast her position, probably simultaneous castings of Locate Item from different points to triangulate and get her position and depth, and we'd be able to consistently drop massively-runed longbeard hit squads on enemy command posts.

A network of minor items that cast Sounds, which acts in line of sight, to replace the sharply bandwidth-limited signal flags with magical telephones. Bonus points if items are embedded in the walls and floors throughout the region, letting us listen in on any enemy forces that enter the area.

Just stack up every reroll/precision buff into a single item, then dump the wombo-combo on high-value low-probability precision actions like "Mount a runed ballista on top of Karag Lhune and snipe the orc warboss from across the caldera". Premonition, First Portent of Amul, Omen, Lens on the Sky, Eyes of Truth, Enchant Item, Trial and Error, Law of Logic, etc. I think that's three rerolls, two "will trying it now be a good or bad idea", two supernatural performance bonuses...

That's half an hour for me to brainstorm and research four-ish ideas that are approximately one tweak away from qualifying as superweapons. Probably not difficult for the thread to flesh out more.
 
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I wonder how the Ooze project is coming along? Pan and Johann started a five year investigation back in the first half of 2481. Mathilde would have heard if the livestock were melting or mutating right?
 
Clearly we should teach the dragon Khazalid, that way it can complain about Elves in the proper manner. It pretty much thinks like a Dwarf already anyhow, with its disdain for Elgi, long-lasting grudges, hatred for Skaven, and fondness for a rigid, orderly existence.
The problem with this, for the dragon's part, is that time spent learning Khazalid is time wasted not sleeping, which is the dragon's first and second most favorite activity, ahead of even killing elves and killing skaven.
 
I'm pretty sure that is how it went down in canon.

The butterfly point is when Belegar got fed up at the Elector's Meet. If he had written off Umgi altogether and gone back to Karaz-a-Karak, he would have mirrored the canonical course. Instead, he stepped past the leadership and called mercenaries and adventurers to his flag. That meant setting up base somewhere in the Empire, which meant he was able to communicate more easily with the Young Holds, so the force he ended up with was lighter on runes and experience but larger in numbers. Then Mathilde arrived and the dice got a bit silly.

The canonical Belegar, advised entirely by staunch traditionalists, went straight for the Citadel and then fortified the hell out of it, and then was re-encircled and trapped in a war of attrition. This Belegar got different advice.
 
I mean...

I think that we kind of can deliver superweapons on demand.

For example, Purple Sun is a terrible defensive weapon. It's indiscriminate, its area is too large, and there's no way to defend your own troops from it. It's a terrifying offensive spell. Outfit a high-performance gyrocopter stealth gear, then replace its standard payload with an item that casts Purple Sun. Just buzz around the enemy army or fortification eradicating bits of their civilization. It's the equivalent of a nuclear bomber, except nobody's yet invented the ICBM, radar, surface-to-air missiles, or even interceptors.

Substance of Shadow to dive straight from the surface into the Underways. Since we own the surface and can travel much faster aboveground, this amounts to letting us to spawn armies at arbitrary locations underground. Combine with the Teleportation Tower we were thinking of earlier and we can be literally anywhere in K8P, even underground and behind enemy lines, in seconds.

A network of minor items that cast Sounds, which acts in line of sight, to replace the sharply bandwidth-limited signal flags with magical telephones. Bonus points if items are embedded in the walls and floors throughout the region, letting us listen in on any enemy forces that enter the area.

Just stack up every reroll/precision buff into a single item, then dump the wombo-combo on high-value low-probability precision actions like "Use a runed ballista to snipe the orc warboss from the top of Karag Lhune". Premonition, First Portent of Amul, Omen, Lens on the Sky, Eyes of Truth, Enchant Item, Trial and Error, Law of Logic, etc.

That's half an hour for me to brainstorm and research four-ish ideas that are approximately one tweak away from qualifying as superweapons. Probably not difficult for the thread to flesh out more.
It's important to remember that the Colleges of Magic can make magic items that are entirely disconnected from any of the spells in the various magical Lores. There's two particular examples from Storm of Magic that come to mind.

Wyssan is the guy who invented Wyssan's Wildform - a Lore of Beasts spell. Affecting causality to manipulate luck isn't really something much to do with animals, yet the animal wizard could still personally make these dice himself. EDIT: This guy may be an elf.

This isn't even some legendary mythical artifact made in ages past by a mighty, long-dead hero and so cannot be replicated. This was made on commission by miscellaneous Empire wizards for some noble with lots of money.
 
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@BoneyM How big is K8P, as in the the entire inner surface? How far are the mountains from each other? And how far is Black Crag?
I don't know about the interior, but using this map Eight Peaks is about 50 miles south of Black Crag (Karak Drazh) as the crow flies, and a bit over 100 miles going through Death Pass.
 
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It's important to remember that the Colleges of Magic can make magic items that are entirely disconnected from any of the spells in the various magical Lores. There's two particular examples from Storm of Magic that come to mind.

Wyssan is the guy who invented Wyssan's Wildform - a Lore of Beasts spell. Affecting causality to manipulate luck isn't really something much to do with animals, yet the animal wizard could still personally make these dice himself.

This isn't even some legendary mythical artifact made in ages past by a mighty, long-dead hero and so cannot be replicated. This was made on commission by miscellaneous Empire wizards for some noble with lots of money.
And we musn't forget about Erik's Sword of Confusion, which was commissioned by a drunken Norscan mercenary to 'cut things like butter'. Take your best guess at how that went.
 
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It's important to remember that the Colleges of Magic can make magic items that are entirely disconnected from any of the spells in the various magical Lores. There's two particular examples from Storm of Magic that come to mind.

Wyssan is the guy who invented Wyssan's Wildform - a Lore of Beasts spell. Affecting causality to manipulate luck isn't really something much to do with animals, yet the animal wizard could still personally make these dice himself.

This isn't even some legendary mythical artifact made in ages past by a mighty, long-dead hero and so cannot be replicated. This was made on commission by miscellaneous Empire wizards for some noble with lots of money.
Well that just busts the whole thing wide open. Ballista-bolt equivalents of anti-radiation missiles that we can just lob in the general direction of enemy armies to kill spellcasters. Telescopes that reveal the positions of confusion-free areas in the enemy's formation to imitate Mathilde's method for finding assassination targets. Grids of sensors that detect souls or life to prevent incursions. Earthquakes, ballistae that can shoot through stone and earth like they were air, miles-wide underground miasmas that are poisonous only to enemies of the Dawi, great furnaces that suck all the oxygen out of the Underways, a near-infinite horde of tiny earth elementals scouting underground...
 
So, before we don't interact with him for another 6 months, what are we thinking about doing with Qrech? Actually try to convert him away from the Horned Rat? As much as I love Ranald, I was thinking it might be better to try Esmerelda, like Freddy did for the Ogres over in Drunken Dynasty.

Alternatively, if we want to keep up the theme of division in the empire, we could go the route of trying to establish our own college of magic. That's actually something we've been considering, so it'd be a good start if we actually went down that path by encouraging him to accept a life of comfortable imprisonment, but perhaps contributing academically somehow with more contact with other wizards. IE, get him on board by "letting" him contribute to breaking a "splinter faction" away from the Empire.
 
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